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Cool It With the ISK Sinks

First post First post
Author
Scialt
Corporate Navy Police Force
#101 - 2017-05-09 20:09:22 UTC
Dracvlad wrote:
Scialt wrote:
I'm actually surprised there's been little mention of one key thing that could be a great driver of a deflation in prices.

Asset Safety.


If none of your stuff goes boom when your home does... you don't need to buy new stuff to replace it. I would think that would be a big depressing factor toward demand for goods.

It used to be that if stuff was in a POS and you blew it up... some of it would go "poof". Now, pretty much the only way to remove stuff from the game permanent.y is to have it in a ship that's blown up. I think about the amount of stuff I have in null that will just go to low-sec if the citadel goes away.... I think that has to have an impact.

I'm torn by that... because I want to keep my stuff. But I understand that without that mechanic I'd have to buy new stuff... and on a macro scale that's probably an impact on prices.


In which case I would have a low number of ships and would have perhaps one or two low cost self defence ships, the doctrines and a single ratter, thus meaning that I would pass on going out to have fun with roaming gangs, but if that is what you want to see then go for it mate, personally I rather like the ability to look at the perfect ship for the job and go out for it and not worry about the overwhelming super and titans of the Goons or PL coming in and head shooting us.

I guess you like stale boring play where no one fights, silly really...


I do remember the days before asset safety. Amazingly there were still lots of fights. Part of the reason is if you lost your space... you lost your STUFF. So there was a pretty big incentive to defend.