These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Removal of unscannable ships a mistake? Bring em back!

Author
Zevina
Atomic Core Industries and Science
#1 - 2011-12-29 18:08:08 UTC  |  Edited by: Zevina
The Incarna patch felt like a disaster for lots of reasons, but in the wake of WiS, NeX store and the fearless memo one thing went by almost unnoticed:

The removal of unscannable ships

Before Incarna as a casual solo player you had a chance to travel to low/null sec and do stuff there with a certain chance not to get blown up by the next best roaming gang and PvP fitted ship. You had to make your ship unscannable.

Making your ship unscannable was hard. You had so sacrifice A LOT of tank or damage and therefore flying an unscannable ship was harder than say a normal ratting or mission ship. But as a good pilot with expansive equipment you could manage.

It was also thrilling for people living in low/null sec looking out for an expansive killmail every now and then. Unscannable ships werent immortal, just a little harder to get. You needed to be smart. Scan people out with directional scans, set traps at gates or stations or wait for them in a certain belt.
And you needed to maximize the scanning ability of your character and ship to absolute perfection for an occasional very rewarding kill.

Thats all part of the past now and one more VERY INTERESTING feature of the sandbox is gone.

Therefore I petition to bring back unscannable ships in the way it was before Incarna.

Whos with me?
Bob Random
Industrial Mining and Mayhem
Sigma Grindset
#2 - 2011-12-29 18:12:28 UTC
Nobody.

Fit a cloak.
DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#3 - 2011-12-29 18:15:28 UTC
Unscannable boosters/mission runners were a pain the arse, they will not be missed.

Damn nature, you scary!

Barkaial Starfinder
Brazilian Vultures
Ferrata Victrix
#4 - 2011-12-29 18:20:27 UTC
You can still do everything you mentioned on your post, except it's not impossible to find you anymore, just as hard as your efforts to hide.

Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#5 - 2011-12-29 18:23:48 UTC
it's called a covops/recon/T3. When properly fitted, totally unscannable, I swear!
Shocked

"Fighting CCD since 2139"

Tanya Powers
Doomheim
#6 - 2011-12-29 18:30:31 UTC
Thomas Abernathy wrote:
it's called a covops/recon/T3. When properly fitted, totally unscannable, I swear!
Shocked



tss tss tss you forgot black ops... you're unforgivable !
Ladie Harlot
Viziam
Amarr Empire
#7 - 2011-12-29 18:40:12 UTC
Zevina wrote:
Whos with me?

Nobody with any sense.

The artist formerly known as Ladie Scarlet.

Othran
Route One
#8 - 2011-12-29 18:44:56 UTC  |  Edited by: Othran
Frankly they ought to remove command bonuses from T3 ships altogether.

End of argument then.

Edited to make it clearer....
FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2011-12-29 18:56:29 UTC
I have a counterproposal:

Let's create a sticky thread in which the OP maintains a list of bad ideas. Along with that thread, a new forum rule is added: Before making suggestions on changes to Eve, one must consult that list and see if their idea is already on it. If they post the idea anyway, they get a one-week gag on the forums so that their thread can die in peace.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2011-12-29 18:57:08 UTC
Othran wrote:
Frankly they ought to remove command bonuses from T3 ships altogether.

End of argument then.

Edited to make it clearer....

Or just limit boosting to the local grid.

Founding member of the Belligerent Undesirables movement.

War Kitten
Panda McLegion
#11 - 2011-12-29 19:03:52 UTC
Zevina wrote:

Thats all part of the past now and one more VERY INTERESTING feature of the sandbox is gone.

Therefore I petition to bring back unscannable ships in the way it was before Incarna.

Whos with me?



I'm with you!

Bring back infinite tracking in wormholes with tracking disrutors too!

And bring back the ludicrous speed of pre-nanonerf days!

Ah hell, let's just reverse all the balancing changes and bug fixes that have ever been done. The game was moar funner when it was brokened!


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#12 - 2011-12-29 19:05:36 UTC
Didn't this inadvertantly kill true snipers and their ability to persist on grid doing damage?

Don't just say good riddance to this, this actually removed snipers from the battlefield all together and people are for it? Why don't those people go play WoW if they want a game that is easy. Now they whined and killed snipers, Caldari's other ability. This is forcing people to run and gun or train for Winmatar.

Maybe not all ships should get that ability but the snipers should at least have something.
Tippia
Sunshine and Lollipops
#13 - 2011-12-29 19:05:37 UTC
No, it wasn't a mistake.
Othran
Route One
#14 - 2011-12-29 19:21:23 UTC
FloppieTheBanjoClown wrote:
Othran wrote:
Frankly they ought to remove command bonuses from T3 ships altogether.

End of argument then.

Edited to make it clearer....

Or just limit boosting to the local grid.


Yes that would be the ideal. I'm not convinced it would work now though.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#15 - 2011-12-29 19:38:52 UTC
Unscannable ships were due to a bug in the first place that prevented more than 4 probes from counting towards scan results. This same bug also was a persistent thorn in the side of WH dwellers in that extra probes in their formations wouldn't help them near as much as it should have.

To the OP: Try scanning down a W-space Mag or Radar site (or better yet, some C6 WH) with only 4 probes if you want to find out why returning to the old status quo would be a BAD IDEA.
Goose99
#16 - 2011-12-29 20:53:51 UTC
+1

Bring unscannable back. It brings rage to scanners. Covops do not.Cool
Bibosikus
Air
#17 - 2011-12-29 20:59:32 UTC
Unless there's a rigged & faction modded cov-ops in your system, piloted by a highly skilled and Virtue-implanted player, your old unscannable fit is still bloody impossible to nail down.

Eagles may soar, but weasels don't get sucked into jet engines.

Maggeridon Thoraz
Viziam
Amarr Empire
#18 - 2011-12-29 21:48:45 UTC
Bob Random wrote:
Nobody.

Fit a cloak.


if he does, you complain about afk cloakies
Skorpynekomimi
#19 - 2011-12-29 22:03:45 UTC
What was once unscannable is now NEARLY unscannable. You need to have perfect skills, a bonused ship, and expensive implants.
It's not like any tom, ****, or goonie can scan you down in a T1 frigate with 'get me the **** out this wormhole' skills and a blank clone.

Economic PVP

Derath Ellecon
University of Caille
Gallente Federation
#20 - 2011-12-29 22:08:39 UTC
Skorpynekomimi wrote:
What was once unscannable is now NEARLY unscannable. You need to have perfect skills, a bonused ship, and expensive implants.
It's not like any tom, ****, or goonie can scan you down in a T1 frigate with 'get me the **** out this wormhole' skills and a blank clone.



This.

It still seems for all intents to be basically unscannable. And even if that perfect scanner in a bonused ship does come along, they still probably can't get a perfect hit on one try, so proper use of dscan should warn you in time.

Seems fair.
123Next pageLast page