These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Stop the minmatarization of the Caldari fleet!

Author
Exploited Engineer
Creatively Applied Violence Inc.
#1 - 2012-01-01 10:16:10 UTC
Dear fellow citizens of the State,

it has come to my attention that recent new ship designs of the Caldari States have a dangerous tendency to abandon superior Caldari design principles, usually in favor of inferior Minmatar technology.

Let me present some examples:

1. The Hawk

Defense of Caldari ships should be based on superior shield technology - shields that should be resistant enough to damage that they do not need extra boosting (unlike Minmatar shield technology, which seems to rely on extra shield boosting to make up for inferior shield resistances).
However, the Hawk deviates from this principle by abandoning resistance bonuses in favor of increased shield boosting.

The Hawk should use Caldari shields, for an example on how to do this right, see its bigger brother, the Eagle.


2. The Golem

Not only does the Golems design eschew superior Caldari shielding technology in favor of increased shield boosting, no, it also uses Minmatar-style target paiting bonuses in favor of weapons that actually hit the target without using such crutches.


3. The Tengu

Instead of developing Caldari shielding technology further, the Tengu seems to rely completely on Minmatar-style shield boosting (now "improved" from +7.5%/lvl to +10%/lvl with the "right" subsystem).

This is an outrage. The Tengu should be the pinnacle of Caldari ship design, not a declaration of surrender to someone elses design principles!

If this dangerous trend continues, we will soon be flying scrapheaps held together by duct tape. It needs to be stopped.
DarkAegix
Center for Advanced Studies
Gallente Federation
#2 - 2012-01-01 11:36:09 UTC
Exploited Engineer wrote:
it has come to my attention that recent new ship designs of the Caldari States have a dangerous tendency to abandon superior Caldari design principles, usually in favor of inferior Minmatar technology.

Exploited Engineer wrote:
abandon superior Caldari design principles, usually in favor of inferior Minmatar technology.

Exploited Engineer wrote:
usually in favor of inferior Minmatar

Exploited Engineer wrote:
inferior.

Exploited Engineer wrote:
overpowered.


That's better.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#3 - 2012-01-01 15:16:23 UTC
Minmatar/Caldari is one of the best race combos a pilot can be.

We make beautiful mulatto babies, and kill lots of stuff. You jelly.

internet spaceships

are serious business sir.

and don't forget it

Raven Ether
Doomheim
#4 - 2012-01-01 15:24:12 UTC
Minmatar is OP.

Nerf.

Or better yet, fix the **** of the other races.
Jacob Stov
#5 - 2012-01-01 15:31:33 UTC
And it doesn't stop with bonuses P Look at the Naga. Flimsy Minmatar design. The whole thing is a huge shot trap.

Nothing compared to solid designs as the Rokh or Moa. Evil
Korg Tronix
Mole Station Nursery
#6 - 2012-01-01 16:23:37 UTC
Jacob Stov wrote:
And it doesn't stop with bonuses P Look at the Naga. Flimsy Minmatar design. The whole thing is a huge shot trap.

Nothing compared to solid designs as the Rokh or Moa. Evil


How is the Naga flimsy minmatar design?

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

SpaceSquirrels
#7 - 2012-01-01 17:08:08 UTC
It's like they designed ships....to give you more options...
Orlacc
#8 - 2012-01-01 17:08:36 UTC
Raven Ether wrote:
Minmatar is OP.

Nerf.

Or better yet, fix the **** of the other races.


It would seem that better capsuleers are Minmatar.

"Measure Twice, Cut Once."

Goose99
#9 - 2012-01-01 17:14:26 UTC
Orlacc wrote:
Raven Ether wrote:
Minmatar is OP.

Nerf.

Or better yet, fix the **** of the other races.


It would seem that better capsuleers are Minmatar.


Nope, Eve population is still 3/4 Caldari, they just all train Winmatar.Cool
subtle turtle
Doozer Mining Cartel
#10 - 2012-01-01 17:31:43 UTC
Exploited Engineer wrote:
.

The Hawk should use Caldari shields, for an example on how to do this right, see its bigger brother, the Eagle.


Any argument based on any ship needing to be MORE LIKE THE EAGLE is invalid by definition. It's pretty much one of the worst HACs in the game.
Skorpynekomimi
#11 - 2012-01-01 18:02:52 UTC
By contrast, I feel that many of my culture's ships have been compromised by inferior caldari leanings towards such things as missiles. Out of the three major battleship classes, only one is available without a split weapon system.
Battlecruisers sport missile launchers where turrets should be. Or, worse, I am recommended to use energy neutralisers like our sworn enemies.
It's an insult.
Drones are an acceptable compromise. They're useful, and the gallente are at least tolerable. Even if they ARE decadent.
Good chefs, though. I make sure to keep one around for long-haul flights. Long-limb roe and spiced wine? Far better than fried vent-rat.

Economic PVP

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#12 - 2012-01-01 19:12:19 UTC
To add a little seriousness to this thread (sorry guys) I do kinda agree about some caldari and minmatar shield bonuses.

While all the caldari ships with boost amount bonuses are pretty damn good in their role (golem using medium booster and tengu using twin smalls or mediums for missions and hawk using faction small to win almost any frig fight) I think that it is weird that they chose a few ships to get completely out of character bonuses to make good ships when CCP refuse to do this in many other places. Maybe it's because shield boosting is only good in limited situations (pve and 1 vs 1 frigs) and other ships that would benefit from out of established character bonuses (non-archon carriers, scimitar, oneiros, many many terrible t1 cruisers, etc) would potentially be very very widely used in larger pvp and thus the balance would need to be a LOT better.

Anyway, yeah, i too think that they should move towards more unified tanking bonuses, or failing that at least admit that its more important to make good usable ships than to keep the bonuses consistent and then actually do that to make ships better.
Clementina
University of Caille
#13 - 2012-01-01 19:24:23 UTC
It may have started with the creation of the Cormorant. Recall that the description of the Cormorant says this

"The Cormorant's Description" wrote:
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.


The Cormorant also has the ability to fit 7x guns, also suggesting the involvement of a Minmatar contractor in the design. There must have been Caldari subcontractors however, who may have worked on the 8th slot missile launcher, and the mid and low slot layouts.

The Flycatcher which is based on it however was designed by Kaalakiota and is a missile boat.

The Minmatar physical integrator who designed the Cormorant may have also been able to get further work subcontracting on the Tengu because the entire Tech 3 rationale is sort of a duct tape and hacking design philosophy and work subcontracting on the Golem's Electronic Warfare systems for reasons known only to Lai Dai.

(Interestingly enough some of the missiles themselves are also of Minmatar origin. While usually the kinetic missiles are Caldari in design, this is not always the case. For example the Bloodclaw light missile and the Wrath Cruise Missile are of Minmatar design (With Gallente help for the guidance system of the Wrath Cruise Missile). (Also the Thunderbolt Heavy Missile is a Caldari designed EMP missile).)

Mechael
Tribal Liberation Distribution and Retail
#14 - 2012-01-01 19:46:48 UTC
I do find shield boosting a bit odd, and the target painter bonus on the Golem, but it's important to remember that Caldari were always intended to have railgun platforms.

Whether or not you win the game matters not.  It's if you bought it.

Drew Solaert
Aliastra
Gallente Federation
#15 - 2012-01-01 20:41:37 UTC
Shields? just a flimsy buffer. Armour? Bulk out the ship design. Structure? Now your doin' it right like a true Gallente.

I lied :o

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#16 - 2012-01-01 21:36:51 UTC
Raven Ether wrote:
Minmatar is OP.

Nerf.

Or better yet, fix the **** of the other races.


Hi, I am a ******** and don't know the difference between Angel ships and the Minmatar race.

internet spaceships

are serious business sir.

and don't forget it

Diomidis
Pod Liberation Authority
#17 - 2012-01-01 21:50:05 UTC
That's utter BS trolling...
The active shield tanking bonuses are first of all extremely important for PvE. The Golem is a Marauder, a ship class intended primarily for PvE. Slot efficiency without such bonuses would be pretty bad. The same goes for all active shield tankers: with a 2-3 slot tank, and a proper booster (those are expensive not only cause are rare, but also cause of the high demand, for a good reason), you can achieve tank ratings drakes (guess the whine-about OP means) need 6 slots + rigs to maintain passively.

The Hawk is not a "PvE" ship per se, but in times when no AS was being used, the Hawk was used as small plex tanker etc - a role no frig or no passive frig fitting could.

If the OP wishes for "passive shield regen tanks" etc, he could look again in the Caldari line-up. Most of the ships capable of the job, most of the times the best at it, are Caldari (T1/T2/T3), faction Caldari or Pirate @ Caldari related (Rattler). You don't need more.

"War does not determine who is right - only who is left." -- Bertrand Russell

Aamrr
#18 - 2012-01-01 22:02:18 UTC
Cipher Jones wrote:
Raven Ether wrote:
Minmatar is OP.

Nerf.

Or better yet, fix the **** of the other races.


Hi, I am a ******** and don't know the difference between Angel ships and the Minmatar race.


That's interesting, since most of the Minmatar-specific complaints I hear are unrelated to any of the Angel ships at all. The Hurricane is usually what I hear the most about, followed by the Vagabond and (more recently) Tornado. I would previously have mentioned the Rifter, but CCP seems to have done a remarkably good job of improving frigate balance in the last few iteration cycles. (Battle)cruisers seem to be the most sorely in need of a review.

Either you're jumping to conclusions a bit hastily, or I'm getting a very different flavor of this particular debate.
Exploited Engineer
Creatively Applied Violence Inc.
#19 - 2012-01-01 22:43:58 UTC
Diomidis wrote:
That's utter BS trolling...
The active shield tanking bonuses are first of all extremely important for PvE. The Golem is a Marauder, a ship class intended primarily for PvE. Slot efficiency without such bonuses would be pretty bad.


The shield boosting bonus increases damage mitigation capability by 37.5%. A traditional Caldari "+25% shield resistance" bonus would reduce incoming damage by 25%. Converted to damage mitigation capability by shield boosting, that would be (1/0.75), or 33%. This would only be slightly worse than the shield boosting bonus in raw damage mitigation capability, while offering additional benefits like being able to have a bigger buffer tank for fleet ... "situations".

In this light, the absence of a standard Caldari shield resistance bonus in favor of a shield boosting bonus is pretty incomprehensible.

A shield resistance bonus improves any shield tank (boosted, passive or buffer).
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#20 - 2012-01-01 23:24:14 UTC
Exploited Engineer wrote:
Diomidis wrote:
That's utter BS trolling...
The active shield tanking bonuses are first of all extremely important for PvE. The Golem is a Marauder, a ship class intended primarily for PvE. Slot efficiency without such bonuses would be pretty bad.


The shield boosting bonus increases damage mitigation capability by 37.5%. A traditional Caldari "+25% shield resistance" bonus would reduce incoming damage by 25%. Converted to damage mitigation capability by shield boosting, that would be (1/0.75), or 33%. This would only be slightly worse than the shield boosting bonus in raw damage mitigation capability, while offering additional benefits like being able to have a bigger buffer tank for fleet ... "situations".

In this light, the absence of a standard Caldari shield resistance bonus in favor of a shield boosting bonus is pretty incomprehensible.

A shield resistance bonus improves any shield tank (boosted, passive or buffer).

It also improves the efficiency of incoming shield transporters, which is where the problem with a shield resist bonus on the Golem lies: like all Marauders, it can fit 2xcap+1xrep in its utility high slots and the result would be a ship that could pair with a single Basilisk to yield nigh-absurd results, and people complaining "nerf Golem".
12Next page