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T2 armor plates - what's the point, CCP?

Author
Liang Nuren
No Salvation
Divine Damnation
#41 - 2012-01-16 20:18:45 UTC
I don't prefer the third option but I see no harm in it - it would hardly be the only T2 mod that's not as good as meta 4. And really, its not like buffer tanking needs boosting.

-Liang

I'm an idiot, don't mind me.

Patri Andari
Thukker Tribe Antiquities Importer
#42 - 2012-01-16 20:27:06 UTC
Sizeof Void wrote:
So, there seems to be two options here:

1) Buff T2 plates.

2) Reduce the drop rate of Rolled Tungsten plates.

Neither option seems to be all that difficult to implement, since it probably just involves a minor database tweak.

Oh, yeah, actually, there is the third option, which is even easier to implement:

3) Leave things as they are currently.

Does anyone really prefer the third option?



All those people who had large stocks in meta 4 MWDs and ABs before the loot drop changes. They might be a bit butt hurt with options 1 or 2.

Just sayin'

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Liang Nuren
No Salvation
Divine Damnation
#43 - 2012-01-16 20:29:53 UTC
Patri Andari wrote:

All those people who had large stocks in meta 4 MWDs and ABs before the loot drop changes. They might be a bit butt hurt with options 1 or 2.

Just sayin'


Dude I must have lost 5 bil when they changed the loot tables on that **** totally unannounced.

-Liang

I'm an idiot, don't mind me.

Ayeshah Volfield
Republic Military School
Minmatar Republic
#44 - 2012-01-16 20:30:35 UTC
IMO, the difference between meta 4 and T2 modules should ONLY be fitting requirements.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Buzzmong
Aliastra
Gallente Federation
#45 - 2012-01-17 13:23:45 UTC
Ayeshah Volfield wrote:
IMO, the difference between meta 4 and T2 modules should ONLY be fitting requirements.


That would make T2 entirely pointless no?
Axium Cog
Grand Solar Trinity
Grand Inquisitors Federation
#46 - 2012-01-18 00:28:18 UTC  |  Edited by: Axium Cog
As per the OP,

As a general rule, the desirability of a module should always lie with the T2 module. It just makes sense, especially considering the extra training requirements.

Take the topic at hand for instance, Armor Plates. To use the 1600mm Rolled Tungsten, you need Hull Upgrades III, an 8 hour train. To use the T2 Steel plates, you need Hull Upgrades V, which for anything subcap, is only useful for the T2 Energized plates, and takes a whopping 10 days 7hours more to train.

So you spend over a week extra to train the skill to five and the only reward you get is a harder-to-fit version of what youve already been able to use, and a better energized plate.

So once again, no incentive to train for the T2 plates. T2 energized, sure, but not the plates.

I would suggest flipping the stats on the Meta4's with the T2. I think this would work for any instance of a meta4 being better than the T2 equivalent. Drop rate modification is for faction mods, not standard mods.

---
As a side note

I do NOT agree with the "solution" of adding more skills. Even adding one new skill can massively disrupt the balance of EVERYTHING. -1 for that suggestion.

Oh, and market is a reflection of desirability, not feasibility of use. The market is player controlled and should never be used as an indicator of balance in game mechanics. If i had the ISK i could buy every caracal on the market and reprocess them, which would drive them through the roof, but this doesnt make them OP.
Goose99
#47 - 2012-01-18 00:31:36 UTC
At least meta 4s get more expensive as everyone use them. Market balances cost for you, if CCP wouldn't balance stats.

Unlike faction guns, 100x the cost of t2 guns while still sucking hard.Lol
Axium Cog
Grand Solar Trinity
Grand Inquisitors Federation
#48 - 2012-01-18 00:35:23 UTC
Goose99 wrote:
At least meta 4s get more expensive as everyone use them. Market balances cost for you, if CCP wouldn't balance stats.

Unlike faction guns, 100x the cost of t2 guns while still sucking hard.Lol


True but all this does is suppress the symptoms, not the cause. When balancing game mechanics you shouldnt have to rely on the players as a balancing mechanism. Kinda defeats the point of balancing, and seems more like market manipulations to me.
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