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Kill Contracts

Author
Old Pervert
Perkone
Caldari State
#21 - 2017-05-18 17:54:46 UTC
Rivr Luzade wrote:
You do not incentivize kills at all with your suggestion. The only thing you do is give people another bounty-thing to waste their money on. How does a 50M bounty incentivize a kill if you need to invest hundreds of millions to claim it? (No, war decs are not the solution or a way to legally kill the target because they can just leave corp to an NPC corp and switch back to another player corp.) Your kill contract does also nothing to "help getting through a gate camp that would otherwise catch you." There are no fairies popping out of no-where to remove that camp.

I am also not the least bit interested in changing the ROE. If you don't want to see the ROE changed, that makes me happy. But your suggestion is pointless without it. A 600M bounty on my freighter pilot, for instance, did not incentivize gankers or other people to engage it, even though you get a sizeable chunk of it if you kill the freighter and only need to invest a fraction of it to destroy the ship. Limiting the payout to a single ship type is not going to help either.

I take nothing out of context. You mentioned lots of things in the OP, Marauders, Carriers, rookie ships, to name a few things. I just added a thing. A thing, mind you, that is a lot more likely to get targeted than your completely speculative Marauder target.


What happens if your courier contract goes un-filled? Do you still pay the reward, or does it go back into your wallet? What happens when you put a bounty on someone, and they don't get killed any time in the next month. Do you still pay that bounty or does it go back into your wallet?

My point here is that because it is time-limited, and you can target a specific player in a specific ship, you can make it a meaningful reward. Sure if you make it too high, they can just get a friend to pop them in an unfitted hull. But if you make it reasonable, that no longer becomes viable for the target of the contract.

With regards to the war deccers, yes, they can totally leave corp to get protection from highsec wardecs. But then they also cannot attack the contracting player in highsec either... so...

With regards to gate camps, I can most certainly get in touch with mercs. The problem is that a contract with a merc is all verbal; there's no legitimized contract. They could agree to help, then just not help. While I fully support the right of a scammer to scam a mark, I'm much more in support of PVP. By giving the mercs a small retainer and then a kill contract on something shiny that you know is present, they have their incentive to actually PVP and not just warp their way to the bank with a retainer.

What you say about bounties not incentivizing kills is exactly my point. They don't incentivize kills - we agree on that. By creating these kill contracts, the window of opportunity is smaller (because I as the contractor have an objective which is time-limited) and the reward can be higher. "Ganking" isn't at all on my mind. I'm not interested in seeing more ganking... I certainly agree that ganking should be in the game, but I certainly wouldn't want to encourage more of it (although this COULD be a way to encourage it in limited circumstances).

I'm very much talking about "sure we can kill them for you, but why should we?". That could happen in not-highsec where the mercs can simply fly in and take them out, that could happen in highsec where the targets have timers, that could happen in highsec where the targets have wardecs. Heck, it could be the CEO of a corp putting contracts out on their wardec target for juicy kills, to add some flavour.

You added a thing, which would be fine, but you specifically used it in an encompassing sense to invalidate the concept of my OP. Which it does not. How many people take courier contracts in T1 cruisers? The only ones that do are the ones oblivious to the concept of a courier scam, and they'll soon be parted from their ship(s) anyways. It only works for dumb freighter pilots. Which I agree, freighters are juicier targets than marauders.... all the more reason to add incentive to make said marauder juicier, by giving your merc group a reason to kill it.
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