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Player Owned Customs Office: Your feedback on the past month

First post
Author
Avraham Avinu
Children of Noah
#181 - 2012-03-14 20:29:42 UTC

Quote:
1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?

No, I the taxes provide a good incentive to move out of high-sec and for low, null sec to clame their own POCO.

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2. Do you think the amount of PvP engagements has changed in EVE as a result of this feature?

I haven't been a part of any personally, but I hope to at some point. This new mechanic is awesome.

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3. Do you think the feature has created new opportunities for small to mid-sized corporations?

Yes, I love it. I think it's a great game mechanic that effects everyone to some extent and makes the game more immersive and enjoyable in a way that only Eve can provide.

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4. Do you think PI has become more or less relevant in EVE?

I think it's becoming more relevant and I like that. I think it's a great addition to game mechanics.

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5. Do you have any awesome story related to a Player Owned Customs Office?
No, but I'm sure I'll hear or be apart of a story in the future.

POCO's and P.I. is under-rated and I think it's a great mechanic for low-sec'ers. It also creates a great incentive to form a small low-sec corp and move to low-sec or even just solo. I believe this is the best feature of Crucible, right above the Tier III BC's.
Scrapyard Bob
EVE University
Ivy League
#182 - 2012-03-15 01:38:05 UTC
Avraham Avinu wrote:

POCO's and P.I. is under-rated and I think it's a great mechanic for low-sec'ers. It also creates a great incentive to form a small low-sec corp and move to low-sec or even just solo. I believe this is the best feature of Crucible, right above the Tier III BC's.


That's one of the big issues at the moment, since it's introduction 20 months ago, it's never been iterated on. When was the last recipe added which consumed new PI products? The new T2 modules just used the same old PI materials which were already used by other T2 goods. The new Tier3 BCs were done as straight mineral recipes, with zero inputs from any other raw material pool.

For instance, why can't we make implants yet with a mix of PI-materials, traditional minerals, moon goo, T1 salvage, and Mykoserocin / Cytoserocin gas? Some of the "biological" PI goods seem tailor made to be used in the construction of implants. Adding stuff from the other resource pools would provide some dynamics to the market and could be used to boost demand for the "junk" stuff which everyone hates in those other resource pools.
Wolodymyr
Breaking Ambitions
#183 - 2012-03-15 19:32:15 UTC  |  Edited by: Wolodymyr
CCP Omen wrote:
1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?

Well when you put a PoCo into reinforce the other guys can't transfer ownership of it until it comes out of reinforce. Also you can't configure an office until it's all repped up. This seems a bit odd.

And the interbus office HP is waaaaaay too high. Lower Hp means smaller corps taking offices.

Also for the player owned offices I'd cut the shield HP in half or move most of the HP to armor. It'd be easier to reinforce and harder for large alliances to hold down large chunks of space. A small corp needs to be able to reinforce a PoCo without needing to drop dreads on it, (for most of us dreads are hella expensive and very vulnerable)

Also the highsec taxes are amazing, make them higher!

CCP Omen wrote:
2. Do you think the amount of PvP engagements has changed in EVE as a result of this feature?

Yeah it's some nice scheduled pew pew. Granted I went to lowsec to get away from CTAs but they are a lot more fun when it's a 10 v 10 fight instead of 1000 v 1000.

On a side note, since you are not fighting on a gate or a station, people can FINALLY fly T2 frigates in lowsec.

CCP Omen wrote:
3. Do you think the feature has created new opportunities for small to mid-sized corporations?

YES!

Living in lowsec is now a totally viable option. If you set up a PoCo then you can dodge the 10% taxes that all the pubbies have to pay in highsec. If you set up a factory planet then you can always make that money that the carebears lose in taxes.

It's a great stream of income if you have a hauler alt that can fly into jita.

Also the taxes are nice too but you have to find a place where people are brave enough to fly into lowsec to do PI.

CCP Omen wrote:
4. Do you think PI has become more or less relevant in EVE?

I dunno if there are enough blueprints that use PI stuff. I'd up their consumption a bit.

Other than that it's made lowsec a place that people can actually live in.

CCP Omen wrote:
5. Do you have any awesome story related to a Player Owned Customs Office?

http://www.evenews24.com/2012/02/26/video-the-little-helios-that-could-kill-an-aeon/
The Aeon got killed because he was shooting at a PoCo. So TECHNICALLY customs offices help kill supers.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

non judgement
Without Fear
Flying Burning Ships Alliance
#184 - 2012-04-08 11:12:14 UTC  |  Edited by: non judgement
So I recently found out that when you set another corporations standings to anything other than -10, -5, 0, +5 and +10, they can't access the POCO at all. Yes, this is when you have the allow access with standings set on.

Is there going to be a change so corps only set standings with those 5 levels of standings like alliances do, or will POCO work when standings is set to something other than those 5 levels at some point?

Edit: My alliance standings has nothing to do with it? it's just the standings that my corp has given to others that matters, right?
Maybe I've missed something, was this fixed already and I'm having problems because of other reasons? I tried to set someone's corp so they have better access and they told me they couldn't access it at all. So I set their corp to +5 exactly. Hopefully it works.
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