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Balancing Feedback: Assault Ships

First post First post
Author
Ninevite
Aliastra
Gallente Federation
#701 - 2012-01-13 00:43:23 UTC
Mirei Jun wrote:
one of the best replies on this thread


I am giving you a virtual standing oviation
Prometheus Exenthal
Aliastra
Gallente Federation
#702 - 2012-01-13 01:55:16 UTC  |  Edited by: Prometheus Exenthal
@Mirei
The point of the change is the enhance their maneuverability & survivability.
The role bonus make sure that the frigates no longer get one-vollied by a stray Hurricane, and allow some ability to catch cruisers without being obliterated in the process. They aren't supposed to be i-win ships against larger ships, and they aren't supposed to replace Interceptors.

The Ishkur doing less damage than the Enyo isn't a problem. The Ishkur has far better damage application & projection, and can offer some drone utility if needed. The Enyo is no longer shadowed by the Ishkur and the Ishkur is no longer the go-to Gallente AF for high dps. The Ishkur is still really good, and will work better than the Enyo in some situations, and vice versa. The 4th bonus isn't a *huge* deal against small ships that can hit them, but when put against larger ships who need to use drones or smartbombs, it's a pretty big deal. The Ishkurs drones have as much hitpoints as medium drones, which is a pretty good upgrade.

As for the AB bonus again..
ABing AFs do *mwding bc/cruiser* speeds on TQ right now. Throw a cheapo faction afterburner on the ship and you're zipping along at 1000m/s or more. Only the Minmatar BCs are faster. The AB bonus that was given to them was a reasonable speed, but that was too much. Making them instead zip around at 1300m/s or so is still too slow for lawless space, and the 2000m/s that they did was waay too much.

And no, they were not still *killable*. Not in any reasonable capacity.
All turret ships needed to be carrying multiple neuts and/or multiple webs, and generally needed the assistance of ecm drones.

The whole Caldari line of Cruiser+ ships got overpowered by the AFs.
The whole Gallente line of Cruiser+ ships got overpowered by the AFs.
The whole Amarr line of Cruiser+ ships got overpowered by the AFs.
And most of the Minmatar line of Cruiser+ ships got overpowered by the AFs.

On TQ, right now, if you can get one of the *good* AFs on top of a Cruiser, the odds are pretty much in the favour of the frigate. Medium turrets & missiles simply have trouble against ABing hulls, and so increasing that speed makes that even more difficult. It was way too difficult to kill the ships, and it doesn't take a scientist to realize how overpowered any AB speed increase is.

Right now on Sisi, good AF pilots can kill Cruisers & Destroyers and conversely, good Cruiser & Destroyer pilots can kill AFs. It's a nearly perfectly balanced system.

And as a sidenote, *irregardless* isn't an actual word P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Bunzan Cardinal
The Salty Inquisition
#703 - 2012-01-13 03:21:05 UTC
Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot.
Axel Greye
Unlikely Suspects
#704 - 2012-01-13 03:28:43 UTC
Why does the role bonus served have to be a Speed Bonus?

In my opinion, The Role, as in the Intended Purpose, of an assault frigate is heavy tackler.
some may roam solo in an assault frigate and that is absolutely fine, just like some people choose to solo roam in interceptors.

But what an interceptor is designed for is get to a target quickly and point it. Assault Frigates are the next step, and are designed to enter scram range and become heavy tackle, putting the scram and web on, shutting down their MWD and holding.

So, to add to this role, why not give Assault frigates a resistance to ECM? Give assault frigates an increased sensor strength, and make it harder for tackled targets to deploy ECM drones, break lock and MWD away from the then helpless AB Assault Frig.
This would be beneficial to both Fleet Heavy Tacklers, and Solo Roamers.

Thoughts?
Prometheus Exenthal
Aliastra
Gallente Federation
#705 - 2012-01-13 04:57:44 UTC
Against.
Immunity from any form of EWAR is a bad thing, and increasing sensor strength as a role wouldn't really do much for them.
As it stands right now, ECM is a broken mechanic and you pretty much need a strength over 30 to be marginally effective.
I wouldn't be comfortable backing anything to do with frigates being more effective against EWAR, since that's one of the most effective ways of killing them.

If you want to use it, the role bonus they have right now allows them to get on top of their targets quickly and without being instapopped. The ships have a strong enough capacitor to deal with neuts (with nos) and are speed balanced enough to not be completely destroyed (but still take damage from) larger weapons & drones. Their weapons & tackle don't use much cap, so running a scram and mods under a neut is fairly easy to do.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Axel Greye
Unlikely Suspects
#706 - 2012-01-13 06:27:01 UTC  |  Edited by: Axel Greye
If more ships had Immunity from EWAR, outs like ECM would not be as "broken". If ECM is such a broken mechanic, surely ships with Immunity are an excellent way to balance, without nerfing the mod itself.
Neuts are the counter to frigates. A small nos will not defend you from dual medium neuts or even dual small neuts.

The role bonus is redundant for scram range setups though. sure you get into scram range fast, but then immediately lose prop and have to rely on your base speed for tank and dictation? against most dual web / neut ships or a BS with a MWD and ECM drones, you will never keep transversal low enough to avoid death. Ships will either cap you out and burn away from you, or Jam you and then regain use of their own MWD's.
Zircon Dasher
#707 - 2012-01-13 07:11:12 UTC
Bunzan Cardinal wrote:
Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot.


We cannot have a 25% AB speed bonus because it creates the possibility of Jags going 3.1k m/s with 12k EHP and the agility of a a regular inty. Get over it.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Prometheus Exenthal
Aliastra
Gallente Federation
#708 - 2012-01-13 07:22:34 UTC
That's a bad way to look at fixing ECM. Let's make a ship class immune so we can call ECM fixed for everything else.
It's a flawed mechanic, and building a whole class around being immune to that flawed mechanic is just poor design.
You fix ECM on a mass scale so it's not flawed, not on a ship by ship basis.

Correct, dual medium/small neuts will ruin an AFs day.
In fact, dual medium neuts will ruin just about anythings day, Command Ship and below.
Now count how many ships generally fit those neuts, and how many others have to sacrifice some mods to fit said neuts.
The same applies for dual webs, there really aren't many ships that can and will field those.

You're trying to argue that people who are fitting to counter frigates, are countering frigates...
The fact of the matter is that unless you know you're going to be engaging AFs, you're probably not going to be fitting to perfectly counter AFs.

As for the scram comments, it just sounds like someone is afraid of commitment P
You don't engage a Vagabond with your Taranis and then decide half way in that it's not for you, you stick it out for better or worse! There's nothing wrong with going balls deep , simply because that's how brawls work.
Unlike other frigates, the AFs now have the ability to get under those punches and deliver some cheap shots until the target is dead or they are. Someone from the outside can always take pot shots at you from miles away, but that's EVE, and that's how it goes no matter what you're flying.



https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Jaigar
Native Freshfood
Minmatar Republic
#709 - 2012-01-13 07:26:43 UTC  |  Edited by: Jaigar
Axel Greye wrote:
If more ships had Immunity from EWAR, outs like ECM would not be as "broken". If ECM is such a broken mechanic, surely ships with Immunity are an excellent way to balance, without nerfing the mod itself.
Neuts are the counter to frigates. A small nos will not defend you from dual medium neuts or even dual small neuts.

The role bonus is redundant for scram range setups though. sure you get into scram range fast, but then immediately lose prop and have to rely on your base speed for tank and dictation? against most dual web / neut ships or a BS with a MWD and ECM drones, you will never keep transversal low enough to avoid death. Ships will either cap you out and burn away from you, or Jam you and then regain use of their own MWD's.


The last thing you want in a game is to imbed more paper-rock-scissors scenarios. Theres nothing wrong with advantages in certain situations, but when the advantage is too strong it locks ships into very specific roles.

Yes, ECM is beyond broken. When you do everything right as a frigate, get right on top and sucessfully under his guns, to still have 38% chance that 5 ECM drones will force you to lose tackle before you even get a chance to lock them and start shooting them is rather lame(using a jaguar's sensor strength). ECM drones can start their jam cycle pretty much immediately when you are within that range.

And as much as it pains me, I have to agree with Prom; there is way too much EFT reliance on this stuff. You cannot say an Ishkur does less damage, and thus needs more damage while completely ignoring the fact that an Ishkur can drop 5 ECM drones to escape or drop 5 damage drones and stay far outside tackle range. That Ishkur has a longer damage range than any other AF because of that. And while it looks like AF might be treading on interceptors, take a look at the taranis or crusader. Those interceptors can tread on AF territory as far as DPS frigates are concerned.
Cpt Cosmic
Perkone
Caldari State
#710 - 2012-01-13 08:26:25 UTC  |  Edited by: Cpt Cosmic
Prometheus Exenthal wrote:

The Ishkur doing less damage than the Enyo isn't a problem. The Ishkur has far better damage application & projection, and can offer some drone utility if needed. The Enyo is no longer shadowed by the Ishkur and the Ishkur is no longer the go-to Gallente AF for high dps. The Ishkur is still really good, and will work better than the Enyo in some situations, and vice versa. The 4th bonus isn't a *huge* deal against small ships that can hit them, but when put against larger ships who need to use drones or smartbombs, it's a pretty big deal. The Ishkurs drones have as much hitpoints as medium drones, which is a pretty good upgrade.

New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates. The ECM drones you can field are of course golden but Ishkur is still a close range boat. Drones are bad at medium ranges, if you cant scoop your drones immediately you will most likely lose them if someone decides to destroy them or you have to warp out. Don’t get me wrong, the hp bonus is fine in itself because it helps you to manage your drones better but what I don’t like is the 5/lvl bandwidth bonus. Remove that entirely, give ishkur 25 base bandwidth and replace it with a hybrid tracking bonus. Ishkur would still deal less dmg and have less tank but the overall package would be better.


Prometheus Exenthal wrote:

As for the AB bonus again..
ABing AFs do *mwding bc/cruiser* speeds on TQ right now. Throw a cheapo faction afterburner on the ship and you're zipping along at 1000m/s or more. Only the Minmatar BCs are faster. The AB bonus that was given to them was a reasonable speed, but that was too much. Making them instead zip around at 1300m/s or so is still too slow for lawless space, and the 2000m/s that they did was waay too much.

I pretty much agree. Cruiser speeds are too slow for a frigate anyway. I was always fitting MWD to my AS back then when I was actively playing that is why I don’t get the trend. You won’t catch anything and If you meet a cruiser pilot with brain he will burn away from you while you approach with an AB => zero transversal => dead AS. That should actually be the first thing every first time AS pilot actually learns when taking his AS into a fight against a cruiser.
Anja Talis
Sal's Waste Management and Pod Disposal
#711 - 2012-01-13 13:26:47 UTC
Cpt Cosmic wrote:

New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates. The ECM drones you can field are of course golden but Ishkur is still a close range boat. Drones are bad at medium ranges, if you cant scoop your drones immediately you will most likely lose them if someone decides to destroy them or you have to warp out. Don’t get me wrong, the hp bonus is fine in itself because it helps you to manage your drones better but what I don’t like is the 5/lvl bandwidth bonus. Remove that entirely, give ishkur 25 base bandwidth and replace it with a hybrid tracking bonus. Ishkur would still deal less dmg and have less tank but the overall package would be better.


Now you say this, but have you actually tested it?

I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.

It wasn't just one duel either.

Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)

Liafcipe9000
Critically Preposterous
#712 - 2012-01-13 13:56:24 UTC
Jaguar still needs more CPU
in fact several Minmatar ships need more CPU, like:
- Cyclone
- Tornado
And probably a couple more I forgot.

other than that, all I can say is

SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET ♥♥♥
Prometheus Exenthal
Aliastra
Gallente Federation
#713 - 2012-01-13 14:15:10 UTC
@Cosmic
Giving the Ishkur a tracking bonuse & the drone capacity as a base isn't a terrible idea but I don't see how it would help *too* much. IMO the Ishkur could do better with a little more base armor instead.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Tsubutai
Perkone
Caldari State
#714 - 2012-01-13 14:22:47 UTC  |  Edited by: Tsubutai
Anja Talis wrote:
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.

Shooting hobgobs in a hawk is pointless - they're beating on your strongest resist, so just leave them be and focus on the ishkur. Also, don't use kinetic missiles against T2 gallente hulls! Your 50% damage bonus won't begin to compensate for the fact that you're shooting at a resist of 86%+....

I've got to say, I too am a little sceptical that an ishkur could beat a dualweb hawk shooting EM rockets.
Dani Lizardov
TOP DAMAGE Ltd.
Unspoken Alliance.
#715 - 2012-01-13 14:40:55 UTC  |  Edited by: Dani Lizardov
....
I wanted to post a good long post about how the CSM is doing GREAT job convinsing us that the so called REBALNCE is PERFECT!

No its cr*p and wont change the AF usage in PVP.... The name Assault should mean in use for combat!
Yes i guess you can use it for PVE... NICE and no Thanks...

Here a sugestion for you: Remove the stupid Assualt Frigets from the GAME. Give us back the wasted SP.
or stop waisting our time whit "REBALANCE" and change the ship for good!

Curent changes does not make the ship better, nor worse! They dont give it any new role or purpose! There for totaly waist of TIME.

Even this forums failed me on my 1-st post....

* Example:
The new BC were a good change! This gave us new toys to play whit
The hiden nerf of dictors, was not! This just made us not use some of already poorly used toys!
The big neft of Capitals is apprently doint "Great job" balancing the game right?


Thank you
Liafcipe9000
Critically Preposterous
#716 - 2012-01-13 15:04:22 UTC
Dani Lizardov wrote:
....
Here a sugestion for you: Remove the stupid Assualt Frigets from the GAME. Give us back the wasted SP.
or stop waisting our time whit "REBALANCE" and change the ship for good!

haters gonna hate
u mad bro? Lol
Dani Lizardov
TOP DAMAGE Ltd.
Unspoken Alliance.
#717 - 2012-01-13 15:25:13 UTC
Liafcipe9000 wrote:

haters gonna hate
u mad bro? Lol


YES. I hate you.
you hapy now! Trolololo

My sugestion is absolutly real and very well thod, not like yours :D

I will repeat: Remove the AF ships from the game, or create them a role.

And I dont need a CSM to explain to me how one class ship should not be better then other ship classes...
yeap if it`s not better, why should i use it?

Can samone point a good pvp use for an Assault friget!
Anja Talis
Sal's Waste Management and Pod Disposal
#718 - 2012-01-13 15:36:17 UTC
Tsubutai wrote:
Anja Talis wrote:
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.

Shooting hobgobs in a hawk is pointless - they're beating on your strongest resist, so just leave them be and focus on the ishkur. Also, don't use kinetic missiles against T2 gallente hulls! Your 50% damage bonus won't begin to compensate for the fact that you're shooting at a resist of 86%+....

I've got to say, I too am a little sceptical that an ishkur could beat a dualweb hawk shooting EM rockets.


The point was to see if I could kill the drones..... it's testing! I wasn't using Kinetic either. Roll
Anja Talis
Sal's Waste Management and Pod Disposal
#719 - 2012-01-13 15:38:50 UTC
Dani Lizardov wrote:
[quote=Liafcipe9000]
Can samone point a good pvp use for an Assault friget!


How about you read the rest of this thread where half of the low sec population is talking about how they use them?! Roll

*plink* Killfile.
Alex Medvedov
Brutor Tribe
Minmatar Republic
#720 - 2012-01-13 15:45:21 UTC  |  Edited by: Alex Medvedov
Anja Talis wrote:

Now you say this, but have you actually tested it?

I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.

It wasn't just one duel either.

Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)



That purely because neither you neither Prom can fit and fly that hawk properly:))
Try this:

highs:
4x rocket launcher II

mids:
2x web
1x scram
1x AB II
1x medium shield extender II

lows:
1x ballistic control II
1x shield power rellay

rigs:
2x Anti EM screen reinforcer II

With this setup I have killed 10 Iskhurs in a row blaster and rail fitted, not much of a difference.
Side note - you dont have to even bother with killing hobgoblins - this setup is able to tank them:))