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Player ideals, problem is most don't understand eve's limitations.

Author
Johan Civire
Caldari Provisions
Caldari State
#21 - 2017-06-24 12:55:17 UTC
Cypherous wrote:
Piugattuk wrote:
Especially me, can someone post in easy nontechnical way what are the drive engines limitations and why it is difficult to implement new areas of gameplay such as planet side platform, according to Wikipedia page on EVE I read this;

'Subsequently, it was stated that, until a proven in-game reason is found for planetary access, further work on this feature will not have a high priority'

So this in itself explains a lot of why CCP is not willing to invest into this endeavor, why it sticks to it's core game and feels no need to expand or unable to expand (which is why we probably can't leave our captains quarters), but that is another topic.

I get that the core of the game should be priority, I get that, however even today as the gaming world continues to expand in amazing directions I find myself hesitant to spend more cash into the game and have been looking at others especially those games that are using VR technology, an open world platform, NPC AI interaction, and a multitudes of areas to head off too.

Without a doubt EVE is a very complex game, the stuff that goes on is daunting if you can see everything people do including myself as I work towards goals to expand, I have been busy coming up with the ISK to buy the BPO's I'm after, each over a billion a piece and I need about 10 of them, which leads me back to the "hesitant" to spend so instead I grind for the ISK, I'm nearly finished on the biggest endeavor I set out on which is great but it really makes me think about how the game could be expanded so we continue to chase the carrots we set for ourselves.

Anyway, didn't expect to write a wall of text, apologies.


The space engine won't work on planets, its not actually a space simulation its more of a submarine simulation, the game uses water physics for space flight, the CQ part needs to be handled by a completely different engine and at this time requires you to completely dock your ship in order for the CQ engine to be loaded, not to mention that if you were going to land on planets then you would also need server infrastructure to load these planets and track what goes on

The main part is what would it actually BRING to the game? sure you get to walk on planets or in a station, but what purpose does it actually serve, are you going to code an entire engine just to do 1st/3rd person management of PI? or waste time running from the shop to your hangar to fit that new module you just purchased or deal with jump clones or refine things

I don't see any reason to spend the development time on these sorts of features unless they actually bring something meaningful to the game, if you want to circle jerk and /dance with a bunch of pilots in a virtual environment then just go play second life or something, CCP already have a VR game in valkyrie and EVE wouldn't benefit from spending the time to add it, hell do you remember eve voice? that feature that was supposed to end up replacing the likes of TS/vent/mumble that never got used by anyone ever? thats what the features you're asking for would be, yes some people would try it and a few die hard people would insist on using them, but the masses wouldn't bother to even enable them and i would rather not waste 20GB on station and planet models just to keep a dozen people amused :P

Its not a case of them being too difficult to add, its a case of the results being worthless and not justifying the cost in terms of licensing and manpower to build and maintain them


No innovation means a dead game. Sticking with the same formula over and over again is asking to be a dead stick. The reasons why is eve online is underpopulated. Let me say this if the ever have the BALLS to make this happens, this gets more people just for that. And more people is more money it`s that simple. So in short there are 90% more people in that new stuff that what eve have to offer now. Raping high sec and getting ownd in low or zero sec is not what the current players like. Thats the fact. You can see it your self on those debate in forums and other online stats. This poison thinking of yours is the reasons why eve online is bleeding.

Yeah you can innovate in space but bring this new players? Nope. Just some couple of dudes testing it and quieting before it even gets its attention it needs. There is prove all around you. I think the best way is that eve needs to be selling to a better company that`s have the balls to innovate. And not trying to earn money by selling isk and sp. nuff said.
Sonya Corvinus
Grant Village
#22 - 2017-06-24 17:24:24 UTC
Arkoth 24 wrote:
I am ready to pay more for EvE. But i won't. Because this is not a kickstarter, and people, who give money, have no control on how CCP spend it. If "new features" will turn into new SKINs, new beacon-events and new "let's-break-something-that-works" changes - i'll feel myself pretty dumb. Even more than usual, i mean.


Ok. Then don't complain when massive changes to the game don't happen quickly. Time, cost, quality. Pick two. If you want something done well and soon, it will be expensive. If you want something done cheap and well, it will take a long time. If you want something done cheap and soon, it will be low quality.
Keno Skir
#23 - 2017-06-25 12:07:34 UTC
Sonya Corvinus wrote:
Arkoth 24 wrote:
I am ready to pay more for EvE. But i won't. Because this is not a kickstarter, and people, who give money, have no control on how CCP spend it. If "new features" will turn into new SKINs, new beacon-events and new "let's-break-something-that-works" changes - i'll feel myself pretty dumb. Even more than usual, i mean.


Ok. Then don't complain when massive changes to the game don't happen quickly. Time, cost, quality. Pick two. If you want something done well and soon, it will be expensive. If you want something done cheap and well, it will take a long time. If you want something done cheap and soon, it will be low quality.


Actually, it's quite well known that CCP swap their staff around between projects they weren't employed to work on. Programmers hardly allowed to settle into one role before being shipped off to the next. It's disorganization like this rather than a lack of man power that always seems to be their downfall. Secondly, since EvE sub money is routinely funneled to other projects instead of EvE you cannot assert with any level of accuracy that increased sub price would even increase content quality for EvE. Most likely it would speed their progress into VR gaming.
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