These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Idea for gradual development of new space to enable CCP to start now.

Author
Alderson Point
Federal Navy Academy
Gallente Federation
#61 - 2017-05-03 22:11:13 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
A place to build and develop, a home to create, not just another extension of The current universe, but with NPCs twisted and devious enough that Gankers and Griefers, will not find life overly easy, still largely possible, but not a preferred choice for most.


First I fixed it for you.

Second, don’t be so sure of you simple fix. It seems to me that there is one constant in this game, that as CCP makes it harder to be stupid and imprudent there is a subset of the player base that takes that as a challenge and sure enough they become even more stupid and imprudent.



You know the OP actually explains this, who would have guessed?
Go on, read it, you know you want to.


I did, an no you didn't. You only have the part I quoted above.


There are those who are open minded who seek out the knowledge that is pointed out to them.
And
There are those in this world that cannot find what has been said with both hands and a hunting dog, but always surprise by pulling something new out of their ass.

If you cannot understand, I feel a deep sympathy.

If you deliberately pretend not to understand, then I know which one I believe you are.

Edit:- for the rest of the forum readers, back in a bit, just looking for the block button.

Ooh! Now that feels SO much better.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#62 - 2017-05-03 22:15:58 UTC
Donnachadh wrote:
Now Life wrote:
Better to combining each other's good points than just pointing out the mistakes
If there are things that are not currently good, give us a possible solution to the problem

That is the point, there are NO GOOD POINTS in this idea for us to work with. At least not at this point, the OP needs to work past the initial problems presented and from that we may have something we could work with.

Any time spent on this idea means that is time they do not have to work on problems and unfinished projects in the EvE we have now, so perhaps this goes on the bottom of the someday list.

If there is no continuity, no cross over between the EvE we have now and this new EvE then you would be splitting the game community into 2 separate groups and that would not be good for either EvE.
....

And NO I do not need to be positive in my responses, in fact while developing a new idea like this the negative responses are far more valuable because they highlight the things you need to resolve.


The 'aperture' between old and new space would certainly be camped if it was accessible to the concurrent waves of players. If instead it is more a cinematic reference, and the grid is otherwise detached, we would see different behavior.

The other technicalities such as whether shipyards would need to be attached to more intact power sources (i.e. further salvage required) are opportunities for exploration and commitment to the new format beyond the first month of subscription.
Teckos Pech
Hogyoku
Goonswarm Federation
#63 - 2017-05-03 22:19:04 UTC
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
A place to build and develop, a home to create, not just another extension of The current universe, but with NPCs twisted and devious enough that Gankers and Griefers, will not find life overly easy, still largely possible, but not a preferred choice for most.


First I fixed it for you.

Second, don’t be so sure of you simple fix. It seems to me that there is one constant in this game, that as CCP makes it harder to be stupid and imprudent there is a subset of the player base that takes that as a challenge and sure enough they become even more stupid and imprudent.



You know the OP actually explains this, who would have guessed?
Go on, read it, you know you want to.


I did, an no you didn't. You only have the part I quoted above.


There are those who are open minded who seek out the knowledge that is pointed out to them.
And
There are those in this world that cannot find what has been said with both hands and a hunting dog, but always surprise by pulling something new out of their ass.

If you cannot understand, I feel a deep sympathy.

If you deliberately pretend not to understand, then I know which one I believe you are.

Edit:- for the rest of the forum readers, back in a bit, just looking for the block button.

Ooh! Now that feels SO much better.


Instead of being a complete jackass why don't you quote the part in the original post that details how ganking would be prevented? I went back and read the first post again. You talk about ganking in one paragraph and I quoted it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#64 - 2017-05-03 22:29:12 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:

Instead of being a complete jackass why don't you quote the part in the original post that details how ganking would be prevented? I went back and read the first post again. You talk about ganking in one paragraph and I quoted it.


Ah, block didn't work, let that Pass, Firstly I have never said Ganking would be prevented. I stated it would be a tactical choice not the lazy default action. And require intelligent tactical play

Did you read the bit about the attraction mechanic for NPCs and how they are attracted by repetitive agressive behavior? And the part discussing gate camps, and lazy behaviour? And how this would inversely scale from the entry system? And how it would not stop ganking but it would require tactical play? And prevent the talentless sitting in the entry system podding every pod that would come in? Thought not.

If you cannot be bothered to read beyond the introduction, I have no desire to explain further to you.

If you want to know more, read, no one is going to give you a handbook, stapled to your forehead so that others can tell you what it said.
Teckos Pech
Hogyoku
Goonswarm Federation
#65 - 2017-05-03 22:36:21 UTC
Alderson Point wrote:
Predictable and repeatable ambush tactics will get slaughtered, and repeatedly gate-camping the same chokepoints will be a fatal mistake.
The entry points into the new universe will be have the strongest responding NPC's and the furthest away the most relaxed, in the new entry systems PVP will be like chum in the water, attracted to the aggressor Who will be swarmed by them! A far more agressive response than concord. But further away, NPC's can become part of your combat tactics.


I went back yet again, and guessing this is where you think you "explain" the anti-ganking thing.

First off, this looks more like a general hit against PvP between players, not just ganking. And what are predictable and repeatable ambush tactics and who is going to do the slaughtering? The paragraph makes it sound like NPCs. Is it just the first few entry gates? Will NPCs start interfering in player PvP in all systems? And what do you mean by NPCs become part of the combat tactics? Why can’t one set up a gate camp on a system one wants to call home and defend?

Basically, I find all of this rather “un-EVE” like. I don’t think NPCs should be doing that kind of thing. The game is centered on player-on-player interaction, not NPC-player interaction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#66 - 2017-05-03 22:43:23 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:
Predictable and repeatable ambush tactics will get slaughtered, and repeatedly gate-camping the same chokepoints will be a fatal mistake.
The entry points into the new universe will be have the strongest responding NPC's and the furthest away the most relaxed, in the new entry systems PVP will be like chum in the water, attracted to the aggressor Who will be swarmed by them! A far more agressive response than concord. But further away, NPC's can become part of your combat tactics.


I went back yet again, and guessing this is where you think you "explain" the anti-ganking thing.

First off, this looks more like a general hit against PvP between players, not just ganking. And what are predictable and repeatable ambush tactics and who is going to do the slaughtering? The paragraph makes it sound like NPCs. Is it just the first few entry gates? Will NPCs start interfering in player PvP in all systems? And what do you mean by NPCs become part of the combat tactics? Why can’t one set up a gate camp on a system one wants to call home and defend?

Basically, I find all of this rather “un-EVE” like. I don’t think NPCs should be doing that kind of thing. The game is centered on player-on-player interaction, not NPC-player interaction.


Read on, there's only four pages of posts. On one of them It clearly states that players will have to discover tactics and not expect lazy tactics in new eden to carry automatically over, and how lazy gatecamping will have undesireable results if it is too regular.

Players will need to learn, not have handed everything to them with a guidebook. So you will NOT find every answer to how you thrive and survive here, but you will NOT be able to assume that whatever you do In new eden will have the same result in Newspace.

Moo invented gatecamping, and nearly broke early EVE, do you honestly expect CCP to allow themselves to make the same mistake again?

What you see as not-eve is a result of your experience. Newspace will be EVE rebooted, less forgiving of the lazy and ignorant. Now THAT is EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#67 - 2017-05-04 00:21:34 UTC  |  Edited by: Teckos Pech
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
Predictable and repeatable ambush tactics will get slaughtered, and repeatedly gate-camping the same chokepoints will be a fatal mistake.
The entry points into the new universe will be have the strongest responding NPC's and the furthest away the most relaxed, in the new entry systems PVP will be like chum in the water, attracted to the aggressor Who will be swarmed by them! A far more agressive response than concord. But further away, NPC's can become part of your combat tactics.


I went back yet again, and guessing this is where you think you "explain" the anti-ganking thing.

First off, this looks more like a general hit against PvP between players, not just ganking. And what are predictable and repeatable ambush tactics and who is going to do the slaughtering? The paragraph makes it sound like NPCs. Is it just the first few entry gates? Will NPCs start interfering in player PvP in all systems? And what do you mean by NPCs become part of the combat tactics? Why can’t one set up a gate camp on a system one wants to call home and defend?

Basically, I find all of this rather “un-EVE” like. I don’t think NPCs should be doing that kind of thing. The game is centered on player-on-player interaction, not NPC-player interaction.


Read on, there's only four pages of posts. On one of them It clearly states that players will have to discover tactics and not expect lazy tactics in new eden to carry automatically over, and how lazy gatecamping will have undesireable results if it is too regular.

Players will need to learn, not have handed everything to them with a guidebook. So you will NOT find every answer to how you thrive and survive here, but you will NOT be able to assume that whatever you do In new eden will have the same result in Newspace.

Moo invented gatecamping, and nearly broke early EVE, do you honestly expect CCP to allow themselves to make the same mistake again?

What you see as not-eve is a result of your experience. Newspace will be EVE rebooted, less forgiving of the lazy and ignorant. Now THAT is EVE.


Nope, this is a sandbox game. Do what you want. Add on that gates are natural places to fight....no, not a fan of these arbitrary restrictions. Mo0 did not nearly break EVE.

Not-EVE will be Not-EVE, not EVE rebooted. It will come with restrictions on what players can do and how they can interact. Nope, not interested, and I'd rather the Devs not waste their time on it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#68 - 2017-05-04 07:43:28 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
Predictable and repeatable ambush tactics will get slaughtered, and repeatedly gate-camping the same chokepoints will be a fatal mistake.
The entry points into the new universe will be have the strongest responding NPC's and the furthest away the most relaxed, in the new entry systems PVP will be like chum in the water, attracted to the aggressor Who will be swarmed by them! A far more agressive response than concord. But further away, NPC's can become part of your combat tactics.


I went back yet again, and guessing this is where you think you "explain" the anti-ganking thing.

First off, this looks more like a general hit against PvP between players, not just ganking. And what are predictable and repeatable ambush tactics and who is going to do the slaughtering? The paragraph makes it sound like NPCs. Is it just the first few entry gates? Will NPCs start interfering in player PvP in all systems? And what do you mean by NPCs become part of the combat tactics? Why can’t one set up a gate camp on a system one wants to call home and defend?

Basically, I find all of this rather “un-EVE” like. I don’t think NPCs should be doing that kind of thing. The game is centered on player-on-player interaction, not NPC-player interaction.


Read on, there's only four pages of posts. On one of them It clearly states that players will have to discover tactics and not expect lazy tactics in new eden to carry automatically over, and how lazy gatecamping will have undesireable results if it is too regular.

Players will need to learn, not have handed everything to them with a guidebook. So you will NOT find every answer to how you thrive and survive here, but you will NOT be able to assume that whatever you do In new eden will have the same result in Newspace.

Moo invented gatecamping, and nearly broke early EVE, do you honestly expect CCP to allow themselves to make the same mistake again?

What you see as not-eve is a result of your experience. Newspace will be EVE rebooted, less forgiving of the lazy and ignorant. Now THAT is EVE.


Nope, this is a sandbox game. Do what you want. Add on that gates are natural places to fight....no, not a fan of these arbitrary restrictions. Mo0 did not nearly break EVE.

Not-EVE will be Not-EVE, not EVE rebooted. It will come with restrictions on what players can do and how they can interact. Nope, not interested, and I'd rather the Devs not waste their time on it.


Now we get to the real point.

Of course you would rather the Devs do not waste YOUR time. All dev time is meant to be for null isn't it.Roll

As you read newspace is not for the settled, tame, self entitled and Lazy, it is hilarious how a Goon can use the word sandbox with a straight face. Could you really not see the contradiction in your sentence as you wrote it?

So, lets have a moment of clarity here, It is crystal clear that Newspace™ will be an environment initially for those of a pioneering mentality, people who seek an escape from the rules and restrictions, of new Eden, The predictable, the lazy opportunities, the staged wars, and sovereignty and ownership.

Hilariously you point out that Gatecamps exist because they are artificial bottlenecks, that force limited interaction, so they naturally get taken advantage of, and then cry it is sandbox breaking when something open and unrestricted, that requires people to think and play is to be made available, and the crippling artificial restriction is cleared away in a new area of the game that you never need to go to.

Saying it is a Sandbox does NOT mean that things always stay the same, and it isn't wrong for it to be given a few new toys, and the broken glass cleaned out. Worse, you are simply expecting and even worse assuming as a "right" that CCP will put the same broken glass in a new area of the sandbox.

It was blindingly obvious from the first post Newspace was not for you, I wondered why, you kept posting diverting and confusing posts, I gave you the benefit of the doubt, as whatever your motivations, other people would see the answer, and that may clear up matters in THEIR minds, so an overall good could be achieved. Later, there was little value to others to be derived, and I wanted to see your goals.

Now we have them, It is the typical and familiar justification. You do not want it, so no one else can be permitted have it.

Now THAT is the self entitled behaviour so many want to get Far Far away from, the belief that it is only YOU and your limited playstyles that deserve the attention of CCP, and for them to even THINK about anyone else is somehow not EVE.

Get used to it, you are not an only child, there are others in this Great EVE family, and their needs are as great as yours.

Thousands will absolutely ADORE Newspace™ And thousands of new players to come, Players that will pay Good money, to Keep the Devs paid, and the servers spinning.

We will thrive and survive there, Building strength, finding friends, and having an absolute ball.

You can dread the Day the gates are finally Opened, Because the players who come out from Newspace, Blinking into the Bright lights of New eden will Not be stale and ossified, terrified of something that for them will be a new experience.

And the last thing on their minds will be to spend their time farming null, it will not be NPCs they intend to farm.

We will not want your Sovereignty, we will come for your heart and soul.

We will seek to convert you to what we have joyfully earned and learned, for you to cast off the chains that bind you, the familiar and comfortable, that bind so very tightly.

OR feast on your bones, either works.

Now THAT is EVE
Zimmer Jones
Aliastra
Gallente Federation
#69 - 2017-05-04 13:31:46 UTC
Multiboxing, out of game organization, minimaxing and a game testing/breaking mentality will defeat your Commiespace dreams comrade.

How would you really stop the nullsec powers from doing the same thing in your pioneering utopia? Your answer has been "npc's" the entire time, and "CCP will provide for free," so will your dream be against all sorts of cooperation? How would that work for your "great triumphant return?"

Wipe the froth from your lips comrade, your bias is showing. You have no idea how much work is put behind the "lazy lifestyle," the null powers have, nor any comprehension of the word sandbox if you think the null empires are possible in other games.

Face it, this entire thread is about jelousy of the how EVE has progressed, and you can't tolerate the people in the sandbox with shinier toys, so you want another, better sandbox where CCP will give you blackjack and hookers when you drop a beacons, and in fact screw the whole sandbox idea altogether.

What makes you think we wouldn't have more blackjack, and more hookers in your new world comrade? We'll just take yours. Again.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Alderson Point
Federal Navy Academy
Gallente Federation
#70 - 2017-05-04 14:07:38 UTC
Zimmer Jones wrote:
Multiboxing, out of game organization, minimaxing and a game testing/breaking mentality will defeat your Commiespace dreams comrade.

How would you really stop the nullsec powers from doing the same thing in your pioneering utopia? Your answer has been "npc's" the entire time, and "CCP will provide for free," so will your dream be against all sorts of cooperation? How would that work for your "great triumphant return?"

Wipe the froth from your lips comrade, your bias is showing. You have no idea how much work is put behind the "lazy lifestyle," the null powers have, nor any comprehension of the word sandbox if you think the null empires are possible in other games.

Face it, this entire thread is about jelousy of the how EVE has progressed, and you can't tolerate the people in the sandbox with shinier toys, so you want another, better sandbox where CCP will give you blackjack and hookers when you drop a beacons, and in fact screw the whole sandbox idea altogether.

What makes you think we wouldn't have more blackjack, and more hookers in your new world comrade? We'll just take yours. Again.



When the gate is built, you will be very welcome, antimatter will be exchanged, and other gifts.
Alderson Point
Federal Navy Academy
Gallente Federation
#71 - 2017-05-05 11:48:36 UTC  |  Edited by: Alderson Point
Zimmer Jones wrote:
Multiboxing, out of game organization, minimaxing and a game testing/breaking mentality will defeat your Commiespace dreams comrade.

How would you really stop the nullsec powers from doing the same thing in your pioneering utopia? Your answer has been "npc's" the entire time, and "CCP will provide for free," so will your dream be against all sorts of cooperation? How would that work for your "great triumphant return?"

Wipe the froth from your lips comrade, your bias is showing. You have no idea how much work is put behind the "lazy lifestyle," the null powers have, nor any comprehension of the word sandbox if you think the null empires are possible in other games.

Face it, this entire thread is about jelousy of the how EVE has progressed, and you can't tolerate the people in the sandbox with shinier toys, so you want another, better sandbox where CCP will give you blackjack and hookers when you drop a beacons, and in fact screw the whole sandbox idea altogether.

What makes you think we wouldn't have more blackjack, and more hookers in your new world comrade? We'll just take yours. Again.



Oh, I forgot, read the thread rather than just attempting to astroturf it with things that have no relation to the op, and are there simply because you are concerned that CCP might possibly spend some time on something that isn't about you and yours.

Who knows, CCP might just be a little fed up with you all claiming that you are their masters, who could possibly have guessed that?

Or is that just the self entitlement talking?
perseus skye
Republic University
Minmatar Republic
#72 - 2017-05-05 11:55:13 UTC
Jove space should be in eve imo ... something different ,something unique and something that I have wanted since starting eve many years ago
I'm unsure why people don't want to explore I'm guessing they are happy with what they have which is great but the idea of exploring uncharted space and discovering the secrets within to me at least sounds exciting .
Alderson Point
Federal Navy Academy
Gallente Federation
#73 - 2017-05-05 11:58:25 UTC  |  Edited by: Alderson Point
perseus skye wrote:
Jove space should be in eve imo ... something different ,something unique and something that I have wanted since starting eve many years ago
I'm unsure why people don't want to explore I'm guessing they are happy with what they have which is great but the idea of exploring uncharted space and discovering the secrets within to me at least sounds exciting .


Thousands of others share your dreams, there is a whole universe of wonders out there, and a queue of new and old players ready to go.

Jove, talocans, drifters, so many opportunities.
Zimmer Jones
Aliastra
Gallente Federation
#74 - 2017-05-05 17:30:11 UTC
Alderson Point wrote:
Zimmer Jones wrote:
Multiboxing, out of game organization, minimaxing and a game testing/breaking mentality will defeat your Commiespace dreams comrade.

How would you really stop the nullsec powers from doing the same thing in your pioneering utopia? Your answer has been "npc's" the entire time, and "CCP will provide for free," so will your dream be against all sorts of cooperation? How would that work for your "great triumphant return?"

Wipe the froth from your lips comrade, your bias is showing. You have no idea how much work is put behind the "lazy lifestyle," the null powers have, nor any comprehension of the word sandbox if you think the null empires are possible in other games.

Face it, this entire thread is about jelousy of the how EVE has progressed, and you can't tolerate the people in the sandbox with shinier toys, so you want another, better sandbox where CCP will give you blackjack and hookers when you drop a beacons, and in fact screw the whole sandbox idea altogether.

What makes you think we wouldn't have more blackjack, and more hookers in your new world comrade? We'll just take yours. Again.



Oh, I forgot, read the thread rather than just attempting to astroturf it with things that have no relation to the op, and are there simply because you are concerned that CCP might possibly spend some time on something that isn't about you and yours.

Who knows, CCP might just be a little fed up with you all claiming that you are their masters, who could possibly have guessed that?

Or is that just the self entitlement talking?


Such bitterness, show me on the map where the bad goonie touched you.

Read the post and watch you endlessly try to save the phenomenon? I have, and all i saw was a poor attempt to restart eve and split the game in a quite obvious attempt to "rebalance" things and open up a place where the large organized groups don't have things their way.

I pointed out that large organized groups have things for a reason, and that is because they have common goals among their members. In your new world it would be no different. Goons aren't trying to ruin the game, goons are trying to ruin YOUR game.

No matter what CCP does, we will be there to abuse the changes to our benefit because that is the point: use the system to achieve goals. Your bitterness shows it is working, you used it as a bump. Enjoy another bump.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Alderson Point
Federal Navy Academy
Gallente Federation
#75 - 2017-05-05 17:49:36 UTC  |  Edited by: Alderson Point
Zimmer Jones wrote:
Alderson Point wrote:
Zimmer Jones wrote:
Multiboxing, out of game organization, minimaxing and a game testing/breaking mentality will defeat your Commiespace dreams comrade.

How would you really stop the nullsec powers from doing the same thing in your pioneering utopia? Your answer has been "npc's" the entire time, and "CCP will provide for free," so will your dream be against all sorts of cooperation? How would that work for your "great triumphant return?"

Wipe the froth from your lips comrade, your bias is showing. You have no idea how much work is put behind the "lazy lifestyle," the null powers have, nor any comprehension of the word sandbox if you think the null empires are possible in other games.

Face it, this entire thread is about jelousy of the how EVE has progressed, and you can't tolerate the people in the sandbox with shinier toys, so you want another, better sandbox where CCP will give you blackjack and hookers when you drop a beacons, and in fact screw the whole sandbox idea altogether.

What makes you think we wouldn't have more blackjack, and more hookers in your new world comrade? We'll just take yours. Again.



Oh, I forgot, read the thread rather than just attempting to astroturf it with things that have no relation to the op, and are there simply because you are concerned that CCP might possibly spend some time on something that isn't about you and yours.

Who knows, CCP might just be a little fed up with you all claiming that you are their masters, who could possibly have guessed that?

Or is that just the self entitlement talking?


Such bitterness, show me on the map where the bad goonie touched you.

Read the post and watch you endlessly try to save the phenomenon? I have, and all i saw was a poor attempt to restart eve and split the game in a quite obvious attempt to "rebalance" things and open up a place where the large organized groups don't have things their way.

I pointed out that large organized groups have things for a reason, and that is because they have common goals among their members. In your new world it would be no different. Goons aren't trying to ruin the game, goons are trying to ruin YOUR game.

No matter what CCP does, we will be there to abuse the changes to our benefit because that is the point: use the system to achieve goals. Your bitterness shows it is working, you used it as a bump. Enjoy another bump.



Thanks for the bump, even though your motivations are simply to astroturf, and wave your epeen about, very impressive, everyone is in aweRoll

It would have been nice if it had had some relevance to the op, but maybe I just expected too much.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#76 - 2017-05-09 23:09:25 UTC
Teckos Pech wrote:
I don’t think NPCs should be doing that kind of thing. The game is centered on player-on-player interaction, not NPC-player interaction.


The prevalence of new NPC combat encounters has me questioning your stance on this Teckos. We may see some very smart, very dangerous NPC gate camps in any part of EVE ahead.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#77 - 2017-05-09 23:16:47 UTC
perseus skye wrote:
Jove space should be in eve imo ... something different ,something unique and something that I have wanted since starting eve many years ago
I'm unsure why people don't want to explore I'm guessing they are happy with what they have which is great but the idea of exploring uncharted space and discovering the secrets within to me at least sounds exciting .


Presto! Consider this Perseus, the iconic Drifter wormholes and Sleeper signal relays "funneling unimaginable amounts of data through" as one NPC put it. If quantum mechanics in our universe allows measuring of a space to establish its current state to the extent it cannot assume another state, however coherent my paraphrase, it is possible that Jovian space is under one hell of a martial law, down to the very molecular makeup.
Alderson Point
Federal Navy Academy
Gallente Federation
#78 - 2017-05-18 15:34:10 UTC
There do seem to be regular suggestions from the playerbase, to open up just this type of content.

Lets see If CCP have the imagination and time to make it possible.