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[June] Fighter Damage Reduction

First post First post First post
Author
Anthar Thebess
#161 - 2017-06-09 11:54:03 UTC
Wilfred Motte wrote:
Exactly 2 weeks, to the day, after I dropped $200 to inject myself into a carrier, so that I could rat in NS, to make isk, to buy frigates to go shoot other people in frigates.

Well played, CCP. Well. Played.

Charge back
Tiesto DJ
Doomheim
#162 - 2017-06-09 11:54:15 UTC
Chance Ambramotte wrote:
This is not a balancing adjustment. This is part of several changes that all lead to one thing:
A cash grab by CCP.

The PLEX has been split into the 500 units for 1 month new dynamic.
The PLEX has also replaced AURUM.
Training times are extensive and the only way to get some of these skills in a timely fashion is skill injectors or ghost train.
Now we nerf the primary in game cash generators into irrelevance.

All this means is if you want to have an effective pilot, buy PLEX, if you want to have time to work, shower, live and still have progress in the game buy PLEX. And so on, slowly every problem is starting to have the same solution: buy PLEX.

Soon this game will be pay to win (Buy PLEX)

This is all part of the EA Games micro transaction cancer where fun, gameplay or entertainment are all trampled in the attempt to drain the wallets of the players as fast as possible.

For the record I have only on account, and no capitol ships and do not mine.

We will see if greed will continue to reign at CCP or if they want to continue to have a game business in the near future.


Here is a catch 22. In order to sell PLEX people need isk to buy PLEX. If they reduce ISK faucets, they reduce the isk being generated for PLEX and to this degree injectors.

Taking a dump on isk faucets and forgetting to flush will eventually stagnate the PLEX market as ISK will become tied to a few accounts. It will also reduce the amount of people buying them.
Killah Bee
Shiva
Northern Coalition.
#163 - 2017-06-09 11:54:18 UTC
Suitonia wrote:
Great changes


Yo Mr. Kestrel the cookies are to shut up when the cakes are talking okay ? Thanks
Takashi X2
State War Academy
Caldari State
#164 - 2017-06-09 11:54:30 UTC
I tried to read most of the responses but one thing never came up. This change renders regular carriers unable to run dreads. I do feel like the carriers have a lot of dps and maybe needed to be scaled back a bit but not 20 percent. I think that is a little drastic. As of right now I barely have enough dps with t2 fighters to run a dread and i have to pull them back once sometimes twice to reload on missiles to do it. With 20% gone im not sure I can actually beat the reps anymore.

My suggestion is lower the amount of armor while upping the amount of hull. This will still make you need a significant amount of dps which the carrier can do in bursts without rendering them completely unable to. Supers will still be complete overkill like before so it doesnt make any difference there one way or another.
addelee
KarmaFleet
Goonswarm Federation
#165 - 2017-06-09 11:54:47 UTC  |  Edited by: addelee
So, rorq's get nerfed as they're an isk facet and now fighters. This will reduce the amount of isk ingame and also push prices of things up making plex suddenly an attractive option. I get why CCP are doing it, they want more money, but it'll push people away thus leading to them having less money.

The changes seem rather drastic so I guess we'll see another rebalance when they're run out of things to nerf.

I suspect, given a choice, CCP would leave us with 1 ship so it's a level playing field and they'd probably still have to rebalance that!
Destriouth Hollow
Star-Destroying-Warlords
#166 - 2017-06-09 11:54:52 UTC  |  Edited by: Destriouth Hollow
I find this rather unnessesary.

Carrier-Ratting was an efficient ratting-method for ppl with only a single character that at least let them compensate for their lack of multiboxing somewhat. (carrier-ratting is too much micromanagement to multibox, but very efficient with a single character)

Super-carrier-ratting is even forbidden in a lot of regions, because their alliances don't think its a good idea. And if you risk your permaclick 30bil isk slowpoke u better make some more isk than 2 navy vexors.

1. Carrier-Ratting is completly compensated by the inability to multibox
2. supercarrier-ratting is compensated by the inability to multibox and the risk of losing the ship

The only problem I see here is if your supercarrier is absolutely 100% safe because of your alliances backup, as that pushes supercarriers over the top. I think a better solution to this problem would be the following:

Destriouth Hollow wrote:

Prevent Supercarriers from fitting Cynos. This way if one gets attked the other 30 cant just jump to it, making it impossible to kill.
That should be enough balance for super-ratting.
Carrier-ratting is in a good place for reasons stated above.


About myself:
I have a ratting-carrier but I don't use it, because its not efficient for me isk/h. I would like to rat in a super but it's not allowed in my region and god damn risky without backup.
That means your proposed nerf will actually help me, as it nerfs income of my competitors but in no way nerfs multiboxing income like mining with 20 rorquals (:
Lucian James
THORN Syndicate
Northern Coalition.
#167 - 2017-06-09 11:55:04 UTC
Total Newbie wrote:
Well Played CCP ! ! ! ! !

You have taken a war game and made it nearly impossible for any entity to deploy and have a good scrap. Hello Jump fatigue.

You forced entities into a sandbox in individual regions to play magical wands meet Harry Potter. Hello entosis!

You made the sandbox indestructible by allowing thousands of citadels that take a week to destroy. Hello Upwell.

You forced people to do nothing in the game but stay in their region ratting and mining to get some form of content.

And now you want to try to blame everything on Capital and Super Capital ratting?????????

The problem CCP is your utter lack of vision and your myopic view that left the part out, that this is a WAR GAME!

Well played indeed, politicians have nothing on you. You have garnered more control over a sinking ship, with the people who fund your venture literally finding another war game to play.


#CCPigs
Pesadel0
Sebiestor Tribe
Minmatar Republic
#168 - 2017-06-09 11:55:14 UTC
So you nerfing carriers and supers ability to make money in PVE nuking them in PVP also , why not nerf the damage they do only to NPC?

I mean god forbid you actually ADD PVE content to nullsec , and i hope you nerf incursions and WH income .
Cpt Makanen
School of Applied Knowledge
Caldari State
#169 - 2017-06-09 11:55:18 UTC
There is a simple Solution for all These Problems...

Just fire all the eve devs and "Designers" we better call them destroyer.
Reset the Servers and hire devs which Listen to the Little playerbase we got.

I hate to read all this we are the devs we def. Know what you want ****. If any of the devs would know it than we wouldnt See such changes right now.
Ranik Sandaris
Deep Core Mining Inc.
Caldari State
#170 - 2017-06-09 11:55:44 UTC
http://eve-offline.net/?server=tranquility

Dont those numbers over 5 years worry you CCP?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#171 - 2017-06-09 11:56:24 UTC
Wilfred Motte wrote:
Exactly 2 weeks, to the day, after I dropped $200 to inject myself into a carrier, so that I could rat in NS, to make isk, to buy frigates to go shoot other people in frigates.

Well played, CCP. Well. Played.


that sounds totally ********, you can now extract and get your isk back to buy a million frigates

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Guillejejeje XDD
State War Academy
Caldari State
#172 - 2017-06-09 11:56:45 UTC
why dont you nerf citadels? is ridiculous in all aspects
Decres Estidal
Tactical Farmers.
Pandemic Horde
#173 - 2017-06-09 11:57:49 UTC
Cyclo Hexanol wrote:
Why not just make fighters ineffective against NPC and player subcaps? Seems like that would solve both the problem of carriers being used to over farm anoms and them being dropped on roaming gangs and solo pilots just because they cant be countered by those gangs effectively.


Carriers are anti-subcap platforms, they do **** all do caps. And if you can't lock and kill that carriers fighters that is solo dropping you you have no right to complain after the last nerf they are poss easy to kill now they do 20% less damage.
alex tow
Galactic Deep Space Industries
Brave Collective
#174 - 2017-06-09 11:57:49 UTC
It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again.
Aria Blackmoon
Sebiestor Tribe
Minmatar Republic
#175 - 2017-06-09 11:58:49 UTC
Killah Bee wrote:
Suitonia wrote:
Great changes


Yo Mr. Kestrel the cookies are to shut up when the cakes are talking okay ? Thanks


I give Killah right
Danny Woo
Federal Navy Academy
Gallente Federation
#176 - 2017-06-09 11:59:04 UTC
those nubmers are insane, so much wasted RL time and money and u do this? Give me one good reason to not end this while i can...
Trevor2014 Gunson
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#177 - 2017-06-09 11:59:24 UTC
CCP Larrikin wrote:
Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


Yes, cause carrier and super carrier drones are the real problem here.

Yes, cause HS Incursions aren't an isk sink whatsoever (coming from someone who ran them 8 hours a day) and Ratting in anoms for ONE MONTH because there's really no content anymore breaks the system. Big smile

Yes, cause AKFtar's are "Working as Intended". Roll

Yes, cause AFK VNI's for low-skilled afkers are a thing.

yes, cause CCP made it possible to become a super pilot in 5 minutes. Ugh

Yes, cause SOV is apparently great as you have to sit in one place for 5 minutes with your D*** out cause that's why you play a game? Evil

Yes, cause RISK Vs. REWARD isn't a thing anymore and I should fly a Hel that gets a 30M tick when i can fly a VNI or Isthar getting the same ticks and go to the store for some cookies and milk and make half the cost of my ship back on a Gamble chance no one enters my system? Shocked

Yes, cause end-game isn't broken af now due to getting nerf hammers constantly.

I think you need to re-evaluate what are "isk sinks" within the game. here's what you should fix:

Fozzie SOV was the worst idea you ever came up with, it destroyed content generated. Get rid of it or get rid of your highly prized citadels. having both at the same time is not letting anyone take SOV just for the lol's.

Small citadels get shorter rf time periods. big citadels get longer time periods. (kinda a duhh realization there) Blink

Make HS incursion rats harder to kill. (incorporate your new all-mighty NPC Player Mirror abilities or whatever you call it into HS Isk sinks, GET RID OF THE NO RISK FOR UNLIMITED REWARD BULLS*** THAT IS HS INCURSIONS).

Get rid of the Entosis BS.... wait, did I already mention that?

Lower the Bounty payouts of rats everywhere in every region (that would surely drop the Isk Sink that apparently is in NS cause we can't do anything with no major wars going on)

Make NPC rats tougher everywhere (and double their HP for HS incursions cause they are carebears and need to work for their isk just like everyone else)

one last thing before i finish my rant and 2nd forum post ever cause i don't like doing this stuff

Listen to your community and ACTUALLY read these forum posts, it's literally the same things over and over and over.... DO something about it. Isn't that why we have CSM's or whatever they are called, don't really know their names cause I hardly ever hear them doing anything for the community. Stop bringing in new items, and go back over the stuff already here and fix it, NOT NERF IT, upgrade it. delete this, delete that, then... then you can start working on new things.
Total Newbie
State War Academy
Caldari State
#178 - 2017-06-09 11:59:43 UTC
addelee wrote:
So, rorq's get nerfed as they're an isk facet and now fighters. This will reduce the amount of isk ingame and also push prices of things up making plex suddenly an attractive option. I get why CCP are doing it, they want more money, but it'll push people away thus leading to them having less money.

The changes seem rather drastic so I guess we'll see another rebalance when they're run out of things to nerf.

I suspect, given a choice, CCP would leave us with 1 ship so it's a level playing field and they'd probably still have to rebalance that!



And don't forget, everyone gets a shiny new participation trophy.
Chance Ambramotte
KarmaFleet
Goonswarm Federation
#179 - 2017-06-09 12:00:10 UTC
here is a more positive direction to handle the inflation issues present in Eve:

Extra Credits: MMO economies
Total Newbie
State War Academy
Caldari State
#180 - 2017-06-09 12:01:02 UTC
alex tow wrote:
It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again.


LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right?