These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

T2 armor plates - what's the point, CCP?

Author
I likegirls
Lost Puppy Relocation Services
Sorority
#21 - 2012-01-03 05:05:36 UTC
The only point of T2 plates is that people can laugh at people that fit them.
Tanya Powers
Doomheim
#22 - 2012-01-03 12:30:05 UTC
No no no no and NOES !!

A lot of meta4 is there for a reason, lower pg/cpu or whatever, thing is that they're rare compared with T2 you can build no matter who and get as many as you want, now I'd prefer T2's to have 0 speed/mass/agility drawbacks
In the end the only thing you're going to have by asking that kind of upgrade will probably result in something like hybrids rebalance: projectiles got even more buffs

Faction guns/ammo better than T2? -wth? seriously wth????
The day where faction ammo and guns will require more training time than T2 I'll agree with you.
Until then faction ammo/guns/items are already way overpowered for IG tools not requiring the same training time than T2 and offering equivalent performances.

Everything requiring long time investment in skills should bring proportional rewards. If you guys don't want to train skills then ask nex store to open and sell stuff for cash...
Tanya Powers
Doomheim
#23 - 2012-01-03 12:43:03 UTC
I likegirls wrote:
The only point of T2 plates is that people can laugh at people that fit them.


I have lols irl only because I just can't figure how is it even possible that someone having this kind of idea really exist in RL:

Meta stuff requiring less to almost nothing has skills better than T2 (Training is supposed to give you access to better stuff)

T1 ships (pirate) relegating T2 stuff to crap (this single point is really a joke, I don't know what the guys smokes or puts in his veins but it's strong for sure)

Faction items/ammo requiring low to little SP with performances above T2 stuff (once again SPvsReward lol )

T2 mining barges/exhumer just strong enough to tank a single frig (must not be a faction frig)

High sec being less safe than Null sec

Some friend of mine tried the game and asked me when it's the next step in game and raping female toons in stations will give KM's or other rewards....
Emily Poast
The Whipping Post
#24 - 2012-01-03 14:32:43 UTC
Well, then make T2 better and make it require Armor upgrades V, or somesuch. That solves your issue Tanya.
Malcanis
Vanishing Point.
The Initiative.
#25 - 2012-01-03 14:33:17 UTC
Tanya Powers wrote:
I likegirls wrote:
The only point of T2 plates is that people can laugh at people that fit them.


I have lols irl only because I just can't figure how is it even possible that someone having this kind of idea really exist in RL:

Meta stuff requiring less to almost nothing has skills better than T2 (Training is supposed to give you access to better stuff)

T1 ships (pirate) relegating T2 stuff to crap (this single point is really a joke, I don't know what the guys smokes or puts in his veins but it's strong for sure)

Faction items/ammo requiring low to little SP with performances above T2 stuff (once again SPvsReward lol )

T2 mining barges/exhumer just strong enough to tank a single frig (must not be a faction frig)

High sec being less safe than Null sec

Some friend of mine tried the game and asked me when it's the next step in game and raping female toons in stations will give KM's or other rewards....


Luckily for us, pretty much everything you're worried about is fallacious or mythical.

Starting with High-sec being "less safe" than Null, how do you explain 0.0, with about 1/5th of the population of hi-sec, having 3.5x as many ship losses? A crude calculation indicates that 0.0 is about 15 times more dangerous than hi-sec.

Second, T2 ammo outperforms faction ammo in it's area of specialisation. Long range T2 ammo greatly outranges faction. High damage T2 ammo outdamages faction.

Third, T2 ships are in no way obseleted by faction ships. Faction ships are greatly boosted T1 ships. T2 ships are specialist ships with unique abilities. Which faction ship obseletes the Arazu? The Sin? The Cheetah? The Harpy? And so on.

You seem to be under the incorrect assumption that T2 "must" be the best just because it requires higher skills, or because some T2 items are better than their meta 4 equivalents in some ways. That's not supported by the evidence, the lore or the devs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

I likegirls
Lost Puppy Relocation Services
Sorority
#26 - 2012-01-03 18:22:53 UTC  |  Edited by: I likegirls
Malcanis wrote:


Luckily for us, pretty much everything you're worried about is fallacious or mythical.

Starting with High-sec being "less safe" than Null, how do you explain 0.0, with about 1/5th of the population of hi-sec, having 3.5x as many ship losses? A crude calculation indicates that 0.0 is about 15 times more dangerous than hi-sec.

Second, T2 ammo outperforms faction ammo in it's area of specialisation. Long range T2 ammo greatly outranges faction. High damage T2 ammo outdamages faction.

Third, T2 ships are in no way obseleted by faction ships. Faction ships are greatly boosted T1 ships. T2 ships are specialist ships with unique abilities. Which faction ship obseletes the Arazu? The Sin? The Cheetah? The Harpy? And so on.

You seem to be under the incorrect assumption that T2 "must" be the best just because it requires higher skills, or because some T2 items are better than their meta 4 equivalents in some ways. That's not supported by the evidence, the lore or the devs.


High sec has suicide ganking, war dec, griefers blah blah blah. People use neutral alts for scouting, tackling, RR... Null sec has lots of people that want to pvp which is a lot of those deaths, but for people that carebear in 0.0 they can get away with using expensive ships, and rarely lose them unless they fall asleep or ignore neutrals in local. Therefore it is pretty easy to die in high sec not expecting it, and it is difficult to die in null sec unless you are willing to die and getting yourself into fleet battles or being a noob.

T2 long range ammo might be able to shoot far, but the track penalties are pretty bad.

Pirate ships out class the t2 hull with a similar purpose. example: cynabal v vagabond, all pirate battleships vs mauraders for blitzing missions or incursions. pirate frigs vs interceptors or assault ships.

"Lore of the devs" what the F*** are you on? It makes perfect sense for t2 stuff to out perform meta 4, but with meta 4 being a little bit easier to fit.
Malcanis
Vanishing Point.
The Initiative.
#27 - 2012-01-03 19:55:12 UTC
I likegirls wrote:


"Lore of the devs" what the F*** are you on?


I said "or", not "of".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

To mare
Advanced Technology
#28 - 2012-01-04 10:20:10 UTC
actually i dont know why you even care, you have the meta4 it's a good item it's cheap and largely available just use that and forget about the T2 or are you a owner of a T2 BP?
CCP is not gonna boost plates in any way, buffer tanks are already good enough, too good that they killed active tanking in every way except for 1v1 and knowing CCP (and their crazy thinking) and demanding for T2 plates to be better than meta 4 you will most likely get a nerf to meta 4 than a buff to T2.

ps: lol at the skill for the T2 plates, if CCP would ever do this the day after you will see the forum fill up with post "add a specific skill to this" "add a specific skill to that".
Malcanis
Vanishing Point.
The Initiative.
#29 - 2012-01-04 10:26:48 UTC
I sometimes forget that sarcasm doesn't translate to text very well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Takeshi Yamato
Ministry of War
Amarr Empire
#30 - 2012-01-04 11:38:33 UTC  |  Edited by: Takeshi Yamato
1600mm Rolled Tungsten is better than or equal to 1600mm T2 in every way, even price (at least according to my current Jita market data).
Claire Raynor
NovaGear
#31 - 2012-01-04 14:39:34 UTC
Tanya Powers wrote:
No no no no and NOES !!

A lot of meta4 is there for a reason, lower pg/cpu or whatever, thing is that they're rare compared with T2 you can build no matter who and get as many as you want, now I'd prefer T2's to have 0 speed/mass/agility drawbacks
In the end the only thing you're going to have by asking that kind of upgrade will probably result in something like hybrids rebalance: projectiles got even more buffs

Faction guns/ammo better than T2? -wth? seriously wth????
The day where faction ammo and guns will require more training time than T2 I'll agree with you.
Until then faction ammo/guns/items are already way overpowered for IG tools not requiring the same training time than T2 and offering equivalent performances.

Everything requiring long time investment in skills should bring proportional rewards. If you guys don't want to train skills then ask nex store to open and sell stuff for cash...


Hi Tanya,

I think that Faction gear could be considered slightly differently than meta 4 in this context, (although I agree with your thinking). I wouldn't mind if the faction stuff were better, (even though it doesn't need trainning like T2 gear does), because it is quite hard to get. At least it is for me. Or I might well be playing wrong :) . I can make most stuff, and now that I'm trainned to use it I can just have the best. But the faction gear requires LP and insignias and all that - the time commitment to get faction gear must count for something, is the crux of my thoughts on this. Unlike trainning for T2 gear where you have a one off time commitment; with faction stuff you have a time commitment each time you need it. (I'm in the militia so I get it easier! and still I would choose to roll with T2 over faction because it's easier to get a hold of).

:)
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#32 - 2012-01-04 15:53:53 UTC
Actually, having different mass penalties for different meta levels of the same size plate can be useful if you want to "tweak" the mass of your ship for C1 WH closing ops (your goal is to try to get as close to the 20mil mark as you can without going over). Admittedly niche, but knowledgeable C1 dwellers (which do exist, mind you) would be rather annoyed by having their mass calcs thrown off.
Stringar
I Am America and So Can You
#33 - 2012-01-04 16:29:38 UTC
Lunkwill Khashour wrote:
Make meta plates more rare is also a solution but it'ld be nice if all T2 would be plain better (except for fitting and/or cap use)

While you're at it, introduce 3200mm and 6400mm plates.


they definitely need to get larger plates and also fix the tech 2 onesSmile
Sizeof Void
Ninja Suicide Squadron
#34 - 2012-01-06 02:50:20 UTC
Tanya Powers wrote:

A lot of meta4 is there for a reason, lower pg/cpu or whatever, thing is that they're rare compared with T2 you can build no matter who and get as many as you want, now I'd prefer T2's to have 0 speed/mass/agility drawbacks
In the end the only thing you're going to have by asking that kind of upgrade will probably result in something like hybrids rebalance: projectiles got even more buffs

Yep, this could happen, if CCP were to over-buff the T2 plates. Quite frankly, I don't worry much about over-buff, since successful game balancing requires an ongoing dynamic process of tweaking numbers up and down. The try-to-fix-it-once-and-fail static solution never works in a complicated simulation system.

So, I guess Tanya would vote for nerfing the drop rate of Rolled Tungsten plates, to make them "rare compared with T2" again. Anyone else?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#35 - 2012-01-09 03:55:34 UTC
+1 for the idea of a T2 skill to reduce the mass penalty of T2 plates.

+1 for fixing faction guns. (why was this even suggested in this thread? something about meta levels and Tech levels?) Currently, many of the faction guns are "broken"
Consider small neutron blasters: meta 0 optimal = 1500. meta 4/T2 optimal=1800, faction optimal = 1580 ... WTF? This is worse than the meta 2 stat - not that optimal really matters much for blasters, its just an example of a stat that doesn't make sense.

Faction guns currently have a bit better damage (4% better), and a bit less energy consumption than Meta 4s.
With spec skills at lvl 4 or better, T2 out damage them, and thats fine.
I would suggest faction guns also get a better optimal + falloff (again 4% better), maybe even tracking to. Nothing game breaking, just 4%. Its stupid that in many cases faction guns have worse stats than meta 4

Tanya Powers wrote:
(1)Until then faction ammo/guns/items are already way overpowered for IG tools not requiring the same training time than T2 and offering equivalent performances.

(2)Everything requiring long time investment in skills should bring proportional rewards. If you guys don't want to train skills then ask nex store to open and sell stuff for cash...


#1) Equivalent performance? Right... because My imperial navy mega Pulse with faction microwave is equivalent to a T2 mega pulse with Scorch (oh wait, no, less range and far less damage)
At close range, they are similar when using imperial multi, because the T2 close range ammo isn't that great.
Still T2s mean you have lvl 5 skills, and will outdamage

#2) Everything requiring massive ISK investment should bring proportional rewards.
Its why CN-invulns are better than tech II invulns. Why deadspace hardeners are better than T2.
Its why officer items are better, and its fine.

Faction guns cost a hell of a lot more than T2 guns.

For a long time faction items/ships have been able to compete with T2 items/ships.
Faction frigs vs assault frigs. Drams vs inties. Pirate faction cruisers vs HACs. Faction hardeners vs T2 hardeners.
Even Meta 4s (coming back to the point of this thread) - many meta 4 items command high prices because they are as good as the T2 with less skill needed. If a player wants to trade ISK (in game playing time) to make up for SP (out of game time), thats fine with me.

Currently guns are the only class of T2 that is significantly better than faction counterparts.

There is a reason Incursion fleets want pirate faction ships, but only t2 guns.
AstarothPrime
Pecunia Infinita
#36 - 2012-01-09 13:19:50 UTC
Just make RTP more rare - problem solved. When they are back at 8M / piece we will have stuff fixed, and something to look forward to while scavanging 0sec wrecks :)

I.
Salvia Olima
The Scope
Gallente Federation
#37 - 2012-01-11 06:55:11 UTC
Verity Sovereign wrote:

+1 for fixing faction guns


Faction guns should be 2x more tolerable to overheat than T2, and thats all, no other buffs needed IMHO.
For T2 ECM, T2 armor plates, T2 painter etc. a supporting skill should do the trick.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#38 - 2012-01-11 07:28:41 UTC
News flash this just in T2 guns are better than faction learn to readz, the skill you need to use them gives a bonus to them only and sense the damage multiplier was the same.......

T2 ammo lost its penalties a wile a go.........

YES T2 plates need a fix they are just inferior to meta 4 in all ways, not hard to do people even 1-5% hp+ would be enough. Look at T2/meta 4 shield extenders.....see it that tiny Hp difference.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Biced
Viziam
Amarr Empire
#39 - 2012-01-11 08:11:28 UTC
I likegirls wrote:
The only point of T2 plates is that people can laugh at people that fit them.



pretty much this.
maybe in a year from now when t2 plates will be cheaper than meta 4 it would make some sense to fit em to save some isk.

pretty funny every few months someone opens up a thread about meta 4 being better than t2 in every single way.

we know stfu thats why most of the meta 4 modules cost so much.
Sizeof Void
Ninja Suicide Squadron
#40 - 2012-01-16 20:12:56 UTC
So, there seems to be two options here:

1) Buff T2 plates.

2) Reduce the drop rate of Rolled Tungsten plates.

Neither option seems to be all that difficult to implement, since it probably just involves a minor database tweak.

Oh, yeah, actually, there is the third option, which is even easier to implement:

3) Leave things as they are currently.

Does anyone really prefer the third option?
Previous page123Next page