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All capital ships will be 10% more expensive in 119.6

Author
JC Mieyli
Hedion University
Amarr Empire
#41 - 2017-05-29 21:24:29 UTC  |  Edited by: JC Mieyli
Teckos Pech wrote:
And you appear to be conflating regional price differentials vs. construction costs.

well it was your idea to sell it somewhere else if you want to make a profit
anyway all im saying is the economic model of the game can use some improvements
especially with industry and especially where newer players are concerned
what i see are some people being defensive and trying to belittle me
i can only assume this means these people think this game has a perfect economic model and that it cant be improved on in any way
Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2017-05-29 21:35:41 UTC
JC Mieyli wrote:
Quote:
Please take some time to learn some basic economics. And I mean really learn it.

are you always this patronising
i already know what happens and its not what you say happens
Teckos Pech wrote:
OMG, this increase in requirements will KILL the market. Please, the histrionics totally undermines your position. We have seen changes in requirements for things in game before and guess what, the markets continue to chug along quite nicely.

now youre just putting words in my mouth for the sake of typing crap you learnt at school
the markets chug along nicely for those already established in those markets
very nicely
because they see the value of all their crap go up and make a nice profit
everyone else can suck it because they cant compete when the established traders are selling for less than the mineral cost


No, you said there will be no incentive to build, that is wrong. And thus there will be no incentive to buy minerals, and that too is wrong. Wrong because in looking at the OPs picture this is regarding T2 components not minerals AND minerals have other uses than simply capital production. The only T2 capital ship in the game are JFs. This is a slight change to one class of ships. All this nonsense about how nobody is going to buy this or that is just hysterical nonsense.

And please, markets are there for everyone to get involved with. Markets are there for new players and established players. New players tend to be consumers more than producers, but that is working as intended. CCP put in various skills relating to the market activities and manufacturing knowing full well that it will take players time to get involved. And if this barrier to entry allows for established market participants to raise prices due to some degree of market power, that creates an opening and incentive for new market participants to enter and compete.

And costs going up is not a recipe for increased profits. Firms are always looking to reduce costs, not raise them. Costs are a bad thing. A firm can always arbitrarily raise costs by paying 2x for the inputs. But no firm ever does that as it cannot turn around and sell whatever it is making for 2x or more. So again, learn some economics.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

JC Mieyli
Hedion University
Amarr Empire
#43 - 2017-05-29 21:44:12 UTC
look at this post
Mr Epeen wrote:
Ipushmyfingersintomyeyes wrote:
Jump Freighters will be tipping into the 10 billion isk mark in a few weeks.
Good thing I haven't sold the last batch of Jump Freighters I built yet.

Mr Epeen Cool

this is the post i was talking about and the thread title
im not talking about the moon goo or the t2 production
im talking about ccp meddling with mineral costs
and complaining about the damage theyve caused by doing it
Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2017-05-29 21:45:38 UTC
JC Mieyli wrote:
Teckos Pech wrote:
And you appear to be conflating regional price differentials vs. construction costs.

well it was your idea to sell it somewhere else if you want to make a profit
anyway all im saying is the economic model of the game can use some improvements
especially with industry and especially where newer players are concerned
what i see are some people being defensive and trying to belittle me
i can only assume this means these people think this game has a perfect economic model and that it cant be improved on in any way


1. Yes, but there are limits to what you can charge for various items. Wealth effects are important too. That is by 5x for a shuttle is doable, paying 2x for a freighter probably not.

2. The economy in the game actually works pretty good. It behaves in many respects like one would expect. Prices go up because requirements change, players respond by supplying more of the inputs. Prices change and players react to that too in ways that one would expect.

3. Your problem is you are working of a flawed understanding of how the market process works.

4. No economic system is perfect, but the one in game works pretty damn well. We get lots of stuff that lets us play the game almost entirely due to player actions. When you think about all the coordination the market elicits one should be amazed not sit there and think they can micro-manage it to get a better outcome. That latter approach almost always fails, and badly.

This change will not have the dramatic effect everyone thinks it will. It is going to be fine.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#45 - 2017-05-29 21:48:04 UTC
JC Mieyli wrote:
look at this post
Mr Epeen wrote:
Ipushmyfingersintomyeyes wrote:
Jump Freighters will be tipping into the 10 billion isk mark in a few weeks.
Good thing I haven't sold the last batch of Jump Freighters I built yet.

Mr Epeen Cool

this is the post i was talking about and the thread title
im not talking about the moon goo or the t2 production
im talking about ccp meddling with mineral costs
and complaining about the damage theyve caused by doing it


Please look at the link in the OP. They are not talking about minerals. Unless there is some other change there should not be a dramatic impact to mineral prices. And if there is one, it will be to lower the price of minerals...although I doubt it will be that noticeable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ipushmyfingersintomyeyes
0.0 Massive Dynamic
Pandemic Horde
#46 - 2017-05-29 23:45:30 UTC
Teckos Pech wrote:


Please look at the link in the OP. They are not talking about minerals. Unless there is some other change there should not be a dramatic impact to mineral prices. And if there is one, it will be to lower the price of minerals...although I doubt it will be that noticeable.


The link in the OP shows that input costs for all capital components (T1 and T2) are going up by 7%. Ark is currently selling for about 8.5b and is mostly made up of cap components (like 95% of it's build costs are T1/T2 cap components). Anyone that has been watching the JF market knows how volatile it is and this will have an impact on profitability for JF manufacturers regardless of anyone's position on it here. Some operations will slow down or stop when their margins move (granted some people will start building but only after seeing what the market stabilizes to before making the 30+ billion isk investment it takes to build these things). As with most changes to these things in EVE, costs generally go up to the end customer. Even with only a 7% hike in cost (perfectly offset to the buyer of said JF) thats still a 600mil isk increase in cost. Factor in the instability of the JF market because volumes are generally low and demand moves around quickly (I have seen days of literally no JF for sale at a given time for one specific ship in Jita) and you could well see the prices move drastically.

The JF market is one of Dynamic Stability (can ocilate, even violently, but will return to a mean value over time) in which changes to the input end of a JF production cycle move the value of the ship radically. It will endeavor to stabilize around what builders are willing to sell their product for to justify their time but as with any high value market with low volume, small changes to supply or demand will invariably extremify the prices and I can easily see JFs in the 9.5-10b isk region by the end of the year.
Kathern Aurilen
#47 - 2017-05-30 00:30:20 UTC
JC Mieyli wrote:
for a lot of ships theyre not even worth building if you can sell the materials for more than the value of the ship
this is true for a lot of frigates even with 10/20 bpo and ec bonuses
i cant explain why this is but im guessing its to do with old players stockpiling frigates and then the material cost changes
when were t1 frigs last rebalanced
about 5 years ago and the market still hasn't recovered
sigh

Befor I grew more into my pod, I undersold ships and consumables for less the the price of the minerals before I learned better. Didn't hurt me much because I was mining my own minerals so no overhead.

Just sold lower than the others

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#48 - 2017-05-30 16:09:54 UTC
At what point do we tell OP that its faster to mine up and build a cap in null than it is to transport the minerals to/from low to build in a thukker?

Yea, there are a significant number of people that base cap production around thukkers in low (and freighters in high?), but I doubt null will be affected by the changes.
Ipushmyfingersintomyeyes
0.0 Massive Dynamic
Pandemic Horde
#49 - 2017-05-30 17:59:19 UTC
Well yes, null wont be effected by the changes when they build their caps but pilots in null (odd that there are a number of cap pilots in null) will see a rise in the cost of the ships. No one know for sure except for CCP how many caps are built in lowsec vs null but we can say at least a significant amount of them are in Thukker arrays. Lowsec corps can build for cheaper near the markets they sell in. Nullsec corps generally sell to their own organizations when possible as the cost/risk to deliver their product to high volume markets can be difficult to compete with the builders close to home.

And no, its very easy to acquire compressed ore in Jita, freight, JF, courier, etc it to build location and build caps without ever turning on a mining laser.

Nullsec builders will see their margins improve and have a higher incentive to bring their caps to lowsec markets near trade hubs.

Lowsec builders will see their margins shrink which will slow down lowsec production and raise prices.

In the end Lowsec becomes less competitive to nullsec builders and that's what this whole discussion should really be about. Does CCP not want lowsec to have its advantage? Does CCP want to push cap industry deeper into nullsec and for what reason? Does CCP realize what they're doing with a single number?

Nothing to be butt hurt about, people adapt and the ones that adapt faster make more isk. Change is good for EVE. I just want to know whats going on at CCP when they throw ideas on sticky notes and slap them on the "idea wall", why those changes were desired in the first place. Some Dev somewhere was looking at stats and numbers of where industry is happening, where conflict could be occurring, how they could tweak things to get more subs, and while sipping a cup of coffee pointed at the sticky that said "**** lowsec people, they're making too much isk" told his favorite programmer "make it happen" and we get 3.7% on a rig instead of a service module, that can only ever be T1 and the bonus that has made cap production viable in lowsec gets nerfed to the point that people have to rethink if what they just invested 30bil isk into 4 months ago when they added ECs is even profitable.

Had the industry people known that the Thukker *Rig* was going to get a nerf when they gutted the Thukker Array do you think there would be so many people dropping manufacturing ECs in lowsec 4 month ago? Some sure, certainly not all of them there are now.
Celeste Benal
University of Caille
Gallente Federation
#50 - 2017-05-31 13:59:23 UTC
Max Deveron wrote:
Aedaxus wrote:
Ipushmyfingersintomyeyes wrote:
I dont know how much everyone knows about where their capital ships come from but they come from components that are built from minerals. A vast quantity of these components are built at Thukker Component Assembly Arrays (POS module) and come 119.6 the bonus is being handed off to a set of Thukker Rigs for Engineering Complexes but the %ME bonus is being thrashed. If you like your capital ships being the cost they are now, you might be alarmed to know that Jump Freighters will be tipping into the 10 billion isk mark in a few weeks.
http://imgur.com/a/jbaXV


Oh noes! I hope an unforeseen increase in price can be handled by the manufacturers....

Good you aren't some highsec carebear or they would tell you to HTFU and take control and mine 10% more.



WTF does mining have to do with moongoo you ******* moron at this particular time?


Jump Freighters are T2 caps, and thus are built using T2 capital parts, which are made from moon goo. Come this winter moon goo will be mined actively, not passively sucked from a moon POS. T1 caps are made from minerals, which are mined. Did I miss anything? #REKT
Fluffy Moe
Royal Amarr Institute
Amarr Empire
#51 - 2017-05-31 18:39:49 UTC
Ipushmyfingersintomyeyes wrote:
I dont know how much everyone knows about where their capital ships come from but they come from components that are built from minerals. A vast quantity of these components are built at Thukker Component Assembly Arrays (POS module) and come 119.6 the bonus is being handed off to a set of Thukker Rigs for Engineering Complexes but the %ME bonus is being thrashed. If you like your capital ships being the cost they are now, you might be alarmed to know that Jump Freighters will be tipping into the 10 billion isk mark in a few weeks.

http://imgur.com/a/jbaXV


This is way too low, they need to add a couple zeroes to that, have these jump maybe 1000% or so.

All the caps, citadels, etc. etc. its all too spammable and rediculous. When a cap jumps in on grid its like meh, o look, another cap....
Where it should be like holy crap ! a cap !

Not to mention there needs to be a serious, and I mean a serious sink for all those plex hoarders and this would ceirtainly be a step in the right direction.
Dotaros Kolar
Doomheim
#52 - 2017-06-21 09:05:50 UTC
Teckos Pech wrote:
Dotaros Kolar wrote:
It' about time for ccp to do their job and control the market via maximum prices for all items.....

It's getting out of hand....

Cut it all at 75% of the current situation......

A little more socialism is not wrong.....


Yes, because not having a ship at all is so much better than paying a high price for one. Roll


If you don't need something for living and it's just the industry that is telling you you need it via comercials then -surprise- you still don't need it for living.....
Salvos Rhoska
#53 - 2017-06-22 06:37:51 UTC  |  Edited by: Salvos Rhoska
Its curious that NS didnt exploit the vast bounty potential before.

I dont think its particularly related to wars (or lack thereof) either.

Wasnt related to any game changes either, since afaik no changes where made to the anoms/sigs, nor the ships used to run them, before or after this activity took on such magnitude.

I suppose it was just something that as word got around became a trend as more and more people realized the huge rewards they had been overlooking.

Nerfing caps instead of the sites bounties may have been the wrong way to around "fixing" the huge amount of isk this was introducing, but it is what it is now..
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#54 - 2017-06-22 14:48:54 UTC
Salvos Rhoska wrote:
Its curious that NS didnt exploit the vast bounty potential before.


It took a long time to mine out ore anoms in skiffs. Even with the rorq in the POS providing boosts. Mostly because you could get 1 mining ship per account. Now with the rorqs in the belts, and each one is capable of mining at a rate of 5-10 skiffs before the changes, its significantly easier to get the m3/min required to regularly drain a belt.

Also, before active rorqs it was significantly better money to rat instead of mine. Mining "paid" out around 50-80m per hour per account depending on buyback rates, exhumer used and stuff like that. Whereas carrier ratting was getting 150-200m per hour.

Basically what happened is the easy isk/hour switched from ratting to mining (if you ignore super carriers), and we are seeing the result of that (mineral markets getting flooded).

Teckos Pech
Hogyoku
Goonswarm Federation
#55 - 2017-06-22 15:04:51 UTC
Dotaros Kolar wrote:
Teckos Pech wrote:
Dotaros Kolar wrote:
It' about time for ccp to do their job and control the market via maximum prices for all items.....

It's getting out of hand....

Cut it all at 75% of the current situation......

A little more socialism is not wrong.....


Yes, because not having a ship at all is so much better than paying a high price for one. Roll


If you don't need something for living and it's just the industry that is telling you you need it via comercials then -surprise- you still don't need it for living.....


Yes in a game of internet spaceships nobody needs ships. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#56 - 2017-06-22 15:10:37 UTC
Teckos Pech wrote:

Yes in a game of internet spaceships nobody needs ships. Roll


If you never undock you don't need ships :thinking:
Teckos Pech
Hogyoku
Goonswarm Federation
#57 - 2017-06-22 15:47:54 UTC
Salvos Rhoska wrote:
Its curious that NS didnt exploit the vast bounty potential before.

I dont think its particularly related to wars (or lack thereof) either.

Wasnt related to any game changes either, since afaik no changes where made to the anoms/sigs, nor the ships used to run them, before or after this activity took on such magnitude.

I suppose it was just something that as word got around became a trend as more and more people realized the huge rewards they had been overlooking.

Nerfing caps instead of the sites bounties may have been the wrong way to around "fixing" the huge amount of isk this was introducing, but it is what it is now..


Prior to the change to fighters I don't think that capability was quite there. And if you look at the time series data we can see that the growth rate of the money supply was volatile. A month of high growth followed by a month of large negative growth. These changes were averaging out close to the historical average, but then last month it took off like a rocket.

I still think the current fix is way too ham handed and that CCP should be looking for a better solution such as a new type of anomaly. This anomaly can really only be done with say either a carrier or super carrier or possibly a fleet of some kind. Nevyn made a suggestion along these lines. His idea was interesting in that the rewards would be shared with everyone on grid that is not cloaked. The idea was to promote some spontaneous cooperation. But these anomalies would help mitigate the flow of ISK into the game.

Another option suggested by baltec1 was to have agents in NS outposts and possibly even in citadels. And instead of an all ISK payout that there also be bounties as well. Obviously the LP stores/reward process would need to be re-worked so that the markets for such items do not get wrecked. The nice thing about this is that it would require less territory even for a large group. After all agents are non-rivalrous in their use. I can be talking to the agent at the exact same time you are talking to the agent, We can both get missions as well. That is agents could provide missions for 1 person in system as well as 1,000 (although with the latter TiDi might become an issue).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chopper Rollins
hahahlolspycorp
#58 - 2017-06-23 05:06:04 UTC
You are all morans, if i mine the minerals then they are free.


Goggles. Making me look good. Making you look good.

SurrenderMonkey
State Protectorate
Caldari State
#59 - 2017-06-23 15:41:59 UTC  |  Edited by: SurrenderMonkey
Salvos Rhoska wrote:
Its curious that NS didnt exploit the vast bounty potential before.

I dont think its particularly related to wars (or lack thereof) either.

Wasnt related to any game changes either, since afaik no changes where made to the anoms/sigs, nor the ships used to run them, before or after this activity took on such magnitude.



Fighters went from doing T1 battleship DPS to 3-4x that.

Aggregate bounty payouts have been on their way up ever since, catalyzed by injectors. Demand for ratting carriers and supers is probably the only thing that's been propping up the mineral market the past few months.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2017-06-23 18:25:05 UTC
SurrenderMonkey wrote:
Salvos Rhoska wrote:
Its curious that NS didnt exploit the vast bounty potential before.

I dont think its particularly related to wars (or lack thereof) either.

Wasnt related to any game changes either, since afaik no changes where made to the anoms/sigs, nor the ships used to run them, before or after this activity took on such magnitude.



Fighters went from doing T1 battleship DPS to 3-4x that.

Aggregate bounty payouts have been on their way up ever since, catalyzed by injectors. Demand for ratting carriers and supers is probably the only thing that's been propping up the mineral market the past few months.


Completely agree. Bounties haven't changed. What has changed? Fighters. And yes, the increased demand for carriers and supers might be the only thing keeping the mineral market from really tanking. And CCP can see alot of this. They can probably see where minerals go by ship/module.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online