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The imbalance in this game comes down to this...

First post
Author
Atticus Fynch
#1 - 2012-01-03 16:03:32 UTC
All non-combat ships in EVE are patsys.

Sitting ducks in low and null sec. Yet they are needed for EVE's "economy" to continue. Well, not really if you think about it, but they help.

The consensus in EVE is to "join a corp...blah...blah...blah...get escorted...blah...blah...blah...HTFU"

So to operate as a hauler or miner in EVE you need to have someone hold your hand?

Being a "carebear" is a suckers game in EVE. When it comes down to it, EVE is all about pew-pew.

So, warp-scrambling/webbing an empty exhumer or industrial/transport or freighter to blow it up is fun because....? It offers no fight back, so how can it be fun unless you enjoy being a jerk, which I suspect is what EVE caters to under the guise of being "hardcore."

Considering the isk it takes to acquire some of these ships, it is more a hit to the wallet than pride and that is were I suspect the enjoyment comes. "I just blew up you expensive ship..ha, ha, ha." Maybe it just took me this long to realize all this. (Some genius here is bound to quote "dont fly what you cant afford to lose" which makes absolutely no sense at all.)

My help wanted request goes unanswered but for one sound piece of advice "Heh...be sure you're not hiring the one you're trying to hit." Which is true...just how do I know the mercs are not in cahoots with the target or worse, the merc is an alt of the target?

Way too many loose ends in this game to make it enjoyable for the non-combatant. The trial run was nice, but EVE continues to be a rat race for the non-combat/solo player and a field day for those using them just for target practice and killmails. The graphics have improved but the imbalanced game-play has remained the same.

Do I want the game to be easier? No, but I do want non-combat ships to have a fighting chance without the need to call for someone to help all the time. They should be a special class of ship with defenses/mods available only to that ship class in order to even out the playing field.

Well, this sub is gone 'til next release to see what has changed, if anything.

Fly safe,
Atticus out. o7

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

oldbutfeelingyoung
Perkone
Caldari State
#2 - 2012-01-03 16:08:31 UTC
Atticus Fynch wrote:
All non-combat ships in EVE are patsys.

Sitting ducks in low and null sec. Yet they are needed for EVE's "economy" to continue. Well, not really if you think about it, but they help.

The consensus in EVE is to "join a corp...blah...blah...blah...get escorted...blah...blah...blah...HTFU"

So to operate as a hauler or miner in EVE you need to have someone hold your hand?

Being a "carebear" is a suckers game in EVE. When it comes down to it, EVE is all about pew-pew.

So, warp-scrambling/webbing an empty exhumer or industrial/transport or freighter to blow it up is fun because....? It offers no fight back, so how can it be fun unless you enjoy being a jerk, which I suspect is what EVE caters to under the guise of being "hardcore."

Considering the isk it takes to acquire some of these ships, it is more a hit to the wallet than pride and that is were I suspect the enjoyment comes. "I just blew up you expensive ship..ha, ha, ha." Maybe it just took me this long to realize all this. (Some genius here is bound to quote "dont fly what you cant afford to lose" which makes absolutely no sense at all.)

My help wanted request goes unanswered but for one sound piece of advice "Heh...be sure you're not hiring the one you're trying to hit." Which is true...just how do I know the mercs are not in cahoots with the target or worse, the merc is an alt of the target?

Way too many loose ends in this game to make it enjoyable for the non-combatant. The trial run was nice, but EVE continues to be a rat race for the non-combat/solo player and a field day for those using them just for target practice and killmails. The graphics have improved but the imbalanced game-play has remained the same.

Do I want the game to be easier? No, but I do want non-combat ships to have a fighting chance without the need to call for someone to help all the time. They should be a special class of ship with defenses/mods available only to that ship class in order to even out the playing field.

Well, this sub is gone 'til next release to see what has changed, if anything.

Fly safe,
Atticus out. o7

fly safe m8
and now the trolls are coming ,hide

R.S.I2014

Rico Minali
Federal Navy Academy
Gallente Federation
#3 - 2012-01-03 16:13:17 UTC  |  Edited by: Rico Minali
Show me on the model Badger II where the bad man touched you.

I had to post that part since this is Eve and its necessary. However, look at the ships and possibilities already available. T1 haulers and mining ships are weak, deliberately. The T2 variants however arnt, and without making them invinsible to attack theer isnt that much extra you can do.

If you choose to load yout T2 transports with only cargo expanders, then you are sacrificing survivability, same with mining ships, instead of making them faster miners with more cargo ability you can tank them to a reasonable degree. one T2 transport for every race also can load a cov ops cloak and warp away invisible, this is enough.

Possibkly there is some room for new variants, but they cant be overpowered, jus tthe same as pvp ships shouldnt be overpowered.

Trust me, I almost know what I'm doing.

Fleetmarshal Hoodmarc
Royal Amarr Institute
Amarr Empire
#4 - 2012-01-03 16:13:22 UTC
Every ship to counter every ship? Then fly the same ship. Balance in this game is like RL, it doesnt work. Disrupt a supply line in war and good things happen to the attacker. The supply trucks need to be protected just like the supply lines need to be protected in Eve.

All seems balanced to me imho
Danica Kaliinen
Kronos TEchnologies
#5 - 2012-01-03 16:13:24 UTC
Atticus Fynch wrote:
All non-combat ships in EVE are patsys.

Sitting ducks in low and null sec. Yet they are needed for EVE's "economy" to continue. Well, not really if you think about it, but they help.

The consensus in EVE is to "join a corp...blah...blah...blah...get escorted...blah...blah...blah...HTFU"

So to operate as a hauler or miner in EVE you need to have someone hold your hand?

Being a "carebear" is a suckers game in EVE. When it comes down to it, EVE is all about pew-pew.

So, warp-scrambling/webbing an empty exhumer or industrial/transport or freighter to blow it up is fun because....? It offers no fight back, so how can it be fun unless you enjoy being a jerk, which I suspect is what EVE caters to under the guise of being "hardcore."

Considering the isk it takes to acquire some of these ships, it is more a hit to the wallet than pride and that is were I suspect the enjoyment comes. "I just blew up you expensive ship..ha, ha, ha." Maybe it just took me this long to realize all this. (Some genius here is bound to quote "dont fly what you cant afford to lose" which makes absolutely no sense at all.)

My help wanted request goes unanswered but for one sound piece of advice "Heh...be sure you're not hiring the one you're trying to hit." Which is true...just how do I know the mercs are not in cahoots with the target or worse, the merc is an alt of the target?

Way too many loose ends in this game to make it enjoyable for the non-combatant. The trial run was nice, but EVE continues to be a rat race for the non-combat/solo player and a field day for those using them just for target practice and killmails. The graphics have improved but the imbalanced game-play has remained the same.

Do I want the game to be easier? No, but I do want non-combat ships to have a fighting chance without the need to call for someone to help all the time. They should be a special class of ship with defenses/mods available only to that ship class in order to even out the playing field.

Well, this sub is gone 'til next release to see what has changed, if anything.

Fly safe,
Atticus out. o7

Obligatory: I was going to ask if I can have your stuff, but then I took an arrow to the knee.

Seriously: I do think the game needs special modules, but not specific to industrials. There should be defensive modules like shield projectors that allow corp mates to literally protect a ship (not just rep it) while it attempts to get away.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#6 - 2012-01-03 16:13:53 UTC
Would you buy a car you could not afford to insure or pay fuel for?

Hi risk = Hi reward
Low risk = low reward.

You can go out in a Hulk and kill frigs and destroyers and cruisers easily enough. Plent of vids out there showing how.
It seems to me that you just want everything handed to you and not work for it.

I particularly like this line:

"I do want non-combat ships to have a fighting chance without the need to call for someone to help all the time"

Just one thing to say about that, when you read it again really concentrate on the "non-combat" part of the sentence they are exactly that, so dont expect to have a fighting chance. If you want to try improve your chances, fit an em pulse or something in your high slot, or a cloak.
Corina Jarr
en Welle Shipping Inc.
#7 - 2012-01-03 16:16:36 UTC
Did you know that in real life, if your oil tanker gets attacked by a pirate inflatable raft, there is nothing you can do about it accept wait for the French to show up.

Be grateful that in EVE at least you can fit drones to fight back (though limitedly).

Also, even combat ships tend to be sitting ducks if they get caught unaware in lowsec. Nullsec however can be one of the safest places in the game.
But, neither of these areas are for solo miners (haulers can handle it due to blockade runners, but use anything else and you are breakfast). HS is for the solo miner. And ganks in HS are rare (rarer than the forums would have us believe) and don't work if you fly properly (not suggesting fitting a tank... thats a bad idea IMO, just be active and use antigank tactics).


I've mined solo for almost a year (not all at once, only when I'm at school....). Only 3 times there have been an attempt to gank me, all of them were in Gallente space during the Goon's ice thing, and all of them left my ship alive and me with some extra loot.
Nika Dekaia
#8 - 2012-01-03 16:24:03 UTC
Atticus Fynch wrote:
They should be a special class of ship with defenses/mods available only to that ship class in order to even out the playing field.
They would just bring more ships and kill you anyways.

This is a problem of attitude, not gamebalance. Eve is a niche MMO game and not suited for everybody. Maybe try a singleplayer game.

Don't bother coming back. This is core gameplay design and will not change.
Gummy Plaude
Doomheim
#9 - 2012-01-03 16:24:38 UTC
I'm a carebear and I enjoy carebearing in my helpless one man corp. I mostly mine and fool around wormholes and lowsec running away from other ships and doing my own stuff. It's fun because it's dangerous. If they remove the dangerousness they'd take away the fun from my helpless and peaceful activities.

I'm not looking for anyone's sympathy, if they think I'm a lame spaceship player because I chose to play this way, it's their own problem. About non-combat ships having a fighting chance, they do have a running away chance.
Il Feytid
State War Academy
Caldari State
#10 - 2012-01-03 16:30:03 UTC
The root of your problem is not that your ship can't fight back. It is because mining is simply not worth it due to it being a joke for profit. If it was extremely profitable, then you would have no problem hiring protection. There are several reasons why a player mining is a waste of time:


  • Reprocessing mission loot and receiving a crazy amount of minerals for it. Factor in all the bots running the missions and it is a major blow to human miners.
  • Drone regions. Tons of minerals out there being botted to hell and back 24/7.
  • Did I mention bots?


So you should focus your rage on bots. A human simply can't keep up with bots. Bots are running belts in null. Bots are running sites in unknown space. Bots are farming high sec missions. Bots are mining all the high sec belts. Bots, bots, bots!!! Hell they even have a representative on the CSM!

So do yourself a favor and when you list the reason you are quitting, please list the actual root of your issue. Bots.
Dirk Magnum
Spearhead Endeavors
#11 - 2012-01-03 16:34:16 UTC  |  Edited by: Dirk Magnum
Atticus Fynch wrote:
Being a "carebear" is a suckers game in EVE. When it comes down to it, EVE is all about pew-pew.

First sentence is untrue, second sentence is true.

Quote:
So, warp-scrambling/webbing an empty exhumer or industrial/transport or freighter to blow it up is fun because....? It offers no fight back, so how can it be fun unless you enjoy being a jerk, which I suspect is what EVE caters to under the guise of being "hardcore."

But it's pew pew, which we agree is a big part of Eve.

Quote:
Considering the isk it takes to acquire some of these ships, it is more a hit to the wallet than pride and that is were I suspect the enjoyment comes. "I just blew up you expensive ship..ha, ha, ha."

Exactly, it's about causing butthurt to the target. Eve PvP is not touchy-feely. Molesty, maybe. Everyone wants the vaunted :goodfyte:, but most will settle for inflicting abuse, either at the micro level such as high sec ganks, or macro level like null alliance backstabs.

Quote:
Way too many loose ends in this game to make it enjoyable for the non-combatant. The trial run was nice, but EVE continues to be a rat race for the non-combat/solo player and a field day for those using them just for target practice and killmails. The graphics have improved but the imbalanced game-play has remained the same.

I sure hope you don't recommend that non-combat ships be turned into combat ships able to hold their own against gankboats, because in what world would this be balanced or sensible?

Quote:
but I do want non-combat ships to have a fighting chance without the need to call for someone to help all the time.

Oops! Roll

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Petrus Blackshell
Rifterlings
#12 - 2012-01-03 17:04:19 UTC
So far as solo carebear play in lowsec/nullsec goes:

For mining: put drones in your Hulk and you don't have to be afraid of crazy frigates anymore.
For hauling: use a blockade runner with a MWD and a covert cloak.

Same as a ratting Hurricane can (and will) be killed by a couple PvP frigates, industrial ships shouldn't be any better. Each ship/fit has its niche role, and non-combat ships (that are not T1 industrials) can usually mount some sort of defense mechanism to not get instantly splatted.

Atticus Fynch wrote:
So to operate as a hauler or miner in EVE you need to have someone hold your hand?


Nope, but operating as a solo anything is more difficult than operating in a group. With the number of sociopathic murderers wandering lowsec/nullsec, you need to either avoid them or scare them off. Skill gives you the former, friends give you the latter.

In other words, HTFU.

Atticus Fynch wrote:
Well, this sub is gone 'til next release to see what has changed, if anything.


See ya!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Rory Orlenard
Eve Pilots Revolutionary Army
#13 - 2012-01-03 17:08:26 UTC
Atticus Fynch wrote:
All non-combat ships in EVE are patsys.

Sitting ducks in low and null sec. Yet they are needed for EVE's "economy" to continue. Well, not really if you think about it, but they help.

The consensus in EVE is to "join a corp...blah...blah...blah...get escorted...blah...blah...blah...HTFU"

So to operate as a hauler or miner in EVE you need to have someone hold your hand?

Being a "carebear" is a suckers game in EVE. When it comes down to it, EVE is all about pew-pew.

So, warp-scrambling/webbing an empty exhumer or industrial/transport or freighter to blow it up is fun because....? It offers no fight back, so how can it be fun unless you enjoy being a jerk, which I suspect is what EVE caters to under the guise of being "hardcore."

Considering the isk it takes to acquire some of these ships, it is more a hit to the wallet than pride and that is were I suspect the enjoyment comes. "I just blew up you expensive ship..ha, ha, ha."

Fly safe,
Atticus out. o7



Ahhh, so you have realized what Eve is about..nothing fair, honorable or respectable applies here. My suggestion is to make sure

you have hot water and soap available and dive into the cesspool that we all find challenging and entertaining - you can wash after
Doc Fury
Furious Enterprises
#14 - 2012-01-03 17:09:14 UTC
Solution: Train-up some combat alts.

CCP needs the money anyway.

There's a million angry citizens looking down their tubes..at me.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#15 - 2012-01-03 17:14:10 UTC
this game is not built around balance, but around people using whatever it takes to have upper hand in any encounter.
MadMuppet
Critical Mass Inc
#16 - 2012-01-03 17:37:03 UTC
You can mine and haul with combat ships. Sure you can't haul or mine as much, but you can. You don't need to fight to win, you just need to fight to survive. If you are getting blown up all of the time then you are either flying in a dangerous area or you are being careless (or both). Move to somewhere else.

If you are worried you are being followed everywhere then get a couple jump clones (join Estel Arador Corp Services [EACS]) and a couple sets of equipment and operate in separate areas. Your pursuers will tire of chasing you from one end of the galaxy to the other and you might find out that there is even more isk to be had if you pay attention to the surrounding needs.

Recovering from a loss and getting back on your feet is its own goal in this game. I was literally down to a couple thousand isk and virtually equipment-less a couple weeks ago, but I am slowly working my way back up and having fun doing it.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ira Theos
#17 - 2012-01-03 17:39:06 UTC
Six years of Eve behind me. 100+ million SP. Been around the block through small Corps in HiSec, LoSec, and in Big Alliance/Corps in Zero. Finally shipping and trading between Zero and HiSec to the point that I can pay for my game time in isk.

HOWEVER....

It pains me for Eve's present and future, to hear comments like Atticus Fynch's, BECAUSE THEY ARE TRUE.

Atticus is clearly "Joe Blow Noob Player"... and regardless of what the Fan Bois' and Bitter Vet's opinions are of the impressions that such Noob Players hold and express about Eve, these very impressions are what determine whether Eve will grow in subscription numbers or remain a "niche" game populated by a relatively few (admittedly sociopathic) players.

As for the sociopaths among us who don't care and say "good riddance" to a potential player like Atticus who they regard as unfit to play Eve, there is no point in discussing the matter further. However, for those among us who would welcome a broader player base, and indeed for CCP who I imagine would like to increase their subscription numbers, I think Mr Fynch's comments are well worth hearing out and paying attention to.

I myself have major issues with Eve's game balance which, for lack of effective control mechanisms, has led to a sovereignty system in zero that is not only BORING AS HELL, but dominated almost entirely by BOTTERS and RMT FARMING operations. It was not always like this, but has increasingly evolved this way through the years.

This has been truly dissapointing. Even more so when one considers the incredible potential of the concept of Eve as a "game". A game, however, TO BE a "game", must at it's foundation, be reasonably open to new players with respect to the accomplishment of the major entertainment aspects of the game. The Fan Bois will now chime in that "Eve is a sandbox! Not a game! Do what you want!" , but I suggest that most people coming to Eve have some expectation of participating in the grand space opera that Eve presents and they are less than impressed when they finally realize that their ONLY role of participation is that of a rent paying piece of cannon-fodder defending the assets of a pre-existing RMT farm.

Oh My! How Thrilling! Yawn... Guess it's back to WOW or where ever... (another lost potential subscriber).

As for me, I only hang around because I still have isk to spend on PLEX. (another lost long time paying subscriber).
Dirk Magnum
Spearhead Endeavors
#18 - 2012-01-03 17:53:07 UTC
Ira Theos wrote:
I myself have major issues with Eve's game balance which, for lack of effective control mechanisms, has led to a sovereignty system in zero that is not only BORING AS HELL, but dominated almost entirely by BOTTERS and RMT FARMING operations. It was not always like this, but has increasingly evolved this way through the years.

An issue that could only possibly get worse with a larger subscriber base. The lack of control measures for this problem are a separate issue from the game being hard on newer players.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Lady Spank
Get Out Nasty Face
#19 - 2012-01-03 18:00:13 UTC
Why does blowing up your hauler or exhumer have to be 'fun' or 'challenging'.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Petrus Blackshell
Rifterlings
#20 - 2012-01-03 18:01:54 UTC
Lady Spank wrote:
Why does blowing up your hauler or exhumer have to be 'fun' or 'challenging'.


So I'll want to blow up more of them.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

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