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Dev blog: Increased Skill Injector Flexibility Coming On May 23rd

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-05-19 14:43:39 UTC
Skill Injectors are a clever and balanced way to speed up the progression of your character or to quickly bridge some shortage of skill points. The only drawback: they can be a bit expensive and too big.

With May 23, we’re going to introduce a new type of Skill Injector. This new injector will be one 1/5 of the size of a current injector, bringing Skill Trading into a more reasonable price range on the market for everyone.

Check out the details in this blog Increased Skill Injector Flexibility Coming On May 23rd.

CCP Phantom - Senior Community Developer

Gedalya 'cuck' Rabbinowitz
University of Caille
Gallente Federation
#2 - 2017-05-19 14:53:07 UTC  |  Edited by: Gedalya 'cuck' Rabbinowitz
Hey, have you considered making eve an enjoyable game to play? Instead of nickel and diming the players with monetization everywhere?

It seems like every neat game feature that was fun for me in the past 2-3 years has been either completely removed or made so miserable its hard to justify playing this 'game'. Thus losing you more money as I sunsub accounts. There are many others who share my opinion.

Instead of making up lost revenue with these abominations of an industry practice, try making a product customers are more willing to pay for.

Be less EA.
Be more CD Projekt Red
Demolishar
United Aggression
#3 - 2017-05-19 15:01:24 UTC
Can we have some QOL improvements though, like being able to extract multiple injectors at once instead of going through the same screens 1000 times?
Benje en Divalone
#4 - 2017-05-19 15:08:05 UTC
Interesting idea. Have you guys really thought this through though?

Peeking at the market I expect these to trade somewhere between 150 and 200M apiece. I know that's pocket change for some number of folks but for new players that's a rather daunting figure.

I don't think it'll meet the stated objective of "bringing Skill Trading into a more reasonable price range on the market for newer players". As somebody that started in mid-February it's only by a happy accident that I could consider these affordable.
Lothros Andastar
The Scope
Gallente Federation
#5 - 2017-05-19 15:18:26 UTC
Can we instead have actual features and improvements instead of more Pay2Win things?
Algarion Getz
Aideron Corp
#6 - 2017-05-19 15:25:45 UTC  |  Edited by: Algarion Getz
Gedalya 'cuck' Rabbinowitz wrote:
Hey, have you considered making eve an enjoyable game to play? Instead of nickel and diming the players with monetization everywhere?

They need more money for their VR projects. The Icelandic Krona must flow.
Knag Simner Arsten
Sparkle Pony Inc
#7 - 2017-05-19 15:26:18 UTC
Since you can already "Activate N x Skill Injector" on a stack of them, there's no reason for the continued existence of the "large" skill injector in this model. Just have an extractor turn into 5x smalls when it's used. You'll have to go through another type conversion, turning all the existing "large" ones into smalls, but you've had practice for that; whatever lessons you learned mucking with the definition of "PLEX" should apply.
BESTER bm
Doomheim
#8 - 2017-05-19 15:27:01 UTC  |  Edited by: BESTER bm
Next up...

You can now enjoy the status of Omega clone for a limited time.. At the cost of only 150 PLEX you can go Omega for a week.. Want to train that few skills quicker? go miniOmega .. Want to try what it's like to fly an Astero? go mini Omega ..



It's obvious that with the potential buyout of CCP and big money on the horizon the first priority is to pump up the company net worth by monetizing anything possible.

The fact that the game needs a lot of serious work, the UI is hopelessly inconsistent and lacking in so many ways and quite a few half baked new features were introduced before they were ready and are now still not fixed obviously is not relevant. The answer will be 'those are with a different team'..

CCPlease.. you are becoming a joke and there are several serious contenders coming up atm..

EVE vegas is going to be fun.. there will be no hiding from your playerbase there.. But you can always choose to keep you key people home and kill off EVE Vegas as well..

Oh, and where is CSM in all this? it was obvious the previous CSM had already rolled over and conveniently a numbe rof them were re-elected..

Exciting times ahead..
Buggs LeRoach
DHCOx
#9 - 2017-05-19 16:11:23 UTC
better for everybody it would seem , entry level traders and new players , more choice , more options ..
esp older players looking to finish a skill , won't have to take 350k sp penalty ..
FT Diomedes
The Graduates
#10 - 2017-05-19 16:11:53 UTC
Good change. Fully supported. It makes it easier to round out a character.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

GOB III
Adversity.
Psychotic Tendencies.
#11 - 2017-05-19 16:23:47 UTC
Give mini skill injectors a chance to drop whenever you kill a tech 3.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2017-05-19 16:24:07 UTC  |  Edited by: Rivr Luzade
Gedalya 'cuck' Rabbinowitz wrote:
Hey, have you considered making eve an enjoyable game to play? Instead of nickel and diming the players with monetization everywhere?

Good question. Making good and enjoyable gameplay is hard, however, which makes it a low priority for a lot of game developers. And before you ask for examples how EVE's gameplay is not enjoyable: Supers dropping on small gangs everywhere; tidi fests for citadel fights; the crap that citadels in general are with the far and wide flung incoherent and unpredictable availability of services and that you have to fly around all over the place to get stuff done; the constant release of unrefined features like citadels, predictably OP ships just for the lolz, among other things; and worst of all because your Tech III TQ hardware is rubbish after all, the enforcement of session change timers, which is the single most annoying thing in the game. Just to name a few things.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

JonnyPew
Doomheim
#13 - 2017-05-19 16:52:03 UTC
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.

I like this idea.

EVE Online video content creator

http://www.youtube.com/JonnyPew

Lian Asanari
State War Academy
Caldari State
#14 - 2017-05-19 16:52:54 UTC
I liked the " the market now stable" part RollLol
StainGuy
Doomheim
#15 - 2017-05-19 17:12:34 UTC
I'm quite sorry for the EvE Devs.
Someone is ruining all the amazing work you put into making this wonderful game.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#16 - 2017-05-19 17:36:50 UTC
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.



Ok, I know it's outside the scope of the team working on this, but this is actually a cool idea. Maybe add a "skill core" or something that can be used to fill a skill injector.

It would make hunting T3s a whole hell of a lot more interesting, and it would give the jaded vets who fly them a great reason to not get killed. I've been playing for eight years, and I give zero ***** about losing a couple days SP when I get killed in a T3. On the other hand, I would HATE HATE HATE to give those SP to the mob of dickheads that killed me.
Chainsaw Plankton
FaDoyToy
#17 - 2017-05-19 17:40:52 UTC
Quote:
changes to PLEX now deployed and the market now stable


lol okay

@ChainsawPlankto on twitter

Zachri
The Darwin Foundation
#18 - 2017-05-19 17:40:53 UTC
FearlessLittleToaster wrote:
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.



Ok, I know it's outside the scope of the team working on this, but this is actually a cool idea. Maybe add a "skill core" or something that can be used to fill a skill injector.

It would make hunting T3s a whole hell of a lot more interesting, and it would give the jaded vets who fly them a great reason to not get killed. I've been playing for eight years, and I give zero ***** about losing a couple days SP when I get killed in a T3. On the other hand, I would HATE HATE HATE to give those SP to the mob of dickheads that killed me.


Best concept in this entire topic indeed. Plus it actually makes sense. Fun stories once again.
Sgt Ocker
What Corp is it
#19 - 2017-05-19 17:50:50 UTC
Buggs LeRoach wrote:
better for everybody it would seem , entry level traders and new players , more choice , more options ..
esp older players looking to finish a skill , won't have to take 350k sp penalty ..

Hmmm, Older players "finishing" a skill - PLEASE with 140 mil SP show me a skill I can "finish" with the 30K SP I'd get from a "mini injector". My current skill is going to 5 has 22 days and 1.5 mil SP to go.

Reality is I'm still getting a 70% penalty on injectors, the 30K I'd get from a mini injector would just about cover the last 12 hours of training time. No real benefit.

I've already extracted the 100 mil SP I could from this character = It is now a pure forum alt in Alpha and will stay that way.
I have 10 more characters with SP varying from 120 mil to 180 mil SP, the only decision now is which one to scrap first.

As for Team Size Matters - You published this AFTER the price of Injectors had gone over 700 mil (4 days ago), do you not check the information you are publishing or is publishing false information part of the team ethos.



My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#20 - 2017-05-19 18:04:16 UTC
FT Diomedes wrote:
Good change. Fully supported. It makes it easier to round out a character.


It actually changes nothing except the cost to use injectors - 100K injectors will cost more per SP therefore making it harder for newer characters to buy them.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

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