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PIcking a race [for Alphas, vet input needed] [V2]

Author
78 Aster
Perkone
Caldari State
#1 - 2017-06-09 03:25:13 UTC  |  Edited by: 78 Aster
[Vet support question at the bottom]

In my experience of the eve universe I got curious as to what is the best race start off with. Old posts on this topic were before the time of racial lock. I wanted to put a little guide out but didn't know where and I lacked the info on half of the topic so... here's what I can tell new players and hopefully ease the choice just a bit, though it requires some understanding before hand.

Caldari and Minmatar

Shield brothers

Minmatar[UNI]:Hybrid tank meaning you can use armor or shields but is still classified as a shield brother. Known for the highest speed. Has a special ship just for transporting ammo. Their ship designs focus on minimalist ideals (I.E. "With duct tape and some scrap we can make a super weapon")

Caldari [ADV]: Shield users by trade, armor fitting is far less beneficial. Ship design is Tech-Modern (I.E. flat face polygons and peak vertices)

Shield tanking is the art of using shields effectively. Shields have a passive repair feature that armor lacks, and capitalizing on this feature can be exceptionally beneficial. Besides the use of active shield repairers you can boost passive rep to reach high recovery peaks. With the right mods you can get a shield tank to repair at 200+ HP/s, this tactic may seem appealing but you use a lot of slots just on the tank, which makes PVP use less than ideal (Not enough resources for E-war or damage boosters). The features shields have make them good for the player wanting to do PVE activities solo.

Caldari Weaponry

Missiles: The main weapon of the Caldari. Considered "guaranteed" damage, they will almost always hit the target and deal damage but they can be outran and thus avoided. The focus of these weapons is in volley damage rather than DPS. The damage dealt by missiles also won't be applied instantly as with turrets. With no Cap use they are good for ships fitted with active modules.

Railguns: The secondary. These are the turrets the Caldari use but they are not the best users of them. When you start to fit Cruisers you will see the appeal of missiles. A cruiser with Medium guns will have issues hitting small, fast moving targets like frigates at close range. Blasters are close range railguns but again, the Caldari are not the best at using them.

Minamtar Weaponry

Projectile Turrets: The trademark of the Minmatar. Their weapon systems are adaptive. You can choose Auto-canons for DPS, artillery canons for high damage volleys, or both at once to span the entire range and damage types. Other than raw damage they can also deal specific damage types by using different ammo (having EMP for shields and fusion for armor). Their auto-canons also have the ability to hit small targets and keep a decent range, unlike rails.

Missiles: follows the exact same standard but having one less missile slot makes their damage lower than the Caldari.

Notable Accomplishments

The Caldari's missiles are strong right from the start and their auto-rep allows for hit and runs. IN wormhole space even a Caldari T1 frigate can be deadly [in PVE]. With a test a while back I went in with a Condor to start and it was able to beat the 4-5 sleeper frigates at an ore site with minimal [3-5] runs. The kestrel, [Neo somniac: 4 Te-2100, small c5l, 3 small azeotropic extenders, 2 Mark I flux coils, 2 small calefaction catalysts] pummeled the sleepers in far less time [only needing about 1 run].

The Minmatar have a full field range and that has exceptional use. In the Guristas Gala event it was noted that players had trouble with the sites to the point they were driven 75 KM away from the center. A shield auto rep fitted Minmatar cruiser was able to complete the site without having to switch mods or move beyond 15 KM from the center. This had a bosted plausibly of working due to a logic bug in the more advanced AI units. Deploying and scooping your drones continuously eventually caused the enemies to both stop moving and firing. Even in instances where this was not used the ship could and did complete the sites.

Tanks [armor users]

The armor tank is just as it sounds, heavy and fortified. Armor usage focuses on maxing out health and/or resistance without sacrificing effectiveness. Armor lacks an auto repair feature but there are many modules that can apply active repair at a reasonable level. While having high HP you will also be able to apply E-war to turn enemies into sitting ducks. It has more uses in PVP than PVE since you will likely have a team that can repair you remotely (also E-war is less effective on hordes of NPC enemies).

Amarr[ADV]:

Gallente: Known for high damage output and being the favorite of Eve players. Has access to the highest ISK per hour ore in Blue High Sec space. This race also has many extra for transport (5 instead of the normal 2-3) making moving easier as well as trading. Ship designs are rounded

Gallente Weaponry

Railguns/Blasters: Though not the primary choice of the Gallente they can deal far more damage with these than the Caldari to the point where they fight for the crown of DPS kings. This damage output makes them useful in many PVP aspects.

Drones: What the Gallente are known for. Drones allow for an automated attack to be carried even without interaction (assuming hey are deployed before red boxed). They have the ability to "think" and attack on their own which is useful when your guns are jammed by a player or you can't target anyone. Drones do have HP though , so watch their bars, especially since they can't reloaded (they are an entity, not ammo). Not only are they useful in combat but also for mining, picking of enemies while you harvest rocks.

So, how does it look so far? Besides not having any knowledge of armor, does this minor review of the races show what is better for which play style?

Edit Question: Best character model?

Born Caldari, Raised Minmatar

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#2 - 2017-06-09 11:29:22 UTC
imo,
Gallente
Would be the best for Alpha miners, they have a plethora of hauler types to utilize that will assist in that.
For PvP an PvE they have nice little weapon system called drones that is very useful to them.
Alpha miners can use ventures and even a T2 fitted Gnosis (that boasts more tank, more drones, and slightly better cargo) for mining.

Amarr
is the one i have the least knowledge on, but i would think for PvE purposes they would suck because of limitation on weapon systems and the fact in most other areas outside of Amarrian Space lasers are the least optimal choice.
How ever on the PvP side, in the right hands an armor tanked ship excels over most other types, lasers and drones can be dangerous to Caldari, hurt the Gallente and in the case of the Minnies...well i believe Alphas still have access to many Ewar options when it comes to this race.

Caldari
Missiles and shields is all they really have going for them, at this point i would think this would be of the more difficult races to utilize without proper experience.
The T1 haulers suck, so miners are pretty much stuck to flying back and forth for drop off.
This race is notorious for having cap issues, from lack of skills, lack of experience, or both. Experience and experimentation will really pay off here.
For PvP I am sure there is many places kitey or jamming Caldari fu players can fit into.

Minmatar
Are rebels with a cause, here my knowledge on applicable Alpha abilities is limited.
But the mammoth has huge cargo ability.
Autocannons with EMP can do a lot of dmg.
Their ships can be armor or shield tanked for the most part and they are basically easy to speed tank with, in fact a mix of speed tanking with 1 of the others can pay off in dividends once you figure out what works for you.
I am still preferable towards the Rifter, even today i count it as the premier elite training ship for PvP....after teaching the basics as a mentor you tell the newbro to fit one up and go to lowsec and dont come back till you get a kill with it, or need another rifter...but dont come back till you kill someone.

Corey Fumimasa
CFM Salvage
#3 - 2017-06-09 11:34:47 UTC  |  Edited by: Corey Fumimasa
Compare all the Corvettes (racial starter ships) and pick the one you like the looks of the best.

Edit; I'm not trying to be snarky or flip here either. The lines and depiction of each of those ships are a good representation of the feel, philosophy, and style that defines the races.

Some people will tell you that race doesn't matter and that you can cross train anything you want. Which is true, however, it takes a very good understanding of the game in order to cobble a character from all the options available.

Whereas the racial combat philosophies are balanced and pretty good right out of the gate. If you pick a race and focus on their specific philosophy you will have a more effective character earlier.
Lothros Andastar
The Scope
Gallente Federation
#4 - 2017-06-09 11:41:09 UTC
Gallente is objectively the best alpha race. Vexor, Vexor Navy and all the specialised Haulers.
Corey Fumimasa
CFM Salvage
#5 - 2017-06-09 11:54:46 UTC  |  Edited by: Corey Fumimasa
Caldari is of course superior. Easy to apply DPS from missiles, the speed of shield tanks, and ECM.
Kitsa
JAYTEC
#6 - 2017-06-09 13:00:13 UTC
all races are good, just go with what you like.
Francis Raven
GeoCorp.
The Initiative.
#7 - 2017-06-09 19:23:26 UTC
Gallente would be a good choice for all space (HS, LS, Null).

Vexor and Vexor Navy are great for nullsec ratting and PVP.
Specialized haulers cannot be matched.
Damps are a pain to deal with in enemy fleets.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Kogilla
Doomheim
#8 - 2017-06-09 19:42:34 UTC  |  Edited by: Kogilla
Lothros Andastar wrote:
Gallente is objectively the best alpha race. Vexor, Vexor Navy and all the specialised Haulers.


From the moment I started playing the game during Ishtars Online and had everyone constantly pushing me to train Gallente, I have had an irrational hatred of the Gallente in both mechanics and lore.

It disgusts me, but even I will admit that the Gallente are objectively the best option for Alphas in terms of their versatility. Gallente Alpha players will have excellent options for PvP, PvE and trade/industry. Access to nearly all of the specialized T1 industrial ships in the game is a huge advantage.
JonDoh
The Scope
Gallente Federation
#9 - 2017-06-10 03:00:39 UTC
I started this character as an alpha clone for a variety of reasons. I have older mains (2x 100+ mil). I wanted to see how far my experience could help me out, and verify that what I was suggesting to new players is good advice. I am also taking the time to retrain myself into a new hotkey scheme.

Anyhow, I chose Gallente and would absolutely recommend any alpha do the same. In general I think Gallente perform better at lower SP levels. For my purposes the key deciding factor is the ability to train drones 5 which is quite powerful. There are some issues with drones as a weapon system, but they work well for both PvP and PvE at early stages. IMO they seem to be more effective with less developed support skills. The main trouble with training drones early is the attributes you need for them don't match the most effective early mapping. To help with this, I trained heavily into drones right away, before using my first remap (to half and half perception / intelligence).

I completed the SoE epic arc within a few days of rolling, then moved out to lowsec where I was hunting clone soldier belt rats and even had a few solo PvP kills within a few weeks.

Using hybrids is an entirely viable option as well, though it is damage locked. I think blasters especially are much more friendly for low experience, low SP players than other weapon systems. There is a strong argument for missiles as well, but the raw DPS of blasters opens up more content possibilities early on imo.

Another big bonus for Gallente is that many of the early ships you will have access to have entirely viable fits using every tank type. You will get to experience both buffer and active tanking using shield, armor, and hull tanks.

You can experiment with several different styles of flying. The Gallente have good options for both brawling and kiting that you can get into early on.

Though it hasn't been very relevant for myself, I believe the Gallente selection of T1 haulers is probably superior for anyone wishing to try out industry / mining / trade as well.

Overall, I would recommend choosing Gallente for any alpha player because they are versatile, as well as generally giving the most performance at low SP levels.
Sara Starbuck
Adamantine Creations
#10 - 2017-06-10 03:40:25 UTC  |  Edited by: Sara Starbuck
Your post is so full of bad information Smile mean the OP

Firstly you meant midslots not highslots, also your caracal does less dps than wet towel.
Also shield and armor tanked ships dont have any specific differences in pve speeds since you arent using the armorplates which would slow you down. Armor ships are "slowers" mostly due to the plates slowing them in fleet situations where someone else is healing you or you are just using nonregenning armorbuffer to tank.

Many other mistaken points, im too lazy to write full writeup, theres plenty of wikis and info around on the net.

Gallente has prolly minor edge over other races for alphas, though i would just go by the looks and feeling of the races if you plan to play omega in future since anyone can learn anything nowdays and the races have zero differences beyond initial basic skills which you can train in couple hours anyway.

Many people mention the great Gallente lineup for industry and whatnot, they do have mineral/ore/pi haulers but alpha doesnt really need any of them since you will be prolly solomining in venture or something and afaik your PI is super limited. For "real" industry you arent going to use the special haulers that much anyway.
Chainsaw Plankton
FaDoyToy
#11 - 2017-06-10 03:48:33 UTC
Lothros Andastar wrote:
Gallente is objectively the best alpha race. Vexor, Vexor Navy and all the specialised Haulers.

and hybrid + drone gnosis is better than any other gnosis.

@ChainsawPlankto on twitter

Valleria Darkmoon
Imperial Academy
Amarr Empire
#12 - 2017-06-10 08:04:14 UTC  |  Edited by: Valleria Darkmoon
Any race can work very well in the right situation with the right fit but I'll do a quick breakdown of each race in the order I would suggest them for your purposes.

Gallente:
Above average to good speed/maneuverability, uses armor tanks and hybrid turrets weapons but has hulls with capless damage options in their drone ships. Vexor is probably the best tech 1 cruiser in the game and extremely versatile. Algos may well be the best pvp destroyer. Tristan and Incursus are solid choices for frigates as well. The Comet is easily the strongest navy frigate.

Caldari:
Below average to poor speed/agility, uses shield tanks with missiles and hybrid turrets. Missiles are especially noobie friendly as tracking is a non-issue so if you go blazing in a 500m orbit around a rat with your micro warp drive still on, you'll still hit it and are also capless damage. As long as the fittings on rapid light missile launchers don't change the Caracal will remain a very strong fleet ship and is better than the Vexor in this regard. Blackbird is one of the most enraging cruisers that can be used in pvp for your opponent. Griffin from the frigate line is the same. The Caldari only have half a destroyer line though, the Cormorant is decent, the Corax is how to troll yourself it's so bad. Merlin and Kestrel are both OK combat frigates.

Minmatar:
Good to excellent speed/agility, depending on which specific ship we are talking about minmatar might want to shield or armor tank, it could also depend on what you are fitting the ship for. In either case their tanks tend to be on the weak side as their slot layouts don't always have the necessary slot count to make a really strong tank. Minmatar typically have the best damage mitigation however from a combination of speed/agility and low signature radius. All of this varies ship to ship though making it difficult to know which is better for newer players and why they are third on this list. Weapon wise you'll be using projectiles, missiles and most ships will have a decent drone bay as well. While all the weapons are capless this also makes getting the most out of your hull the most skillpoint intensive, same goes for tanking. Minmatar are also not generally known for having a strong capacitor and so active tanking can be hard to manage. Rupture is an OK cruiser, the Stabber is really fast but generally pretty weak otherwise. Destroyer line is solid but not amazing. Frigates are a little weak to be honest, Slasher is OK, Rifter is pretty meh and the Breacher can be decent as well.

Amarr:
Slow and bulky but make up for it with supremely hard armor and very good ability to project their damage with lasers and drones. Very strong capacitors but only with high skills and the ships tend to put a lot of demand on their capacitor even without their cap hungry guns. The reason I put them at the bottom of the list because as a low SP character cap is likely to strongly limit your ability to function properly. Amarr can be quite strong in fleets and in experienced hands with the SP to back it up but hardly new player friendly. Amarr slot layouts often include only 3 mids or less until you get to Battlecruiser and above which is pretty limiting as well. Omen is a little weak due to fittings and 3 mids but the Navy Omen is a really good pvp ship, Maller is an absolute brick that no one will engage in pvp because it ALWAYS looks like bait because of how long it takes to kill. The Coercer is a strong destroyer in that its guns are insane but it's slot layout is not great for pvp, it shines in low end pve though. The Tormentor is really strong from the frigate line and the Executioner is OK, the Punisher is a brick with only two mids making it almost useless in pvp. The Imperial Navy Slicer is pretty strong for a faction frigate despite having 2 mids because it breaks the traditional Amarr roles by being very fast and agile with great range making it a good kiter.

A few other notes. Passive shield recharge tanking in pvp will not even tank one of the stronger T1 frigates (buffer tanking is fine) to say nothing of the combat utility you have to sacrifice to make them work in the first place. Stick to either passive shield tanking (extenders) or use the Ancillary Shield Boosters.

Artillery despite its very high initial damage is very difficult to apply (you'll miss) if you don't know what you're doing and they fire very slowly, missiles will be much more reliable for you.

In pve, you want to be able to tank the content as warping out and back in really slows how much money you can make. 157 dps tank isn't as much as it might sound like but will suffice for most high sec content.

If you're looking to do mining as part of your pve a Venture (accessible to any race IIRC) in a WH will serve you well. You need gas harvesting at level 2 and the actual skill book for gas harvesting is on the expensive side but it is some of the best ISK/hour for a new player. Don't mine gas in high sec though, it's basically worthless, null sec gas can be worth something but very hazardous to mine even without player intervention. Here's a guide for you to check out if you're interested in doing this https://wiki.eveuniversity.org/Gas_cloud_harvesting . DO NOT warp to a site called Ordinary Perimeter Reservoir in a Venture it has guns that will instantly kill your Venture, the other sites you get about 20 minutes after warping in to mine before sleepers spawn.

If you want to get your feet wet in pvp check out BjornBee or Zarvox Toral on twitch, both of them run public fleets on stream open to alpha characters and can help you learn the basics. Next, find yourself a noobie friendly corp you like and join it, if it doesn't work out for you join another one.

Reality has an almost infinite capacity to resist oversimplification.

Marek Kanenald
Sebiestor Tribe
Minmatar Republic
#13 - 2017-06-10 09:40:24 UTC
Lothros Andastar wrote:
Gallente is objectively the best alpha race. Vexor, Vexor Navy and all the specialised Haulers.


Vexor Navy is a waste of money on an alpha character due to the lack of heavy drones (among other skills).
78 Aster
Perkone
Caldari State
#14 - 2017-06-10 18:36:51 UTC
V2 is out, ran into a character limitation error though (had 38 characters left but still said I was over 6000). I'll have to find ways to shorten it up, especially since I still have to do the Amarr

Born Caldari, Raised Minmatar

Tetsuya Wang
Fuxk You Konami
#15 - 2017-06-14 06:37:52 UTC
I will just talk about ratting and missioning.
Amarr and Gallente can do null ratting in 5~12m/tick.
I do know null corp accepting alpha.

Yes, both of them can do l4 and it will take about one hour to go through something like Angel Extravaganza, which worth about 30m.

For the rest two it will be 3~7m/tick and spend tons of ammo.
L4s are hardly doable for them.
However, I would like to mention that two hookbills (not sure if it's the right name, the caldari navy FR) can beat burner teams and it's quite funBig smile.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#16 - 2017-06-14 08:17:37 UTC  |  Edited by: Elmund Egivand
I dispute the fact that Breachers are merely decent. They are actually pretty powerful ships. Consistently punches above weight class and one of the very few ships that can dual tank and not be bad. Anything that is unable to hit 1.2km/s or more on cold afterburner is going to have a very hard time brawling this ship down because, yes, the Breacher is a Minmatar ship and is able to stick to edge-of-scram, which is a troublesome place for any other brawler frigate to deal with. Even more so when rockets don't need tracking and have no falloff. She also has a small sig and since she needs no tracking, she can sig tank and not have to deal with reduced dps. Then there's the part with the very stiff active shield tank and the existence of the Medium Ancillary Shield Booster.

The weakness of this ship is that 1/3 of damage comes from drones.

She does, however, require quite a bit more skill investment to fly well as compared to the other Minmatar frigates.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.