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Higgs Rigs and WH Polarisation.......

Author
Mephiztopheleze
Laphroaig Inc.
#1 - 2017-05-03 14:53:54 UTC
Any possibility of changing Higgs RIgs so they ignore (or speed up) WH Polarisation timers?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cade Windstalker
#2 - 2017-05-03 16:56:51 UTC
Why would CCP take a rig that already makes rolling a WH faster and then make it even better at doing that thing?

Never mind reducing or removing the timer they specifically introduced to make it harder to escape back through a WH or roll them quickly.

Why would either of these be really desirable from a gameplay perspective?
Alderson Point
Federal Navy Academy
Gallente Federation
#3 - 2017-05-03 20:45:50 UTC  |  Edited by: Alderson Point
They already made sure that if you fitted a Higgs rig, it turned off nullification.

Op success.

I can't remember seeing a yacht used for hole rolling since.

If you want them easier to kill, lengthening the WH timer isn't going to make them suddenly start rolling holes again.

Shortening the polarisation timer isnt going to either.

So why?
Mephiztopheleze
Laphroaig Inc.
#4 - 2017-05-03 22:18:48 UTC
Cade Windstalker wrote:
Why would CCP take a rig that already makes rolling a WH faster and then make it even better at doing that thing?

Never mind reducing or removing the timer they specifically introduced to make it harder to escape back through a WH or roll them quickly.

Why would either of these be really desirable from a gameplay perspective?


Higgs rigged rolling battleships top out at around 170m/s and are incredibly easy to bump off a hole, so they are already at a disadvantage when anything not Higgs rigged shows up to shoot at them. Fine and dandy says I.

It's more a factor of waiting out the timer on each jump. If the Higgs lowered that time, it means more rolled holes in the same period of time which means more content. A 30%-50% reduction would be great. By the time you've burned back, you're almost ready to jump again.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cade Windstalker
#5 - 2017-05-04 03:03:51 UTC
Mephiztopheleze wrote:
Higgs rigged rolling battleships top out at around 170m/s and are incredibly easy to bump off a hole, so they are already at a disadvantage when anything not Higgs rigged shows up to shoot at them. Fine and dandy says I.

It's more a factor of waiting out the timer on each jump. If the Higgs lowered that time, it means more rolled holes in the same period of time which means more content. A 30%-50% reduction would be great. By the time you've burned back, you're almost ready to jump again.


Except that the main way that a rolling ship gets caught is waiting on the hole and the general time it takes to roll a hole.

This isn't a "buff to content" which is a BS concept, it's a buff to hole control for the people trying to close a hole. There's zero reason to do this, it's not needed, the WH community already has hole rolling down to a pretty exact science.
Mephiztopheleze
Laphroaig Inc.
#6 - 2017-05-04 05:48:27 UTC
Cade Windstalker wrote:
Mephiztopheleze wrote:
Higgs rigged rolling battleships top out at around 170m/s and are incredibly easy to bump off a hole, so they are already at a disadvantage when anything not Higgs rigged shows up to shoot at them. Fine and dandy says I.

It's more a factor of waiting out the timer on each jump. If the Higgs lowered that time, it means more rolled holes in the same period of time which means more content. A 30%-50% reduction would be great. By the time you've burned back, you're almost ready to jump again.


Except that the main way that a rolling ship gets caught is waiting on the hole and the general time it takes to roll a hole.

This isn't a "buff to content" which is a BS concept, it's a buff to hole control for the people trying to close a hole. There's zero reason to do this, it's not needed, the WH community already has hole rolling down to a pretty exact science.


actually, no.

the most dangerous part is the final pass when you have to burn ~10km back to the hole to collapse it. this is when jump dessies or bumpers tend to do the most damage. you have a crit hole and jumping combat ships in to save a rolling battleship is a very dicey proposition.

the 'waiting out the timer' part is a matter of cloaking up, and waiting. i've never yet been jumped during this phase.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cade Windstalker
#7 - 2017-05-04 13:39:21 UTC
Mephiztopheleze wrote:
actually, no.

the most dangerous part is the final pass when you have to burn ~10km back to the hole to collapse it. this is when jump dessies or bumpers tend to do the most damage. you have a crit hole and jumping combat ships in to save a rolling battleship is a very dicey proposition.

the 'waiting out the timer' part is a matter of cloaking up, and waiting. i've never yet been jumped during this phase.


Which requires you to get caught in the first place, which is much less likely if you can roll the hole much faster.

Oh and lets not forget that T3Cs are going to get the ability to swap rigs, so we could see a return of the lovely days of jumping back through holes to escape, except this time the other side can't follow because they're still polarized... yay!
Mephiztopheleze
Laphroaig Inc.
#8 - 2017-05-04 16:51:10 UTC
Cade Windstalker wrote:
Oh and lets not forget that T3Cs are going to get the ability to swap rigs, so we could see a return of the lovely days of jumping back through holes to escape, except this time the other side can't follow because they're still polarized... yay!


what has THAT got to do with anything? they'll still need a mobile depot, etc. that is a pretty ridiculous argument to be putting forward tbh.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cade Windstalker
#9 - 2017-05-04 19:24:03 UTC
Mephiztopheleze wrote:
Cade Windstalker wrote:
Oh and lets not forget that T3Cs are going to get the ability to swap rigs, so we could see a return of the lovely days of jumping back through holes to escape, except this time the other side can't follow because they're still polarized... yay!


what has THAT got to do with anything? they'll still need a mobile depot, etc. that is a pretty ridiculous argument to be putting forward tbh.


I love how you took the second after thought point and completely ignored the first main bit... Lol

Having refitting on field, especially in a W-space fight these days, isn't hard though, and if you had to sacrifice a DST to save a T3 fleet you'd totally do it if you could, it'd be a good trade.