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What if Aurum was called Micro-Plex?

Author
Nova Fox
Novafox Shipyards
#1 - 2012-01-01 00:13:34 UTC  |  Edited by: Nova Fox
The original more elegantly put question was.

If it could buy time along with NeX products and is just as tradeable as a plex?

The original post was to start trying to draw in some level headed people hopefull and I got a few of them repling on both sides of the fence at least.

To be fair and honest, I had no intentions of this being a pro-aurum thread, I wanted to draw people in so I can throw a few ideas thier way and hopefully let them tear it apart or posisbly gain new insight as well. Though the people I am looking for are not in the burn the whole expansion down folks just the ones who do have a problem with the store.

I do thank the pro-aurums keeping the argument going and getting more reponses out and I now have a series of questions to ask now that I got a better idea of whats up.

Please no one liners of burning the plex down, they're not helping the conversation at all, at least explain your stance.

The new questions are generic but the items listed are supposed to give an idea to what is being asked for in its examples many other things can find themselves in those spots. Some are hopefully rhetorical questions though. I dont mind if you free form answer the issues.

Store Contents
Would you be okay with the Store if the only thing they ever sold was the clothes?

What about alterations of ingame items such as ship paint jobs and sparkely engine trials provided thier is a decent default version?

What about services such as change of character via Gene sculpting token to change race gender and apperance?

What about prenium options such as HD nebulas or Corporate Logo Packages?

What about items normally sold by NPCs only such as skill books?

Game Play
How would you feel if the NeX clothing be avialable though other ingame means such as loyalty point stores?

Would you consider buying with MT if the clothing option seems that out of reach or major inconvience ingame such as you being a loyal Gallente naval officer and are unable to get the reputation needed for the Amarrian Naval officer uniform?

How would you feel about clothing that was exclusive to ingame means of obtaining such as admrial's attire from the FW LP store?
What about clothing that is exclusive to the NeX as well?

What if you could buy clothes currently

Game Interaction

What would you think if the store offered both pernament and a much chepaer non pernament version of clothes?

Would you like a closest to save outfits quickly similar to ship fitting for certain occasions and to re-equipped your lost clothes?

Would you like to get blueprints for basic clothes to 'research' the modification of thier color materials and apperance/cuts?

Should blueprints make only destroyable clothes?
Should they use PI resources?
use FiS resources?
use NeX resources?
a combination?

What about allowing the BPO produced destroyable clothes?
Would you be okay with the NeX selling blank contracts to make them pernament?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#2 - 2012-01-01 00:22:47 UTC
The NeX would still steal gameplay content from the game, and it is neither a major nor a core feature — it still serves no useful game purpose that can't be handled far better through pre-existing mechanisms.

Same goes for AUR until Dust is released (and even then, its usefulness is questionable).

Nuk'em both until they glow, then shoot them in the dark.
Bischopt
Sebiestor Tribe
Minmatar Republic
#3 - 2012-01-01 00:23:00 UTC
I'd rather see NeX and aurum removed completely.
svetlana
Constellation Guard
#4 - 2012-01-01 00:40:59 UTC  |  Edited by: svetlana
Nova Fox wrote:

Also when was the last time they removed a major feature (as in expansion core feature) without replacment? I know some things where taken out in the early days so I also want to know the nature of those things back then.

Just curious.



some major features were removed and not replaced:

Like deployable space mines. surely folks wouldn't abuse that ability?:)

being able to put any missile type into any launcher as long as there was m3, like one torp per standard launcher. made some popular gank frigate setups possible.

ability to fit as many MWD and AB as your cpu/grid could fit, and all could be turned on simultaneous to reach rediculous speed by todays standard. thus battleships were the fastest ships in the old old days.

jump gates at one time would put you in a random spot in the next system making entry easier in defended space, then it was changed to several different behaviors till we got what we have now... i guess that doesn't count since the mechanic was replaced many years later with the introduction of jump drives.

...just some off the top of my head.

edit:
OMGOSH, forgot one of my favs,--in olden times missiles could not shoot through obstacles like rocks or collidable structures and were not smart enough to go around them, so as a combat tactic you could fly behind objects and hide from missile barrages. that was really cool, but imbalancing to gunships i suppose since the same thing did not work against guns.
Buzzmong
Aliastra
Gallente Federation
#5 - 2012-01-01 00:53:29 UTC
Tippia wrote:
The NeX would still steal gameplay content from the game, and it is neither a major nor a core feature — it still serves no useful game purpose that can't be handled far better through pre-existing mechanisms.

Same goes for AUR until Dust is released (and even then, its usefulness is questionable).

Nuk'em both until they glow, then shoot them in the dark.


This. Hard.

Eve is a sandbox, every item should be gettable by in-game means (barring special one-off unique stuff like the Alliance Tourney Rewards/Holiday pressies). The entire MT concept breaks one of the most important core rule of the sandbox.

Amusingly, the NEX store would make a pretty good ISK sink though.
Nova Fox
Novafox Shipyards
#6 - 2012-01-01 00:59:51 UTC
Well I already spilled what I think needs to happen to get NeX (basically it should fix it for those who think like tippia does) more involved with game play instead of 'stealing' away, but not here to argue that just wanted know some things and opinions.

But if the people warrent ill post the entire collection in FnI.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#7 - 2012-01-01 01:01:08 UTC
svetlana wrote:
Nova Fox wrote:

Also when was the last time they removed a major feature (as in expansion core feature) without replacment? I know some things where taken out in the early days so I also want to know the nature of those things back then.

Just curious.



some major features were removed and not replaced:

Like deployable space mines. surely folks wouldn't abuse that ability?:)

being able to put any missile type into any launcher as long as there was m3, like one torp per standard launcher. made some popular gank frigate setups possible.

ability to fit as many MWD and AB as your cpu/grid could fit, and all could be turned on simultaneous to reach rediculous speed by todays standard. thus battleships were the fastest ships in the old old days.

jump gates at one time would put you in a random spot in the next system making entry easier in defended space, then it was changed to several different behaviors till we got what we have now... i guess that doesn't count since the mechanic was replaced many years later with the introduction of jump drives.

...just some off the top of my head.

edit:
OMGOSH, forgot one of my favs,--in olden times missiles could not shoot through obstacles like rocks or collidable structures and were not smart enough to go around them, so as a combat tactic you could fly behind objects and hide from missile barrages. that was really cool, but imbalancing to gunships i suppose since the same thing did not work against guns.


I didnt know about LoS missiles or random gates. If Id only joined two years sooner.

I do know they removed AOE missiles (which is why torpedos still have effing huge animations) :(

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vyl Vit
#8 - 2012-01-01 01:19:28 UTC
What if a fish was called a cow? What if a door was called a pumpkin? What if a cow called a pumpkin??

Paradise is like where you are right now, only much, much better.

Nova Fox
Novafox Shipyards
#9 - 2012-01-01 01:21:32 UTC
Its still a Door.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Syphon Lodian
Fabled Enterprises
#10 - 2012-01-01 01:31:13 UTC
I'd rather it be called ISK.

Yes yes.. their excuse was they didn't want to accidentally the economy with NeX, but clearly they're doing nothing with NeX right now, and I don't see how goggles and shirts are going to crash/inflate the iskies.

It was just a PLEX grab.
Jask Avan
Republic Military School
Minmatar Republic
#11 - 2012-01-01 01:41:22 UTC
Get rid of Nex.
Terajima Kazumi
Perkone
Caldari State
#12 - 2012-01-01 01:59:05 UTC
Tippia wrote:
The NeX would still steal gameplay content from the game, and it is neither a major nor a core feature — it still serves no useful game purpose that can't be handled far better through pre-existing mechanisms..

This isn't necessarily true. If NEX content is developed using expected/existing NEX store revenue, then the development of NEX content does not 'steal gameplay content from the game', as without the NEX store, there would be no resources available to fund the additional development. It is even possible that, if the NEX store were to become profitable enough, it could eventually fund not only its own content development, but development for other parts of EVE.

Buzzmong wrote:
Tippia wrote:
The NeX would still steal gameplay content from the game, and it is neither a major nor a core feature — it still serves no useful game purpose that can't be handled far better through pre-existing mechanisms.

Same goes for AUR until Dust is released (and even then, its usefulness is questionable).

Nuk'em both until they glow, then shoot them in the dark.


This. Hard.

Eve is a sandbox, every item should be gettable by in-game means (barring special one-off unique stuff like the Alliance Tourney Rewards/Holiday pressies). The entire MT concept breaks one of the most important core rule of the sandbox.

Amusingly, the NEX store would make a pretty good ISK sink though.

You can convert in-game acitivities to ISK, ISK to PLEX, PLEX to Aurum, and Aurum to NeX items. Transitively, you can already obtain NEX store items exclusively via in-game means.
Valei Khurelem
#13 - 2012-01-01 03:09:10 UTC
BURN THE NEX STORE! CLEANSE! PURGE! KILL!

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Thaylon Sen
The Boondock Saints
#14 - 2012-01-01 03:15:47 UTC
Vyl Vit wrote:
What if a fish was called a cow? What if a door was called a pumpkin? What if a cow called a pumpkin??

I'd ask who you're dealer was.
Azahni Vah'nos
Vah'nos Family
#15 - 2012-01-01 06:02:41 UTC
The NeX should be removed because it adds nothing to the long term viability of EVE.

If CCP truly wants EVE to grow and prosper into the future then they need to do it through expanding gameplay rather than with the NeX, which will ultimately become a detrimental cancer to the game.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Nova Fox
Novafox Shipyards
#16 - 2012-01-01 06:04:15 UTC
Azahni Vah'nos wrote:
The NeX should be removed because it adds nothing to the long term viability of EVE.

If CCP truly wants EVE to grow and prosper into the future then they need to do it through expanding gameplay rather than with the NeX, which will ultimately become a detrimental cancer to the game.



What if you can involve game play into the nex such as selling bpos in it for clothing designers to research different cuts colors and materials?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#17 - 2012-01-01 08:48:47 UTC
Whats your problem. Roll

CEO of Lanate Industries

Citizen of Solitude

Bienator II
madmen of the skies
#18 - 2012-01-01 09:01:24 UTC
a possible eve-like solution has been suggested before:

- get rid of aur
- make cloth destructible
- cloth bpc/bpo via plex aka license
- automate cloth replacement on clone death until license expires, fall back to default cloth (same mechanics like clone upgrades)

those are the basics how it could work and it would be still extendable to add custom player driven bpcs, limited stuff, alliance editions.. you name it. Also things like cloth per clone could be added back.

however balancing prices is here once again the key point, however thats not my problem since i am no game designer.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tippia
Sunshine and Lollipops
#19 - 2012-01-01 12:06:11 UTC
Terajima Kazumi wrote:
This isn't necessarily true. If NEX content is developed using expected/existing NEX store revenue, then the development of NEX content does not 'steal gameplay content from the game', as without the NEX store, there would be no resources available to fund the additional development. It is even possible that, if the NEX store were to become profitable enough, it could eventually fund not only its own content development, but development for other parts of EVE.
It would steal gameplay from the game regardless — from day one, they've talked about the things now consigned to the NeX as being an opening for new player industries, but then they robbed the game of that content by shoving it into the NeX at the last second. It was always intended to be released, and was always planned (and budgeted) as part of Incarna — NeX or no NeX, it would have been developed.

Moreover, if they wanted to generate revenue through the NeX, they would have chosen an actual MT business model instead — for some reason, they did the exact opposite, so it never had any chance to pay for itself to begin with. They've decided to go for low-volume / high-cost / non-repeating sales, and that just screams “no profit”. Looking at how they've talked about it, this non-profit status was known from the instant it was chosen. For CCP, the NeX does indeed serve a purpose, but that is a completely different one: to reduce liabilities in their books… but that is not the same thing as “profit” and “paying for itself” (and this is why the unprofitable setup actually works).
Quote:
Transitively, you can already obtain NEX store items exclusively via in-game means.
…except that without out-of-game means, they won't exist.
Jade Constantine
Jericho Fraction
The Star Fraction
#20 - 2012-01-01 13:07:21 UTC
Bischopt wrote:
I'd rather see NeX and aurum removed completely.


This.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

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