These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

I would pay Aur for skillpoint reassignment.

Author
ChrisDude70
AlcoDOTTE
Test Alliance Please Ignore
#1 - 2012-01-04 04:35:58 UTC
Is that soo crazy?

I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?

It's not like I'm gaining anything I did not already have.

Make 1 Aur equal to 100, or perhaps 1000 SP.
Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.

You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.

There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.




As an afterthought, what if you could have different skill sets on jumpclones?
Again, you would have to pay, along with the 10% penalty to remap the points.
You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.









Jask Avan
Republic Military School
Minmatar Republic
#2 - 2012-01-04 04:56:20 UTC
Train better.
KrakizBad
Section 8.
#3 - 2012-01-04 04:58:28 UTC
I would pay Aur to biomass you.
ChrisDude70
AlcoDOTTE
Test Alliance Please Ignore
#4 - 2012-01-04 05:00:01 UTC
Great to see some very strong arguments there.
Lili Lu
#5 - 2012-01-04 05:01:52 UTC
You know there are certain terrible threads that appear over and over again. Buff my caldari ship x. Give me a faction drake. Why is the naga a turret ship. And then there is also, . . . yours.

It looks like you started this game in 2009. Shortly there will be other more veteran players here also to tell you no. We all started with dismal total sp. Much worse than you had it. There was no initial sped up training either. We had to train the learning skills. All these things made our (bad) choices even more costly. But we certainly didn't ***** and moan as much as some of you new whippersnappers (where are you all coming from? wow? ) about your own bad choices.

This game is about choices and patience. Level 5 of any skill is a real pain. But eventually you accept that the new skill candy store no longer gives you another quick hit of joy. And you accept that month of no notifications of new skill trained. Seriously, what is wrong with all the new players that continually poop out these please CCP give me some candy in the form of not having any "wasted" sp even though at one point i may have actually used that skill.

So, suck it up and accept that your now combat focused character may not end up using astrogeology 4 or whatever it is you regret having trained. It served you some purpose at one point (even if in retrospect you were misinformed by your own inability to figure out from the getgo what you want now to do in EVE), otherwise you would not have trained it. Learn to live with all your decisions in EVE. That is what makes this a unique and great game.
Alara IonStorm
#6 - 2012-01-04 05:04:47 UTC  |  Edited by: Alara IonStorm
Here is one. You want a skill you don't have, inject it into your Skill Que then feel bad for not training it sooner.

Keep RL Money out of our Skill Ques forever. Plex for Remaps was bad enough.
Aiwha
School of Applied Knowledge
Caldari State
#7 - 2012-01-04 05:05:43 UTC
Lili Lu wrote:
Give me a faction drake.



Its called a Gila and it is the most beautiful carebear cruiser on the market.

Sanity is fun leaving the body.

Thrawn Nostur
Impulsive Anarchy
#8 - 2012-01-04 05:06:43 UTC
I would be surprised if this ever happened.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-01-04 05:15:35 UTC
Aiwha wrote:
Lili Lu wrote:
Give me a faction drake.



Its called a Gila and it is the most beautiful carebear cruiser on the market.


That's not a Drake Evil

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tuscor
13.
#10 - 2012-01-04 05:15:57 UTC
No. Train better next time. In EVE you live with the consequences of your actions.
Mai Khumm
172.0.0.1
#11 - 2012-01-04 05:28:53 UTC
I dunno what OP is bitching about...
Once upon a time, around 2007, when I started playing this game. (this is an alt) I started down the Industry line, cause I never knew better. Then push came to shove, and she's now a badass PVP toon...
For the longest time I've always asked the same thing as the OP...
Then along my travels I found myself in a Null sec alliance...
So now I do have a use for once unwanted skills...
Now it's always nice to have perfect Exhumer and Battlecruiser (and below) skills...
Argaral
Ministry of War
Amarr Empire
#12 - 2012-01-04 05:30:05 UTC  |  Edited by: Argaral
Lili Lu wrote:
You know there are certain terrible threads that appear over and over again. Buff my caldari ship x. Give me a faction drake. Why is the naga a turret ship. And then there is also, . . . yours.

It looks like you started this game in 2009. Shortly there will be other more veteran players here also to tell you no. We all started with dismal total sp. Much worse than you had it. There was no initial sped up training either. We had to train the learning skills. All these things made our (bad) choices even more costly. But we certainly didn't ***** and moan as much as some of you new whippersnappers (where are you all coming from? wow? ) about your own bad choices.

This game is about choices and patience. Level 5 of any skill is a real pain. But eventually you accept that the new skill candy store no longer gives you another quick hit of joy. And you accept that month of no notifications of new skill trained. Seriously, what is wrong with all the new players that continually poop out these please CCP give me some candy in the form of not having any "wasted" sp even though at one point i may have actually used that skill.

So, suck it up and accept that your now combat focused character may not end up using astrogeology 4 or whatever it is you regret having trained. It served you some purpose at one point (even if in retrospect you were misinformed by your own inability to figure out from the getgo what you want now to do in EVE), otherwise you would not have trained it. Learn to live with all your decisions in EVE. That is what makes this a unique and great game.


Edit: forum ate my post....

Long story short, 1 plex = 1 mil sp. Bla Bla, I'm a vet, bla bla, I agree but there are down sides like it will help older players more then newer ones etc etc. Insert convincing argument with both points of view...
Tiberius Sunstealer
Caldari Provisions
Caldari State
#13 - 2012-01-04 05:41:14 UTC
I love OP's idea. It would kill the whole either training for combat or industry entirely. Got a perfect combat character? Why bother training industry when you can just change all your skillpoints to industry skills. Spent a week mining and now want to go PvP? No worries. Just change your skills back!

I agree with everyone else. Suck it up. You made a mistake. Live with it like everyone has to live with their mistake in this game.
Jita Alt666
#14 - 2012-01-04 05:41:24 UTC
Dear god no. It would essentially make skill planning redundant
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#15 - 2012-01-04 06:45:08 UTC  |  Edited by: Jaroslav Unwanted
Jita Alt666 wrote:
Dear god no. It would essentially make skill planning redundant


Is it not already ? removing nation/background boundaries adding remaps etc. ?

Anyway i cant see any advantage of skillpoint reassignment, well maybe one..

As an super wealthy overlord make an empire industrial corp full of industrial 20+mil characters, be active on local and on GD forums with not popular ideas, put all your industrial characters on eve-who or whatever is that site called for everyone to see you have just exhumers V and other industrial skills.. Wait for wardecs to follow, buy PLEXEs .. buy AUR .. pay for complete overhaul of toons and dominate the field. Big smile

Just an thought. Big smile
Lunataria
The Scope
Gallente Federation
#16 - 2012-01-04 07:44:17 UTC
While i will not rage about OPs suggestion, i do, as most people in here, not think it is a good idea, and there are several reasons

First off, as most people say this is supposed to be a tough game to some extend, you pay for your mistakes, and have to live with the choices you take, i may not be a vet by a long shot, but that was something you accepted when you started the game.

Second if you could realocated your skillpoints with AUR, you would not only gain the advantage of being able to relocate your skillpoints at will, you could, essentially just remap for a certain skill group, so you get max sp/h and then relocate these skillspoints to skillgroups where you have a low sp/h, this would esentially mean you are not only able to relocate you skilpoints, but gain the advantage of training at max sp/h all the time for any skill.

~Luna
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#17 - 2012-01-04 09:05:14 UTC
U mad bro!!!

Jask Avan wrote:
Train better.

CEO of Lanate Industries

Citizen of Solitude

Malcanis
Vanishing Point.
The Initiative.
#18 - 2012-01-04 09:11:16 UTC
ChrisDude70 wrote:
Is that soo crazy?

I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?

It's not like I'm gaining anything I did not already have.

Make 1 Aur equal to 100, or perhaps 1000 SP.
Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.

You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.

There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.




As an afterthought, what if you could have different skill sets on jumpclones?
Again, you would have to pay, along with the 10% penalty to remap the points.
You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.



Oh god no. You might just as well do away with skills altogether and have characters gain levels, since that's what your proposal equates to. It's the fact that characters can't do everything whenever they want that promotes player interaction and gives people something to aim for.

CCP should be (and I think are) edging away from the whole AUR concept, and adding game-breaking power MT like this is the exact opposite of what they should be doing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

TuonelanOrja
Doomheim
#19 - 2012-01-04 09:11:25 UTC
ChrisDude70 wrote:
Great to see some very strong arguments there.

Expecting good arguments while wearing those r3tard goggles?

Not a veteran, just bitter..

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#20 - 2012-01-04 09:19:59 UTC
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

I have more space likes than you. 

123Next page