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Iapetan Titan Class Idea

Author
Pryce Caesar
University of Caille
Gallente Federation
#41 - 2017-06-04 06:33:20 UTC
Teckos Pech wrote:

Translation: CCP will make it so I am right and you are wrong.

Really?


Actual meaning: CCP will make improvements to the new NPC AI system to accommodate for any holes found in it, prompting players to find new ways to counter the AI. And this AI will be proliferated throughout all areas of NPC combat in EVE, and the different ways in which it can be applied.

For the Iapetan, as I outlined in the OP, it will be able to serve different functions that a regular Titan is not able to.

I am just presenting the idea, and I believe that CCP would be able to implement this, given the mechanics of the Citadels and Engineering Complexes, and the advent of the new AI system.
Rhaegon Aesir
The Scope
Gallente Federation
#42 - 2017-06-04 08:02:47 UTC
Pryce Caesar wrote:
CCP will make improvements to the new NPC AI system to accommodate for any holes found in it


Ahahaha oh boy you sure have a lot of confidence in CCP. If goons can figure out how to cheese their super duper AI within days, they'll just do it again. And again. Don't hold your breath.

There is no world in which something as powerful as an Iapetan will not be farmed and guarded by the most powerful groups in the game.

Pryce Caesar wrote:

For the Iapetan, as I outlined in the OP, it will be able to serve different functions that a regular Titan is not able to.


An oversized Titan with a siege module and fighters is not new or exciting. You're just obsoleting the very existence of dreads and carriers.

Pryce Caesar wrote:

You're a freaking wormhole player. A hit-and-run vampire that preys on unsuspecting players and lives in the most dangerous space in EVE, able to rake in hundreds of millions to billions of ISK from running WH sites, and you complain about someone dropping something bigger than you on you?


Why do you think I live in wormhole space? Here's a hint: Supers and Titans cannot enter or be produced in wormhole space.

Yes, that is correct. I do not enjoy getting dropped on by dozens of supercapitals regularly. In fact, I dislike supercapitals in general, hence, I live in wormholes where I do not have to worry about them. You going and proposing a Super-Supercapital that will make it even more difficult for me to roam null makes me unhappy for obvious reasons.

Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2017-06-04 08:42:03 UTC
Pryce Caesar wrote:
Teckos Pech wrote:

Translation: CCP will make it so I am right and you are wrong.

Really?


Actual meaning: CCP will make improvements to the new NPC AI system to accommodate for any holes found in it, prompting players to find new ways to counter the AI. And this AI will be proliferated throughout all areas of NPC combat in EVE, and the different ways in which it can be applied.

For the Iapetan, as I outlined in the OP, it will be able to serve different functions that a regular Titan is not able to.

I am just presenting the idea, and I believe that CCP would be able to implement this, given the mechanics of the Citadels and Engineering Complexes, and the advent of the new AI system.


Soooo....my translation is actually accurate. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#44 - 2017-06-04 16:24:15 UTC
Rather than just shitting on the idea as a whole (its still not a good idea and is being presented horribly) i'm actually going to give it the benefit of the doubt and TRY to make these things work.

If you arbitrarily limit their availability like with a palatine, then only the largest and most powerful alliances will ever get their hands on them, and since these give considerably bigger advantages than the palatine will be more game breaking than a glorified bragging rights citadel. Sure you can destroy one which will let someone else build it... IF they are fast enough, (maybe they already had one ready to deploy but just couldn't hit deliver on the job until the last second, but then it comes down to a race to who can press the deliver button fastest when the previous one pops. which isn't exactly fair to the group who DOES in theory put forward the effort to kill it)

Limiting it by build cost has always been a bad idea, and will continue to be one. a 20t price tag might seem unfathomably expensive today, but so was the 20B price tag that titans where given when they first came out. but honestly out of all the options this one might still be the best, because it at least makes them accessible to anyone who wants them and can foot the bill, yes it means they will slowly proliferate and become as common as titans are today, but so long as they are designed with that in mind then that might not be the worst thing.

Limit it by PVE drops. There are problems here as well if the content is too easy, then it will be farmed out almost instantly like the sotiyo, putting the blueprints exclusively in the hands of whatever group can control them. If the content is too hard then no one will bother with it beyond the first few. and yes CCP is capable of making pve content that is too difficult to be bothered with (drifter incursions) Hell even the regular Low sec incursions to get the sansha supercarrier don't get run all that often anymore, because the benefits of having one don't match up to the amount of work you have to put into getting it.

so now that the possible methods for getting one have been covered. lets talk about what possible use this thing could have and what role it could fill. We certainly don't need "just a bigger titan" besides, thats boring. and going with the idea of hive ships, lets run with it and actually give it the fleet role that the original motherships (and then original titans to a lesser extent) where designed around. citadel grade weaponry (maybe) that can be deployed to a battlefield but mostly would use command burst and logistics. If the new citadel code would allow for it, even possibly transporting players as well as their ships within it. cloning bays, regular hangars etc.

now these things would be mostly designed around defense not offense, they would also follow the citadel timer mechanics (maybe with only 1 reinforcement timer though). when put into reinforced mode they would be forced to anchor wherever they are, so if you over extend and get one caught behind enemy lines you would need to fly out and defend it long enough for it to unanchor so you could bring the thing back.

optional (when anchored into its "station mode" it would have vulnerability windows, would be always vulnerable when in its support mode). when in travel mode, no asset safety, anything in it drops or gets destroyed. possibly zero asset safety at all.

Uses, a mobile forward base that would allow beachheads during attacks, faster and easier reshipping for whoever is fielding the thing, command and logistical support.

Now i'm not saying that the game needs this thing, or even if its a good idea, simply that this is my best attempt at making the core concept that I THINK OP is trying to get at slightly more feasible.
Jandice Ymladris
Aurora Arcology
#45 - 2017-06-04 20:16:41 UTC
This request for Iapetan titans for capsuleers is a recurring request.

Lorewise, these super-titans are meant as massive command-ships that can bridge fleets across space & provide support & logistics thanks to their massive size (can hold a ton of supplies & what not).
They're also outfitted with state-of-the-art weaponry & defensive measures, able to withstand the assault of entire fleets. This also indicates these ships can't just flee once they're attacked.
They do possess the Doomsday weapon as well. Lorewise, they still have a powerful variant of the old AoE doomsday as their primary weapon. The smaller titans were actually designed to be able to field weaker variants of the doomsday weapon more handily in combat.

With that said, Bjorn's proposal above matches closest how they can be used & offer something extra, a beachhead station for attacks or a way to reinforce your defensive actions.
Honestly due to their size, I would avoid giving them any classic ship-roles. Hence I quite like Bjorn's idea about making it a mobile station. Could be something like the old siege-mode, make it shift between a vulnerable travel modus & a static command post.

Keep in mind, these things are massive, they match and even exceed the large Stations you dock in empire space.

Honestly, I feel EVE's nullsec space right now is actually too small to truly validate their use in player hands.

Providing a new home for refugees in the Aurora Arcology

Pryce Caesar
University of Caille
Gallente Federation
#46 - 2017-06-04 20:34:11 UTC
Jandice Ymladris wrote:
This request for Iapetan titans for capsuleers is a recurring request.

Lorewise, these super-titans are meant as massive command-ships that can bridge fleets across space & provide support & logistics thanks to their massive size (can hold a ton of supplies & what not).
They're also outfitted with state-of-the-art weaponry & defensive measures, able to withstand the assault of entire fleets. This also indicates these ships can't just flee once they're attacked.
They do possess the Doomsday weapon as well. Lorewise, they still have a powerful variant of the old AoE doomsday as their primary weapon. The smaller titans were actually designed to be able to field weaker variants of the doomsday weapon more handily in combat.

With that said, Bjorn's proposal above matches closest how they can be used & offer something extra, a beachhead station for attacks or a way to reinforce your defensive actions.
Honestly due to their size, I would avoid giving them any classic ship-roles. Hence I quite like Bjorn's idea about making it a mobile station. Could be something like the old siege-mode, make it shift between a vulnerable travel modus & a static command post.

Keep in mind, these things are massive, they match and even exceed the large Stations you dock in empire space.

Honestly, I feel EVE's nullsec space right now is actually too small to truly validate their use in player hands.



Perhaps when the times comes where CCP will allow players to discover entirely new systems (I do believe that is on their road map), then it is entirely possible that Iapetans could also fill the role of "bridge-heads" for this kind of exploration, alongside their smaller Titan brethren - a ship type that can carry and set up star-gates to new systems.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#47 - 2017-06-04 22:41:56 UTC
Shocked This has been so worth it.

-Realistically the fact that Capsuleers would build them in mass would be a good enough reason for the empires to release them.

-Old school AOE doomsdays aren't coming back ever. Not because they were OP, but because CCP put time into new Doomsdays. If they do, its going to be fit the Drifter faction leader's Pod for lols.

-Even if Lapetan Titans were released, it wouldn't happen for another ten years. Today they are outmoded. CCP will spend the next decade releasing Faction super capital ships. No one is scrambling to restart the Yamato class battleship line because they belong in a museum. No ones holes will be violated by this idea any time soon. Save your tears for the next dozen releases.

-its not an innovation hull but a nostalgia hull. Maybe worthy of a Christmas model edition but nothing really worth anyone rage quitting over.

-finally, screw it and lets just have the empires sell the IP to ORE so Chribba can have a proper mining titan. He could afford one.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

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