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Player Features and Ideas Discussion

 
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How to fix Stagnant Citadel content and add isk sink

Author
C02
Federal Navy Academy
Gallente Federation
#1 - 2017-06-09 22:12:15 UTC
Create asset insurance. Insured stuff stays safe in asset safety, uninsured drops when structure is destroyed. This would be an additional cost to asset safety retrieval.

This would incentivize people to actually want to take a week to bloiw up a dang structure while at the same time creating an isk sink and keeping the bear's belongings somewhat safe. CCPLZ

Aaaannnnnnddd tell me how im wrong now!
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-06-09 22:13:11 UTC
Unsub for a week for real life reasons, come back to find everything you own destroyed?

Why would you ever resub again?
Davros of Skaro
Cult of Skaro
#3 - 2017-06-10 10:15:02 UTC
I like this idea a lot.

If i understand correctly:

You have stuff in a citadel.

The important things (the ships you care about and containers) you can choose to insure these for 10% of their cost (like the old asset safety), but up front.

If the structure dies. These get moved as per usual to a safe location

Anything that was NOT pre insured, goes to the loot fairy and has a chance to drop or be destroyed.

I can see this work. This makes killing the 60- or so keepstars worth it.... Also people can opt to just pay up front and they still know their stuff is safe, but you would only insure your hulks, ishtars, carriers, supers and titans, etc.

Another implementation maybe would be to create an "asset safety hangar". Anything can be dropped in there at a fee per m3 or a fee per isk value, say 10% of the value. Anything stored in the asset safety hangar gets moved when the structure dies, everything else gets rolled for drop or destroy.

A structure owner will get 50% of this fee and 50% goes to concord....... Maybe a way for nul sec alliances to "tax" their players after the passive income gets nerfed via moon mining, AND an isk sink at the same time, plus a proper reason to go through the trouble of attacking these dangerous structures, risk assets and spent time with 50+ or bigger man fleets to come and destroy these things over their 3 vulnerabilty cycle things.....

If you go away for a long time, just make sure to drop your things into the asset safety hangar or insure them individually with either of the above systems....

I like. my thumbs up for something like this!
Marek Kanenald
Sebiestor Tribe
Minmatar Republic
#4 - 2017-06-10 13:20:52 UTC
This just moves everyone's assets back to npc stations.
Do Little
Bluenose Trading
#5 - 2017-06-10 15:16:54 UTC
Markets are dynamic. People are buying from sell orders and selling to buy orders all the time. Contracts are created and accepted.

Industry is dynamic. There is a continuous flow of raw material to production to finished goods to market.

The scheme suggested might work for specific personal assets but how do you insure the dynamic flows through markets and industry?
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2017-06-10 21:00:33 UTC
Essentially a tax for using a citadel.

I dislike asset safety, but i have to admit; the second this is in the game i will move my stuff out of citadels and back into npc stations. There's no way its gonna be worth the cost when theres a perfectly invulnerable station right next to it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#7 - 2017-06-10 22:43:04 UTC
Also we don't need more generic isk sinks. Most peoples faucets & sinks are balanced. The current isk faucet issue is constrained to a specific group of people, adding a generic sink ends up penalising everyone else while not solving the isk inflation issue from those people.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#8 - 2017-06-10 23:09:56 UTC
Realistically, they are moving from POS loot pinatas and Outposts. I would guess some of it has to do with drop mechanics dealing with THE INFINITE STORAGE POTENTIAL of Citadels butt-plugging the server. CCP chose not to add this feature of loot explosions to Citadels. WH do get a different drop mechanic but because it works for the WH crew. It would make sense to just treat mediums as WH structures or down the road if they released small structures but that us unlikely.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#9 - 2017-06-11 17:58:24 UTC
so, everybody on reddit and here on the forums advocating this and similar ideas.........

why are you trying to kill Citadels, EC's and the other structures?
it is starting to get old and stale this argument.....

you realize i hope if anything like this were to be implemented then all the Dev work........and your cash and my cash paying them just goes spiraling down the drain?
SupaL33tH4x0r Regime
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2017-06-11 18:44:21 UTC
Max Deveron wrote:
so, everybody on reddit and here on the forums advocating this and similar ideas.........

why are you trying to kill Citadels, EC's and the other structures?
it is starting to get old and stale this argument.....

you realize i hope if anything like this were to be implemented then all the Dev work........and your cash and my cash paying them just goes spiraling down the drain?


as it stands there no reason to go citadel hunting other than if its competition for something like market sales tax, on top of the stupid long hull timer being 6 days by itself. Citadels are becoming a plague as I knew it would, when you have multiple stations 500k off a gate or off belts and from one another because people can, and they run out of fuel because the owner doesn't feel like feeding it, it just becomes another floating pile of scrap floating in space to dock at and put your stuff.

we need reasons to kill these things and run the market for it or else the market will eventually saturate.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#11 - 2017-06-11 18:49:04 UTC
SupaL33tH4x0r Regime wrote:
Max Deveron wrote:
so, everybody on reddit and here on the forums advocating this and similar ideas.........

why are you trying to kill Citadels, EC's and the other structures?
it is starting to get old and stale this argument.....

you realize i hope if anything like this were to be implemented then all the Dev work........and your cash and my cash paying them just goes spiraling down the drain?


as it stands there no reason to go citadel hunting other than if its competition for something like market sales tax, on top of the stupid long hull timer being 6 days by itself. Citadels are becoming a plague as I knew it would, when you have multiple stations 500k off a gate or off belts and from one another because people can, and they run out of fuel because the owner doesn't feel like feeding it, it just becomes another floating pile of scrap floating in space to dock at and put your stuff.

we need reasons to kill these things and run the market for it or else the market will eventually saturate.


There was no real reason to go stick hunting either........
Nullsec has its ability to kill them....they just dont want to at this time.

Now highsec.....killing Structures....maybe people need to start being willing to form groups and fight/defend stuff like the nullseccr's do instead of being in NPC corp all day every day.
Lothros Andastar
The Scope
Gallente Federation
#12 - 2017-06-12 11:21:20 UTC
Marek Kanenald wrote:
This just moves everyone's assets back to npc stations.

Which wont exist in sov null
Frostys Virpio
State War Academy
Caldari State
#13 - 2017-06-12 12:40:54 UTC
Danika Princip wrote:
Unsub for a week for real life reasons, come back to find everything you own destroyed?

Why would you ever resub again?


People who want asset safety gone think we are all turbo-nerds available 24/7 for an evac ops if we ever get attacked. Got sick? Man the F up and get a laptop in your hospital room, plugged on chemo and evaccing your stuff from that citadel because cancer is not a reason to get away from the game right?
Blade Darth
Room for Improvement
Good Sax
#14 - 2017-06-12 12:58:31 UTC
This works in wh's.... The incentive should be for nullbears to move into wh's for dank content and isk.. Lately I see c5/6 groups disappearing or moving into c2's/ sov. Allow supers in wh's and make sleepers great again or smth ;/