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tech 3 battle crusier

Author
palit690
NeoTech Holdings
#1 - 2017-05-20 10:36:51 UTC  |  Edited by: palit690
Tech 3 battle crusier
Can fit covert ops cloaking device and covert cynosural field generator
High slots 5
Can have 4 missles or 4 hybrid turret
Med slots 4
Low slots 5
Drone bay 500 mbit/sec
Structure hitpoints 6500 hp
Capacity 600 m3
Drone bandwidth 250m3
Mass 16,000,000kg
Volume 320,000m3 (20,000.0 m3 packed)
Inertia modifier 1.100 x
Inertia modifier 0.58x
ARMOR HIT POINTS
Armor hitpoints 2,500 hp
SHIELD
Shields capacity 1,500 hp
Shield recharge time 1250.00 s
CAPACITOR
Capacitor capacity 7000gj
Capacitor recharge time 1000.50 s
TARGETING
Maximum targeting range 70.00 km
Maximum locked tergets 6
Signature radius 170 m
Scan resolution 250 mm
Lugh Crow-Slave
#2 - 2017-05-20 10:41:07 UTC
sigh



what role or niche is this needed to fill?
why is T3 the best way to fill that niche?



you seem to have at least put a bit of thought into this but have given no reasoning behind it
Cervix Thumper
School of Applied Knowledge
Caldari State
#3 - 2017-05-20 10:41:21 UTC
nice idea, sounds like it would be a good front line recon / brawler. Get in there first with some punching power and then brin in the rest of the fleet.
Lugh Crow-Slave
#4 - 2017-05-20 10:46:37 UTC
Cervix Thumper wrote:
nice idea, sounds like it would be a good front line recon / brawler. Get in there first with some punching power and then brin in the rest of the fleet.


already plenty of ships that can do this lol
JC Mieyli
Hedion University
Amarr Empire
#5 - 2017-05-20 11:00:53 UTC
loving that 250mb bandwidth +1
game definitely needs some more op ships
getting bored of 5.6% damn hmls
Lugh Crow-Slave
#6 - 2017-05-20 11:02:57 UTC
lol i thought that was a typo and assumed 25mb
Do Little
Bluenose Trading
#7 - 2017-05-20 12:11:50 UTC
250mb bandwidth = full squadron of Geckos. Who needs the rest of the fleet?

Seriously. T2 ships are specialists - focused on a single role. T3 ships are adaptable, configurable to different roles using subsystems (cruisers) or mode switching (destroyers). How do you extend this concept to battlecruisers?

CCP has been talking about a special ship for fleet commanders - I can see a T3 battlecruiser modeled after the USN Blue Ridge class that can be adapted to tactical (small fleet) or strategic (large fleet) roles. Well defended with all functionality focused on command, control and communications. I don't know how practical this is since client functionality i.e. tactical overlay, overview, etc..., would need to work differently if you were piloting this ship.
Lugh Crow-Slave
#8 - 2017-05-20 12:19:21 UTC
pretty sure the FC ship will just be a brick that can lock a lot of targets
palit690
NeoTech Holdings
#9 - 2017-05-20 12:24:54 UTC
I was thinking of a ship that can get in and do cynoing when your emeny is trying to kill it and if you like u. I know that this is my frist time doing this but it can be modified to fit the role bounses for each race
Lugh Crow-Slave
#10 - 2017-05-20 12:30:41 UTC
wut?


there are already a lot of good cyno ships.

for covert cynos most of the force recons can tank more than enough to last the 30s cycle time
JC Mieyli
Hedion University
Amarr Empire
#11 - 2017-05-20 12:32:05 UTC
yeah but none of them can field 5 geckos
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2017-05-20 12:38:28 UTC
Forget about the stats (they are ridiculous anyways), if you want a new ship just think of the concept. What does it do? How does it do it? What is it's strengths/weaknesses? Why would it improve on the current line up of ships?

And when i say that last one i don't mean do existing jobs better, i mean how does it increase our options without making current ships obsolete?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rhaegon Aesir
The Scope
Gallente Federation
#13 - 2017-05-20 13:13:17 UTC  |  Edited by: Rhaegon Aesir
Arguably, the racial bonuses are more important than raw stats, as the raw stats will surely be different for each racial version. The real question is, why is there a need for a high-damage, high tank, covops battlecruiser? This would be overpowered, and frankly we have enough overpowering ships in game already.
Lugh Crow-Slave
#14 - 2017-05-20 13:30:18 UTC
I don't thunk it is high damage pretty sure tv's bandwidth is a typo
Rhaegon Aesir
The Scope
Gallente Federation
#15 - 2017-05-20 15:10:13 UTC
Lugh Crow-Slave wrote:
I don't thunk it is high damage pretty sure tv's bandwidth is a typo


I mean I want to believe it's a typo too, but 25 mb and a 500m3 drone bay seems a little...odd. More likely he actually intended it to be 250/500...for whatever reason.
Vokan Narkar
Doomheim
#16 - 2017-05-20 15:27:40 UTC
no more t3 please, we still have balance issues with those in game already
JC Mieyli
Hedion University
Amarr Empire
#17 - 2017-05-20 18:01:16 UTC  |  Edited by: JC Mieyli
Vokan Narkar wrote:
no more t3 please, we still have balance issues with those in game already

yeah they suck so much now
even t1 bc is better than t3c in combat roles
Lauralite Anne Brezia
Wolf Brothers INC
United Neopian Federation
#18 - 2017-05-20 18:06:40 UTC
Why don't we wait and see how well CCP handles the current t3 balancing pass they're working on before adding more T3 classifications why don't we? Do appreciate you trying to put at least some level of effort and thought into this though.

Neopian Citizen

Capsuleer

Project: Salvo Co-Lead

Crazy Drunk Lady

"You want to know where I'm from huh? Well, it's a long way, and several Spacial Rifts removed, from this place."

Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2017-05-20 18:28:10 UTC
JC Mieyli wrote:
Vokan Narkar wrote:
no more t3 please, we still have balance issues with those in game already

yeah they suck so much now
even t1 bc is better than t3c in combat roles


reported for trolling
JC Mieyli
Hedion University
Amarr Empire
#20 - 2017-05-20 19:43:03 UTC
oh one of those Roll
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