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Player Features and Ideas Discussion

 
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Citadel Iteration

Author
Justin Cody
War Firm
#1 - 2017-07-11 00:00:45 UTC
2 factor citadel iteration

1 - Timers - W-space timers are fine - no ADM benefits
K-space timers are too long - reduce Astrahus 2 days total all timers, fortizar 3-4 days, keepstar 7 days (14 if capital system)
timer invuln windows should only be affected in capital systems to a maximum of twice the standard timer. 2 (4) 3(6)/4(8) 7 (14)
The fortizar having a 3 day timer base I feel is better but I'd be open to 4. 5 is right out.Do not proceed beyond 4 for 4 is the number you shall be counting to. and you shall only count to 4 by first counting to 1 then 2 and 3.

2 - Asset safety - Asset safety should be assured as long as ADM is 3+. If the ihub is destroyed prior to the citadel destruction all ADM benefit and capital benefits should be lost in the capital system or any other system that has no ihub. No ihub - no ADM values - no asset safety. That means iHub timers need to be vulnerable often enough across time zones to be vulnerable to attack twice a day +- 8 hours from the set window of vulnerability.

So if an enemy wants to do it the hard way/sloppy way they can just attack citadels straight up and put up with asset safety and such or they can be more circumspect and really go to war. By the time you are losing a capital system you have probably failscaded anyway so getting phat lewts out of a citadel death is just reward (if any).

Basically if you don't live in an actively defend your space you should lose it handily.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#2 - 2017-07-11 00:50:33 UTC
And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely?

Because that would basically screw the primary purpose of Citadels.
Justin Cody
War Firm
#3 - 2017-07-11 00:57:22 UTC
edit incoming
Justin Cody
War Firm
#4 - 2017-07-11 00:58:12 UTC
grgjegb gergerg wrote:
And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely?

Because that would basically screw the primary purpose of Citadels.


Move your stuff to npc null, low sec or empire. If its a sudden emergency and you can't do it - we all know people share account details - I'm not saying you should - but we all know people who do.

There are JF services from Red/Black/ frog & green frog that you can take advantage of as well if you can't do it all yourself in time. Also using wormholes to haul things. Don't be bad.
Justin Cody
War Firm
#5 - 2017-07-11 01:00:42 UTC
grgjegb gergerg wrote:
And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely?

Because that would basically screw the primary purpose of Citadels.


and if you're worried about your citadel itself - you can take it down. You just need to have a small bit of foresight - I'm not here to play the game for you.
Cade Windstalker
#6 - 2017-07-11 14:24:49 UTC
Couple of points here.

First off, the edit function exists for posts.

Second, bumping is against the rules in most forums, including this one.

Lastly, the complete lack of explanation or argument presented in favor of the changes you're proposing is staggering considering the scale of the changes being proposed.

Justin Cody wrote:
Move your stuff to npc null, low sec or empire. If its a sudden emergency and you can't do it - we all know people share account details - I'm not saying you should - but we all know people who do.

There are JF services from Red/Black/ frog & green frog that you can take advantage of as well if you can't do it all yourself in time. Also using wormholes to haul things. Don't be bad.


This sort of thing is something CCP have spent the last 5+ years designing away from. The idea that you need to be married to your computer to play Eve efficiently died it's last gasping breaths when they introduced the unlimited skill queue length. CCP even specifically called out stuff like people talking a break from the game as a reason Asset Safety exists in its current form.

You're also arguing that CCP should implement a mechanic that *requires their players to violate their own EULA* in order to be playable. Somehow I don't see that argument flying with CCP very well.

I'll point out the same problem to you that I've pointed out to everyone else saying Citadels should drop everything on death. If you do that Goons, NC, PL, and every other major power will be based out of a station in NPC null inside of a week because keeping an entire null arsenal of ships in something where you lose them all if it goes pop is *incredibly* stupid.
Old Pervert
Perkone
Caldari State
#7 - 2017-07-11 19:38:08 UTC
I would suggest an alternative, something I actually particularly enjoy the thought of.

If the citadel is inside SOV space that its holder is blue to, everything stays as is.

If it is not inside blue space, it loses the shield vulnerability window, it loses the armor timer altogether (you can burn it straight from shield to the hull timer) and the DPS cap for shield and armor is tripled, so that they die nice and fast. Hull remains unaffected.

Ergo, if you lose the space, popping those structures takes 2 days tops, and can be done within the aggressor's discretion rather than within the defensive vulnerability timers.

Defend your space and you keep your defensive advantages on the structures. Lose your space and complete eviction becomes a trivial matter.