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Ships & Modules

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Fitting Help

Anton Wiiggin
Center for Advanced Studies
Gallente Federation
#1 - 2017-06-17 08:15:19 UTC
[Vexor Navy Issue, Shield VNI]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
[Empty Med slot]
50MN Microwarpdrive I

[Empty High slot]
[Empty High slot]
[Empty High slot]
Drone Link Augmentor I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5
Hammerhead II x5
Ogre I x5

Primary function is L3 securities.
The empty mid slot is my concern here.
Should it be a third LSE2 or a meta invuln?
LSE2 gives 11340 shields (27.7k ehp), 105 hp/sec regen, resists at 30/20/40/50
Invuln gives 8220 shields (26.9k ehp), 76 hp/sec regen, resists at 46/40/56/63
Is the 3k/30hp regen worth losing those resists? My base vexor at 23k ehp/35 hp regen doesn't have any issues with tanking L3s so it may not even matter that much. Leaning towards the invuln but input is appreciated.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-06-17 19:55:30 UTC
just test it!

if the tank is enough then you put more application/dps mods on it.
running missions you want max dps possible with just enough tank.

best solution is to test things ( you can eventually log on sisi to test things out without the risk of losing the ship on TQ).
United Allegiance of Undesirables
#3 - 2017-06-18 14:50:24 UTC  |  Edited by: Donnachadh
Unless you have CPU or power grid issues I hate to see empty slots. Anything no matter how little it helps is better than an empty slot.

Seeing this fit I now understand how and why you made this post. Make Drones A Legit Active Weapon

So let me start here.
Why waste the slot on a drone link augmentor?
Even with all level 5 skills you can only target to a little past 65k, standard control range is 60k why do you need the extra range when you cannot target anything out that far?
There are two other options here that I will cover later sentry drones and sensor booster.

Drones need to be kept on a short leash for their own health and safety. Drone agro is rare in level 1 to 3 missions in some level 4's drones will draw agro the moment you launch them so it is better to start now and learn how to fight by keeping the close, or you will have trouble with drone loss when you move up to 4's.

Why heavy drones?
They are to slow to keep up with the BC and smaller ships common in level 3 missions, mediums are a much better choice.
Might be a good time to add sentry drones instead and start to learn how to use them they will become a major component of your arsenal when you move up to level 4's. And they would actually be able to take advantage of the control range boost you get from the augmentor giving you an actual reason to have it on your ship.

High slots.
Already covered the augmentor so read above if you have not.
Auto canon for extra dps / agro contorl. Need to start to learn this you will need it in level 4's.
Remote reps to repair drones as needed, again because of the NPC's dislike of drones you will need something to rep them with so you do not have to keep warping back to a station.
Hell even NOS to help feed your own cap is better than nothing.

Remove MWD and replace it with an AB. Being able to turn it on when you enter the pocket and ignore it may work better overall than having to pulse the MWD because you are running out of cap.
Other ideas.
Cap Recharger
Cap battery
Shield booster for those rare you need just a little more situations. Make it an ancillary and it does not even consume cap.
Tracking comp for the auto canon.
Omnidirectional tracking link to help your drones.
Now that second option I mentioned above the sensor booster.
Without sentry drones it really is not needed but you would benefit from the decreased lock times if used with a scan res script.
With sentry drones you will need the additional targeting range offered. For the VNI I suggest no script since it increases targeting range to about equal with your control range (using one augmentor) and as a bonus it will lock slightly faster as well.

T2 drones are great, I prefer them but look into the augmented and integrated versions as well they may be better fits for your mission style.
As I stated above dump the heavies, to slow for most of the ships in a level 3 missions, other options.
Sentry - preferred since you will need them for level 4's and this is a good time to start getting used to them.
Armor and hull maint bots to repair damaged drones. Not needed if you have remote reps in the highs, but you can use these instead and have the auto canon in the highs.
Chainsaw Plankton
#4 - 2017-06-18 22:22:20 UTC
integrated drones are pretty bad, and they aren't even that cheap anymore. look into the navy drones if you don't have skills for t2.

Also with an MWD and 3 SPRs you are going to have pretty bad cap. With a navy vexor you will be able to kite the missions well enough that you shouldn't really need that much tank. Sitting still and face tanking a mission isn't always a great strategy.

Also it is worth looking into sentry drones. Sentries sit still and can hit out at range, they typically do more damage in missions because they don't lose damage to travel time like heavies do. Also since they sit still you can keep them near your ship and scoop them if they take aggro from npcs. Of course there are a few missions that are close range and heavies work well there.

Also if you are going to use heavies consider a drone nav comp in the mid, heavies need all the speed they can get.

@ChainsawPlankto on twitter