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[proposal] - Filter Local

Author
MNagy
Yo-Mama
#1 - 2012-01-02 20:02:48 UTC
This has probably been proposed in the past, and somehow ignored?

but if local is to remain as it is - please allow us to filter the 'local' channel by standing at least please.

Is it ever hard to scroll through a million people in major trading hubs.

I don't care "Who's" in local, I just care about 1 or 2 other people that 'Could Be In Local'.

If the arguement is as in this thread "Local is too powerful alread"...
https://forums.eveonline.com/default.aspx?g=posts&t=19371
then it should be removed.

Here is an old posting from 2009
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=978496
that came from an eve dev posting that has not been talked about since.
https://forums.eveonline.com/default.aspx?g=posts&t=6342

Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2012-01-02 20:27:07 UTC
MNagy wrote:
This has probably been proposed in the past, and somehow ignored?

but if local is to remain as it is - please allow us to filter the 'local' channel by standing at least please.

Is it ever hard to scroll through a million people in major trading hubs.

I don't care "Who's" in local, I just care about 1 or 2 other people that 'Could Be In Local'.

If the arguement is as in this thread "Local is too powerful alread"...
https://forums.eveonline.com/default.aspx?g=posts&t=19371
then it should be removed.

Here is an old posting from 2009
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=978496
that came from an eve dev posting that has not been talked about since.
https://forums.eveonline.com/default.aspx?g=posts&t=6342



Don't see any harm in treating local like a bit of an overview in a sense.

+1

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mxzf
Shovel Bros
#3 - 2012-01-02 21:30:03 UTC
... wow, I didn't think I'd ever see it. A Local thread that isn't horrible.

I'd actually be completely fine with this. 99.999% of Eve players will still leave it showing everyone, but if you want to limit who you can see in Local (but still show up on Local yourself), I see no issue with it at all.

Of course, I don't know how much need for this there is, since most people will leave it showing everyone and there are already private chat channels to use. But I see no issues with this idea beyond the possibility of less than optimally used dev time.

I'm also interested in the possibility of 0.0 bots being caught because their owners forgot to set up their Local filters properly and they didn't see the hostile come into their system, that would be amusing.
MNagy
Yo-Mama
#4 - 2012-01-03 16:17:36 UTC
mxzf wrote:
... wow, I didn't think I'd ever see it. A Local thread that isn't horrible.

I'd actually be completely fine with this. 99.999% of Eve players will still leave it showing everyone, but if you want to limit who you can see in Local (but still show up on Local yourself), I see no issue with it at all.

Of course, I don't know how much need for this there is, since most people will leave it showing everyone and there are already private chat channels to use. But I see no issues with this idea beyond the possibility of less than optimally used dev time.

I'm also interested in the possibility of 0.0 bots being caught because their owners forgot to set up their Local filters properly and they didn't see the hostile come into their system, that would be amusing.


When you are chasing war targets / or you are at war, you really only care about your war targets in local. You could care less about the 100's of other people there.

I understand most people leave it as 'all' in low sec and null sec, but I have my corp in my corp tab, so I dont need to see them in local, and I really only would like to filter out who I need to.

I am playing against a "few" eve players at a time, not all 1000 of them in jita Pirate

Thats why I would like to filter local. Scrolling through places like jita just is pointless.
Xorv
Questionable Acquisitions
#5 - 2012-01-03 20:46:21 UTC
No.

This is essentially a boost to Local Chat Intel, a broken element of EVE that many including myself would rather see removed altogether. Even CCP has in the past said they want to see it go, why would they want to improve it? ...unless they changed their minds on the issue, they wouldn't.
ShahFluffers
Ice Fire Warriors
#6 - 2012-01-03 20:56:32 UTC
As nice as this feature seems... it just makes intel (i.e. spotting enemies) WAY too easy.

I can't support this.
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2012-01-03 21:16:43 UTC
ShahFluffers wrote:
As nice as this feature seems... it just makes intel (i.e. spotting enemies) WAY too easy.

I can't support this.



It already is way to easy...this changes nothing...its called 20 to 30 inch screen and a good scrolling mouse. Roll

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Simi Kusoni
HelloKittyFanclub
#8 - 2012-01-04 00:14:15 UTC
This would probably make life a bit too easy for high sec war targets.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

MNagy
Yo-Mama
#9 - 2012-01-04 05:54:55 UTC
Well then make a proposal to remove local all together and ill support it.

Either its broken and they dont want to fix it
or they were to remove it and they have not.

VIP Ares
Sebiestor Tribe
Minmatar Republic
#10 - 2012-01-04 06:42:53 UTC
/signed

Also there could be two icons right to player name - "corp" and "alliance" - which shows corp or alliance names on mouse over.

http://www.balex.info/index.php/pilot_detail/47623/

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2012-01-04 15:58:20 UTC
Simi Kusoni wrote:
This would probably make life a bit too easy for high sec war targets.

Meh. I like the idea of being able to sort local to see hostiles at the top of the list. There's no logical reason for someone to be surprised by a WT just because they couldn't see the red star as they scrolled through Jita local.

FFS we're flying spaceships faster than light, and our computers can't sort a list for us?

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#12 - 2012-01-04 19:26:26 UTC
FloppieTheBanjoClown wrote:
Simi Kusoni wrote:
This would probably make life a bit too easy for high sec war targets.

Meh. I like the idea of being able to sort local to see hostiles at the top of the list. There's no logical reason for someone to be surprised by a WT just because they couldn't see the red star as they scrolled through Jita local.

FFS we're flying spaceships faster than light, and our computers can't sort a list for us?


QFT / W

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Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2012-01-04 19:33:16 UTC
I am with Drake and Floppie here...if local is going to be there then there is no reason a sort feature shouldn't exist. If your argument is that local should be removed then I agree...but we don't see that happening soon. No reason to make it a pain in the ass while it IS there.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-01-04 20:57:08 UTC
As for removing local, I'm against that idea. I feel like it would strip out any notion of community in the game. As it stands now, when I land in a system with friends I strike up a conversation with them. You get to know people because you run into them frequently.

New players would encounter significantly quieter, less friendly local channels as people would have a lot more reasons to not talk. Most of them would eventually stop even paying attention to local because it would so rarely be of any use. The worst part is how badly they would be victimized by more experienced players in high sec: neutral scouts would become even more valuable, and newer players at war wouldn't know they'd been spotted and followed by a neutral scout. Not knowing there might be wartargets immediately upon undocking from a station is a bad thing.

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2012-01-04 21:08:11 UTC
I think the overall consensus to removing local is to do it only in Nullsec. Frankly I could care less either way as I would simply adapt but removing local in nullsec would alleviate the issue of afk cloakers entirely. Leave it to constellation chat. You are correct that local should be kept for highsec at the very least. Except maybe in Jita since all it is there for is the constant spam of ads and scams.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Drake Draconis
Brutor Tribe
Minmatar Republic
#16 - 2012-01-04 21:30:17 UTC
FloppieTheBanjoClown wrote:
As for removing local, I'm against that idea. I feel like it would strip out any notion of community in the game. As it stands now, when I land in a system with friends I strike up a conversation with them. You get to know people because you run into them frequently.

New players would encounter significantly quieter, less friendly local channels as people would have a lot more reasons to not talk. Most of them would eventually stop even paying attention to local because it would so rarely be of any use. The worst part is how badly they would be victimized by more experienced players in high sec: neutral scouts would become even more valuable, and newer players at war wouldn't know they'd been spotted and followed by a neutral scout. Not knowing there might be wartargets immediately upon undocking from a station is a bad thing.


I think the removal of local is limited to null-sec...but not low-sec/high-sec (empire space).

And honestly....local is nothing more than trouble....aside from intel gather...its smack talk..spammnig....just a total waste of time...most socializing i do is in allinace/corp chats or private convos. But that's just my personal opinion.

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MNagy
Yo-Mama
#17 - 2012-02-02 21:38:51 UTC
Drake Draconis wrote:
FloppieTheBanjoClown wrote:
As for removing local, I'm against that idea. I feel like it would strip out any notion of community in the game. As it stands now, when I land in a system with friends I strike up a conversation with them. You get to know people because you run into them frequently.

New players would encounter significantly quieter, less friendly local channels as people would have a lot more reasons to not talk. Most of them would eventually stop even paying attention to local because it would so rarely be of any use. The worst part is how badly they would be victimized by more experienced players in high sec: neutral scouts would become even more valuable, and newer players at war wouldn't know they'd been spotted and followed by a neutral scout. Not knowing there might be wartargets immediately upon undocking from a station is a bad thing.


I think the removal of local is limited to null-sec...but not low-sec/high-sec (empire space).

And honestly....local is nothing more than trouble....aside from intel gather...its smack talk..spammnig....just a total waste of time...most socializing i do is in allinace/corp chats or private convos. But that's just my personal opinion.


100% agree
Tidurious
Blatant Alt Corp
#18 - 2012-02-02 23:01:48 UTC
I wish that you could just order the folks in local in some other way than alphabetical - how about by standing? People with negative standing towards you are either at the top or bottom, etc. That way once you add WTs you know if they're in system immediately.

+1
Grath Telkin
Amok.
Goonswarm Federation
#19 - 2012-02-03 16:29:02 UTC
This is the worst idea ever.


Nobody would ever have anybody but hostiles and neutrals showing in local, taking an already broken omniscient intelligence gathering device and making it worse in a single move.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tiger's Spirit
Templars of the Shadows
#20 - 2012-02-04 11:26:26 UTC
Grath Telkin wrote:
This is the worst idea ever.


Nobody would ever have anybody but hostiles and neutrals showing in local, taking an already broken omniscient intelligence gathering device and making it worse in a single move.



Please dont post anymore.

+1 for idea