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EVE New Citizens Q&A

 
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How should i start/do Industry/Mining?

Author
CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#1 - 2017-05-03 00:07:54 UTC  |  Edited by: CMDR-HerpyDerpy Hurishima
Okay so im a pretty new player, im only about 3-4 months into the game. I went Omega because i didn't like being restricted with what i could do in this great game. Anyway my question is how do i start doing industry or mass-mining to build my own ships, or sell the ships and make isk, im currently lost with how to do anything in blueprint copying and blueprints in general. What ship should i train to use, how should i use them, what should i do? at the moment i have a retriever and am thinking of training into Exhumers, but i want to be able to build my own ships instead of having to spend tons of money on buying them (money that i don't have, i can't seem to find a way to make a good ammount of isk)

Sorry if this post is a bit jumpled up and hard to understand, i haven't slept enough recently so i feel like crap.
Please help! Big smile
Do Little
Bluenose Trading
#2 - 2017-05-03 08:01:47 UTC
Welcome to Eve

This is a good place to start https://wiki.eveuniversity.org/Industry
The portal links on the right side of the page will give details on the various aspects of industrial gameplay.

Starting out, you can do everything yourself - mining, refining, research, production, marketing

As your business grows you will choose a few links in the value chain to do yourself and trade with other players on the market for the others.

Industry scales well with multiple characters since most steps in the process run in the background - your research and production jobs don't care whether you are logged in or not.

Like most aspects of Eve, industry requires a lot of player knowledge and skill - gained through experience. You can't inject it! Your competition are other players. CCP facilitates player interaction, they don't entertain you - that's the difference between a sandbox and a theme park.
Honrado deQuiros
Cartella Shipments and Storage
#3 - 2017-05-03 13:44:50 UTC
There is a whole lot of information down at the Science & Industry subforum as well, with questions like yours aplenty.

Science & Industry Subforum
https://forums.eveonline.com/default.aspx?g=topics&f=250

IMHO, it will be a long and dedicated path if you wanna try to make your own ships. When you start using spreadsheets to calculate your build costs, you'll quickly learn that your costs will be higher than what is being sold at markets today. This can be explained by:

-manufacturers having access to very cheap building materials, like wholesale/discounted prices at null
-selling of old, old stocks.. that were built from times when material prices were lower
-MIMAF (minerals I mine are free) builders, they just wanna sell it!

Anyway, one other thing you can do is to join a (nullsec) indy group to get hands-on experience of the things that need to be considered.

Ship to train for? A hauler, definitely a hauler. Tanky ones, big cargohold ones, and a speedy cloaky one. This is for moving stuff around like build materials, cheap raw ores for refining, planetary materials for your factory planet, built modules/ships to be posted into the market.. and so on.

Study the things in high demand, watch out for new ship changes (market speculation, build ahead of introduction) abuse the Buy Orders for cheap mats, make use of alts, npc corps and the Haulers Channel. Hmm.. i'm sure some others will fill out the rest.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2017-05-03 17:27:39 UTC
Veine Miromme
Gallente Federation
#5 - 2017-05-03 17:55:30 UTC
CMDR-HerpyDerpy Hurishima wrote:
Okay so im a pretty new player, im only about 3-4 months into the game. I went Omega because i didn't like being restricted with what i could do in this great game. Anyway my question is how do i start doing industry or mass-mining to build my own ships, or sell the ships and make isk, im currently lost with how to do anything in blueprint copying and blueprints in general. What ship should i train to use, how should i use them, what should i do? at the moment i have a retriever and am thinking of training into Exhumers, but i want to be able to build my own ships instead of having to spend tons of money on buying them (money that i don't have, i can't seem to find a way to make a good ammount of isk)

Sorry if this post is a bit jumpled up and hard to understand, i haven't slept enough recently so i feel like crap.
Please help! Big smile

I have joined a null-sec corp as others suggested but I still don't make money from it.
I was suggested to get a Vexor Navy Issue, and even though the ship sells for only 80m, the fitting and skills required to fly the fittings is much more complicated to get.

The only way I found to make money so far is running Incursions.

There are incursions channels in game and Xiao Sishen is the one maintaining the Incursion Public channel with a list of them.

Some of the ones I have flown with are:
Armor Incursions:
- EN V A - - IIC EU TZ
- EN V A H The Ditanian Fleet 23/7

Shield Incursions:
- EN V - - ISN Secondary EU TZ
- EN - - H The Valhalla Project 23/7
- EN V - - The vanguard Project EU/US TZ
- EN V A - - USTZ Inc US TZ
- EN - - H Warp to Me Incursions 23/7

Now, that pay around 60m to 200m per hour depending.
That is enough to pay for your PLEX to get game time.

What's more, you can finance your other activity like Industrial Manufacturing / Copying / Research
You can also buy injectors to skill your pilots to do what you want.
One FC has over 40 to 80b on hand from this, on top of all his other costs.

That is also a good income to organize war fleets for PvP.

Ship Type : Out of pod (for now)

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#6 - 2017-05-03 23:04:37 UTC
Thankyou everyone for your replies :D
Sara Starbuck
Adamantine Creations
#7 - 2017-05-04 03:42:21 UTC  |  Edited by: Sara Starbuck
I finance my gametime and all my toys with industry, nowdays i dont actually do anything serious since i can pretty much live on the past earnings, which all came from industry. Not mining, just buying mats, building and selling stuff.
All i can say is to stay away from t1 modules and ships, unless you really find something profitable.
The more you have to invest in time and isk or if its difficult to move, the more you can generally make profit, thats why most t1 stuff is mostly not profitable. Also the ppl who "get their minerals for free" push down prices.

I did T2 modules, rigs, T2 rigs, mining barges, some random other stuff.
Chainsaw Plankton
FaDoyToy
#8 - 2017-05-04 04:57:41 UTC  |  Edited by: Chainsaw Plankton
it is pretty easy to train a character to have 10 research and 10 build slots so that is a place to start. From there you might want to start training into the t2 manufacturing stuff.

that should give you some time to spreadsheet your build process, t1 stuff is a pretty straight forward build process, but t2 manufacturing can be a bit tricky, how far back in the process do you want to go? How much stuff do you want to invent, for example I went on an invention spree and have more bpcs and have like a few weeks worth of bpcs for one item, and I need to invent another item daily as I'm behind on it. there is also the question of is it more profitable to sell components or build them to make stuff.

PS: I didn't mention mining because the opportunity cost of mining is too high, imo it is way better to do other content and buy minerals. mining isk/hr is awful and leaves you over exposed to ganks.

@ChainsawPlankto on twitter

ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2017-05-04 09:58:47 UTC
There is a lot of good advice here already so I'm not going to be linking anything or giving any in depth explanations as it's mostly been posted already.

When I was first starting out in industry I did like you and asked a lot of questions and did a bunch of reading on the topic. It seemed like the more that I found out about it the less I understood. It got a bit confusing for me and at some point I decided that I would just have to jump in and give it a try and learn from my mistakes.

So what I did was to find an ammo BPO and buy it, then research it, then build from it. You can get ammo BPOs for cheap and you don't risk much by building ammo and the minerals needed can mostly be found in high sec ore. Once you've made a production run of ammo and have seen the process happen things will seem to make sense or at least they did for me.

Also keep in mind with anything in this game if you want to get a feel for how to do something without risk you can always do it on the test server. On SiSi you can start and cancel jobs and not have to worry about the consequences of screwing things up. With ammo it might not be that big of a deal but if you wanted to experiment with doing something more complicated like inventing and building a Jump Freighter there are significantly more risks on something like that.

Want to talk? Join Cara's channel in game: House Forelli

voetius
Grundrisse
#10 - 2017-05-04 11:12:00 UTC

I won't say much as the above posters have covered the main points. The Science & Industry subforum is the place to start your research, you can also look at the articles on the Eve University wiki, that's all you need to get started.

On the eve forums, look for articles / posts by the above Tau and Do Little as they often reply to "how do I get started" threads with plenty of practical suggestions.

Apart from that, my advice : you don't ever need to undock from Jita 4-4, you can run a massive production empire right from there if you don't mind taking a hit on profitability - you gain in convenience, time and access to materials, and no transportation costs.

Also, I have never used a spreadsheet (although I'm quite capable of some fairly sophisticated data manipulation in them), a notepad and a calculator are all I've ever felt the need for.
Vortexo VonBrenner
Doomheim
#11 - 2017-05-04 17:31:06 UTC  |  Edited by: Vortexo VonBrenner
OP, you're in a player corp for over a month...they're not helping you? They should at least point you in the right direction.
Sabriz Adoudel
Move along there is nothing here
#12 - 2017-05-07 07:37:31 UTC
If you want to get involved in production, I highly recommend focusing on Tech 2 module production.

Don't get into ships. Ships are expensive and have ultra-low margins. If you are missing even a 1% edge that a longer term player has, that might be the difference between making a profit and making a loss.

One Tech 2 module that is in high demand (thanks to my ganker friends) is the Light Neutron Blaster II.

You can get started building these with very little investment, and they will be quite profitable even if done in an NPC station.

Your upfront capital expenses will be 4 or 5 Light Neutron Blaster I BPOs and about 25m ISK worth of skillbooks. Buy a few BPOs and copy them, then invent the copies without using decryptors.

You can just buy all of the materials (Light Neutron Blaster I; Morphite; Particle Accelerator Unit; Robotics; RAM: Weapon Tech) and take them to the station you produce at.

Prices oscilate a bit, but generally you can expect to spend about 4.2 million ISK on materials and 450k ISK on invention costs in order to make 10 Light Neutron Blaster II, which usually sell for 580k each.

I support the New Order and CODE. alliance. www.minerbumping.com