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Player Features and Ideas Discussion

 
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[Proposal] Change to Space Graphical Experience for new (and old) players

Author
Roast Em
Silent Knights.
LinkNet
#1 - 2012-01-04 13:46:38 UTC
Hi,
i don't know the software mechanics behind the game, and the difficulties to implement simple (i think) changes to it.
I would propose some graphical changes to have a better space experience for all players (expecially for new ones):

1) Station Entry/exit can be animated better using different animation for Station Type. Especially exiting from station anim (not much difficult to implement i think, because the single object) can be implemented instead of the exit-from-station-progress-bar-phase. Station Entry could be done with tractor beam anim from specific zones of station and then serial entering.

2) System Jumps near a gate could appear as an energy ray coming out of the gate hitting the ship that is Jumping (this justifies the ship not entering the gate and it's disintegration). In my opinion, WH jumps acts already good.

3) Ship Damaging could be better rendered. Shield hitting cuold be rendered as something hitting the ship at a distance (Showing a field like exploration probes range spheres flashing). Armor/hull hitting rendered as it is now. Armor Damaging could be rendered as cracks and scratches (prepared textures) that occurs incrementally (as damaging goes on) on ship surfaces. Finally Hull Damaging could be rendered as smoke/flames/explosion (depends on the grade of dam.) in fixed zones of ships.

4) Ships in active state, as other installed equipment, could be subject to damage over time (for ex. flying into space) and needs maintenance to be restored and sold as new.

5) A new tactical view with free grade of camera movement (not centered on a single object or ship) could be used, like Homeworld series game. When over zoomed out, symbols and ballons tips could appear to locate objects.

6) during weapon fitting, camera displaying the ship could zoom on the site where we are installing turrets and or launchers (or other external equipment).
I'd be glad to see also (wireframe mode) internal equipment install.

7) In station cuold be implemented some flying drones that move around ship doing some fake and iterative work (cargo moving, repairing, hull scouting.. etc.) - if inactive for much time, a screen-saver could be implemented.

8) Captain's Quarters (i found it useless, deactivated now) could be used to access specific Station Services, like Casino's/gambling, Secret Agent Missions, Corp Parties, etc.: And ... why you do not implement a running stance ?(soooo slow).

What do you think?
Fly safe.