These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Should WIS be F2P. FWIW IMHO LOL

Author
Nova Fox
Novafox Shipyards
#41 - 2012-01-04 23:29:40 UTC
They have to buy a new one.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zimmy Zeta
Perkone
Caldari State
#42 - 2012-01-04 23:32:42 UTC
I see several problems:
1. Would those players be able to train skills while they are FTP?
If no, there would be almost no incentive to play the game or consider to pay for a subscription. If you cannot do anything at all, it would be so boring that people would leave after several hours and never come back.
If yes, then this could be easily abused for alts- just make an other free account and give it enough time to become a supercap pilot....
2. The things you could do while confined in a station would be mainly marketing and manufacturing. I m not sure how a legion of bored and clueless players would affect the mineral markets, but it sounds like a bad idea.
3. I am sure there are some other reasons as well, but I am not a clever person, so I cannot think of anything more right now.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Darth A30NZ
Deep Axion
Honorable Third Party
#43 - 2012-01-04 23:33:26 UTC
Nova Fox wrote:
They have to buy a new one.


Everything I own is brand new. Except my wife...

New Eden Spotlight full episode list. 

http://www.youtube.com/user/NewEdenSpotlight/videos

Nova Fox
Novafox Shipyards
#44 - 2012-01-04 23:34:28 UTC
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zimmy Zeta
Perkone
Caldari State
#45 - 2012-01-04 23:40:18 UTC
Nova Fox wrote:
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.


Oh wow. I have an idea. We could solve two problems at once.

Let them train anything t1 up to cruiser.

But FTP players start in lowsec and cannot ever leave lowsec or they will be concorded instantly.

We would have a populated, target-rich lowsec again and some ftp-players might actually experience enough of the game to subscribe....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Darth A30NZ
Deep Axion
Honorable Third Party
#46 - 2012-01-04 23:54:46 UTC  |  Edited by: Darth A30NZ
Zimmy Zeta wrote:
Nova Fox wrote:
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.


Oh wow. I have an idea. We could solve two problems at once.

Let them train anything t1 up to cruiser.

But FTP players start in lowsec and cannot ever leave lowsec or they will be concorded instantly.

We would have a populated, target-rich lowsec again and some ftp-players might actually experience enough of the game to subscribe....


wow this idea is great needs some work but low sec only and t1 frigs and t1 fits. Just think what this would do for fw and the biggest low sec problem. Population

New Eden Spotlight full episode list. 

http://www.youtube.com/user/NewEdenSpotlight/videos

oldbutfeelingyoung
Perkone
Caldari State
#47 - 2012-01-05 00:36:09 UTC
Darth A30NZ wrote:
Zimmy Zeta wrote:
Nova Fox wrote:
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.


Oh wow. I have an idea. We could solve two problems at once.

Let them train anything t1 up to cruiser.

But FTP players start in lowsec and cannot ever leave lowsec or they will be concorded instantly.

We would have a populated, target-rich lowsec again and some ftp-players might actually experience enough of the game to subscribe....


wow this idea is great needs some work but low sec only and t1 frigs and t1 fits. Just think what this would do for fw and the biggest low sec problem. Population



or remove alliances and introduce a corp member limit,easier to do then committing players to a game they don,t want to play

R.S.I2014

Darth A30NZ
Deep Axion
Honorable Third Party
#48 - 2012-01-05 00:39:00 UTC
oldbutfeelingyoung wrote:
Darth A30NZ wrote:
Zimmy Zeta wrote:
Nova Fox wrote:
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.


Oh wow. I have an idea. We could solve two problems at once.

Let them train anything t1 up to cruiser.

But FTP players start in lowsec and cannot ever leave lowsec or they will be concorded instantly.

We would have a populated, target-rich lowsec again and some ftp-players might actually experience enough of the game to subscribe....


wow this idea is great needs some work but low sec only and t1 frigs and t1 fits. Just think what this would do for fw and the biggest low sec problem. Population



or remove alliances and introduce a corp member limit,easier to do then committing players to a game they don,t want to play


I'm confused. Please explain what you mean and what this has to do with wis f2p mmmorpgs lmao

New Eden Spotlight full episode list. 

http://www.youtube.com/user/NewEdenSpotlight/videos

oldbutfeelingyoung
Perkone
Caldari State
#49 - 2012-01-05 00:42:25 UTC
Darth A30NZ wrote:
oldbutfeelingyoung wrote:
Darth A30NZ wrote:
Zimmy Zeta wrote:
Nova Fox wrote:
FTP shouldnt have skill training.

Dunno Give them a 'grounded' status. free clones no insurance, the best they can fly would be a shuttle.


Oh wow. I have an idea. We could solve two problems at once.

Let them train anything t1 up to cruiser.

But FTP players start in lowsec and cannot ever leave lowsec or they will be concorded instantly.

We would have a populated, target-rich lowsec again and some ftp-players might actually experience enough of the game to subscribe....


wow this idea is great needs some work but low sec only and t1 frigs and t1 fits. Just think what this would do for fw and the biggest low sec problem. Population



or remove alliances and introduce a corp member limit,easier to do then committing players to a game they don,t want to play


I'm confused. Please explain what you mean and what this has to do with wis f2p mmmorpgs lmao



i don,t think 0.0 has a population problem, but a big blue problem
too much blue,too little red

R.S.I2014

Nova Fox
Novafox Shipyards
#50 - 2012-01-05 00:51:58 UTC
pfft that idea wouldnt populat low sec at all. The wall of death the locals exhibit in low sec is the number one factor why players wont leave high sec.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zimmy Zeta
Perkone
Caldari State
#51 - 2012-01-05 09:46:22 UTC
Nova Fox wrote:
pfft that idea wouldnt populat low sec at all. The wall of death the locals exhibit in low sec is the number one factor why players wont leave high sec.


Yeah...hence the idea of turning everything upside down a bit. (OK, the thread got derailed and this has nothing to do with WIS at all, but I still believe the idea is good).

Highsec used to be the starter area, and the benefit of the security was so big, that many players chose to never leave this starter area. Lowsec hasn't anything to offer besides pewpew, so the only people (well, or at least 95%) that come to lowsec are those looking for a fight. Thus, the big wall of death slowly built up between high and lowsec.

Now imagine lowsec as the starter area for every new player.
Highsec would be still around, but you would have to move there, you would have to earn the benefit of being allowed to live in highsec, maybe by letting new players start with a slightly negative sec status that would need to be improved before moving to high.
Now, with many more people in lowsec- and , more important, people who are not only there because they want to shoot anything in sight, life in low would be much more interesting for everybody. Not only predators preying on weaker predators, but the entire food chain.
People would be less averse to pvp because they got used to it from day 1 on. After the new players outgrew their starting area, some would move to highsec while others might move to nullsec.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nova Fox
Novafox Shipyards
#52 - 2012-01-05 10:29:46 UTC
You're not familiar with the culture that some of the idiots in low sec have breed.

Ill coin it as the wall of death, I talk to new players all the time and that is basically thier opinion of low sec. I do admire some of the vet alts there trying to encourage others to go but when those rooks get back thier opinon barely changes usally specially if they hit a gate camped by a carrier or two.

Even if you where to 'fix' low sec this culture remains. It would take a few years of this fear to die. Its a situation the idiots in low sec created for themsleves and they come here to the forums to complain about 'why dont they come out here anymore?'

I means seriously thats like zombies asking why nobody ever visits racoon city anymore.

and becuase of that is why Wormhole space will be infinitely more populated than low sec is despite how much more dangerous a WH system can be for a player. At least in WH space that wall of death is so random the chances of you actually getting one is the normal meh bad luck day event instead of, I can bet on a certain gate camp being there today.

Now lets look a few past solutions ccp has tried:
Forcing players into low sec. - Horribly Failed, Reverted.
Unique Resourcing in Low - Bottom line Fail.
Unique oppertunities in low - non existing really anything a low can do a null allaince can do better.
Faction Warfare - Partial Success?

So why is Faction Warfare is a success? Easy answer, It far easier to trust a milita to not kill victims instantly and honestly try to help out even if they plan on getting me killed eventually. There is some order to it all a hierarcy of respect of non existent rules, a culture if you will created by the Faction Warfarers. That there are enemies and brothers at least and I rather see my enemies die mentality.

Imagining FWing all of low sec?
Add perks such as local navy/police showing up if victimized.
Encourage raiding missions into the hostile neighboring areas
Making Gate camps neary impossible to maintain.

I say it would be much better than having a starter system in low where there definetly be a seige camp at the undock point of the rookie stations 23.5/7 of idiots waiting to 'welcome' new players and essentally preventing them from playing.

And not a single honest pirate is going to lift a finger to do anything about it, becuase like any honest pirate its not tier business. even though these idiots are killing thier business.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jafit McJafitson
Viziam
Amarr Empire
#53 - 2012-01-05 14:00:38 UTC
Nova Fox wrote:
specially if they hit a gate camped by a carrier or two.


I will pay you to report such instances to me, especially in the Lonetrek/Forge area
Nova Fox
Novafox Shipyards
#54 - 2012-01-05 20:45:24 UTC
Ill let my caldari friend know of this then, she tries to get the new guys to try out organized pvp and goes out to kill things alot more frequently than I do. She may have ran into this alot more than I have.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Previous page123