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option to remove friendlys from local

Author
Ramukan
Radiation Sickness
#1 - 2017-05-01 20:36:00 UTC
i cant find a way to do this so if it's already a thing simply point out how to do it for me please, otherwise:

I would like to be able to filter out corporation and/or alliance members from local, this would allow me to make my local page much smaller when im doing things where enemies might be a problem but so many friendlies are around i feel the need to have local as big as possible on my screen, normally covering from bottom to top.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-05-01 20:37:38 UTC
No, you cannot make your 100% free intel tool considerably more powerful.
Ramukan
Radiation Sickness
#3 - 2017-05-01 20:58:08 UTC
Danika Princip wrote:
No, you cannot make your 100% free intel tool considerably more powerful.


I want to it to be both more functional and give me better view of the space vistas CCP worked so hard to create.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#4 - 2017-05-01 21:25:42 UTC
I'm not sure of the difference, when you see not a soul in local there is a tendency to not even open Dscan. For example, friendly MTUs are often - if unattended - where neuts in the previous session did safe log or otherwise insta-bookmarked with their combat scanners. You may be adjacent to impending doom, whether it's them logging in afresh, or jumping into system with ridiculously fast tackler.

If your reaction time is 0.4 seconds (user), your UI interaction 1 or 2 seconds (remote), and the ship align to ready a warp out for any ship above destroyer is 8 seconds or worse, you are locked up and scrammed my friend. If you're running a site where targeting strength is key, you lose ISK fitting a cloak. Many considerations...
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2017-05-01 21:27:42 UTC
Ramukan wrote:
Danika Princip wrote:
No, you cannot make your 100% free intel tool considerably more powerful.


I want to it to be both more functional and give me better view of the space vistas CCP worked so hard to create.


No, you're asking for instant notification of anyone not blue entering local. Dress it up however you want, but that's the gist of it.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2017-05-01 21:49:09 UTC
Nope. Its not meant to be an intel tool. We should do the opposite and take out everyone but corp/fleet/alliance.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#7 - 2017-05-02 03:03:55 UTC
Been asked, repeatedly. Devs even answered, IIRC at fanfest a year or two ago.

No.

Local was never meant as an Intel tool and while CCP aren't happy with its current state that's what it is and they're not about to make it a *better* intel tool.
Alderson Point
Federal Navy Academy
Gallente Federation
#8 - 2017-05-02 12:29:21 UTC  |  Edited by: Alderson Point
Could it be any easier an intel tool than now?

Of course a little buzzer that goes off if any hostiles are within 2 systems, and a loud Klaxon, with auto align and warp when in system, would be nice, and if the bot posted goading messages -once safe in your pos -in local even better!

I hope you realise this is deeply sarcastic, the fact this is almost all achievable (almost not quite all, legally) with existing tools isn't silly at all is it?

Local is one day going to be significantly changed, It is hard for CCP to do it without much screaming wailing and stamping of feet, and the 🐻 teddies flying out of the pram will be quite a serious health risk.

And your suggestion is make it easier?

Good luck with that.
manus
Subhypersonics
#9 - 2017-05-02 13:43:31 UTC  |  Edited by: manus
+1

Whats the harm? Everyone gets the feature. So whats the harm? Besides this functionality also leaves room for error. What if your contacts is not up to date? Whoops, someone is in system that you filtered that is potentially not a friendly anymore.

Some people are stuck in the past like the guy from Goonwaffe and Cade Windstalker. Its people like them that are the issue why EVE online is stagnating. They say no to everything for no reason other than "Its always been like that, so it should never change". They deserve to be kicked out from this forum.
SupaL33tH4x0r Regime
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2017-05-02 13:51:34 UTC
Cade Windstalker wrote:
Been asked, repeatedly. Devs even answered, IIRC at fanfest a year or two ago.

No.

Local was never meant as an Intel tool and while CCP aren't happy with its current state that's what it is and they're not about to make it a *better* intel tool.


CCP as said know to a lot of things and yet we have some of those now.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-05-02 15:41:03 UTC
@ manus, It makes it too easy to avoid pvp (everyone who is not friendly is hostile). That is most definitely a bad thing.

The game has been stagnating because the barrier for pvp has been getting higher. Not only did this alienate the core playerbase (pvp players) but also is boring players out of the game. The 'stagnation' started when wardecs were nerfed.

Its precisely ideas like this that are killing the game.

Just take yourself as an example. You didn't stick around before. You wont stick around now. The players that do stick around are pvp players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Now Life
The Scope
Gallente Federation
#12 - 2017-05-02 15:46:15 UTC
Local chat
Some see it as intel, others see it as local chat.
Depends on who you ask
if no one is in a sytem but you , no one will know you're there = no intel and you ar stil in local chat
Intel = Active player action
coming into a system and see that there are anomalies where you can immediately warp to is free intel (no active player action)
Dotlan is free intel
perseus skye
Republic University
Minmatar Republic
#13 - 2017-05-02 15:49:01 UTC
Not everybody that plays eve is a pvp player ,some are explorers and some industrialists as in the Npeit used to ask you about what style you want to be etc

This idea is bad though about removing local as wormhole is about as risk averse place as I have ever seen but not everybody wants to pvp in eve neither should we attempt to drive them out .

Old Pervert
Perkone
Caldari State
#14 - 2017-05-02 16:24:53 UTC
perseus skye wrote:
Not everybody that plays eve is a pvp player ,some are explorers and some industrialists as in the Npeit used to ask you about what style you want to be etc

This idea is bad though about removing local as wormhole is about as risk averse place as I have ever seen but not everybody wants to pvp in eve neither should we attempt to drive them out .



And yet everyone plays the same game, Eve, where it has been stated time and again that nowhere is safe. Not even highsec. You have the right to have your ship blown up any absolutely any time.

Those who are indy or explorers have magical things called cloaking devices. They're great for avoiding PVP. If you STILL get caught.. well.. good. That's the game working as intended.
B'ron Jan Escobar
Rentenkasse des Kartells
#15 - 2017-05-02 17:34:05 UTC  |  Edited by: B'ron Jan Escobar
The Local Chat is a nice way to Communicate with People around you. In High Sec, it's a nice way to know new People. Also it is "Misused" as Intel in Lowsec and Null Sec, that's right. IN WH-Space there is no Local, or at least without a List who is in there. The Argument for that, is that in WH-Space there are no "Beacons" to which the Chat-system connects. (Nice Lore Idea!!!)

Why this Explanation? Simple: Your Idea to "Filter" who is in System exists: It's Called Player-Created-Channels, and Everyone can Create a Channel for People he needs. Being able to "filter" further is no really useful Addition to the Game, despite maybe for Intel Purposes.

But that's the point: Local Chat is, was and would never be an Intel tool wanted by CCP, as said before. So a Function that improves that unwanted Purpose, is even more useless from the Perspective that CCP defends.

Or in Other words: If you want to Filter who is with you in System, you have to do it with the Options given by the game, and don't ask for more.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2017-05-02 18:08:16 UTC
manus wrote:
+1

Whats the harm? Everyone gets the feature. So whats the harm? Besides this functionality also leaves room for error. What if your contacts is not up to date? Whoops, someone is in system that you filtered that is potentially not a friendly anymore.

Some people are stuck in the past like the guy from Goonwaffe and Cade Windstalker. Its people like them that are the issue why EVE online is stagnating. They say no to everything for no reason other than "Its always been like that, so it should never change". They deserve to be kicked out from this forum.



So, eve is stagnating because you can't easily see the hostile cyno hiding out ina system with 300+ blues in local?

eve is stagnating because you do not have instant notification of every hostile entering your system without even having to pay any real attention?

eve s stagnating because it's too hard to avoid pvp, in this full pvp sandbox?


Hmm.
Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2017-05-02 22:05:47 UTC
perseus skye wrote:
Not everybody that plays eve is a pvp player ,some are explorers and some industrialists as in the Npeit used to ask you about what style you want to be etc

This idea is bad though about removing local as wormhole is about as risk averse place as I have ever seen but not everybody wants to pvp in eve neither should we attempt to drive them out .



So what? Just because you do not want to interact that way with other players does not mean others can't interact that way with you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#18 - 2017-05-02 22:57:06 UTC
manus wrote:
+1

Whats the harm? Everyone gets the feature. So whats the harm? Besides this functionality also leaves room for error. What if your contacts is not up to date? Whoops, someone is in system that you filtered that is potentially not a friendly anymore.

Some people are stuck in the past like the guy from Goonwaffe and Cade Windstalker. Its people like them that are the issue why EVE online is stagnating. They say no to everything for no reason other than "Its always been like that, so it should never change". They deserve to be kicked out from this forum.


Because Local is a zero effort intel tool that needs to be changed significantly, not made into an even better and easier intel tool?

Also contacts? What? In Null everything is handled at the Alliance level, and anyone dumb enough to blue their friend's cloaky scout or whatever is already asking to be dropped now. This doesn't add anything remotely new or interesting here.

I don't say no to things just because that's how it's always been, I *always* have a reason. Sometimes that reason is simply "I see no improvement over what we have now, therefore this isn't worth the dev time" which is a perfectly reasonable rationale. If you go around expecting things to happen just because *you* can't see the harm in them you are destined for a career of disappointment and anger sir. Especially given your limited knowledge of this game you seem to want to change so very much about... Lol
Dark Lord Trump
Infinite Point
Pandemic Horde
#19 - 2017-05-03 02:16:53 UTC
Minimize local. Friendlies gone. Shazam.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Sitting Bull Lakota
Poppins and Company
#20 - 2017-05-03 11:19:53 UTC
I'd settle for the ability to sort by standing, reverse alphabet, and time in system.

That last one might actually buff cloak camping.
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