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Specialized industrial ships and alpha clone attempt #2.

Author
Namaan
Cursoribus
#21 - 2017-04-25 04:34:40 UTC
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.
Dior Ambraelle
University of Caille
Gallente Federation
#22 - 2017-04-25 11:39:21 UTC
Namaan wrote:
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.

Why would these faction haulers be different than the existing ones? What more would they do?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Serendipity Lost
Repo Industries
#23 - 2017-04-25 12:28:13 UTC
Namaan wrote:
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.



Or we could make alpha clones...... free and you can roll up a galanete one if you have such a craving for their haulers.

Alphas can already fly specialized haulers - free of charge. It can't possibly get any better than that. Just like all things in eve, choices are made and have accompanying trade offs. The whole game works this way. Welcome to Eve.
Namaan
Cursoribus
#24 - 2017-04-25 16:19:36 UTC
Serendipity Lost wrote:
Namaan wrote:
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.



Or we could make alpha clones...... free and you can roll up a galanete one if you have such a craving for their haulers.

Alphas can already fly specialized haulers - free of charge. It can't possibly get any better than that. Just like all things in eve, choices are made and have accompanying trade offs. The whole game works this way. Welcome to Eve.


I personally don't care, but it is curious that Galanete have such an advantage in haulers, but no one else has an advantage in ship choice anywhere else. All ship numbers are even (just glancing at Alpha choice) with the exception of Gal have 5, Min 3, and the rest 2.

If we expand Alpha skills then yes that helps only them and well meh, but new ships helps everyone alike... And while I get the "its free" argument its not like Alphas are asking for something that requires huge programming resources to be spent.

Dior Ambraelle wrote:
Namaan wrote:
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.

Why would these faction haulers be different than the existing ones? What more would they do?


Whatever they needed to be to be even with Gal.

Again I don't really care, but its not like the solution is hard ether.
Dior Ambraelle
University of Caille
Gallente Federation
#25 - 2017-04-25 18:58:38 UTC
Namaan wrote:
Dior Ambraelle wrote:
Namaan wrote:
If we are looking for a very simple way to address this imo it would be to give the races left out faction haulers... It would be very easy to just use an existing ship model, adjust it's stats, and slap a faction paint job on it.

Why would these faction haulers be different than the existing ones? What more would they do?


Whatever they needed to be to be even with Gal.

Again I don't really care, but its not like the solution is hard ether.

Personally I see two solutions:
- remove the ships from the alpha-list (see my comment on page 1)
- give Gallente an ammo hauler, Minmatar an ore, mineral and PI hauler, and all four of them to Amarr and Caldari, so every faction will have 6 industrials. Aside from slight adjustments, these ships would be as redundant as the normal industrials.

I prefer the first option, because industrialists can exploit the free special haulers.

Also, the "I don't really care" doesn't really help.

Also also, why does Gallente have 5 haulers again?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Elenahina
Federal Navy Academy
Gallente Federation
#26 - 2017-04-25 19:06:56 UTC
Cade Windstalker wrote:
The OP has brought up a reasonable imbalance between the racial alpha clones. Things like this can be handled on a case by case basis, and this is just that one case.


Actually, it's not an imbalance in the alpha clones. It's an imbalance (if you want to call it that) in the industrial ship line ups. Gallente has always had more industrial variants than everyone else. It's just now those variants are more than just cosmetic in nature. They actually serve a purpose (more or less).

But the idea that alphas need access to these ships is also a fallacy. There's literally no reason why they cannot use their racial industrial ship to do the same thing - haul cargo.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

hog butter
Romex Inc.
#27 - 2017-04-26 06:51:51 UTC  |  Edited by: hog butter
Vokan Narkar wrote:
[quote=Dior Ambraelle]4: Specialized industrials have no such disadvantage. I can fit them to be agile and tanky while stil able to transport three times more cargo that would otherwise t1 nonspecialized industrial be able to. Sure you can transport only one specific goods be it ore, minerals or PI but when you want to transport such stuff, specialized industrials are invaluable and for alpha clone possibly overpowered.


I agree with this.
Let me identify some things we have two problems.

1. Power creep of alpha we have alpha carving out market share from omegas and this is threatening the tenure of Omegas through deflation of commodities and inflation of fixed resources. The more an alpha can do the less value an Omega seems to have so we have logger heads.

2. EVE population is constantly fighting to grow the community. This is the whole reason for alphas in the first place. All you pilots that can afford to pay for a subscription obviously want to play with a vibrant growing gaming community.

This is funny argument because this is really the debate over immigrants in most 1st world nations in a nut shell. A myth that the alphas are undermining the value of Omegas. Wow well let me clue some people in I trade a lot and make many items. I supply many regions with items that have no other competition. So when this happens I create ISK in trade. I create value for my corp through taxes and convenience for Omegas and Alphas alike because they get items with less hassle. A RISING TIDE RAISES ALL SHIPS! The more happy EVE players the better word of mouth for EVE. The better word of mouth the more you attract the best and the brightest talent among the gaming community. What EVE player doesn't want more and better EVE players to play with???

So with that said avoid a brain drain care about Alphas the children are your future. If alphas are successful so is EVE and lets not forget we all know Omegas are at the top of the food chain. *kisses ring*
Cade Windstalker
#28 - 2017-04-26 13:41:36 UTC
Elenahina wrote:
Cade Windstalker wrote:
The OP has brought up a reasonable imbalance between the racial alpha clones. Things like this can be handled on a case by case basis, and this is just that one case.


Actually, it's not an imbalance in the alpha clones. It's an imbalance (if you want to call it that) in the industrial ship line ups. Gallente has always had more industrial variants than everyone else. It's just now those variants are more than just cosmetic in nature. They actually serve a purpose (more or less).

But the idea that alphas need access to these ships is also a fallacy. There's literally no reason why they cannot use their racial industrial ship to do the same thing - haul cargo.


Yes, there's an imbalance between the racial industrial lines, but this doesn't really affect Omega clones. It's functionally no different from Minmattar having the faster ships.

The reason I do see it as an issue is because hauling is one of the few things an Alpha Clone can do at all well and it's one of the easiest ways for them to make money or help a corp, especially an industrial one. If you don't have access to the Ore or Mineral haulers then you're severely gimped compared to someone with access to those haulers.

To me this seems like a much larger qualitative performance disadvantage than the normal racial flavor. Any race's frigates or crusiers can do well enough in a fight or mission ect, but the hauling disparity can't really be made up except my training another character, and I don't think that's really conducive to a good play experience for an Alpha clone player.
hog butter
Romex Inc.
#29 - 2017-04-27 01:12:12 UTC  |  Edited by: hog butter
Cade Windstalker wrote:
[quote=Elenahina][quote=Cade Windstalker]The reason I do see it as an issue is because hauling is one of the few things an Alpha Clone can do at all well and it's one of the easiest ways for them to make money or help a corp, especially an industrial one. If you don't have access to the Ore or Mineral haulers then you're severely gimped compared to someone with access to those haulers.

To me this seems like a much larger qualitative performance disadvantage than the normal racial flavor. Any race's frigates or crusiers can do well enough in a fight or mission ect, but the hauling disparity can't really be made up except my training another character, and I don't think that's really conducive to a good play experience for an Alpha clone player.



I agree, so much so that I have started training 2 Gallente characters just because of this. I feel that the bottom line is that the facts are facts and were are arguing for Idealism I think CCP has to many Omega accounts (I think vocal minority) all up in arms about any alpha accounts getting any more capabilities. I don't think CCP is going to get a bunch of Omega conversions for the Alphas if gimped to hard. On the other hand If they are sold on Omega as an Alpha due to lack of abilities of an Alpha I think CCP views this as a win. I guess my point is I am a self admitted gimp. As a gimp I will obviously lobby for a ball gauge instead of the zipper mask. With that said this will largely depend on sales of micro transactions versus loss of paid subscriptions.

In conclusion I think that CCP will eventually address this inequity in some manner. Space trucking is a logistical part of the game and like everything else shouldn't be indiscriminately unbalanced. Since i guess no Devs weigh in on any official view I guess they don't have any reasoning for the status quo.
Donnachadh
United Allegiance of Undesirables
#30 - 2017-04-27 15:22:38 UTC
Vokan Narkar wrote:
Did you stopped readng at first paragraph? That was only one of four suggestions and no matter which of them were chosen I would be satisfied with it. Personally I think that introducing new caldari and amarr specialized haulers would be very exciting but thats way too much work than to change the skill restriction (one way or another).

I understand you do not like the idea that all alpha clones would be able to fly all specialized industrials. But if you want to reply to the post please next time you do that do not cherry pick one of the presented options and reply to all of them. Thank you.

I get to choose which part of a post I respond to if you do not like that, that is your problem.

I did read your entire post and the essence of all of it is the same as the portion I chose to respond to. You want a single alpha character to be able to fly ALL of the dedicated T1 haulers, how that is accomplished does not matter to you and how that may affect the rest of the players in the game and the ships they want to fly does not matter to you.

Each of the 4 races have a T1 frigate, destroyer, cruiser or battle cruiser that is better for a single specific purpose than the ships in any other race. For players that do not care about hauling stuff these restrictions are just as limiting or unfair if you will as the restrictions you face. So tell us how and why you should be awarded special snowflake status and have the restrictions you do not like removed while these other players have to continue to deal with their restrictions?

Alpha clones are free, they are easy to set up and you can have as many of them as you want. The only restrictions you face are those you place on yourself and the game does not need to be changed because you are to lazy or do not like the options that are available to you.

Cade Windstalker wrote:
@Donnachadh, arguing that starting down a slippery slope necessitates reaching the end of it is a logical fallacy and not a good counter argument. The OP has brought up a reasonable imbalance between the racial alpha clones. Things like this can be handled on a case by case basis, and this is just that one case.

Fair and slippery slope are terms oft used around here, and in most cases they have no real part in the discussions, this specific case is an exception to that.
Fair is an important part of this, the OP is asking for CCP to make changes to the game the he feels are required to eliminate what he sees as an unfair situation. Well looking at the all of the other ships and activities in the game every single alpha players can make the exact same argument that the OP is. This is unfair because my Gallente alpha cannot fly that Minmatar ship and the list goes on. It is unfair to those players for CCP to address and resolve the OP's issues while forcing them to continue to deal with the restrictions they face.
And that requirement to be fair and treat all alpha players equally will lead us down that slippery slope that can only end with the ultimate removal of all restrictions on the alpha clones.
The easy way to avoid that is for CCP to simply stay the course and tell people like the OP that if you do not like the restrictions you have two options.
1. sub your character and remove the restrictions.
2. start multiple free alpha clones and work around the restrictions.
Alderson Point
Federal Navy Academy
Gallente Federation
#31 - 2017-04-27 20:50:25 UTC
Vokan Narkar wrote:
Get some new thoughts on the subject I already presented in older thread.

To repeat. I find it quite unfair that speaking of alpha clone, one race has so huge advantage over others in hauling. Yes I mean Gallente and their Miasmos, Epithal, Kryos.

I propose several options what to do to balance this fact.

1) Enable specialized idustrial ships to all races. Either remove the Gallente Industrial (or Minmatar ndustrial) from these ship prerequisities to fly them. Making them ORE would need a lore-wise graphic re-design and making them special edition doesn't make a sense with the availability of blueprints. Then perhaps replace it with a new skill Special Industrials or just keep them fly-able with Spaceship Command only.

2) Or give Caldari and Amarr as a compensation for lack of specialized industrial higher level of the racial Industrial skill that is to 2.

3) Or even better, create a new set of specialized ships. Give Caldari a ship with specialized cargohold that can carry NPC commodities (makes sense lore-wise as caldari are traders). And for Amarr, Slaver Transporter Twisted. Industrial ship with specialized cargohold that can carry slaves, slavers, freed-slaves (so we can enslave them again), militants, exotic dancersm, janitors etc. etc.

4) or sight... remove alpha clones the possibility to fly specialized ships all together so we dont have to envy gallenteans or create gallente alts...


A simpler way to address this is to let all alphas train gallente industrial 2.
Dior Ambraelle
University of Caille
Gallente Federation
#32 - 2017-04-27 21:09:17 UTC
@Donnachadh, your opinion about not giving more free stuff for alphas is understandable, but what about OP's option #4, that I expanded in my first comment in this thread? Removing ships from the free access list that alphas logically don't need, but can be exploited by experienced players wouldn't be good?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Donnachadh
United Allegiance of Undesirables
#33 - 2017-04-28 13:21:38 UTC
Dior Ambraelle wrote:
@Donnachadh, your opinion about not giving more free stuff for alphas is understandable, but what about OP's option #4, that I expanded in my first comment in this thread? Removing ships from the free access list that alphas logically don't need, but can be exploited by experienced players wouldn't be good?

My response is that alpha clones should not exist, remove alpha clones and the whole problem goes away including the entitled attitudes of lazy people like the OP. But that is only my opinion and I do not get to make the decision, all I can do is express my opinion and move on.

OP's #4 is a terrible idea and should never be considered, why?
Because that would be unfair the alpha clone players that are willing to put forth the time and effort required to have a Gallente alpha clone either as their primary or as an alt.
Dior Ambraelle
University of Caille
Gallente Federation
#34 - 2017-04-28 15:14:02 UTC
Donnachadh wrote:
OP's #4 is a terrible idea and should never be considered, why?
Because that would be unfair the alpha clone players that are willing to put forth the time and effort required to have a Gallente alpha clone either as their primary or as an alt.

Alpha clones are supposed to work as extended trial, giving more time to new people to explore the game before they decide if it's their type and/or worth paying for or not.
If you make a gallente alpa just because of these three ships, then you aren't a new player who wants to try the game, but an industrialist's alt who wants to exploit the fact that you can carry huge amount of resources for free.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Vokan Narkar
Doomheim
#35 - 2017-04-28 20:05:36 UTC  |  Edited by: Vokan Narkar
Dior Ambraelle wrote:
Donnachadh wrote:
OP's #4 is a terrible idea and should never be considered, why?
Because that would be unfair the alpha clone players that are willing to put forth the time and effort required to have a Gallente alpha clone either as their primary or as an alt.

Alpha clones are supposed to work as extended trial, giving more time to new people to explore the game before they decide if it's their type and/or worth paying for or not.
If you make a gallente alpa just because of these three ships, then you aren't a new player who wants to try the game, but an industrialist's alt who wants to exploit the fact that you can carry huge amount of resources for free.

Are they?

Check EVE Online frontpage: https://www.eveonline.com/

Notice the slogans.

"Play for free."

"No monthly subscription required."

"Choose the account that best fits your playtyle."

This seems to me that playing as alpha is endorsed by CPP and it is not meant only for new players and it is not meant to be only temporary solution as you suggest.

If I want to play as alpha it doesn't matter if I am vet or newbie its not abusing of anything because it is allowed.


And I repeat - I do not want more free stuff. First of all, Miasmos, Kryos, Epithal are free already, but they are option for only single race/faction. If you want to play as Caldari (because they have most pretty woman avatars) or Amarr (because they have the coolest head covers) you are in disadvantage over Gallente. Second, I'm fine if no race will be able to fly the specialized industrials. Sure for me personally it would be better if it would be the opposite hence why this option is the last on my list, but even if we actually get less free stuff at least I won't feel in disadvantage when I create anything other than Gallente.
Dior Ambraelle
University of Caille
Gallente Federation
#36 - 2017-04-28 22:24:23 UTC
Vokan Narkar wrote:
Dior Ambraelle wrote:
Donnachadh wrote:
OP's #4 is a terrible idea and should never be considered, why?
Because that would be unfair the alpha clone players that are willing to put forth the time and effort required to have a Gallente alpha clone either as their primary or as an alt.

Alpha clones are supposed to work as extended trial, giving more time to new people to explore the game before they decide if it's their type and/or worth paying for or not.
If you make a gallente alpa just because of these three ships, then you aren't a new player who wants to try the game, but an industrialist's alt who wants to exploit the fact that you can carry huge amount of resources for free.

Are they?

Check EVE Online frontpage: https://www.eveonline.com/

Notice the slogans.

"Play for free."

"No monthly subscription required."

"Choose the account that best fits your playtyle."

This seems to me that playing as alpha is endorsed by CPP and it is not meant only for new players and it is not meant to be only temporary solution as you suggest.

If I want to play as alpha it doesn't matter if I am vet or newbie its not abusing of anything because it is allowed.


And I repeat - I do not want more free stuff. First of all, Miasmos, Kryos, Epithal are free already, but they are option for only single race/faction. If you want to play as Caldari (because they have most pretty woman avatars) or Amarr (because they have the coolest head covers) you are in disadvantage over Gallente. Second, I'm fine if no race will be able to fly the specialized industrials. Sure for me personally it would be better if it would be the opposite hence why this option is the last on my list, but even if we actually get less free stuff at least I won't feel in disadvantage when I create anything other than Gallente.

Well, if about 10% of the content is enough for you, or you don't want/cant afford to pay then sure, you can be alpha as long as you want. And I understand that you just want to fix this imbalance some way, or other.

Donnachadh seems to hate alpha players, I know many vets do even if I don't understand why exactly. The best reason I can come up with is that "hardcore" players usually don't like when a game is changed, and this was indeed a really big change.
But here specifically, his opinion seems to be... inconsistent to me. He wans alphas to be removed from the game but not to be nerfed? Especially from something that alphas logically shouldn't need?

Personally, I also see these ships as an option that can be exploited. I don't know how much time it takes for a Venture with alpha skills to mine 45000 m3 ore to fill a Miasmos, or how much time you need with alpha level reprocessing skills to fill a Kryos. And I don't know how much money you can make this way. The tools alpha players get shouldn't make them efficient players. Alphas can't even do PI, so they definitely don't need the Epithal.
However if these alphas are alts of omega players who are specialized for industry, I think an alpha alt can be exploited because of these ships. Okay, the Epithal probably not, but by using a Miasmos you can collect ore from the field without investing in an Orca, especially if someone else in the field have a Porpoise to boost. 5 alpha clones can carry as much, or even more ore than an Orca can, and if you get attacked you only lose cheap ships and only part of the cargo. Not to mention that miners usually work on multiple accounts already, so making 5 more for free to replace the one with the Orca is a quite obvious choice to me.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Vokan Narkar
Doomheim
#37 - 2017-04-29 02:17:28 UTC
Dior Ambraelle wrote:
Personally, I also see these ships as an option that can be exploited. I don't know how much time it takes for a Venture with alpha skills to mine 45000 m3 ore to fill a Miasmos, or how much time you need with alpha level reprocessing skills to fill a Kryos. And I don't know how much money you can make this way. The tools alpha players get shouldn't make them efficient players. Alphas can't even do PI, so they definitely don't need the Epithal.
However if these alphas are alts of omega players who are specialized for industry, I think an alpha alt can be exploited because of these ships. Okay, the Epithal probably not, but by using a Miasmos you can collect ore from the field without investing in an Orca, especially if someone else in the field have a Porpoise to boost. 5 alpha clones can carry as much, or even more ore than an Orca can, and if you get attacked you only lose cheap ships and only part of the cargo. Not to mention that miners usually work on multiple accounts already, so making 5 more for free to replace the one with the Orca is a quite obvious choice to me.

Alpha can mine 5000m3 for 15minutes, so to fill miasmos you would have to mine alone for for over two hours. Its invaluable when you mine somewhere where you don't have access to compression and also in fleet/corp or as an free alt for omega to not need to leave belt. Also Epithal is useful for alpha when you are trading - PI is one of the commodities that can be make a profit on with region trading, hauling it without Epithal is problematic though. Very problematic...

However, to just slightly correct your statements, you forget alpha can play only one account at once. You can't even play Omega and Alpha at once. This can be workarounded if you have more than one computers (and not even sure its legit to do that). So sure you can create 5 accounts on alpha but you can use only one at the time so it doesn't have so much abusability as you suggests.
Dior Ambraelle
University of Caille
Gallente Federation
#38 - 2017-04-29 09:58:46 UTC
Vokan Narkar wrote:
However, to just slightly correct your statements, you forget alpha can play only one account at once. You can't even play Omega and Alpha at once. This can be workarounded if you have more than one computers (and not even sure its legit to do that). So sure you can create 5 accounts on alpha but you can use only one at the time so it doesn't have so much abusability as you suggests.

Actually you can with virtual machines. If your PC is already strong enough to play on multiple accounts at the same time, you should be able to simulate 5 or even 10 weaker computers on it. In this case your real computer works as a router that masks the virtual computers' IP, just like your real router masks your real PC's IP. It's like you would have a second router plugged in the first one and you would be connecting 10 computers to that. The server won't see any difference.
I'm quite sure this method was used before the multiple account launch at the same time was possible.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Donnachadh
United Allegiance of Undesirables
#39 - 2017-04-29 14:19:12 UTC
Dior Ambraelle wrote:
Donnachadh seems to hate alpha players, I know many vets do even if I don't understand why exactly. The best reason I can come up with is that "hardcore" players usually don't like when a game is changed, and this was indeed a really big change.

First you are dead wrong, I do not hate any player or players alpha or omega, what I hate is the entire alpha clone option because the very concept of them is flawed and to be honest there is no way it can EVER be fixed. No I am not against the idea of players being able to play the game free, I am against the idiotic way that CCP choose to enable that option. Please let me try to explain.

EvE has many play styles, the ships that work best for each of those play styles are spread out across all 4 races (like the Gallente T1 indy ships) so at the very core restricting players options based on race is an idea that was and is irreparably flawed at the concept phase and it should have been thrown out with the rest of the garbage, but in typical fashion CCP got a bee in their bonnets and well we have the disaster that is alpha clones as a result.

Get ready for another of those you think I am inconsistent moments. I actually agree with the OP the entire alpha clone concept needs to change, where I differ from the OP is in how it should be changed. He / she wants changes to a specific small group of ships because they are the ones he thinks are the most important, what I want is for CCP to trash the entire concept, go back to the drawing board and come out with an idea that actually works reasonably well across all races, ships and play styles. So what are some options here.

If the idea of the alpha is an extended trial account then a much better idea is to simply extend the previous 14 day trial account to 60 or even 90 days but give them an unrestricted omega clone to do it with.

If the idea of alpha clones is to allow people to play for free for as long as they want then we need to take a different path. Allow access to ALL of the T1 ships (and yes I mean the battle cruiser and battle ship classes as well) regardless of race, allow unlimited skill points and use other options to balance them. Some thought on this.
Reduce base SP training rate to 1/2 of the base rate for omega clones.
Reduce all attribute implant affects by 50%.
Do not allow them to use skill injectors.
No access to capital class combat ships, all other capital ships would be allowed.
No I do not care and I do not think it would be unfair if they took a clone to omega state, trained them to meet a specific need and then went back to alpha state, the ship restrictions alone will balance this.

And that gets us back to the OP and his / her idea to change the Gallente haulers.
My answer is still no the do not need to be changed and you have ways to work around any limitations there are in the same basic way that ALL alpha players can work around their problems.
No your problems are not any harder to work around than their's they are just your problems so the seem like they are harder.
Not being able to have more than one account online is part of the restrictions of the alpha state and you do not suffer any mopre or less than all the other alpha state players so your problems do not deserve special attentions.
Beside that you always have the option to take a single character into the omega state and solve all of your problems.

Here are some hard earned tips for you.
You do not want to haul more than what you can fit into the ships you can currently fly especially since you cannot fly the BR or DST class ships. The larger the losses the harder it is and the longer it takes to recover from them and the more you haul in one run the more likely you are to be ganked in high sec, the additional mass makes evasion harder in low, nul or worm holes. Many smaller loads in a faster to align and faster to warp ship are a safer option.

Don't want to spend the ISK to contract stuff to be hauled to your Gallente character, use secure containers anchored in space.
Do not know if this is possible, but if it is set up a corp and pass stuff between your characters using a corp hanger.
If your characters are in a corp ask for access rights to a corp hanger specifically for this purpose, I have multiple alpha clones in my corp and we have a hanger specifically for them to use to help with this problem.
Dior Ambraelle
University of Caille
Gallente Federation
#40 - 2017-04-29 16:43:25 UTC
Donnachadh wrote:
Dior Ambraelle wrote:
Donnachadh seems to hate alpha players, I know many vets do even if I don't understand why exactly. The best reason I can come up with is that "hardcore" players usually don't like when a game is changed, and this was indeed a really big change.

First you are dead wrong, I do not hate any player or players alpha or omega, what I hate is the entire alpha clone option because the very concept of them is flawed and to be honest there is no way it can EVER be fixed. No I am not against the idea of players being able to play the game free, I am against the idiotic way that CCP choose to enable that option. Please let me try to explain.

EvE has many play styles, the ships that work best for each of those play styles are spread out across all 4 races (like the Gallente T1 indy ships) so at the very core restricting players options based on race is an idea that was and is irreparably flawed at the concept phase and it should have been thrown out with the rest of the garbage, but in typical fashion CCP got a bee in their bonnets and well we have the disaster that is alpha clones as a result.

Get ready for another of those you think I am inconsistent moments. I actually agree with the OP the entire alpha clone concept needs to change, where I differ from the OP is in how it should be changed. He / she wants changes to a specific small group of ships because they are the ones he thinks are the most important, what I want is for CCP to trash the entire concept, go back to the drawing board and come out with an idea that actually works reasonably well across all races, ships and play styles. So what are some options here.

If the idea of the alpha is an extended trial account then a much better idea is to simply extend the previous 14 day trial account to 60 or even 90 days but give them an unrestricted omega clone to do it with.

If the idea of alpha clones is to allow people to play for free for as long as they want then we need to take a different path. Allow access to ALL of the T1 ships (and yes I mean the battle cruiser and battle ship classes as well) regardless of race, allow unlimited skill points and use other options to balance them. Some thought on this.
Reduce base SP training rate to 1/2 of the base rate for omega clones.
Reduce all attribute implant affects by 50%.
Do not allow them to use skill injectors.
No access to capital class combat ships, all other capital ships would be allowed.
No I do not care and I do not think it would be unfair if they took a clone to omega state, trained them to meet a specific need and then went back to alpha state, the ship restrictions alone will balance this.

And that gets us back to the OP and his / her idea to change the Gallente haulers.
My answer is still no the do not need to be changed and you have ways to work around any limitations there are in the same basic way that ALL alpha players can work around their problems.
No your problems are not any harder to work around than their's they are just your problems so the seem like they are harder.
Not being able to have more than one account online is part of the restrictions of the alpha state and you do not suffer any mopre or less than all the other alpha state players so your problems do not deserve special attentions.
Beside that you always have the option to take a single character into the omega state and solve all of your problems.

Here are some hard earned tips for you.
You do not want to haul more than what you can fit into the ships you can currently fly especially since you cannot fly the BR or DST class ships. The larger the losses the harder it is and the longer it takes to recover from them and the more you haul in one run the more likely you are to be ganked in high sec, the additional mass makes evasion harder in low, nul or worm holes. Many smaller loads in a faster to align and faster to warp ship are a safer option.

Don't want to spend the ISK to contract stuff to be hauled to your Gallente character, use secure containers anchored in space.
Do not know if this is possible, but if it is set up a corp and pass stuff between your characters using a corp hanger.
If your characters are in a corp ask for access rights to a corp hanger specifically for this purpose, I have multiple alpha clones in my corp and we have a hanger specifically for them to use to help with this problem.

Thank you for actually explaining your thoughts.
I agree that the faction restriction was a bad decision. Factions never had any impact on the gameplay before, other than your starting system and skills. Not to mention that balancing the alpha skills around the factions have some really interesting results. My biggest problem are the EWAR skills: both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skills, plus their own one. This makes no sense nor gameplay-wise, neither lore-wise.
I also agree with most of your ideas about the free to play version. Though I wouldn't allow anything bigger than a cruiser. I still say that alphas shouldn't be able to play efficiently. Also, no pirate faction ships. But I wouldn't mind the rest.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

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