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Gate-camping NPC's - Really CCP?

Author
Vex Munda
Anti Enslavement Movement
#1 - 2017-05-02 10:11:28 UTC
I m posting this here since there doesn't seem to be a complaints forum. If there is, move this post for me. And maybe make that part of the forums easier to find for people like me.

Today I spent my 'budget' so I can blow up on a nice firetail in FW. I ran into some gate camping incursion NPC in FW space. The system was blue, meaning all incursion missions had been run). And I didn't notice them at first because they weren't selected on my overview. After I did notice I tried to mwd back to the gate asap. But the heavy web and the point on me made it impossible to get away.

Needless to say the fun factor in this was very close to zero. I am moderately okay with player gatecamps (but only because I learned how to get through 95% of the time). What is CCP's idea behind this? Does CCP want me to fly around in warp core stabbed ships only again? Does CCP want to replace the PvP by PvE? I was completely willing to lose this ship in PvP. Someone else would've had fun too. But today ended in a big anti-climaxal win for the NPC's and a loss for 'the players'.

In short: CCP please remove NPC gatecamps from the game. Player gatecamps are more than enough for most players. And I am not even mentioning how demotivating something like this can be for new players. Maybe even resulting into them leaving the game.

PS: Oh did I tell I had positive standings with the faction NPC's that attacked me? If they like me. Why would they attack? I would even have considered helping them with their incursion if they wouldn't outright kill me.
Cybertherion
Doomheim
#2 - 2017-05-02 10:20:50 UTC
Hmm, interesting.

It's been a while, but whenever I'd encounter NPC campers I'd burn past and jump and never had a problem. As for them being blue, in reality those who are supposed to be "friendlies" (eg: boys in blue) can still turn out to be individualistic jerks (no offense to those here who are from the force) so I'm fine with that happening in-game.

What were you flying? I've never favoured slow (ie; big) ships, but even without stabs I was still fine.

I only post here if EvE is offline. Which means my posts are never well timed.

EAT KRABSAK.

Vex Munda
Anti Enslavement Movement
#3 - 2017-05-02 10:24:27 UTC
Cybertherion wrote:
Hmm, interesting.

It's been a while, but whenever I'd encounter NPC campers I'd burn past and jump and never had a problem. As for them being blue, in reality those who are supposed to be "friendlies" (eg: boys in blue) can still turn out to be individualistic jerks (no offense to those here who are from the force) so I'm fine with that happening in-game.

What were you flying? I've never favoured slow (ie; big) ships, but even without stabs I was still fine.


A firetail (faction frigate). Oh and with blue I ment the progress bar of the incursion :).
Yang Aurilen
State War Academy
Caldari State
#4 - 2017-05-02 10:52:15 UTC
Oh look you discovered a new incursion mechanic most people in lowsec know of. Now you know! Also those instalocking sansha ships literally cheat.

Post with your NPC alt main and not your main main alt!

Gimme Sake
State War Academy
Caldari State
#5 - 2017-05-02 10:58:46 UTC
Yang Aurilen wrote:
Oh look you discovered a new incursion mechanic most people in lowsec know of. Now you know! Also those instalocking sansha ships literally cheat.



^ Pirate

"Never not blob!" ~ Plato

Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2017-05-02 11:07:50 UTC
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink

I'm my own NPC alt.

Vex Munda
Anti Enslavement Movement
#7 - 2017-05-02 14:47:34 UTC
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).
Keno Skir
#8 - 2017-05-02 16:39:39 UTC
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Nope. EvE is supposed to be harsh and unforgiving and it's exactly this quality that makes it what it is. So yes actually you are supposed to check several sources for info when planning a route and before undocking, it's part of the game.

This situation is one that should really only happen once assuming you're smart enough to learn from your mistake.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9 - 2017-05-02 16:45:15 UTC
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Oh noes you have to spend an extra 30 seconds or less checking some basic info before heading out for the day. Good news is that clearly that firetail of yours wasn't worth even 30 extra seconds of your time to keep safe... but I'm curious why you would be complaining if that's the case?
Mara Pahrdi
The Order of Anoyia
#10 - 2017-05-02 17:11:43 UTC
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).

The only problem here is, that they don't fly in HS.

Remove standings and insurance.

Keno Skir
#11 - 2017-05-02 18:17:53 UTC
Vex Munda wrote:
In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Actually it isn't a hyperbole, it's just more of your misunderstanding of what EvE is.

There is (or was until recently) a training mission which explodes your ship deliberately, to get you used to the idea of permanent loss early. It's not a fight, it's an explosion that just wipes out your shiny new frigate as a newbie.

Quite obviously the game is designed around this concept to the point where the developers deliberately chose to introduce the concept to every new player as early as possible.

As i've mentioned : EvE is supposed to be Hard, EvE is supposed to be Savage. The game is supposed to kick your favorite sandcastle all over your ice cream, and we like it that way.

EvE isn't for everyone so i'll make this a humble request instead of the standard HTFU reply. Please consider that EvE is such a niche game that it is never going to be loved by everyone or even most people. Those of us who do like it, have no desire to see it softened into a hand holding hello kitty experience, especially to satisfy people who the game isn't aimed at. Secondly please accept that because you have provided no reasoning other than "i don't want to", your argument for changing a core part of the game has literally 0 merit, and it is your constant re-iteration of this poor reasoning that has brought on the "insulting tone".
Vex Munda
Anti Enslavement Movement
#12 - 2017-05-02 19:51:28 UTC
Bjorn Tyrson wrote:
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Oh noes you have to spend an extra 30 seconds or less checking some basic info before heading out for the day. Good news is that clearly that firetail of yours wasn't worth even 30 extra seconds of your time to keep safe... but I'm curious why you would be complaining if that's the case?

Not for the day. It is for taking a few jumps. And if I move systems I d have to check again and again.
Vex Munda
Anti Enslavement Movement
#13 - 2017-05-02 19:54:11 UTC
Mara Pahrdi wrote:
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).

The only problem here is, that they don't fly in HS.

I don't see the problem here. Are you saying I should stay in high sec. That's no fun most of the time. To me the threats in EVE should be generated by people, not npc gatecamps you can't avoid or know about until they never shot you.
Vex Munda
Anti Enslavement Movement
#14 - 2017-05-02 20:07:57 UTC
Keno Skir wrote:
Vex Munda wrote:
In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Actually it isn't a hyperbole, it's just more of your misunderstanding of what EvE is.

There is (or was until recently) a training mission which explodes your ship deliberately, to get you used to the idea of permanent loss early. It's not a fight, it's an explosion that just wipes out your shiny new frigate as a newbie.

Quite obviously the game is designed around this concept to the point where the developers deliberately chose to introduce the concept to every new player as early as possible.

As i've mentioned : EvE is supposed to be Hard, EvE is supposed to be Savage. The game is supposed to kick your favorite sandcastle all over your ice cream, and we like it that way.

EvE isn't for everyone so i'll make this a humble request instead of the standard HTFU reply. Please consider that EvE is such a niche game that it is never going to be loved by everyone or even most people. Those of us who do like it, have no desire to see it softened into a hand holding hello kitty experience, especially to satisfy people who the game isn't aimed at. Secondly please accept that because you have provided no reasoning other than "i don't want to", your argument for changing a core part of the game has literally 0 merit, and it is your constant re-iteration of this poor reasoning that has brought on the "insulting tone".

Sorry if you are offended by anything I said. I don't really intent to insult you or anyone. With the training mission you clearly set out with a reward vs risk assessment. Losing ships is fine, but you go out with a certain risk vs reward assessment. With those npc camps there is extremely high risk and no reward. If they were in a combat site or if you knew they were chasing you around or something like that there would be.

Just curious what is exactly your argument? Eve is supposed to be savage.. It has literally zero merit. Who said eve is supposed to be savage? EVE is supposed to be a sandbox where players create the story, not npc's. It's not savage to market players, are they not a part of EVE?

I rest my case :p
Nicola Romanoff
Phoenix Connection
#15 - 2017-05-02 20:55:55 UTC
Vex Munda wrote:
Tipa Riot wrote:
Yeah, annoying if you run into them unprepared ... but luckily there are maps showing you the threat ahead (unlike player gate camps*). So it happened once and will not happen again to you, so no time for big drama.

* I know there are sites even showing that. Blink


Yeh now I only have to check maps on kills last hour, pod losses last hour AND incursions before I undock. I probably forgot to check on something too in that list...

I think it is too harsh too force incursion PvE on players who don't really care about it. It's fine if those npc's disrupt inside of incursion sites, when a player is committed to fight them. But if you re passing through they shouldn't be able to lock a frigate before it warps off. It really doesn't add any value to EVE it detracts value (players can't do what they do want to do).

They should:
* Throw a notification if I enter a system
like the one you get entering enemy space if you re in FW. So I know what is happening and realise npc's are chasing me.
* Remove those npc's from the gates. Or at least not allow the ones at the gate to disrupt. Gatecamps have always been a heated point of discussion. Gate miners love them and many other players don't. CCP isn't doing a large part of the playerbase any favours by creating NPC gatecamps. In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


If you look on dotlan you will see the sites that have incursions have a "glow" around the systems. Ive been done by those incursion rats on gates before too, but it happens once, you learn it, you adjust.
Keno Skir
#16 - 2017-05-02 22:23:12 UTC
Vex Munda wrote:
Keno Skir wrote:
Vex Munda wrote:
In fact I personally think it's a horrible game design choice. They might as well randomly explode a ship you are flying. (That was a hyperbole by the way).


Actually it isn't a hyperbole, it's just more of your misunderstanding of what EvE is.

There is (or was until recently) a training mission which explodes your ship deliberately, to get you used to the idea of permanent loss early. It's not a fight, it's an explosion that just wipes out your shiny new frigate as a newbie.

Quite obviously the game is designed around this concept to the point where the developers deliberately chose to introduce the concept to every new player as early as possible.

As i've mentioned : EvE is supposed to be Hard, EvE is supposed to be Savage. The game is supposed to kick your favorite sandcastle all over your ice cream, and we like it that way.

EvE isn't for everyone so i'll make this a humble request instead of the standard HTFU reply. Please consider that EvE is such a niche game that it is never going to be loved by everyone or even most people. Those of us who do like it, have no desire to see it softened into a hand holding hello kitty experience, especially to satisfy people who the game isn't aimed at. Secondly please accept that because you have provided no reasoning other than "i don't want to", your argument for changing a core part of the game has literally 0 merit, and it is your constant re-iteration of this poor reasoning that has brought on the "insulting tone".

Sorry if you are offended by anything I said. I don't really intent to insult you or anyone. With the training mission you clearly set out with a reward vs risk assessment. Losing ships is fine, but you go out with a certain risk vs reward assessment. With those npc camps there is extremely high risk and no reward. If they were in a combat site or if you knew they were chasing you around or something like that there would be.

Just curious what is exactly your argument? Eve is supposed to be savage.. It has literally zero merit. Who said eve is supposed to be savage? EVE is supposed to be a sandbox where players create the story, not npc's. It's not savage to market players, are they not a part of EVE?

I rest my case :p


Actually the people who created EvE said it's supposed to be savage. They came from another famous PvP mmo which had been dumbed down and wanted to make EvE something dangerous and savage, specifically. Maybe someone will link you a quote or you could do the research..

My argument is that there is only high risk the first time after which the risk should by all rights drop to near zero. If you're trying to argue that the risk is still very high now that you're well aware how to avoid the situation in future, i put it to you that you're not making the effort and want things fed to you.
CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#17 - 2017-05-02 23:36:33 UTC
With the gatecamps from NPC's i've found i have plenty of time to warp away, and always zoom out in tac view mode to make sure theres no NPC's at the gate before i uncloak,or if im jumping too a gate i jump 90% of the time before they have a chance to lock me. i can't take on 3 or so battleships by myself (im only about 3-4 months into the game, and am only in a maelstrom) luckily for me i haven't died to NPC gatecamps, though i have died to player gate camps 3 times (i haven't learned how to dodge them yet ;_;)
o7
Algathas
Swamp Panthers
SONS of BANE
#18 - 2017-05-03 00:09:27 UTC
While most of the time it is easy to warp away from NPCs I have had an instance where I had a travel fit stiletto and was nuked by incursion NPCs in null before I could get into warp. Those things can lock very fast sometimes. I laughed it off as one of those "wow I didn't know they could do that" moments and flew the rest of the way in my pod.
DeMichael Crimson
Republic University
Minmatar Republic
#19 - 2017-05-03 03:40:18 UTC
Keno Skir wrote:
As i've mentioned : EvE is supposed to be Hard, EvE is supposed to be Savage. The game is supposed to kick your favorite sandcastle all over your ice cream, and we like it that way.

EvE isn't for everyone so i'll make this a humble request instead of the standard HTFU reply. Please consider that EvE is such a niche game that it is never going to be loved by everyone or even most people. Those of us who do like it, have no desire to see it softened into a hand holding hello kitty experience, especially to satisfy people who the game isn't aimed at. Secondly please accept that because you have provided no reasoning other than "i don't want to", your argument for changing a core part of the game has literally 0 merit, and it is your constant re-iteration of this poor reasoning that has brought on the "insulting tone".

This type of dogmatic hyperbole is constantly being spewed in these forums by a select few who only preach it when it benefits themselves.

I'm sorry but I keep seeing people talk about 'Actions verses Consequences' and 'Risk verses Reward' but only when it benefits themselves. For example, if Eve is supposed to be hard, savage and tough, then why do Suicide Gankers get Security Tags to constantly repair their Security status ?

The OP has a point and I think CCP definitely needs to look into it as well as the Drifter NPC's that hang out next to the level 1 SOE Epic Arc station in Arnon system. That's just plain stupid game mechanics, having a newbie Epic Arc station camped by overpowered NPC's.


DMC
Yang Aurilen
State War Academy
Caldari State
#20 - 2017-05-03 05:02:45 UTC
DeMichael Crimson wrote:
Keno Skir wrote:
As i've mentioned : EvE is supposed to be Hard, EvE is supposed to be Savage. The game is supposed to kick your favorite sandcastle all over your ice cream, and we like it that way.

EvE isn't for everyone so i'll make this a humble request instead of the standard HTFU reply. Please consider that EvE is such a niche game that it is never going to be loved by everyone or even most people. Those of us who do like it, have no desire to see it softened into a hand holding hello kitty experience, especially to satisfy people who the game isn't aimed at. Secondly please accept that because you have provided no reasoning other than "i don't want to", your argument for changing a core part of the game has literally 0 merit, and it is your constant re-iteration of this poor reasoning that has brought on the "insulting tone".

This type of dogmatic hyperbole is constantly being spewed in these forums by a select few who only preach it when it benefits themselves.

I'm sorry but I keep seeing people talk about 'Actions verses Consequences' and 'Risk verses Reward' but only when it benefits themselves. For example, if Eve is supposed to be hard, savage and tough, then why do Suicide Gankers get Security Tags to constantly repair their Security status ?

The OP has a point and I think CCP definitely needs to look into it as well as the Drifter NPC's that hang out next to the level 1 SOE Epic Arc station in Arnon system. That's just plain stupid game mechanics, having a newbie Epic Arc station camped by overpowered NPC's.


DMC


Last I checked drifters don't shoot you unless you shoot at them or have shot at them before since they have standings and stuff.

Post with your NPC alt main and not your main main alt!

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