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Cockpit View

Author
Naphane
The Scope
Gallente Federation
#1 - 2011-12-31 09:32:49 UTC
An Idea that might make the gameplay a little more interesting and fun, how about being able to switch to a Cockpit view? With different console instruments on each ship, and even having a bridge on some of the larger vessels. This could be quite an interesting thing to throw in with the already great world of EVE.
Lord Zim
Gallente Federation
#2 - 2011-12-31 09:36:10 UTC
That'd require a fair amount of changes to how EVE processes user input. Good luck with that one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nestara Aldent
Citimatics
#3 - 2011-12-31 09:45:02 UTC
That would work in FPS flight simulator, and Eve isn't that. And tbh even the cruisers have the bridge that's certain, so that first person view wouldn't be prolly what you expect

http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
ShahFluffers
Ice Fire Warriors
#4 - 2011-12-31 10:24:24 UTC
Brush up on the lore. We're not in cockpits. Or on the bridge. We're in goo filled pods deep in the bowls of the ship controlling things with our minds.
Sebastion Heorod
Hellion Support Services
#5 - 2011-12-31 10:43:29 UTC
There are games out there there that do this, they are free, do a little research. The lag this idea involves is unbelievable, This is a naval warfare game, not a fighter game. That being said, I would like the option to decide how my ship orbits, I am getting tired of turning and heading towards the rats.
Obsidiana
Atrament Inc.
#6 - 2011-12-31 11:20:41 UTC
ShahFluffers wrote:
Brush up on the lore. We're not in cockpits. Or on the bridge. We're in goo filled pods deep in the bowls of the ship controlling things with our minds.

That isn't an escape pod you are in when your ship goes boom. That's a Jovian command pod. Have a look at it from the deck of the captain's quarters. It's just down the steps. Who do you see what's going on? Camera drones.

So, sorry, but no. Wrong game.

Now that said, if we ever get crews, a window to view the bridge and different parts of the ship would be appropriate (and kinda big brother creepy creepy). You would never see your character, though.
Ana Naari
Poseidon Interstellar
#7 - 2011-12-31 13:12:13 UTC
This is an interesting idea, and I can see both arguments here being quite valid. I would however like to point out a few things.

Firstly, lore. The only reason the pod technology is 'lore' is because CCP needed some justification in EVE's early days/years for why we were represented as ships and not people-in-ships. Now I understand that many capsuleers like this concept, but to retcon that wouldn't take as great a leap in logic as some of the changes New Eden has experienced. In a year or so who'll be arguing about the "good old days" of goo filled pods?

Secondly, and more importantly from my point of view, is the fps hit that piloting a ship would initially bring. Let's consider what is being rendered to the screen as we fly in space. How many polygons do you think the average cruiser has? I'll go out on a limb here and guess something in the vacinity of 3,000 - 4,000 polys per average. That's not a huge amount in todays gaming environment. Now, how many do you think your pilots head has? I'm willing to bet it's up around the 1,000 mark including hair. So straight away, before we've even started rendering the "cockpit" we have a major hurdle to overcome. Switching to a first person view would nullify this, obviously, leaving only the cockpit/Bridge to render. Now interiors are great expanses of FLAT SURFACES, meaning we can put a huge amount of detail in an interior with very little GPU overhead. I'd go as far as saying the fps would actually increase with this implementation.

At the end of the day, we don't even need to render space at all. We could concievably remote pilot our ships directly from the captains' quarters. I mean, it's not like you need ironsights to shoot.

I support the idea of at least prototyping this concept. I personally find it strange that upon stepping from my pod, my hair is neatly tied back and my uniform is clean and pressed. Shouldn't I be naked, on my hands and knees coughing up the aforementioned goo? Let's face it. The idea of us controlling our ships via neural implants is nostalgic at best, and ridiculous at worst. A few people (myself included) have taken to imagining that we are, in fact, standing on the bridge of our ships at the CIC dishing out orders. A la Captain Kirk.

We all need to learn to change with our gaming environment. Living in the past will never lead us into the future.

That's my 2 ISK at least.

"That all men are equal is a proposition to which, at ordinary times, no sane person has ever given his assent"  ~ Aldous Huxley

Velicitia
XS Tech
#8 - 2011-12-31 14:40:22 UTC
Ana Naari wrote:

I support the idea of at least prototyping this concept. I personally find it strange that upon stepping from my pod, my hair is neatly tied back and my uniform is clean and pressed. Shouldn't I be naked, on my hands and knees coughing up the aforementioned goo?

They skip all that bit and jump to you having taken a shower and grabbed a fresh set of clothes (seriously, why else would the CQ take so damn long to load?)


Ana Naari wrote:
Let's face it. The idea of us controlling our ships via neural implants is nostalgic at best, and ridiculous at worst. A few people (myself included) have taken to imagining that we are, in fact, standing on the bridge of our ships at the CIC dishing out orders. A la Captain Kirk.

We all need to learn to change with our gaming environment. Living in the past will never lead us into the future.

That's my 2 ISK at least.



We're the elite demi-gods of New Eden, able to command warships via direct neural interfaces. Coupling that with the pod and the clone jumping leads to one of the "most believable" reasons we're immortal in any of the MMOs I've played. That is, it's significantly less ridiculous than the "oh, you died, you're now respawned at the nearest graveyard/respawn point, have a nice day" mechanics of other games.


If you're talking about the idea of commanding a spacefaring vessel with your mind as being "ridiculous" ... well, it's no more ridiculous than the idea you're a "500 kilo Orc grunt from some other plane of existence that came through a portal opened by some crazy-ass human mage ~100 years ago, and now you're rampaging around the known world killing humans and elves along with your undead and half-cow allies"*.

* --> I think that about sums up the backstory of the Warcraft series leading up to (and including) WoW...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

FlinchingNinja Kishunuba
Crunchy Crunchy
#9 - 2011-12-31 15:27:02 UTC
I like the idea. I think the major issue with it is that Eve is still DX9 though, I have said this in other threads but I don't think people understand that graphically speaking Eve is archaic. The design of GPUs now favor DX10/11 style APIs which offer more advanced functions and due to the hardware support run faster too.

I don't see why you couldn't render a ships bridge and have the Eve universe appear threw windows/viewers/sensors, I don't see anything in Eve which would greatly stress a modern card.

If you wanted to fold this in to lore then just say the capsule has internal sensors which it can use to track/view crew.
Amon Tyr
#10 - 2011-12-31 19:41:18 UTC  |  Edited by: Amon Tyr
Technical limitations aside, even being able to WASD move your ship instead of double-clicking in space would be an incredible improvement to gameplay, and would enable EVE to cater to a larger audiance.
Velicitia
XS Tech
#11 - 2011-12-31 19:50:33 UTC
WASD is great in 2D ... but we can move in all three dimensions here...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Amon Tyr
#12 - 2011-12-31 19:53:10 UTC
Velicitia wrote:
WASD is great in 2D ... but we can move in all three dimensions here...

Not a fan of FPS, are we?
Velicitia
XS Tech
#13 - 2011-12-31 20:29:51 UTC
Amon Tyr wrote:
Velicitia wrote:
WASD is great in 2D ... but we can move in all three dimensions here...

Not a fan of FPS, are we?


FPS has WASD (+ shift for run), and jump/crouch. OK, but how well is that control scheme going to handle "forward at full speed, whilst diverging above the centre plane at 15 degrees"?

Unless we're talking about de-coupling "speed of travel" from the WASD controls ... at which point we start having to skip the whole "keyboard" thing, get implants, and start control... Shocked

"Greetings, Capsuleer. You have been recruited by CONCORD to defend the frontier against Sansha Kuvaki his armada."

Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bearilian
Man Eating Bears
#14 - 2011-12-31 22:51:33 UTC
Ana Naari wrote:

I personally find it strange that upon stepping from my pod, my hair is neatly tied back and my uniform is clean and pressed. Shouldn't I be naked, on my hands and knees coughing up the aforementioned goo?

yes lets keep the lore the same and implement this!

personally i would like to see ccp continue to work on ui fixes and new ships and items etc rather that figure out how to first person a game that very much benefits from being able to look at your ship from 100+ km away...

I'd like to at least see them show drone health bars while "in bay" before attempting some this big!!

(I'm neither for or apposed)
Ana Naari
Poseidon Interstellar
#15 - 2012-01-01 01:44:27 UTC
I think we're all missing the point of this thread.

Naphane wrote:
An Idea that might make the gameplay a little more interesting and fun, how about being able to switch to a Cockpit view? With different console instruments on each ship, and even having a bridge on some of the larger vessels. This could be quite an interesting thing to throw in with the already great world of EVE.


It's not about piloting our ships in first person, or about having wasd functionality, it's about rendering the interiors of our ships. Nothing needs to be changed except [stop rendering ship exterior, render ship interior]. Simple really. Then we could use the mouse exactly as we use it now (with the exception of not being able to click in space!) but see our gorgeous control consoles, a few windows and the space beyond. At the very least it would give us an added level of creativity when making videos. We could even have it as an option in the advanced camera controls preferences.

"That all men are equal is a proposition to which, at ordinary times, no sane person has ever given his assent"  ~ Aldous Huxley

Mars Theran
Foreign Interloper
#16 - 2012-01-01 02:04:47 UTC
There are more than technical limitations involved. Huge amounts of textures, 3D scenes and the like would have to be compiled for this to even begin to take shape. Essentially, it'd be the Capatains quarters on your ship. Given the modularity of the WiS, I suppose some of that exists already.

Now take into account the difficulty of WiS loading times and just getting your character to walk from the deck to the couch without minor glitching, and add that to full on fleet battles taking place in space around you, that you just happen to be a part of.

Upgrading to DirectX11 would certainly help as it would mean smoother gameplay and less lag would result from the graphics side of things, but it's still a long way from possible in this sense.

That being said, 3D combat sim isn't really WASD + Shift to sprint on a PC. It usually involves WASD, QE, sometimes ZC and X, as well as the Mouse and its various buttons for control. The Mouse is usually used to determine directional changes and pitch, while the WASDQE is used to determine Roll, sideslip, and Acceleration/Deceleration in conjunction with the mouse.

I'm surprised that isn't common knowledge to be honest.
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leviticus ander
The Scope
Gallente Federation
#17 - 2012-01-01 04:28:56 UTC
Bearilian wrote:
[quote=Ana Naari]
I'd like to at least see them show drone health bars while "in bay" before attempting some this big!!

that would be cool. something that would be even better would be in there were either pre-fitted drone repair modules in the drone bay so you can fix broken drones while they sit in the bay. or having a new mod that you can activate ti repair the drones.
leviticus ander
The Scope
Gallente Federation
#18 - 2012-01-01 04:30:09 UTC
Amon Tyr wrote:
Technical limitations aside, even being able to WASD move your ship instead of double-clicking in space would be an incredible improvement to gameplay, and would enable EVE to cater to a larger audiance.

as soon as someone suggests WASD, they lose all credibility to me in the fact that they have absolutely no clue how this game works.
Ana Naari
Poseidon Interstellar
#19 - 2012-01-10 15:46:47 UTC
Velicitia wrote:


"Greetings, Capsuleer. You have been recruited by CONCORD to defend the frontier against Sansha Kuvaki his armada."




Hahaha...

"Greetings starfighter. You have been chosen by the Star League to defend the Frontier against Zuur and the Kodan Armada" Lol

"That all men are equal is a proposition to which, at ordinary times, no sane person has ever given his assent"  ~ Aldous Huxley

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#20 - 2012-01-10 17:23:24 UTC  |  Edited by: Ines Tegator
Mars Theran wrote:

I'm surprised that isn't common knowledge to be honest.

3d combat sims havn't been popular for at least 10 years. You'd have to be pretty hardcore to remember things like Descent or Freespace or TIE Fighter and the new generation of gamers certainly have no idea what they were like.

Speaking of which, I predict a comeback in the next 2-5 years. Gaming is reaching a point of stagnation and something old thats new would take off like a kite.
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