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EVE New Citizens Q&A

 
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Sarum Navy

Author
Sebastien Starstrider
Everything You Know and Love is Forfeit
#1 - 2011-12-29 19:34:03 UTC
I have a question about something rather particular.

If you go to the Amarr solar system and travel to the Caldari station there, you will at times see NPC slave traders flying toward the station from 150km or so away. Sometimes when you destroy these vessels, they will drop slaves. In this way, one can roleplay as though they are freeing the slaves from the grasp of the slave traders by seeking out these vessels, destroying them, and taking the slaves.

When you try to do this in Sarum Prime, the Sarum Navy attacks you. They are not a CONCORD force, and thus don't instantly tackle/kill you.

What I want to know is, if I got a large fleet together, full of remote repairs and cap-stable ships, could we engage the Sarum Navy, stand a chance of living through their constant barrage of ships, and just wreck them for an hour or two if we wanted?

I don't know exactly how the mechanics for Sarum Navy works. Is it like the Faction Warfare navy that keeps coming, bigger and bigger, until you just can't handle it any more? Or does it cap at some point? Can we farm the Sarum Navy?
Sebastien Starstrider
Everything You Know and Love is Forfeit
#2 - 2011-12-30 19:35:02 UTC
Aw, come on :( I know it's kind of a very specific question... does anybody know? :/ I'm guessing not many people have tried this before.

Maybe I'll have to gather a group of persons to try it out with me D:
Sun'Mar Raholan
Doomheim
#3 - 2011-12-30 20:08:32 UTC
Sebastien Starstrider wrote:
Aw, come on :( I know it's kind of a very specific question... does anybody know? :/ I'm guessing not many people have tried this before.

Maybe I'll have to gather a group of persons to try it out with me D:


I dont think many people attack these ships anymore to be honest. But from memory,

You need to shoot them away from their owning faction. So if they belong to Sarum Navy, and you shoot them outside of the station they belong to, the station guns will engage. So if you shoot them near the caldari station, the Caldari dont give a monkeys.

Yes, in theory, just sit there popping the navy factions to the massive detriment of your standings, but they will spawn more and more, and for the aggressors, including any RR and eventually overwhelm you.
Kilrayn
Caldari Provisions
#4 - 2011-12-30 20:09:49 UTC
No clue here. Seems you may have to let us know how it goes. Cool

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Sun'Mar Raholan
Doomheim
#5 - 2011-12-30 20:10:49 UTC
Sebastien Starstrider
Everything You Know and Love is Forfeit
#6 - 2011-12-30 20:43:19 UTC
Yeah, I know about staying away from the station guns and all :)

It is my hope that a large fleet can take on the Sarum Navy, though :O I suppose I shall find out soon enough!
DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2011-12-31 02:10:17 UTC


Very excellent guide, I've tested it out and it works great.
Sun'Mar Raholan
Doomheim
#8 - 2011-12-31 09:57:48 UTC
Sun'Mar Raholan wrote:


Yes, in theory, just sit there popping the navy factions to the massive detriment of your standings, but they will spawn more and more, and for the aggressors, including any RR and eventually overwhelm you.

Ettu Brute II
Republic Military School
Minmatar Republic
#9 - 2012-01-01 12:12:15 UTC  |  Edited by: Ettu Brute II
The freeing of slaves is a roleplay aspect that I'm also interested in, but how is it possible?

I believe that slaves in your hold are regarded as contraband in most systems other than the Amarr Empire and I haven't been able to discover a game mechanic that acccomplishes the process of freeing them.

Can anyone help?
Petrus Blackshell
Rifterlings
#10 - 2012-01-03 17:32:35 UTC
Sebastien Starstrider wrote:

I don't know exactly how the mechanics for Sarum Navy works. Is it like the Faction Warfare navy that keeps coming, bigger and bigger, until you just can't handle it any more? Or does it cap at some point? Can we farm the Sarum Navy?


Hi, Seb.

Yes, you can farm the faction navies. They just keep coming. With a good group of RRBS you can do it for hours and make stupid amounts of ISK off of dropped tags and such. I heard about someone once farming the Amarr Navy this way. Just remember it completely wrecks your standings to do something like that.

Ettu Brute II wrote:
The freeing of slaves is a roleplay aspect that I'm also interested in, but how is it possible?

I believe that slaves in your hold are regarded as contraband in most systems other than the Amarr Empire and I haven't been able to discover a game mechanic that acccomplishes the process of freeing them.

Can anyone help?


I don't think so. Most Minmatar/Amarr RP revolving around slave liberation is not actually fought over the actual "Slaves" item in-game. The item itself is really rather insignificant, useless, and worse, causes you to have issues in all hisec but Amarr space.

Usually the objective is "hypothetical" slaves, or even freeing a whole system from Amarr influence, thus liberating everyone there.

From a RP aspect, this actually makes a bit more sense. Capsuleer demigods would hardly concern themselves with the plight of individual slaves if they can topple entire solar systems. Individual slaves are below the capsuleer pay-grade.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#11 - 2012-01-03 18:22:46 UTC
Yes, you can tank navy NPCs.

In particular, it is important to know that (if the Sarum Navy NPCs work anything like any other navy NPCs) there is a hardcapped limit to how many spawns can appear on the grid at once - i.e., if you bring 1 person, it'll spawn one group, and if you bring 3 people it'll spawn 3, but eventually you'll hit a limit at which point they no longer spawn more groups. I can't remember it off the top of my head, but I believe it is 15 people.

Beyond that, a healthy dose of RR BSes or logi hanging at range will help greatly, of course. Also remember to tank EM/Therm, assuming you aren't expecting war targets to show up.



Ettu - unfortunately, there isn't any way to current enslave / free 'people' items. Most people will try to run them out of Amarr/Khanid sovereignty and consider them 'freed' at that point by merit of not being in the only nation that actually practices slavery. What you actually do with them at that point is up to you.
Winters Chill
Unitas Incorporated
#12 - 2012-01-05 12:56:49 UTC  |  Edited by: Winters Chill
Don't forget you can also cargo scan the NPC traders to search for good cargo.

If they still stocked the full amount of trade goods like they did pre-tyrannis they might be worth pirating.

At the moment its not really worth while as an isk making venture. For role-play no doubt it will be a lot of fun :)