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Soloing C3/C4 sites in a Golem (Fit Help)

Author
SharpestBanana
Deep Core Mining Inc.
Caldari State
#1 - 2017-04-29 07:37:45 UTC
Hey Buds

Im having cap issues with my golem fit, usually use it for soloing c3 and c4 sites. Want to keep it above 900dps, and around 2000dps tank+ with my mid grade crystal set

Would appreciate any input! (Other than telling me not to solo sites in a golem because it's dangerous)

[Golem, ☼Wow So Golem]

952 DPS, 787 rep/s, 73/79/81/82 resists

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II

Dark Blood Heavy Capacitor Booster (800's)
Adaptive Invulnerability Field II
Target Painter II
Adaptive Invulnerability Field II
Cap Recharger II
Gist X-Type Shield Boost Amplifier
Gist X-Type X-Large Shield Booster

Cruise Missile Launcher II
Dark Blood Large EMP Smartbomb
Cruise Missile Launcher II
Bastion Module I
Dread Guristas Cloaking Device
Cruise Missile Launcher II
Drone Link Augmentor I
Cruise Missile Launcher II

Large Anti-EM Screen Reinforcer II
Large Processor Overclocking Unit II


Imperial Navy Acolyte x7
Federation Navy Hobgoblin x2
Federation Navy Hammerhead x2



Can't afford deadspace adapts yet, need to do a few more sites first, but other than that!
Obsidian Blacke
Viziam
Amarr Empire
#2 - 2017-04-29 22:23:17 UTC  |  Edited by: Obsidian Blacke
I don't know much about Marauders. :) However, other than the obvious advice which you mentioned in your post, your use of a Large Processor Overclocking Unit II is unnecessary. =D You only need 2% more CPU (18 or so). Use a CPU implant or buy a faction BCU and Target Painter. Then you can replace the rig with something that could address your needs.


Edit: Again, I'm not sure how Marauders work, but if you perma run your Bastion module (which seems like a good way to die in a WH), then you're over-tanked for the sites you'll be running and you may be able to swap out some tank to address your cap issues.
SharpestBanana
Deep Core Mining Inc.
Caldari State
#3 - 2017-04-30 00:14:28 UTC
Obsidian Blacke wrote:
I don't know much about Marauders. :) However, other than the obvious advice which you mentioned in your post, your use of a Large Processor Overclocking Unit II is unnecessary. =D You only need 2% more CPU (18 or so). Use a CPU implant or buy a faction BCU and Target Painter. Then you can replace the rig with something that could address your needs.


Edit: Again, I'm not sure how Marauders work, but if you perma run your Bastion module (which seems like a good way to die in a WH), then you're over-tanked for the sites you'll be running and you may be able to swap out some tank to address your cap issues.


Thanks! I usually permarun it because it makes my painter work better and makes it easier, but ill consider that
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2017-04-30 05:25:49 UTC
step 1: install pyfa

if you have mid grade crystals then I really dont understand why we're having this discussion since a golem is about as complicated to fit as a drake.
your fit is horrendously over tanked for C3s and even C4s.
never use a cap boosted on a PVE ship, there's no need. DO fit cap mods.
dont put random useless mods in your high slots.

Here's a basic fit i'd comfortable recommend for any C4 anoms with a mid crystal set:

Quote:
[Golem, C4s]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II

Gist X-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Target Painter II
Target Painter II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Corpus C-Type Heavy Energy Nosferatu
Imperial Navy Large EMP Smartbomb
Imperial Navy Large EMP Smartbomb

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


you should look to putting a ctype invuln and cal navy damage mods on it when you can but theyre not needed.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

SharpestBanana
Deep Core Mining Inc.
Caldari State
#5 - 2017-04-30 07:42:13 UTC  |  Edited by: SharpestBanana
Jack Miton wrote:
step 1: install pyfa

if you have mid grade crystals then I really dont understand why we're having this discussion since a golem is about as complicated to fit as a drake.
your fit is horrendously over tanked for C3s and even C4s.
never use a cap boosted on a PVE ship, there's no need. DO fit cap mods.
dont put random useless mods in your high slots.

Here's a basic fit i'd comfortable recommend for any C4 anoms with a mid crystal set:

Quote:
[Golem, C4s]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II

Gist X-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Target Painter II
Target Painter II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Corpus C-Type Heavy Energy Nosferatu
Imperial Navy Large EMP Smartbomb
Imperial Navy Large EMP Smartbomb

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


you should look to putting a ctype invuln and cal navy damage mods on it when you can but theyre not needed.


Thanks for the help! And I see it is overtanked, i usually overtank to protect from possible mistakes or ganks, but i could definitally lose some. I also run sites in my local hole occasionally which is the less local reps/more remote reps so i need to tank more for it but i usually change the fit out on a hole-basis

I run the cap booster for a similar reason, i never really need to use it for PVE but its nice to have as a backup if i cant refit in time.

I got 900mil today from a nice static c3, to buy the adapt and cnb, and another smartbomb. Question, why have a NOS? Is it for emergency or is there a use for if? I was getting 0gj/s with my nos on sleepers. And i like the drone augment unit because it lets my drones hit the orbiting battleships, but i could drop it
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2017-05-01 05:07:49 UTC
NOS def used to work on sleepers, if it doesnt anymore then my bad. I ran 2 on my paladin last time I ran C5 sites to top the cap up a bit.
Personally I dont even launch drones for WH pve, they just die and don't really add much. You also cant if youre using smartbombs for frigs ect.
If you want more tank, you can drop a TP for a 2nd invuln or boost amp.

PS: as a note, if my memory serves correctly, some C4 frigs orbit outside of smartbomb range (even faction) which could be a problem if you're leaning on smartbombs for frig control.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

SharpestBanana
Deep Core Mining Inc.
Caldari State
#7 - 2017-05-01 05:53:47 UTC
Jack Miton wrote:
NOS def used to work on sleepers, if it doesnt anymore then my bad. I ran 2 on my paladin last time I ran C5 sites to top the cap up a bit.
Personally I dont even launch drones for WH pve, they just die and don't really add much. You also cant if youre using smartbombs for frigs ect.
If you want more tank, you can drop a TP for a 2nd invuln or boost amp.

PS: as a note, if my memory serves correctly, some C4 frigs orbit outside of smartbomb range (even faction) which could be a problem if you're leaning on smartbombs for frig control.


Thanks for the advice!

For the drones, I personally find alot of free DPS (70-100 dps) out of my drones on the cruiser and battleships, and withdrawl them when i pop smartbombs and relaunch. Its not the BEST, but pulling a 50dps/average bonus per site (assuming i use them half the time) is better than a NOS or a cloak, in my opinion because i need a augment to run them

None of the frigs ive ran into in c4's so far have orbited outside my bomb range.

Also, took your advice and upgraded to a Pith c-type and got 2 domination BC's (got a sweet deal, two for 160mil) and dropped some of my tank, changed out the rigs and got another bomb.
Jonn Duune
OpSec.
Wrong Hole.
#8 - 2017-05-05 14:14:08 UTC  |  Edited by: Jonn Duune
This is how you fit a golem:
[Golem, c4]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Flux Coil II
Capacitor Flux Coil II

Gist X-Type X-Large Shield Booster
Pith X-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II
Target Painter II
Large Micro Jump Drive

Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Bastion Module I
Imperial Navy Large EMP Smartbomb
Heavy Ghoul Compact Energy Nosferatu
Corpum B-Type Medium Energy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hobgoblin II x5

+30Gj/s cap stable with NOS. Smartbomb for orbiting frigs, DLA not needed, only use the drones on cruisers and close battleships, has painter to help applying to cruisers, MJD for escape plan, and absolutely no need to use cap boosters (this is a BAAAD idea)

EDIT:: Important Stats:
(Max Skills)
DPS: 928 (779 missiles, 99 drones, 50 smartbomb)
Tank: 2137 ehp/s
Resists: 64/78/81/82

This should be fine for most C4 sites (some of the data/relic will be tough)

My name is Jonn Duune, and I wholeheartedly support the message posted above.

SharpestBanana
Deep Core Mining Inc.
Caldari State
#9 - 2017-05-05 14:53:17 UTC
Jonn Duune wrote:
This is how you fit a golem:
[Golem, c4]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Flux Coil II
Capacitor Flux Coil II

Gist X-Type X-Large Shield Booster
Pith X-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II
Target Painter II
Large Micro Jump Drive

Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Bastion Module I
Imperial Navy Large EMP Smartbomb
Heavy Ghoul Compact Energy Nosferatu
Corpum B-Type Medium Energy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hobgoblin II x5

+30Gj/s cap stable with NOS. Smartbomb for orbiting frigs, DLA not needed, only use the drones on cruisers and close battleships, has painter to help applying to cruisers, MJD for escape plan, and absolutely no need to use cap boosters (this is a BAAAD idea)

EDIT:: Important Stats:
(Max Skills)
DPS: 928 (779 missiles, 99 drones, 50 smartbomb)
Tank: 2137 ehp/s
Resists: 64/78/81/82

This should be fine for most C4 sites (some of the data/relic will be tough)


This cant break the RR on the frontier barracks can it? Im running 980 missile dps and it takes a little while. Also NOS dont work on sleepers as far as i have tested?
Zand Vor
OpSec.
Wrong Hole.
#10 - 2017-05-05 20:03:40 UTC
Not sure how well that fit will do against cruisers, there's no damage application increase other than the TP which is range limited. The last wave of a Barracks requires a good 950+ dps and killing the cruisers requires some good application at range.

Caldari seems to want cap booster fits. *shrug* YMMV.

Because of the ranges involved with C4 sites, I like a mix of TP and Missile Guidance Enh and/or Computer.
Using Precision missiles just slows your dps down.

You don't need a super blingy tank for c4 sites, pretty sure you can do it with just a t2 tank, might need to grab a pg/cpu implants.

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

SharpestBanana
Deep Core Mining Inc.
Caldari State
#11 - 2017-05-05 20:17:53 UTC
Zand Vor wrote:
Not sure how well that fit will do against cruisers, there's no damage application increase other than the TP which is range limited. The last wave of a Barracks requires a good 950+ dps and killing the cruisers requires some good application at range.

Caldari seems to want cap booster fits. *shrug* YMMV.

Because of the ranges involved with C4 sites, I like a mix of TP and Missile Guidance Enh and/or Computer.
Using Precision missiles just slows your dps down.

You don't need a super blingy tank for c4 sites, pretty sure you can do it with just a t2 tank, might need to grab a pg/cpu implants.


I actually timed myself running barracks yesterday and i could clear them in just under 14 minutes, not the best but it works.

I recently swapped out my fit for 2 paints, and 3 faction BCS. Would you suggest one missile computer with precision script + 1 tp instead of two paints? I figured with marauder bonus, the paint would be more effective.

And yeah i really like having the cap booster it makes me feel safe :z id rather pop a cap boost once every 2-3 sites than be stable but have no backup cap. I have 1000+ 800 and 3200 cap boosters in my citadel allready so its not like it costs me money to haul them or get more.

Thanks for the advice
Jonn Duune
OpSec.
Wrong Hole.
#12 - 2017-05-06 13:27:14 UTC
SharpestBanana wrote:

This cant break the RR on the frontier barracks can it? Im running 980 missile dps and it takes a little while. Also NOS dont work on sleepers as far as i have tested?


NOSes should work on sleepers unless something has changed.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

SharpestBanana
Deep Core Mining Inc.
Caldari State
#13 - 2017-05-06 13:58:18 UTC
Jonn Duune wrote:
SharpestBanana wrote:

This cant break the RR on the frontier barracks can it? Im running 980 missile dps and it takes a little while. Also NOS dont work on sleepers as far as i have tested?


NOSes should work on sleepers unless something has changed.


I was running them multiple sites and never got any cap from them... i will do some more testing and double check. It kept telling me i got 0 gj/s from the sleepers when i tried using it
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2017-05-07 02:41:31 UTC
Jonn Duune wrote:
This is how you fit a golem:

[Golem, c4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Flux Coil II
Capacitor Flux Coil II

there's just no reason ever to fit any marauder with less than 3 damage mods

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Blade Darth
Room for Improvement
Good Sax
#15 - 2017-05-07 03:28:44 UTC
Why mix cap recharger with a cap booster? Either cap booster or full cap regen. Try large cap battery, Golem has crap capacitor so 2.5k cap adds quite a lot and helps with regen too. + neut resistance.

Pimp the invuls, faction cap battery/ cap recharger.
Try dropping 1 cap regen rig for a capacitor safeguard rig. It can make wonders depending on the rest of the fit.
SharpestBanana
Deep Core Mining Inc.
Caldari State
#16 - 2017-05-07 05:41:23 UTC  |  Edited by: SharpestBanana
Blade Darth wrote:
Why mix cap recharger with a cap booster? Either cap booster or full cap regen. Try large cap battery, Golem has crap capacitor so 2.5k cap adds quite a lot and helps with regen too. + neut resistance.

Pimp the invuls, faction cap battery/ cap recharger.
Try dropping 1 cap regen rig for a capacitor safeguard rig. It can make wonders depending on the rest of the fit.


My current fit:

[Golem, ۞Dat Boi۞]
Domination Ballistic Control System
Domination Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Flux Coil II

Gist X-Type X-Large Shield Booster
Republic Fleet Target Painter
Pithum C-Type Adaptive Invulnerability Field
Target Painter II
Dark Blood Heavy Capacitor Booster
Dark Blood Cap Recharger
Gist X-Type Shield Boost Amplifier

Cruise Missile Launcher II
Dark Blood Large EMP Smartbomb
Cruise Missile Launcher II
Drone Link Augmentor I
Bastion Module I
Cruise Missile Launcher II
Dark Blood Large EMP Smartbomb
Cruise Missile Launcher II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Federation Navy Hobgoblin x5
Imperial Navy Curator x1
Federation Navy Garde x1


I have been testing dropping the cap booster for a battery or recharger but i really dont NEED the cap in most of the sites I run, so the booster feels like better backup? I also get 1110 dps with this fitting.

I was testing NOS again and was getting 0 gj/s off orbiting frigs and a cruiser i tried... can someone else test this for me? Am I doing something wrong

EDIT: I have been testing sentries for instant damage application on the battleships, i get about 50dps extra when i pop them out and back in for the next wave, less than my regular drones but its instant and controllable, not sure if worth>?
SharpestBanana
Deep Core Mining Inc.
Caldari State
#17 - 2017-05-07 23:48:00 UTC
APPARENTLY large cap batteries reduce % of incoming neuts, swapping out to a large cap battery + one faction cap recharger has been working wonders instead of 2 rechargers
Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2017-05-08 07:04:22 UTC
SharpestBanana wrote:
APPARENTLY large cap batteries reduce % of incoming neuts, swapping out to a large cap battery + one faction cap recharger has been working wonders instead of 2 rechargers

I actually did check faction batteries and they give the same recharge as a cap recharger on my fit so I left it but you're right, you should fit one of them as having a bigger buffer is better and the neut reduction is a thing.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Dalron
0.0 Massive Dynamic
Pandemic Horde
#19 - 2017-05-09 12:33:24 UTC
Unless your dead set on using a golem or dont have access to a second account... rattlesnakes are much more efficient.

Two of these :

[Rattlesnake, Rat_B]

Co-Processor II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Pith A-Type X-Large Shield Booster
Adaptive Invulnerability Field II
EM Ward Field II
Shield Boost Amplifier II
Adaptive Invulnerability Field II

Drone Link Augmentor II
Drone Link Augmentor II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Large Egress Port Maximizer I
Large Egress Port Maximizer I
Large Anti-Kinetic Screen Reinforcer I


Curator II x2
Gecko x1


568mil each and doing a tad under 800 dps. Transmitting to each other your + 43gj/sec so any C3/C4 sites you will be stable even being neuted and 1400 dps omni tank is easily enough to clear everything.

Costs half the Golem for a total of 1600 dps (Applies very well to the frigates/cruisers etc as well).
SharpestBanana
Deep Core Mining Inc.
Caldari State
#20 - 2017-05-09 12:55:30 UTC
Dalron wrote:
Unless your dead set on using a golem or dont have access to a second account... rattlesnakes are much more efficient.

Two of these :

[Rattlesnake, Rat_B]

Co-Processor II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Pith A-Type X-Large Shield Booster
Adaptive Invulnerability Field II
EM Ward Field II
Shield Boost Amplifier II
Adaptive Invulnerability Field II

Drone Link Augmentor II
Drone Link Augmentor II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Large Egress Port Maximizer I
Large Egress Port Maximizer I
Large Anti-Kinetic Screen Reinforcer I


Curator II x2
Gecko x1


568mil each and doing a tad under 800 dps. Transmitting to each other your + 43gj/sec so any C3/C4 sites you will be stable even being neuted and 1400 dps omni tank is easily enough to clear everything.

Costs half the Golem for a total of 1600 dps (Applies very well to the frigates/cruisers etc as well).


Thanks but i perfer to solo
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