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Advanced Audio Settings Changes

First post
Author
Ilian Amarin
Horde Vanguard.
Pandemic Horde
#41 - 2017-05-09 13:44:28 UTC
No no no no, just NO!

This is an AWFULL change and needs to be reverted!

Esspecially not sepperating UI-Click from the other options.
erittainvarma
Fistful of Finns
#42 - 2017-05-09 13:45:27 UTC
When you simplify _ADVANCED_ audio settings, you should do exactly opposite than group up them. Advanced sound settings are simple when you can adjust every sound you like.

But, what can I really expect from a company who looks old directional scanner and says: "Hey, you know what, this works and looks too much like every other application that gives a list of results. Let's throw action buttons at the bottom instead."
Alia Nadasdy
Imperial's Capsulers
#43 - 2017-05-09 13:46:36 UTC
Annexe wrote:
Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?


Audio:

The advanced audio settings menu has been simplified to offer a more streamlined experience.



We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t


That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape (#evehassound)

I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change.


RIP Eve Sound


CCP Antiquarian.. I thought we had a good thing going at EDU last year :(


We do not care about your problems (c)

"We are the Harbingers of hope, We are the Sword of the Righteous"

"We are a shadow of the former greatness of the Empire"

Purist Lord Admiral Victor

MechaJeb Kerman
Pandemic Horde Inc.
Pandemic Horde
#44 - 2017-05-09 13:47:09 UTC
GG

I mean seriously, they were called 'advanced' settings for a reason, obviously not everyone will use them. Probably the percentage is also skewed by all the trading/spamming/hauling alts that couldn't care less about sounds.

I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.

Karina Ivanovich
Girls Lie But Zkill Doesn't
Pandemic Legion
#45 - 2017-05-09 13:48:45 UTC
Advanced my ass.

Some call me insane. If the universe is sane, then I embrace that label.

Cirian Enderas
V0LTA
WE FORM V0LTA
#46 - 2017-05-09 13:52:45 UTC
Annexe wrote:

Audio:

The advanced audio settings menu has been simplified to offer a more streamlined experience.



We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t



Has someone actually been complaining that this game (which is *known* for its complexity) had too many features?
Blaad Booyashaka
Hotline K162
The Clown Car
#47 - 2017-05-09 13:56:33 UTC  |  Edited by: Blaad Booyashaka
Guess what? I liked it when word advanced in "Advanced Audio Settings" meant, like you know... advanced.

Merging mouse click and locking is a terrible idea. Give us back access to advanced settings, can be via INI file.

And for the love of bob, why fix something that wasn't broken and without getting feedback before you implement it.

Also: if anything, I would like more options, not fewer.
Zelden Aurilen
Higher Than Everest
Hazardous Company
#48 - 2017-05-09 14:01:38 UTC
This is an absolute travesty.

By all means allow people to have a simplified "advanced" audio options menu but DO NOT remove the functionality and customisation options that the old advanced audio settings menu provided.

I don't care if it's moved to a separate tab or you add a button to hide the advanced options deeper in the menu but it needs to come back.

The old advanced options wasn't only fantastic for removing individual sounds/effects that were bothersome, but also excellent for multi-boxing as you could filter out all sounds except for shield alarms and similar important effects.



As many have said, it was an ADVANCED settings menu for a reason. You wouldn't strip out advanced settings in BIOS because your day to day user doesn't use them or find them intuitive, the same principle applies here.
Lugia3
Lazerhawks
L A Z E R H A W K S
#49 - 2017-05-09 14:09:30 UTC
This is awful.

"CCP Dolan is full of shit." - CCP Bettik

Sofia Out
Illiterate Pirates
#50 - 2017-05-09 14:15:34 UTC
so who had the great idea of moving all the UI sounds into 1 slider? Why do i have to\ hear to the moving mouse over **** sound if i want to be able to hear the notification sound?
its like Samsung making a sound for every time you have your phone in your hand and its controlled by the same slider for the ringing
Moridunum Kanjus
Caldari Provisions
Caldari State
#51 - 2017-05-09 14:16:45 UTC  |  Edited by: Moridunum Kanjus
CCP Antiquarian wrote:
Via survey, self-reporting, and focused testing, it became clear that complexity is the most likely reason for this lack of engagement with the menu options.


It's advanced audio...... Advanced. It's meant to be complex. I imagine a lot of players didn't use the feature because they just turn sound off rather than just filter out the annoying parts..

I found it really useful to be able to chop and change all the setting between accounts for various reasons, having great audio settings makes all the difference in how you experience a game.

Combined with the whole mobile app vibe of plex this is a pretty terrible patch... Depending on how I can make everything sound with the dumbed down controls I may end up just turning sound off, which I would rather not do.
Dominus Alterai
Star Freaks
#52 - 2017-05-09 14:20:12 UTC  |  Edited by: Dominus Alterai
So, with this, I can no longer turn off the incessant beeping from the scan and probe windows without turning ALL UI sounds off. And that's just an example of loss of functionality.

Good Choice. you get the "an attempt was made" award.

Reducing your holes to a quivering mess since 2009.

Kirra Tarren
The Scope
Gallente Federation
#53 - 2017-05-09 14:22:15 UTC
What made you think this was a good idea?
Shinji Katsuragi
KarmaFleet
Goonswarm Federation
#54 - 2017-05-09 14:25:50 UTC
Dear CCP! Kindly return advanced audio settings. And dont EVER touch them again. Attention 1. I (and other players) need to hear certain sounds, but not others. Especially warp in sounds, but not dscan sounds. 2. I own small youtube channel and now thanks to this I wont be able to make new videos, because I have respect for my viewers and wont subject them to torture. In case you havent known-"torture is prohibited by Article 3 common to the four Geneva Conventions, Article 12 of the First and Second Conventions, Articles 17 and 87 of the Third Convention, Article 32 of the Fourth Convention, Article 75 (2 a & e) of Additional Protocol I and Article 4 (2 a & h) of Additional Protocol II. Article 3 common to the Geneva Conventions, Article 75 (2 b & e) of Additional Protocol I and Article 4 (2 a & h) of Additional Protocol II prohibit "outrages upon personal dignity, in particular humiliating and degrading treatment". " Which Iceland signed. Source: International Committee of Red Cross and Wikipedia. Also, it is prohibited by United Nations, namely Convention against Torture and Other Cruel, Inhuman or Degrading Treatment or Punishment. Which Iceland also signed. 3. I was considering moving to null. NOT ANYMORE, since I cant customize necessary sounds.
Pohbis
Neo T.E.C.H.
#55 - 2017-05-09 14:32:35 UTC
Did you actually in your self-reporting and focus tests make sure that the sliders people did use, did not end up in the same groups?

A quick glance at the grouping, suggests no.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#56 - 2017-05-09 14:34:25 UTC
CCP Antiquarian wrote:
We continue to investigate ways to improve this system

Why not allow the 9% of people that used the advanced settings to keep doing so?
Set these more simplified settings as default and allow the people that want to enable the advanced settings?
I mean, they're called advanced... Smile
Sally Clay
State War Academy
Caldari State
#57 - 2017-05-09 14:37:27 UTC
Pls return advanced audio settings!

and old AURA voice!
coz it's awful and now after this patch we can't even turn it OFF w/o off all other useful sounds //
TehHouse
Caldari Provisions
Caldari State
#58 - 2017-05-09 14:46:54 UTC  |  Edited by: TehHouse
I posted about this being a terrible idea back when it was on just on the test server, but with today's release, my worst fears have come to pass: the gimped sound controls have made their way onto Tranquility without any further work on the problems it opens up.

My first impression, as on TQ is that being forced to toggle stuff back and forth constantly to try to emulate the sound experience I had before is absolutely maddening.

Every time I dock up, I have to turn down atmosphere 4 times. Every time I undock, I have to turn atmosphere back up 4 times. I want to hear stargates and wormholes on everybody, but not hear the station interior looped over itself 5 times. Similarly, if I want to do PI, I have to turn it back off, because planets is in the atmosphere settings now too.

While travelling to highsec via wormholes, to hear wormhole activation but not gates, I have to turn Jump Activation up and down every time I change from wspace to kspace and back.

Other things are even worse, since they're been rendered unresolvable by how things are now grouped together:

I can no longer audibly tell if you're locking something without also being forced to hear the mouse clicks and pings, beeps and boops. They're all grouped together now so can't be controlled individually.

Also, can't hear hacking without hearing the dscan noises cause those are together now.

I can no longer hear turrets without also having to have impacts.

Before, I could simply turn down what I wanted turned down, leave on what I wanted, and be done with it, but now because it has been jammed all together into these way-too-loose groups, I'm stuck with various combinations of sounds I don't want to get the ones that I do.

We need more granular controls like we had before. That was great for letting players control what they heard.

Multiboxing with the sound engine gimped like this is not pleasant.
Aernir Ridley
Incredible.
Brave Collective
#59 - 2017-05-09 14:47:38 UTC  |  Edited by: Aernir Ridley
*Edited because I should've actually read the post* So... I haven't heard anyone complain about the old audio settings, and some of the sliders that were removed were essential to certain gameplay at best, and still useful at worst. Is there a situation where the current settings could always be active, and the "Advanced Audio Settings" checkbox could enable the old layout?

"For most people, the sky's the limit... For those who love aviation, the sky, is home."

-Cheers! :D

Klaus Eisenmann
Hole Punchers
Drifters Stole My Local
#60 - 2017-05-09 14:53:34 UTC  |  Edited by: Klaus Eisenmann
This is by far the change I am most affected and annoyed by. Even if a tiny percent of the population uses it, if it is vital to their play style why take it away. Players don't have to use the advanced setting but it is really nice to give them that option. Now without the advanced setting I have to put up with sounds I particularly do not like such as aura's "urp drive active". Overall it is just sad that for the sake of dumbing things down the option to go under the hood and get a tailored experience is completely removed. Also I fall into the camp of having 6 characters but only need audio settings for 3. I'm sure many other players have alts that don't use the settings but their mains do. I am just another disgruntled player asking for the settings back.

EDIT: This was the first time using the forum. Audio settings matter this much to me.

Super Specific feedback. Honestly I don't think you have enough advanced controls. What really gets me is the drone of the modules. It is by far the worst sound and even with modules sound turned off it was still heard on the undock. Also the drone of Sansha's nation in incursion spaces is awful. I've tried to fix it and maybe I just don't know what I'm doing but I'd rather learn then have no options.

Below I will rate the audio setting from 1 to 3. If they need to be tune-able I till put a lowercase t by the number.

1t Jump activation: Thanks for keeping that. AAS are crtical since I can turn this one up and everything else down as a wormholer.
2t Impacts: Loved hearing things crash into ship hulls. added excitement. Always kept this one at 50.
2t Turret volume: Also made the game exciting to hear guns firing...especially the battleship guns Always kept this one at 50.
1t Star gates: always turned down. I as a wormholer never needed them.
1t Wormholes: Really useful to hear if a wormhole became unstable. Had this turned to about 25.
2t Crimewatch -> (UI Sound Level)
1t Explosions: Especially rewarding in pvp. Turned it down when on comms but still kept it on. Very important to keep game exciting
2t Engine.MWD.AB: I loved hearing the whine of the MWD as I sped away from things. Sad that its lumped in now.
3 Station Exterior: never cared much for this
3 Station Interior: Hated interior sounds. It drove me nuts since my alt was combat ready but always docked and all it does it loop.
2t Modules: Never liked this since it included the god awful droning sounds. 0/10 do not like
3 Ship Ambiance: provided no tactical advantage or enjoyment so turned down.
3 Warping Effect : nice for immersion. sometimes used but mostly disabled
3t 3rd Party warp: loved hearing the "boom sound" large tactical advantage and great fun factor.
3 Map and Ship Tree Vol: did not use.
1t Locking:Iconic and loved. Turned this one up. One of the sounds that got adrenaline rushing.
3 EVE store: nope did not use
3 Planets: also didn't use
2t UI Click: many of my friends hate it. I have it on low to verify that I am selecting something.
3 Radial Menu: didn't use
3 UI Interaction: didn't use
2t Aura: Stopped using her after the new aura. Just a nostalgia thing also she provides little functionality since there is warning noised for everything except running out of charges. Perhaps if you could recapture the "spacy" feel of old aura i'd use this again but new aura just sounds like she's trying to sell me something.
1t Hacking: I don't hack anymore but it can be useful and immersive for explorers.
1t Shield Warning: very important. Also it is important that people can fine tune these. Maybe a shield tanker needs his shield warning to blare while an armor tanker just need this at 10% or 25%
1t Hull Warning: important and important to fine tine see above
1t Ship Damage Warnings: see shield warning
1t Cap Warning: See shield warning
3 Atmosphere: did not use
3 Music Dungeons: did not use
3 Music General: used rarely.