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The Penguin: a T1 Industrial specialised in transporting Ice Products

Author
Barry Foldar
Federal Navy Academy
Gallente Federation
#1 - 2017-05-07 02:47:38 UTC
We already have a T1 industrial specialised in transporting other types of goods.

Ammo - Hoarder (Minmatarr)
PI Goods - Epithal (Gallente)
Ore / Ice - Miasmos (Gallente)
Minerals - Kryos (Gallente)
Ice Products - ???

In the era of upwell, the citadel/refinery where ore is reprocessed is rarely the place where the products are sold or used.
For established players, all types of refined products can be moved easily in a Freighter or JF, as can everything else.
For newer players, Minerals can be transported in a Kryos. However, there's no corresponding ship for Ice Products.

Ore typically refines to less than a 10th of its original volume, Ice to about half. More if you have decent refining skills.
Newer players are forced to choose between substandard reprocessing, transporting their fuel painfully slowly over multiple trips with a cargo expanded t1 industrial, or hiring someone with a larger ship.

I propose a new Caldari industrial ship to fill the role, as they are rather lacking for choice at the moment.
The name "Penguin" comes up whenever a new Caldari ship is in the works, but this time I feel it fits perfectly.
What better name for a ship that holds things that come from ice.

I've guessed at stats based on the other specialied transports and standard caldari ship traits.
The 2 high slots are non-negotiable though: it must be able to go "neut neut".

Penguin

Caldari Industrial bonuses (per skill level)
- 10% bonus to ship fuel hold capacity
- 5% bonus to ship max velocity

Role Bonus: 90% reduction to effective distance travelled for jump fatigue.

2 High Slots (1 Turret, 1 Launcher)
5 Mid Slots
3 Low Slots
3 Rig Slots

Cargo Hold: 500m3
Fuel Hold: 40000m3

Warp Speed: 3 AU/s
Mass: 12000 tons
Align Time: 16.5s (11.1s with max skills)


I chose to name it a "Fuel Hold", since all ice products are fuels, and "Ice Product Hold" doesn't really roll off the tongue.
If being able to transport Fuel Blocks as well would be make it OP, or it would be too confusing, by all means keep it as ice products.
Blade Darth
Room for Improvement
Good Sax
#2 - 2017-05-07 03:04:55 UTC
Ore / Ice - Miasmos (Gallente)
Minerals - Kryos (Gallente)

Since ice products are similar to minerals (reprocessed goods from mining), adding them to Kryos would be a good option. Even the name fits. Kryos. Cryos (cold stuff).
Do Little
Bluenose Trading
#3 - 2017-05-07 08:21:55 UTC
Ice, like Ore can be compressed, increasing its value by about 10% and making it 10 times easier to transport. I haven't crunched the numbers recently but, when I was ice mining, you needed a POS and level 5 reprocessing skills to make refining profitable. Every ice system I've worked in had buy orders from aggregators at pretty good prices - it was rarely worthwhile to move the stuff myself.

On the mineral side ore compression is also the way to go for a new player - it's easier to transport than minerals and nullsec refineries get better yield.

By the time a player has the skills to refine profitably, they probably have the skills to fly a DST which is safer, faster (1 afterburner cycle will boost it into warp) and it holds more cargo.
Barry Foldar
Federal Navy Academy
Gallente Federation
#4 - 2017-05-07 14:16:38 UTC
Blade Darth wrote:
Since ice products are similar to minerals (reprocessed goods from mining), adding them to Kryos would be a good option. Even the name fits. Kryos. Cryos (cold stuff).

I guess that could work, but I feel Caldari and Amarr are a little short on choice atm.

Do Little wrote:
Ice, like Ore can be compressed, increasing its value by about 10%

The only value added is transportation convenience. In terms of reprocessing, the yield is identical.

Do Little wrote:
when I was ice mining, you needed a POS and level 5 reprocessing skills to make refining profitable.
On the mineral side ore compression is also the way to go for a new player - it's easier to transport than minerals and nullsec refineries get better yield.

A rigged Citadel (soon to be Refinery) gives you similar yield. The profitability issue with low skills is still there, but it's mitigated somewhat if your local market hub isn't as strong as Jita. There's good demand for Strontium Clathrates, Liquid Ozone and the various Isotopes in nullsec alliance staging systems. Especially at the citadel they stage from. Even if you have your refinery literally on the same grid with the fortizar/keepstar, you still need to move it 1000km. As you say, the same is true for ore and minerals, but at least the option for the newer player is there.

Do Little wrote:
By the time a player has the skills to refine profitably, they probably have the skills to fly a DST which is safer, faster (1 afterburner cycle will boost it into warp) and it holds more cargo.

If they take some time out of their training schedule to get Racial Industrial V off remap, sure.
T1 industrials align faster. Using an Afterburner caps you at 8s (7.5s cycle time).
You can get a Kryos down to 7s with 3 iStabs, 6s with 4 and a rig.
If you're transporting one of the specialised goods, the extra capacity of a DST is negligable.
If you want safety, using the MWD cloak trick is much more effective, and can be used on a T1 as well.