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To: The Developers (Please Add Make Orca Have 3 Low Slots)

First post
Author
Fifty Three
Doomheim
#1 - 2017-06-05 18:47:38 UTC  |  Edited by: Fifty Three
Please can you give 1 more low slot so it can be made a bit more tougher to defend itself against pirtate Cruisers, or larger ships on a 1 versus 1?

-It would need more resources, MINERALS, to build though.




...and here come the haters after I make this post.

Edit: Somehow the Thread got posted in General Dicussion forum, like another the which happen the other day. Strange I am sure I was looking at the Features forum. Moderator please put this one in Features, Thank you.
April rabbit
Viziam
Amarr Empire
#2 - 2017-06-05 18:52:30 UTC
No hate here, i'm just curious:
- what you want Orca to be able to defend itself against? NPC? Players?
- what security level of system you thinking about? high-sec? low-sec?
- more details in general
Fifty Three
Doomheim
#3 - 2017-06-05 19:06:47 UTC
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca only has 2 lows right now, the medium slots cannot fit armour/resistance etc. for a bit better defence, so it wold be nice to have 3 low slots just like how a few other Ore ships have them.
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2017-06-05 19:18:50 UTC
Fifty Three wrote:
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca only has 2 lows right now, the medium slots cannot fit armour/resistance etc. for a bit better defence, so it wold be nice to have 3 low slots just like how a few other Ore ships have them.
You need to learn to fit your Orca properly.

Those two low slots and the 3 rig slots make for a monstrous tank if you put the right modules in them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chainsaw Plankton
FaDoyToy
#5 - 2017-06-05 19:23:53 UTC
I dunno, this fit has over 400k ehp, not sure adding a lowslot is really needed. an extra low won't really make much of a difference in a typical engagement, will just take them a few extra gun cycles to finish you off.

[Orca, EHP]
Damage Control II
Reinforced Bulkheads II

500MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
Pith X-Type Thermal Dissipation Field
Pith X-Type Kinetic Deflection Field

[empty high slot]
[empty high slot]
[empty high slot]

Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II

@ChainsawPlankto on twitter

April rabbit
Viziam
Amarr Empire
#6 - 2017-06-05 19:24:03 UTC
Jonah Gravenstein wrote:
Fifty Three wrote:
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca only has 2 lows right now, the medium slots cannot fit armour/resistance etc. for a bit better defence, so it wold be nice to have 3 low slots just like how a few other Ore ships have them.
You need to learn to fit your Orca properly.

Those two low slots and the 3 rig slots make for a monstrous tank if you put the right modules in them.

^^ this.

And tank won't help if you are going to solo in low-sec. People will just throw more ships at you
Shawn en Tilavine
Aliastra
Gallente Federation
#7 - 2017-06-05 19:24:06 UTC
At first, I opened this thread thinking it was another one of your "To the Developers: please make the game easier for me because I have no clue how Eve works, no desire to learn, and I just suck at it" threads.

Lo and behold, I wasn't disappointed. Thanks!!
(Really, you have to imagine my shock) :)

"The world ain't fair, there is no Santa Claus, and not everyone gets a F'n trophy just for showing up. Welcome to the real world. Welcome to Eve."

Piugattuk
Litla Sundlaugin
#8 - 2017-06-05 19:24:59 UTC
If you fit it with transverse bulkhead in rigs, 2 drone damage in lows, and drone navigation, then shield booster/invulnerable, webifier, medium drones/lights, tech 2, I've done guristas forsaken hubs in null, I've killed 2 squads of sleepers 8 ships total, the orca as is, is quite capable when fit for combat.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9 - 2017-06-05 20:03:32 UTC
It would be like african mass of tribals hunting for hippos. They will throw spears at you until you are dead. No matter how angry or how tough you are, they have enough spears and enough tribe members.

Wise hippo stays away from hunting grounds.
Jones Beach
The Scope
Gallente Federation
#10 - 2017-06-05 20:30:16 UTC
Chainsaw Plankton wrote:
I dunno, this fit has over 400k ehp, not sure adding a lowslot is really needed. an extra low won't really make much of a difference in a typical engagement, will just take them a few extra gun cycles to finish you off.

[Orca, EHP]
Damage Control II
Reinforced Bulkheads II

500MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
Pith X-Type Thermal Dissipation Field
Pith X-Type Kinetic Deflection Field

[empty high slot]
[empty high slot]
[empty high slot]

Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II



as long as we are doing an orca wish list - I would rather have 2 extra mids then another low - that way I could fit scram and web in addition to a decent tank. Also more drone band width and larger drone bay. Put neuts in the highs and then you would be good to go. Big smile
ISD Bubblemoon
ISD Community Communications Liaisons
ISD Alliance
#11 - 2017-06-05 20:47:20 UTC
Moved to Player Features and Ideas Discussion

ISD Bubblemoon

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Vortexo VonBrenner
Doomheim
#12 - 2017-06-05 21:06:02 UTC
Orca needs at least five geckos, at least one DD, and ability to fit bastion. Get on it devs!


Mark O'Helm
Fam. Zimin von Reizgenschwendt
#13 - 2017-06-05 21:15:51 UTC
Vortexo VonBrenner wrote:
Orca needs at least five geckos, at least one DD, and ability to fit bastion. Get on it devs!



Trolling is prohibited.Cool

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Do Little
Bluenose Trading
#14 - 2017-06-05 21:17:02 UTC
As others have said - more tank simply prolongs the agony. Result would be the same if you were flying a titan. If you want to be a solo miner, stay in highsec or ninja mine with an expedition frigate.

I think you may find the tone of the replies you receive would change if you posted to: the community - how do I solve this problem? or do you think this is a good idea?

instead of to: the developers - which is presumptuous, especially given the age of your character!
Old Pervert
Perkone
Caldari State
#15 - 2017-06-05 21:25:30 UTC
I came here expecting the usual stupidity. I was disappointed.

It's not a stupid idea, but it is most certainly pointless. The Orca already has an utterly obscene amount of tank. Adding another low slot would not be changing the outcome of anything for it.

Sure it might get you more tank, or more dps, but as others have said... an indy ship will never be able to beat a pvp gang. Ever. Well, maybe if the gang is stupid.

3 players should have zero problems bringing down an orca. First they tackle, then they defang (kill your drones), then they burn your tank. More tank, more drone damage, it won't matter, they'll still kill you unless you get help from someone in an actual pvp ship to force them off or ideally kill them.

Since they already have an obscene tank, that should be more than enough time for a response fleet to come help.
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2017-06-05 22:18:17 UTC  |  Edited by: Jonah Gravenstein
Fifty Three, I've just had a poke about in your losses; I'm going to offer some unsolicited advice based on what I saw there.

Forget about hull repairers, they are amongst the most useless modules in the game.

When you fit a ship, concentrate on ONE form of tank, fitting a hull repairer and/or an armour repair on a ship that also has 4 slots filled with shield modules is not a good idea (dat skiff Shocked), likewise flying a Mackinaw with just a hull repairer or no tank modules at all is not a good idea.

Tank types are Shield, Armour and Hull; Shield and Armour come in both active and buffer form, and are the most common tanks by far, a damage control II works with both, transverse bulkhead rigs work well when combined with a damage control and either type of tank on certain ships. Orca + Shield mods + DCII + Transverse Bulkhead rigs being one of them

Hull tanking is a special case, almost always buffer, and only for the knowledgeable, the brave and the foolhardy.

There's no need for you to keep asking the Devs to solve "problems" for you, especially those that the rest of us have already solved for ourselves.

We're more than willing to share our knowledge and experience, if you want good honest advice without being ridiculed for your lack of knowledge (which appears to give rise to your "to the devs" ideas) ask in new citizens questions and answers; for this topic ships and modules would also be a good place, try asking how do I fit my Orca rather than asking CCP to fit it for you.

Your constant appeals to the devs are what garners the ridicule you experience on the forums, asking other players will get you much more positive results.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cade Windstalker
#17 - 2017-06-05 22:43:33 UTC
Fifty Three wrote:
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca only has 2 lows right now, the medium slots cannot fit armour/resistance etc. for a bit better defence, so it wold be nice to have 3 low slots just like how a few other Ore ships have them.


Don't bring an Orca into Low Sec without support...

An extra low slot is not going to save you, at all, and your seeming belief that it will is ridiculous.

This has nothing to do with people being 'haters', your knowledge and understanding of the game and how it works is simply wrong. If you were asking questions like "how can I mine effectively in Low Sec" instead of making ridiculous suggestions you'd find a far more receptive audience.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#18 - 2017-06-05 22:58:21 UTC
Shocked Ancillary shield booster is the module you are looking for on ORE ships. Not armor or hull reppers. Shield or Armor rigs for boosting shield or Hull ehp.

Would I be willing to trade 20 to 30% hull EHP for another low slot and more bandwidth? I might. I would also rather people learn to eve.

Where ever you are mining, molden heath, Khanid...quit being there. look for some usless system or a open c1-c2 W-hole. Save your isk and quit T2 hulls.

Afk mining just isn't your thing. Have you tried PI? Maxed out construction colony can fit 18 factories.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Sonya Corvinus
Grant Village
#19 - 2017-06-06 00:52:56 UTC  |  Edited by: Sonya Corvinus
You don't need to say "to the developers". That's literally the point of this section of the forums.

Do you walk into a coffee shop and say "To the barista" before ordering?

Fifty Three wrote:
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca only has 2 lows right now, the medium slots cannot fit armour/resistance etc. for a bit better defence, so it wold be nice to have 3 low slots just like how a few other Ore ships have them.



There's a solution to this already. What's the second 'M' in MMORPG stand for?
mkint
#20 - 2017-06-06 01:15:09 UTC
Shawn en Tilavine wrote:
At first, I opened this thread thinking it was another one of your "To the Developers: please make the game easier for me because I have no clue how Eve works, no desire to learn, and I just suck at it" threads.

Lo and behold, I wasn't disappointed. Thanks!!
(Really, you have to imagine my shock) :)

damnit, you beat me to it.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

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