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Plex for Unallocated skill points?

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2012-01-03 21:07:24 UTC  |  Edited by: Joe Risalo
Nestara Aldent wrote:
Goose99 wrote:
Grey Azorria wrote:
So basically EvE would become pay-to-win...

...no thanks


Buying character is already pay to win.Lol


Actually he's right. You want 100M SP char, just run anoms/incursions or buy it with PLEX.


The fact that you aren't considering when you make this statement is that the 100sp character used to belong to someone else.

Meaning SOMEONE put the time in to get that character trained up to that amount of SP.

Is it a bit unfair that some people can afford these characters and other can't? Sure, but at least someone had to put time in on that character to get it there.

While they may be able to purchase these characters, it relies on someone having taken the time to establish those characters. If their aren't any well established characters, then there's nothing to buy.
So while the player now using that character didn't have to put in the time on it, someone else did. So those who can afford them are at the will of those who produce them. If you're allowed to simply buy out right SP, what's to stop some wealthy kid from spending all his dad's money on a character with maxed out skills????

I have no problem allowing people with the money to buy a pre-trained character that someone else put time into, but i'm not willing to let some wealthy prick have a maxed out character with a lack of any knowledge of Eve.
Tidurious
Blatant Alt Corp
#22 - 2012-01-04 07:34:33 UTC
Velicitia wrote:
Nestara Aldent wrote:
Feligast wrote:
No buying skill points, ever, for any reason.


Then character sale must be forbidden, immediately! Lol


Character sale is OK, because people put time into that toon.

PLEX for SP is not, because there's no time involved.


Actually, character sale is bullshit. There is no reason for it, and it should never have started. Character sale is EXACTLY pay-to-win, and wrecks the game.

Back to OPs post:

You are obviously incapable of using the search function of the forum. This has been suggested MANY times; always the answer is a resounding no. So just let it be.
el alasar
The Scope
Gallente Federation
#23 - 2012-01-04 08:59:33 UTC
Tippia wrote:
Goose99 wrote:
Buying character is already pay to win.Lol
Buying a character isn't nearly the same thing, though.

So no. Horrid idea.

i do see some differences like a bought character having a history, skills being somewhat public, skills not being 100% to your liking - but how is buying a char NOT pay to win? please enlighten me.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Joe Risalo
State War Academy
Caldari State
#24 - 2012-01-04 10:26:17 UTC  |  Edited by: Joe Risalo
el alasar wrote:
Tippia wrote:
Goose99 wrote:
Buying character is already pay to win.Lol
Buying a character isn't nearly the same thing, though.

So no. Horrid idea.

i do see some differences like a bought character having a history, skills being somewhat public, skills not being 100% to your liking - but how is buying a char NOT pay to win? please enlighten me.


Because that character has had someone behind it to put in all that SP. In some cases it's YEARS of constant upkeep in order to keep it training.

If a player buys a character, it's not paying to win because that character will be no better than any other character in the game.

Now, if you allowed someone to straight up buy SP, they would be able to surpass any SP quantities of any player in game and the SP would be unbacked by years of training.

So instead of a player buying a 2 year old character with decent SP in the skills you would like,but still being at the will of the player who created the character, so you may have tons of SP you will feel might be waisted into something like Gallente ships and turrets when you want Caldari and missiles. A player would instead be able to out SP any player that has been in this game constantly training since day one. They could simply spend all their daddy's money to max their character out in SP, then buy a ton of plexes to sell in order to purchase all the books in game.

being able to buy a character is NOT play to win because I don't care who was behind the training of the character, as long as their was someone there. It's not different than if you had a really good buddy who just got tired of the whole thing and gave you his 100mil character.

Not to mention, pay to win would have to assume that the player is paying REAL money in order to out perform YOU.
Paying real money is still illegal, and being able to out perform another player is mostly based on the pilot and only based on that SP to a certain point.
I've seen very low sp characters will all t1 fits woop the crap out of characters that had over 100mil and and fully faction fitted.
Del Jouhannen
Delphinian Enterprises
#25 - 2012-01-05 17:04:55 UTC
There's the argument FOR this that what about new(er) players that want to play catch-up in order to compete with those that happened to find out about EVE years ago? It's probably a turn-off for many new subscribers that they will always be lagging behind those that just happened to get on the game before they did.

To level the playing field, it would be nice to allow people to pay for skills - up to a certain SP point value (10mil?), distributed where you wanted.

For those elitists that whine and say it's not fair, I was on EVE for years.. blah blah. Well, good for you but you would likely have jumped at the chance when you started out!
Velicitia
XS Tech
#26 - 2012-01-05 17:35:43 UTC
Del Jouhannen wrote:
There's the argument FOR this that what about new(er) players that want to play catch-up in order to compete with those that happened to find out about EVE years ago? It's probably a turn-off for many new subscribers that they will always be lagging behind those that just happened to get on the game before they did.

To level the playing field, it would be nice to allow people to pay for skills - up to a certain SP point value (10mil?), distributed where you wanted.

For those elitists that whine and say it's not fair, I was on EVE for years.. blah blah. Well, good for you but you would likely have jumped at the chance when you started out!



they can catch up. It just takes a few months.

This isn't WOW where you can grind to L80 in a month and then be at the "endgame" with everyone else getting your sparkleponies.

Yes, you're all right in saying that a 2011 toon won't have the same breadth of skills that I do and can never effectively "catch up" in total SP... but in any one area (say flying rifters), only so much SP can be put toward it. Within 2 months or so, a newbie can effectively have all L4 skills for that Rifter, putting them 15-20% behind me (assuming I'm L5 across the board ... which I'm not).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tippia
Sunshine and Lollipops
#27 - 2012-01-05 17:51:13 UTC
Del Jouhannen wrote:
There's the argument FOR this that what about new(er) players that want to play catch-up in order to compete with those that happened to find out about EVE years ago?
Welcome to Malcanis' law: any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.

What you're describing is a situation where new players will not be able to catch up in order to compete because they will lack the funds (and the interest and time investment) to do so, whereas older players will pour all their ISK into PLEX in order to buy even more SP.

Right now, the EVE skill system is fashioned in such a way that “catching up” is not an applicable concept. With this kind of suggestion, it suddenly becomes a reality and then immediately excludes new players from ever doing it. New players will not always “lag behind“ the older ones because the skill system doesn't allow that to happen (well… not for very long at least). It's just a misunderstanding that many new players have because they believe EVE SP works just like [generic-pointless-class/level-based-MMORPG] XP.

To level the playing field, all you have to do is keep training. Trying to alter the system will without exception only ever favour older players.
Destination SkillQueue
Doomheim
#28 - 2012-01-05 17:59:01 UTC  |  Edited by: Destination SkillQueue
Tidurious wrote:
Velicitia wrote:
Nestara Aldent wrote:
Feligast wrote:
No buying skill points, ever, for any reason.


Then character sale must be forbidden, immediately! Lol


Character sale is OK, because people put time into that toon.

PLEX for SP is not, because there's no time involved.


Actually, character sale is bullshit. There is no reason for it, and it should never have started. Character sale is EXACTLY pay-to-win, and wrecks the game.

Back to OPs post:

You are obviously incapable of using the search function of the forum. This has been suggested MANY times; always the answer is a resounding no. So just let it be.


Like the PLEX was made to counter RMT it was conceived as a solution to counter account selling. You can ban the practice all you want, but it will still happen and CCP is the one who has to sort out the mess. By creating a legit way to transfer characters, CCP earns more money, reduces the harm and aggrevation of the players and consequently the work CCP has to do to clean things up. It only has upsides for CCP and players aren't protestin over it, since the trade always existed and every SP those characters have was trained legitimely by someone. It doesn't break anything, since the same rules apply to the bought character. Basicly one veteran character has a new player controlling it, which doesn't disrupt the game in any way, since nothing new has happened or game mechanics been altered. Nobody would even know the difference, if they didn't tell us that a transfer had taken place.

So there are good reasons for having the system, there is no damage done to the game and the trading would be going on even if CCP had never made it legit. Yes RL money bought you an advantage and you don't have to like it, but it's a practical approach to the problem of account selling and makes the most out of a bad situation and doesn't create more problems than already existed before the solution.
Del Jouhannen
Delphinian Enterprises
#29 - 2012-01-05 18:00:21 UTC
Tippia wrote:

What you're describing is a situation where new players will not be able to catch up in order to compete because they will lack the funds (and the interest and time investment) to do so, whereas older players will pour all their ISK into PLEX in order to buy even more SP.


No, I specifically said that it should only allow buying skill points up to a certain point value. That way the 'olds' can still have their multi million skill point advantage but new players can get a fast-track to being able to even compete.
Tippia
Sunshine and Lollipops
#30 - 2012-01-05 18:08:47 UTC
Del Jouhannen wrote:
No, I specifically said that it should only allow buying skill points up to a certain point value. That way the 'olds' can still have their multi million skill point advantage but new players can get a fast-track to being able to even compete.
…and they can do that already.

Yes, I overlooked your limit, but then you still don't solve anything. That point value will simply be the new default starting point and the same complaint will remain. All that does is create a mechanic that people will whinge about having extended for higher and higher numbers because they still don't understand that it isn't needed to begin with.

Again, the EVE skill system already solves this problem. “Catching up” isn't an applicable concept because it happens automatically due to how skill levels work.
Covert Kitty
SRS Industries
#31 - 2012-01-05 23:14:41 UTC
Quote:
Other than paying for transfers and game time ANYTHING that affects actually play in EVE revolving around PLEX is absolutely no.

^This^ 100%, we do not want any more micro-transactions.

Quote:
And it would crash the character market. Those take serious time and funds to make right. That is why they cost so much.

Actually it would be the opposite in terms of isk. Plex would skyrocket to 2bil+ as everything would get bought up by speculators and large quantities would get dumped into improving characters. Existing characters would then go up in price dramatically to reflect whatever prices plex stabilized at.

Most everyone only playing Eve because they could afford to buy plex in game would quit. Lastly anyone that cared about eve would quit in protest of pay to win.

Tarn Kugisa
Kugisa Dynamics
#32 - 2012-01-05 23:17:33 UTC
Buy 10 PLEX
Instantly fly Titans at Day 1

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

el alasar
The Scope
Gallente Federation
#33 - 2012-01-05 23:35:37 UTC
i think for new players the skilling and getting access to new modules and ships is one of exciting things of eve. it is also part of learning to try out different things you might skip if you got access to "later items" earlier on. if you could just invest 2 extra plex as a "starter kit" you would loose much of this great experience.

if there wasnt the recent changes about the learning skills many players wouldnt be aware there even was a possibility "unallocated skillpoints" ever existed.

Tippia wrote:
Yes, I overlooked your limit, but then you still don't solve anything. That point value will simply be the new default starting point and the same complaint will remain. All that does is create a mechanic that people will whinge about having extended for higher and higher numbers because they still don't understand that it isn't needed to begin with.

Again, the EVE skill system already solves this problem. “Catching up” isn't an applicable concept because it happens automatically due to how skill levels work.

while this is basically right, i do see that fresh players who play much could profit from little faster learning. afaik it IS currently already in place - until xxx SP you do train with more SP/h, right? maybe look at this number?

alternatively instead of providing unallocated SP for PLEX i could imagine you could spend e.g. 1 extra plex per month to get increased skilling speed (a few temporary attribute points). so basically 1 plex = 100%, 2 plex = 130-150%. also, make it only work until you reached that magic xx mil SP limit tippia was speaking of. i could think of 6-12 months playing, so about 2 mil SP.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Hannibalx
#34 - 2012-01-09 19:52:47 UTC
No. Not to be rude, but no times infinity.
Fango Mango
University of Caille
Gallente Federation
#35 - 2012-01-09 22:14:39 UTC
If someone wants a 100mil SP character right now they can buy it off the character Bazzar.

This does Zero good for the Eve Economy, some good for CCP (2 plex), lots of good for the person selling the character, and raises plex prices.

If you had the option to buy SP as an in-game item (as part of say the LP store).

then . . ..
"Buying a 100mil SP character", helps the EVE economy by Sinking ISK and Items (LP/tags), does little good for CCP, does no good for people selling the character, and lowers the plex prices as noobs sell plex to train their character.


So If you compare someone buying a character off of the Bazzar or Buying SP with In-game items. . .

I would much rather have them buy SP with an in-game item. So would you unless one of the following statements are true . . .

1) You sell characters on the charcter Bazzar
2) You finance your EVE activities by using Money to buy plex and sell that for ISK on the EVE market.

Personally, I'm fine with crashing the price of plex and letting old characters "die" rather than be recycled on the character bazzar.

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