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IDEA: Dreads - becoming tres expensive. How about a mini dread?

First post
Author
Hadez411
The Scope
Gallente Federation
#81 - 2012-01-03 01:37:58 UTC
RubyPorto wrote:
Hadez411 wrote:
Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?

The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare.


Right now, hisec POS bashing is irrelevant (because it's impossible) due to the DecShield mechanic.

If you can field the numbers, SBs will field the DPS of a dread fleet for much less isk, risk, and logistical hassle. If you can field the Isk, a small (full sized)Dread fleet will do that job. If you can't field those numbers or that Isk, you'll just have to spend the time. Right now POS bashing is a Numbers-Isk-Time triangle.

You can have it done fast, cheap, or with little manpower, pick 2.

If the enemy can kill or drive you off before you've spent enough time, welp, guess you picked the wrong fight.


I'll put it in point form so its easier for you:


-dreads dont go into highsec, in case you havent noticed
- I said small-scale (in other words, we dont all have 100+ stealth bombers available)
-Not everyone is smart enough to use DecShield as Im seeing right now in my present war dec, so it has a use
Hadez411
The Scope
Gallente Federation
#82 - 2012-01-03 01:44:20 UTC  |  Edited by: Hadez411
Cur wrote:
It takes a single dread, 1 hour, to re-enforce a small tower, that's being sieged the entire time too.

And you want a minidread?

If you cannot afford a dread, then i suggest you stay the hell away from 0.0 space.



Yup, and how long do you think it takes to shoot a large guristas pos with 10-15 shield hardeners in highsec?

When did I say I couldnt afford it? I own a fair amount of caps and have no interest in 0.0.
Im saying the price rise makes even more room for something in between. Even with the normal price of dreads, around 1bil, you could squeeze in this marauder-priced battleship used for sieging.
Learn to read, please.
Hadez411
The Scope
Gallente Federation
#83 - 2012-01-03 01:47:20 UTC
RubyPorto wrote:

EDIT: Oh, I remember. The T3 BCs weren't introduced because another ship was starting to get really expensive, and thus some people couldn't hack it and wanted an el-cheapo version.



So I see you're still missing the bulk of this conversation and making broad assumptions.
RubyPorto
RubysRhymes
#84 - 2012-01-03 02:59:22 UTC
Hadez411 wrote:


-dreads dont go into highsec, in case you havent noticed
- I said small-scale (in other words, we dont all have 100+ stealth bombers available)
-Not everyone is smart enough to use DecShield as Im seeing right now in my present war dec, so it has a use


If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.

Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.

Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.

You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?

I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#85 - 2012-01-03 08:08:13 UTC  |  Edited by: Hadez411
RubyPorto wrote:

If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.

Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.

Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.

You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?

I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.



You seem to be "laboring under the delusion" that Im the only person who can see merit in this idea and that its solely for my gain in one specific situation, just as other people who also have no better arguement than to try and demean this idea by insinuating that Im being cheap. The war dec and pos I mentioned are new, I began this post before any of that. Its a suggestion to implement something that alot more people than just me can see a place in the game for. So guess again if you think for a second your situational belittling means anything.

If I wanted to, I could make a fleet issue phoon or other ships that would do the low end of the kinds of dps Im talking about here (1800dps), without triage or being all that vulnerable. Highsec isnt protected against isk, no matter what kind of silly circle jerk theories you think the game revolves around. Whether someone wants to organise a 100-man highsec fleet of t1 BS or 20 people want to buy more practical "mini-dreads", there isnt a difference, it's already doable with faction stuff and this is just a different way about it that more people can get into and that is planned with balance in mind. If you bothered to read, you might have figured that out by now.
The only thing this changes in what people have the ability to do with their isk/time/numbers is allowing them a higher dps threshold for their class of ship at a properly balanced increase in vulnerability, similar to SB's and just like tier 3 BC's. It adds more dynamic pvp by enabling people that are otherwise able, but uninclined, to do the things they would use this ship for. Sure, I'd like it to be more around 2000-2500 dps rather than 1800 like the fleet phoon I can make for less than 400m, but it'd have it would have appropriate draw backs. I can hit other bs with the phoon, this thing wouldnt when it could do the dps Im talking about, the phoon can run away, this thing can't, the phoon can be remote repped, this thing cant. Its a trade off and a realisable one from what Im gathering.

Whats wrong with something with that? It'd come out to about the same isk as a gank faction bs with the prices people are mentioning in this post and Im sure CCP is competent enough to price it right if we are wrong in our evaluating.

It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower.
RubyPorto
RubysRhymes
#86 - 2012-01-03 08:15:23 UTC
Hadez411 wrote:
RubyPorto wrote:

If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.

Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.

Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.

You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?

I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.



You seem to be "laboring under the delusion" that Im the only person who can see merit in this idea and that its solely for my gain in one specific situation, just as other people who also have no better arguement than to try and demean this idea by insinuating that Im being cheap. The war dec and pos I mentioned are new, I began this post before any of that. Its a suggestion to implement something that alot more people than just me can see a place in the game for. So guess again if you think for a second your situational belittling means anything.

If I wanted to, I could make a fleet issue phoon or other ships that would do the low end of the kinds of dps Im talking about here, without triage or being that vulnerable. Highsec isnt protected against isk, no matter what kind of silly circle jerk theories you think the game revolves around. Whether someone wants to man a 100-man highsec fleet of t1 BS or 20 people want to buy more practical "mini-dreads", there isnt a difference, it's already doable with faction stuff and this is just a different way about it that more people can get into and that is planned with balance in mind. If you bothered to read, you might have figured it out. The only thing this changes in what people have the ability to do with their isk/time/numbers is allowing them a higher dps threshold for their class of ship at a properly balanced increase in vulnerability, similar to SB's and just like tier 3 BC's. It adds more dynamic pvp by enabling people that are otherwise able, but uninclined, to do the things they would use this ship for.

Whats wrong with something that's the equivalent of a paper-thin phoon fleet issue with a gank fit and some faction mods? It'd come out to about the same isk with the prices people are mentioning in this post and Im sure CCP is competent enough to price it right.

It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it.


So you're saying it's already possible? Then why do you need a new ship?

And the difference between 20 people and 100 people is 80 people.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#87 - 2012-01-03 08:18:54 UTC  |  Edited by: Hadez411
rubythenooby wrote:


So you're saying it's already possible? Then why do you need a new ship?

And the difference between 20 people and 100 people is 80 people.


Like I wrote: more practical. Reading... again Ruby... come on.
Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon?

20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs. Although, Im thinking, typically you only need about 50 people to do a large pos thats well defended, if you arent being heavily attacked in return, so more like 10 people with these 2k to 2.5k dps boats doing 20,000-25,000dps in comparison to the 50 doing like 500 on avg we'll say, pushing out 25,000 dps up to 40,000 if they're averaging 800 dps. So, even at a factor of direct proportion, you'd still be reaching less dps. It'd only be a partial isk trade off for smaller fleets.
RubyPorto
RubysRhymes
#88 - 2012-01-03 08:28:31 UTC  |  Edited by: RubyPorto
Hadez411 wrote:
rubythenooby wrote:


So you're saying it's already possible? Then why do you need a new ship?

And the difference between 20 people and 100 people is 80 people.


Like I wrote: more practical. Reading... again Ruby... come on.
Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon?

20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs.


Rifters are one of the highest DPS ships per isk spent. You have to much more than double the isk spent to double a rifter's DPS.

In other words, to boost DPS, you need disproportionately higher expense. From a BS, that step is filled by Dreads.

EDIT: And were it not, a Fitted BS is more int the ~250m range.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#89 - 2012-01-03 08:31:57 UTC  |  Edited by: Hadez411
True, fitted bs is more like 150-250m.

Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 800 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread. Its actually
1.87 bil. So the relevant dps to isk is lower in this case. Given that the dreads cant go to highsec and this thing would, I'd give it a higher ratio of dps to isk, but putting it at 5x the cost of a regular bs for out dps'ing a faction bs by a few hundred dps would be a reasonable compensations, no?
RubyPorto
RubysRhymes
#90 - 2012-01-03 08:35:15 UTC  |  Edited by: RubyPorto
Hadez411 wrote:
True, fitted bs is more like 250m.

Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread.


The lots of people, little ISK solution to POS bashes isn't BS, it's SBs.

~500 DPS each. ~20-30m each.
20 of them are ~10,000 DPS for ~600m.


Edit: And the few people, little isk solution is lots of Time.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#91 - 2012-01-03 08:37:27 UTC  |  Edited by: Hadez411
I prefer the little people big isk solution. Its how I like to play. Not as a part of a large-scale operation like a thousand man alliance running dirt cheap fittings, but as veteran player that can make alot of money without alot of people and hold some power. As are the people I play with. Money is power, wIthin reason ofcourse, which I feel this plays into, as shown in calculations below.
Not like this is anything new... you can pimp the hell out of your t3 with all kinds of money and make it the equivalent of many t2 cruisers. Shouldnt be that big of a leap to take pumping isk into your ship for prominence in fleet engagements to doing the same for pos engagements.

If you can get 10,000dps out of 600m and 20 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark.


1person:20m:500dps (SB)
1person:500m:2,000dps (mini-dread)
1person:~1bil:6,000dps (dread)

Mini-dread: 4x the dps, 25x the price.
Dread: 12x the dps, 50x the price.

Getting three times more dps in the dread for only twice as much. Thats at 6,000 dps... errbody knows dreads can do more than that..
Hadez411
The Scope
Gallente Federation
#92 - 2012-01-03 08:51:02 UTC
Anyhow, this doesnt have to be a standalone ship. It could be incorporated into the subsystems of a new series of tech 3 battleships as someone mentioned. I have no idea if CCP had tech 3 battleships in mind, but it would make a fair contender for one of its strategic configurations.
Lord Zim
Gallente Federation
#93 - 2012-01-03 09:09:44 UTC
Hadez411 wrote:
It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower.

Are you really saying that I'm sceptical of the idea simply because I'm in nullsec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#94 - 2012-01-03 09:14:50 UTC  |  Edited by: Hadez411
"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "

Im just generalizing in an attempt to add weight to a rebuttal.
RubyPorto
RubysRhymes
#95 - 2012-01-03 09:19:17 UTC
Hadez411 wrote:
I prefer the little people big isk solution. Its how I like to play. Not as a part of a large-scale operation like a thousand man alliance running dirt cheap fittings, but as veteran player that can make alot of money without alot of people and hold some power. As are the people I play with. Money is power, wIthin reason ofcourse, which I feel this plays into, as shown in calculations below.
Not like this is anything new... you can pimp the hell out of your t3 with all kinds of money and make it the equivalent of many t2 cruisers. Shouldnt be that big of a leap to take pumping isk into your ship for prominence in fleet engagements to doing the same for pos engagements.

If you can get 10,000dps out of 600m and 20 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark.


1person:20m:500dps (SB)
1person:500m:2,000dps (mini-dread)
1person:~1bil:6,000dps (dread)

Mini-dread: 4x the dps, 25x the price.
Dread: 12x the dps, 50x the price.

Getting three times more dps in the dread for only twice as much. Thats at 6,000 dps... errbody knows dreads can do more than that..



Except that the doubling you need to go from is the most comparable ship. The BS. 1000 DPS doubled becomes your 2, and the 250m cost becomes 1B. Which is Dreadland.

There is supposed to be a big gulf between Subcaps and Caps. Caps come with HUGE disadvantages (Jump Drive), and in exchange have a nice buffer from subcaps encroaching on their roles.

The problem with doing stuff at the BS size is that there's not much ground left to cover as far as *different* there's bigger, faster, tankier, but that's not that interesting, and is really hard to balance. A decent place for T3 (or other new ships/items) might be modules or frigates, but probably nothing BS sized.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#96 - 2012-01-03 09:22:41 UTC  |  Edited by: Hadez411
250m is pushin it. 1000dps phoon is like 150m. As is 1000 dps mega. Abaddon may be $$$ but the rest arent. The prices of these ships are also fitting/HP, rated by tier, related which can also come into play on the price of this theoretical ship.
RubyPorto
RubysRhymes
#97 - 2012-01-03 09:23:32 UTC
Hadez411 wrote:
"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "

Im just generalizing in an attempt to add weight to a rebuttal.


Generalizing to add weight often ends in Ad Hominem or Strawman arguments. And thus detracts.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hadez411
The Scope
Gallente Federation
#98 - 2012-01-03 09:29:15 UTC  |  Edited by: Hadez411
As you were hardly above including Strawman arguements yourself, I cant help but laugh at any judgement coming from you. :)


I might restate that as "...in a rushed attempt to..." as in, its got merit and weight from personal witnessing and experience, but Im not bothered to spell out the specifics and tell each recounting as Im sure you can draw the conclusion no less. No Ad Hominem there, but rather a retort in kind to the 'straw man' you attempt to make out of my personal circumstances.
RubyPorto
RubysRhymes
#99 - 2012-01-03 09:46:23 UTC
Here's the thing. From my perspective, you have a large hill to climb before getting a change like this into the game, given CCP's historical reluctance to give straight up damage bonuses. So I don't need strong arguments, I get to have fun.

And Structure shooting needs to be fixed on the structure end of things, not with bigger dpsboats. Structure bashes have one criteria that matters, so it's like suggestions to boost Hulk yield at the expense of *whatever*.


Had you talked about this in terms of a practical SuperCap counter, you might have gained a bit more traction, However, you'd be at a point where you're rehashing what was the hot topic of the past few years.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lord Zim
Gallente Federation
#100 - 2012-01-03 10:04:11 UTC
Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat