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Cool It With the ISK Sinks

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#81 - 2017-05-05 19:50:45 UTC
Chainsaw Plankton wrote:
Teckos Pech wrote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


we farm more isk than we can use, and build more than we can sell. It is nice to have a bunch of isk in the wallet and a bunch of ships you could fly. Having a bunch of isk and backup items means it hurts less when you do lose something.


If that is the case, then perhaps it is the lack of sufficient destruction. We need more conflict! Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#82 - 2017-05-05 19:52:56 UTC
Teckos Pech wrote:
One thing that keeps popping up in various sub-fora is the notion that we need more ISK sinks. I find this amazing in that it suggests that the people making these posts are not looking at the economic reports that CCP Quant publishes each month.

In looking at these reports lately the supply of ISK in game has been quite flat. Further, inflation is actually deflation. A small amount of deflation in an economy is fine. A large amount is bad. If one can earn say 10%/annum or more by simply not spending ISK then spending may very well collapse or take a serious hit. This is what happened during the Great Depression. The Fed let the money supply collapse which in turn resulted in consumption spending collapsing and thus taking a garden variety recession into a depression.

And let’s keep in mind that CCP Quant is using a modified Laspeyres index function which will actually overstate inflation or understate deflation. Ideally a superlative index function should be used like a superlative index function like in the sense of Fisher, Törnqvist, or Walsh. These indices will treat price increases/decreases symmetrically and not result in a bias. That is, if anything deflation is being under-reported.



First I read your post and thought "Who is this and what did he do to Teckos? Why would an economist kidnap Teckos and post that?"

But seeing that you a fielding an issue that is NOT "hurr durr gank the bears" I will entertain this thread.

First, the ISK Sinks is not a bears thing as Shae, to whom everything is carebear caused and faulted to, implies. I have been seeing the ISK sink argument for years and even the PVP/pirate/gank crowd has made it when referring to ship destruction.

But as you seem to bring in real world economics concepts, which has some validity (beware, I might go Full Mises on you if I see the need for it), I must field the question:

Are ISK Sinks to be justified in light of the existence of ISK "faucets"?

My agenda around that question would be to prove that the existence of an ISK sink is justified and necessary in light of there being the existence of the ISK faucet: the ability to "print ISK".

And as you know, governments, and the US Federal Reserve in particular (I feel the ghost of Mises moving at me from down the hall....) sure like to use the printing press.

Arguably the effects of money creation create inflation. I have met many an old timer talking about "earning 5 bucks an hour" back in their day. But that 5 bucks went a long way.. Or did it?

Consider this then: if you exchanged 1 oz silver dollars at the spot price of silver for goods by selling the silver at spot, converting to FRNs, you would in fact be very close (not considering sporadic market demand for a particular good or service at that time) to the purchase price of the goods and services as they were before the departure of the paper dollar from the gold standards in the early 1970s.

Meaning that prices of things are not "going up" but in fact the number of dollars it takes to get these items increases because inflation devalues those existing dollars for commodities that are relatively static in value.

Therefore ISK sinks are justified because there are ISK faucets. Both, game-wise, are not natural. But as we see how devalued the US Dollar has become since 1913, we have IRL the real condition of a monetary faucet without enough sinks.

Bring back DEEEEP Space!

Salvos Rhoska
#83 - 2017-05-05 19:57:44 UTC
Teckos Pech wrote:
Basically, there is an imbalance between the real sector of the economy and the money supply.


Why?

What is causing that imbalance?
Teckos Pech
Hogyoku
Goonswarm Federation
#84 - 2017-05-05 20:52:08 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Basically, there is an imbalance between the real sector of the economy and the money supply.


Why?

What is causing that imbalance?


I don't know. Any economy is a complex process so that information is not possessed by any single individual. The information is distributed between all the people in the economy to different degrees. The economy is not like an engine it is more like an ecosystem. So what you see going on in part of the ecosystem can very well be a result of some other phenomenon you are totally unaware of. This is why "managing" an economy (or ecosystem) is so hard. Nobody possess all of the relevant information to actually do it or at least do it well.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#85 - 2017-05-06 06:09:23 UTC
Teckos Pech wrote:
Salvos Rhoska wrote:
Teckos Pech wrote:
Basically, there is an imbalance between the real sector of the economy and the money supply.


Why?

What is causing that imbalance?


I don't know. Any economy is a complex process so that information is not possessed by any single individual. The information is distributed between all the people in the economy to different degrees. The economy is not like an engine it is more like an ecosystem. So what you see going on in part of the ecosystem can very well be a result of some other phenomenon you are totally unaware of. This is why "managing" an economy (or ecosystem) is so hard. Nobody possess all of the relevant information to actually do it or at least do it well.


Ok, fair enough.

But if you dont know that, how can you know that the game should cool it with the isk sinks?
Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2017-05-06 07:06:27 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Salvos Rhoska wrote:
Teckos Pech wrote:
Basically, there is an imbalance between the real sector of the economy and the money supply.


Why?

What is causing that imbalance?


I don't know. Any economy is a complex process so that information is not possessed by any single individual. The information is distributed between all the people in the economy to different degrees. The economy is not like an engine it is more like an ecosystem. So what you see going on in part of the ecosystem can very well be a result of some other phenomenon you are totally unaware of. This is why "managing" an economy (or ecosystem) is so hard. Nobody possess all of the relevant information to actually do it or at least do it well.


Ok, fair enough.

But if you dont know that, how can you know that the game should cool it with the isk sinks?


Because we do know that the money supply is in imbalance with the real sector, we just don't exactly why or to what degree possible explanations play a roll. so we don't need to reduce the money supply. So no new sinks, no attempts to increase the current sinks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#87 - 2017-05-06 08:38:48 UTC  |  Edited by: Dracvlad
I do find myself in agreement with Teckos as to no new ISK sinks are needed.

CCP have reduced the income potential from WH space based on capital escalations so that quite a few people I know have left WH space, IMO that is a good thing.

CCP have also made carrier ratting more active so it costs ISK unless you are on top of it, but I cannot help thinking that a fighter pilot coming to a complete stop after blowing some one up in the middle of a fight is a bit dumb.

I get the impression that CCP are reigning in some of the more over the top ISK fonts and that is a good thing and I like the direction they are going with this.

Rorqual mining, this is causing some adjustment in the way Eve works, but is I think it is a good approach because more people are using capitals and are happy to lose them because they can replace them easier, again a good thing. The problem is that it is causing deflation on T1 hulls, but again that means people will have throw away ships which will create more content.

T2 production will have a serious change incoming which could reverse the overall deflation at least the impact on T2 items, though I had the impression that T2 items had gone up in price. This will be a quite rocky period and fun to watch as certain people try to work out how to mae it a passive income for them.... The issue is on who will be mining the stuff after it has been ripped from the moon, a number of people have said that this will be dealt with in terms of parasite alliances who control space and rent it out charging more for systems with good moons thus forcing the renter to mine them.

Like RL economics there are many different views as to why and how and what will be, but no more ISK sinks are needed, I just injected two lots of capital training blocks and that is one hell of an ISK sink.

Anyway this is not an argument point of view just an opinion, I will give Teckos some credit for admitting that he did not know, because I don't either, but I would like to see his opinion.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#88 - 2017-05-06 08:42:09 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
First, the ISK Sinks is not a bears thing as Shae, to whom everything is carebear caused and faulted to, implies.

While I don't go killing innocent animals IRL like you do, I must admit, fishing in the forum is too easy.

Not much of a sport at all.

Ah well, what can we do. Throw out bait and it's sure to be gobbled up by all the usuals.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#89 - 2017-05-06 10:19:48 UTC
Teckos Pech wrote:
Chainsaw Plankton wrote:
Teckos Pech wrote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


we farm more isk than we can use, and build more than we can sell. It is nice to have a bunch of isk in the wallet and a bunch of ships you could fly. Having a bunch of isk and backup items means it hurts less when you do lose something.


If that is the case, then perhaps it is the lack of sufficient destruction. We need more conflict! Big smile


just get all of you null sec alliance to come in with +5 and gank every ship unti your -10, rinse and repeat, I would do pods, you would get more ganking time out of just ships.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Herzog Wolfhammer
Sigma Special Tactics Group
#90 - 2017-05-06 17:39:51 UTC
Shae Tadaruwa wrote:

While I don't go killing innocent animals IRL like you do..



That you would have that opinion plus the mindset you displayed on the forums is all too fitting. You would be "one of those people". No surprise.


There is no such thing as an innocent animal, BTW. Every wild boar is guilty of not being in mah belly - after being marinated in cola and Jim Beam for three days of course.

I did give up hunting a long time ago, actually. I won't bother to tell you why, your ilk never understand.

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#91 - 2017-05-06 23:35:54 UTC
Dracvlad wrote:
I do find myself in agreement with Teckos as to no new ISK sinks are needed.

CCP have reduced the income potential from WH space based on capital escalations so that quite a few people I know have left WH space, IMO that is a good thing.

CCP have also made carrier ratting more active so it costs ISK unless you are on top of it, but I cannot help thinking that a fighter pilot coming to a complete stop after blowing some one up in the middle of a fight is a bit dumb.

I get the impression that CCP are reigning in some of the more over the top ISK fonts and that is a good thing and I like the direction they are going with this.

Rorqual mining, this is causing some adjustment in the way Eve works, but is I think it is a good approach because more people are using capitals and are happy to lose them because they can replace them easier, again a good thing. The problem is that it is causing deflation on T1 hulls, but again that means people will have throw away ships which will create more content.

T2 production will have a serious change incoming which could reverse the overall deflation at least the impact on T2 items, though I had the impression that T2 items had gone up in price. This will be a quite rocky period and fun to watch as certain people try to work out how to mae it a passive income for them.... The issue is on who will be mining the stuff after it has been ripped from the moon, a number of people have said that this will be dealt with in terms of parasite alliances who control space and rent it out charging more for systems with good moons thus forcing the renter to mine them.

Like RL economics there are many different views as to why and how and what will be, but no more ISK sinks are needed, I just injected two lots of capital training blocks and that is one hell of an ISK sink.

Anyway this is not an argument point of view just an opinion, I will give Teckos some credit for admitting that he did not know, because I don't either, but I would like to see his opinion.


I wrote this a few pages back.

Quote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


I think there maybe validity to those suggestions.

I've also come around to the idea that ISK is not a fiat currency but what some have called a synthetic commodity currency. A synthetic commodity currency is one where the scarcity is "absolute"--i.e. it is not controlled by a central bank, but some other process that nobody controls, but is controlled by many. An example is bitcoin. Nobody controls the growth rate of the number of bitcoin. It is my understanding that the growth of the number of bitcoin is based on processing transactions and securing the network using specialized hardware with a computer. Thus, like mining for gold there is a cost. One is only going to mine for gold, or create bitcoins, up to the point were marginal cost = marginal benefit. So bitcoin shares this trait with gold. However, gold is different in that it has uses aside from being money. Bitcoin does not, its only use is as money kinda like fiat money. Now fiat money is supplied by a central bank which has monopoly power over that supply. And by creating artificial scarcity and committing to that scarcity the central bank ensures the "value" of the money.

Why is ISK a synthetic commodity currency? CCP does not directly control the supply in game. They have given that power over to players...all the players. We are all either creating or destroying ISK based on what we do in game. Those who rat create ISK. When they buy things off the market they destroy ISK. When people in stall an industrial job they are destroying ISK. So the whole thing is this big uncontrolled process of creating and destroying ISK.

In fact, this might be why there is deflation, but the economy his handling it. It might be possible that the deflationary spiral theory holds only for fiat currencies. IDK...I've only recently returned to studying monetary theory, central banks and stuff like that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2017-05-06 23:38:07 UTC
Agondray wrote:
Teckos Pech wrote:
Chainsaw Plankton wrote:
Teckos Pech wrote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


we farm more isk than we can use, and build more than we can sell. It is nice to have a bunch of isk in the wallet and a bunch of ships you could fly. Having a bunch of isk and backup items means it hurts less when you do lose something.


If that is the case, then perhaps it is the lack of sufficient destruction. We need more conflict! Big smile


just get all of you null sec alliance to come in with +5 and gank every ship unti your -10, rinse and repeat, I would do pods, you would get more ganking time out of just ships.


The issue with ganking is that darn 15 minute timer. Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#93 - 2017-05-07 00:59:43 UTC  |  Edited by: Nevyn Auscent
Teckos Pech wrote:

The issue with ganking is that darn 15 minute timer. Big smile

And the fact that it would do nothing to address what you are talking about.
Since the disconnect in EVE's economy is being heavily driven by Nullsec economy, as it can be directly traced to the expansions that gave null all the low end minerals, and the Citadel & EC expansions. Mining increased with those changes even before we consider drone mining, CCP released figures showing Null had overtaken high as the largest ore producer, and that was before the Rorqual & Orca shifts. Since those I imagine Null is likely producing at least twice as much.

Those changes broke the idea that all area's of EVE are interconnected, and instead made one area far more independent than all the other areas, that same area happens to be where the bulk of consumption of materials happens, and where the bulk of isk got printed.

Under the old system, things got consumed in Null, players went from Null to high with isk, and bought in highsec, then went back out to null and consumed.

Under the new system, players produce in null, & then also produce isk which just sits in their wallets for the most part since they are producing, not consuming. And any consumption gets replaced by local production. Meaning the entire economy got thrown out of balance as a result of Null no longer being dependent on High Sec. (Sure, the high sec markets still move & all, but a massive chunk has moved to self sufficient on alliance levels)

There are a number of approaches to change all this, and I still hold that increasing the gank timer (as in longer before you get blown up by concord), doing some changes to industrial ships & massively reducing the number of dockable highsec stations would do a dramatic increase on meaning of wars & therefore consumption in High Sec space.
But the main changes need to affect Null, as that is where the markets get driven by, and where the large scale consumption happens, and those changes need to give Null a reason to go to war and actually fight over space to the point where more titans die than get built a day (& last figures CCP released were 2 titans get built a day, with EC's making that potentially three times faster if I remember the maths right, so we could be up to 6 new titans a day, with similar ratio's of supers, etc all getting built)

However I agree with the basic premise of the initial post, that isk sinks are right now not an issue, though the march economic report indicated they might be in the future again once the consumption issue is addressed (+20 trillion again, now the spike of returning accounts then leaving again has evened out).
Expendable Unit
Science and Trade Institute
Caldari State
#94 - 2017-05-07 06:09:02 UTC
Back in the days we talked about real issues, now, we talk about ship skins....

Eve is rotting from the inside out and dying TM.
Chainsaw Plankton
FaDoyToy
#95 - 2017-05-07 06:21:49 UTC
Teckos Pech wrote:
Chainsaw Plankton wrote:
Teckos Pech wrote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


we farm more isk than we can use, and build more than we can sell. It is nice to have a bunch of isk in the wallet and a bunch of ships you could fly. Having a bunch of isk and backup items means it hurts less when you do lose something.


If that is the case, then perhaps it is the lack of sufficient destruction. We need more conflict! Big smile

then all that isk sitting around becomes a problem and prices would shoot up and we need to talk isk sinks.

I must say I'm excited about the new pve with the blood ship yards, should hopefully result in a lot of destruction, and resource sinks into building faction caps. And then when that AI gets to other npcs hopefully a bit more.

@ChainsawPlankto on twitter

Teckos Pech
Hogyoku
Goonswarm Federation
#96 - 2017-05-07 06:37:26 UTC
Chainsaw Plankton wrote:
Teckos Pech wrote:
Chainsaw Plankton wrote:
Teckos Pech wrote:
It is right there in the economic reports. Look at the in game CPI, it is trending down, has been for quite awhile. What are players doing? IDK, there are alot of players doing alot of different things. Could be a number of things, and they are not mutually exclusive. Some said the real economy is growing at a rate faster than the money supply. Another could be that there is not enough ratting, etc. which is how the money supply grows. Some have suggested there is not enough destruction. These could all be true. Now, the rate of deflation may be "acceptable"--i.e. it is not large enough to cause people to start holding ISK and not buy stuff. But even if that is true, that still does not support having more ISK sinks, IMO.


we farm more isk than we can use, and build more than we can sell. It is nice to have a bunch of isk in the wallet and a bunch of ships you could fly. Having a bunch of isk and backup items means it hurts less when you do lose something.


If that is the case, then perhaps it is the lack of sufficient destruction. We need more conflict! Big smile

then all that isk sitting around becomes a problem and prices would shoot up and we need to talk isk sinks.

I must say I'm excited about the new pve with the blood ship yards, should hopefully result in a lot of destruction, and resource sinks into building faction caps. And then when that AI gets to other npcs hopefully a bit more.


Well...with the idea that ISK is a synthetic commodity currency, maybe not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#97 - 2017-05-07 08:33:36 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
There is no such thing as an innocent animal, BTW. Every wild boar is guilty of not being in mah belly - after being marinated in cola and Jim Beam for three days of course.

Just as there is no such thing as an innocent miner, yet you cry and ***** and moan here constantly about the sociopathic gankers that shoot at ships that can't shoot back.

There's no issue with hunting. None whatsoever. It's just the hypocrisy of being a miner SJW in a game based on shooting ships, anywhere in space, while having a different attitude outside.

I'll never understand hypocrits I guess, especially the miner SJW type.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Scialt
Corporate Navy Police Force
#98 - 2017-05-09 14:57:53 UTC
I'm actually surprised there's been little mention of one key thing that could be a great driver of a deflation in prices.

Asset Safety.


If none of your stuff goes boom when your home does... you don't need to buy new stuff to replace it. I would think that would be a big depressing factor toward demand for goods.

It used to be that if stuff was in a POS and you blew it up... some of it would go "poof". Now, pretty much the only way to remove stuff from the game permanent.y is to have it in a ship that's blown up. I think about the amount of stuff I have in null that will just go to low-sec if the citadel goes away.... I think that has to have an impact.

I'm torn by that... because I want to keep my stuff. But I understand that without that mechanic I'd have to buy new stuff... and on a macro scale that's probably an impact on prices.
Dracvlad
Taishi Combine
Astral Alliance
#99 - 2017-05-09 18:37:16 UTC
Scialt wrote:
I'm actually surprised there's been little mention of one key thing that could be a great driver of a deflation in prices.

Asset Safety.


If none of your stuff goes boom when your home does... you don't need to buy new stuff to replace it. I would think that would be a big depressing factor toward demand for goods.

It used to be that if stuff was in a POS and you blew it up... some of it would go "poof". Now, pretty much the only way to remove stuff from the game permanent.y is to have it in a ship that's blown up. I think about the amount of stuff I have in null that will just go to low-sec if the citadel goes away.... I think that has to have an impact.

I'm torn by that... because I want to keep my stuff. But I understand that without that mechanic I'd have to buy new stuff... and on a macro scale that's probably an impact on prices.


In which case I would have a low number of ships and would have perhaps one or two low cost self defence ships, the doctrines and a single ratter, thus meaning that I would pass on going out to have fun with roaming gangs, but if that is what you want to see then go for it mate, personally I rather like the ability to look at the perfect ship for the job and go out for it and not worry about the overwhelming super and titans of the Goons or PL coming in and head shooting us.

I guess you like stale boring play where no one fights, silly really...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mr Epeen
It's All About Me
#100 - 2017-05-09 19:16:16 UTC
When I first started building freighters, I sold them for 450 million. Now I sell them for 1.3 billion. That's some serious inflation. Usually caused by injecting money into the economy and not taking enough out.

Is it good or bad? To be honest, I don't know and don't care. I'm still turning a profit.

Mr Epeen Cool