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How much difference do attribute enhancers make?

Author
Luthor Reiza
The League of Delusional Grandeur
#1 - 2012-01-04 16:09:18 UTC
As the title says, how much difference is actually made to skill training times, got 400k loyalty points and considering spending them all on buying improved versions of all the attribute enhancers. However I'm not sure quite how much difference this will make as if it will only decrease the time for a 30 day skill to train by a day or something then I'll probably give it a miss and spend it elsewhere.
Xercodo
Cruor Angelicus
#2 - 2012-01-04 16:27:16 UTC
Ask EVEMon

-Make a plan....a big one
-Fiddle with the implant calculator

The Drake is a Lie

SmegB
Almost Dangerous
Wolves Amongst Strangers
#3 - 2012-01-04 16:31:09 UTC  |  Edited by: SmegB
depending on what your training you could prolly save a couple months on training a year
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#4 - 2012-01-04 16:36:18 UTC
i go by +3's minimum +5's for highsec mission runners... and then whatever for null sec whatever you can afford

No Worries

Mr Kidd
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-04 16:37:34 UTC  |  Edited by: Mr Kidd
It won't make much of a difference over 30 days, nothing to justify their costs. But, over 6mos to a year or more, you're looking at shaving half a month to a month off training. It's cumulative for longer plans and effective. Remaps help as well.

Best advice is to make a training plan and stick to it. The worst thing you can do is have one character and try to do everything with it like train for fighting skills AND industry. They're diametrically opposed in terms of attributes. If you're wanting to do more than pve/pvp then it might be advantageous to get an alt. You can always pay one account with a subscription and the other with plex. It's basically what I do. It's not difficult to accomplish. When they both become effective characters in the areas that they're trained it's also not hard to plex both accounts and still maintain positive growth in your wallet.

If you want to do it all with one character then my suggestion is to set all your attributes equal and go for it, remap when they're available.

Don't ban me, bro!

Palovana
Inner Fire Inc.
#6 - 2012-01-04 16:40:02 UTC
Each +1 in the primary attribute for a given skill is worth 60 additional SP/hr.
Each +1 in the secondary attribute for a given skill is worth 30 additional SP/hr.

A set of implants in the primary and secondary attributes will gain these SP over unbonused training:
+1 implants: 90 SP/hr, or 2160 SP/day
+2 implants: 180 SP/hr, or 4320 SP/day
+3 implants: 270 SP/hr, or 6480 SP/day
+4 implants: 360 SP/hr, or 8640 SP/day
+5 implants: 450 SP/hr, or 10800 SP/day
Jagga Spikes
Spikes Chop Shop
#7 - 2012-01-04 16:40:07 UTC  |  Edited by: Jagga Spikes
+5 = 2,700 SP/hour (3.45% better than +4, 7.14% better than +3)
+4 = 2,610 SP/hour (3.57% better than +3)
+3 = 2,520 SP hour

this assumes highest primary and next highest secondary attribute. overall, attribute mapping has more effect on training than difference between +3 and +5.

for example, lowest attributes have 1,980 SP/hour even with +5.
Tippia
Sunshine and Lollipops
#8 - 2012-01-04 16:42:15 UTC
Depends on what implants you have now, what your attributes are like, and what you intend to train…

At best, they can increase your training speed by 30%; at worst, they only increase it by 3%.
Velicitia
XS Tech
#9 - 2012-01-04 16:47:58 UTC  |  Edited by: Velicitia
edit -- more succinctly by people above me...

with a focused remap, you're training about 20% faster with the +5s... in other words, a 30d skill (720 hours), will get knocked down about a week (you'll complete it in about 24 days).

yeah, this might not look like a lot for a single skill... but my current skill plan (sans implants) is something in the neighbourhood of 450 days. I can shave off just about 90 days by flying with +5s in my head.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mkint
#10 - 2012-01-04 16:51:26 UTC
evemon is your friend

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Luthor Reiza
The League of Delusional Grandeur
#11 - 2012-01-04 17:53:17 UTC
Thanks for the advice, truth be told until I started messed around on evemon I had no idea how long some skills took to train, guess I'll be looking at the 30 day skills more kindly from now on.
Killstealing
Brutor Tribe
Minmatar Republic
#12 - 2012-01-04 17:59:40 UTC
+4s shave a month off of a 3-pack of tengu alts which is pretty baller.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2012-01-04 18:32:35 UTC
At the very least go for +3s. Doesn't need a high cybernetics, and are pretty cheap. (get jump clones too (jump frog are handy here), and split the implants between them. an int+mem one and a perception+willpower one. If you get podded it cuts down your loss by a non insignificant amount.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-01-04 18:58:12 UTC
Mr Kidd wrote:
It won't make much of a difference over 30 days, nothing to justify their costs. But, over 6mos to a year or more, you're looking at shaving half a month to a month off training. It's cumulative for longer plans and effective. Remaps help as well.

Best advice is to make a training plan and stick to it. The worst thing you can do is have one character and try to do everything with it like train for fighting skills AND industry. They're diametrically opposed in terms of attributes. If you're wanting to do more than pve/pvp then it might be advantageous to get an alt. You can always pay one account with a subscription and the other with plex. It's basically what I do. It's not difficult to accomplish. When they both become effective characters in the areas that they're trained it's also not hard to plex both accounts and still maintain positive growth in your wallet.

If you want to do it all with one character then my suggestion is to set all your attributes equal and go for it, remap when they're available.


Just had to note the excellent answer here.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bel Amar
Rules of Acquisition
#15 - 2012-01-04 20:38:03 UTC
Mr Kidd wrote:
If you want to do it all with one character then my suggestion is to set all your attributes equal and go for it, remap when they're available.


They don't need to be equal. Even if you want to do multiple things, you'll still find that some attributes will be more used than others. The answer is still EVEmon. Throw a years worth of skills that you want to train in there, and listen to what EVEmon tells you. Even if you don't stick to it 100%, as long as it's roughly representative of how you're going to train, you'll come out better off than setting all attributes equal.

And if you've got multiple remaps available, you focus time on specific areas. Get 3 or 6 months of Industry skills out of the way, then remap, focus on PVP for a while. That effort requires a set plan that you follow and spare remaps, but it's still better than setting all of your attributes equal
Satav
Aliastra
Gallente Federation
#16 - 2012-01-04 22:28:29 UTC
Depending on what your training you could save anywhere from 15-20% training time. It's worth it.
Christopher AET
Federal Navy Academy
Gallente Federation
#17 - 2012-01-05 00:59:38 UTC
As I live in nullsec and I am fully remapped into only 2 attributes I fly around with two +4's and thats all. Keeps dying cheap.

I drain ducks of their moisture for sustenance.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#18 - 2012-01-05 02:44:34 UTC
cybernetics L1 and +3s are my standard for alts as it takes like 15-25mins depending on your remap for starter characters. Usually I never have less than +3s in for training as theyre cheap and take enough time off. If your going witha toon that WONT be dying or in low or null then +4s or +5s are your best option. Your only question is will training L5 take off more than what Ill save in the difference between 4s and 5s.

If your skill queue exceeds 9months the answer is almost always yes. If you plan on being in Eve a while then a +5 clone is worth it, just get another jump clone through Estel Ardor corp thats got other sets in it for different things. If its a mission runner or high sec alt then +5s are your friends.

So my answer is yes they do.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Cyprus Black
School of Applied Knowledge
Caldari State
#19 - 2012-01-05 03:17:49 UTC
With my +4's it shaves off a couple of days on two or three week long skills.

If all you really have are short skills (aka less than a week) then attribute implants won't do much for you. If however you've been playing this game for a while and all you have left are long skills then the implants are worth it.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Disdaine
#20 - 2012-01-05 03:55:31 UTC
I'll roll with +3's in low and +5's in high. Worth it to me.

I wouldn't worry about it too much though.

If the CSM chairman gets his way they'll soon be removed. Seems too many goonies don't want to fleet up when they're wearing +5's. Something about risk aversion...
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