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Not enough stuff is being destroyed

Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#101 - 2017-04-22 05:20:10 UTC
Kathern Aurilen wrote:
Josef Djugashvilis wrote:
I am of the belief that if Implants were to be done away with, so that only the loss of a ship was incurred in pvp then more folk would take part in fighting - more pvp = more ship losses = somewhat higher ship prices.

New players (that I speak to) in particular, will probably have implants worth far in excess of any ship they might pvp in. The loss of training speed and the cost of replacing implants worries them more than the cost of lost frigates.

That's a good point! I would love to go out and join a fleet and make some boom happen. BUT I can't afford to replace my implants(no problem now, thank you ganker). I don't mind at all, I kinda wanted to get in PvP, but I'm not willing to really risk more than a cruser. I'm NOT going to risk it plus 50-150mil ISK implants.

I like the 3 character accounts, ISK maker on 1, maybe PvP on 2, maybe hauler or exployer on 3. But I just don't want to mess 3 separate guys, takes more than a year to train a half decent money maker, plus there is always a new skill needed somewhere so you can never really finish.

If they kill implants they must give us non high SP chars a way to train faster. If that way is a micro transaction thing god help CCP for the wrath they will incur.
Teros Hakomairos
Doomheim
#102 - 2017-04-22 14:27:37 UTC
not more pvp...less pvp is the answer.....
Fish Hunter
Center for Advanced Studies
Gallente Federation
#103 - 2017-04-22 19:34:35 UTC
AFK Hauler wrote:
Obvious decline became more obvious with two specific changes...

Force projection and cap tracking nerf.

I agree with limiting force projection, but it has served to completely choke wars and stop the destruction of null harvested minerals. Cap tracking nurf has left supers totally vulnerable to roaming gangs of cruisers that can slowly peal away any hope of fighting free. Let the supers kill more sub caps... even if it's not getting free, make it fun.

Adjustments to both are warranted, but not restoring to previous levels.


There are other complications to restoring the fun, but they are more subjective and harder to implement.



Tracking Titans being able to kill everything was dumb and everyone's glad they nerfed it. CCP wants fleets to be well balanced across ship types and that's why supers are limited in what they can kill.

Wars haven't been choked by jump fatigue or warp speeds, fleet doctrines have. Wars have been choked by all the pvpers saying no to sov & structure grind campaigns. The Goons have no reason to move from Delve and the Russians have no reason to move from Drone Lands. Every entity is entrenched and aside from someone starting a raze campaign nothing big is going to go down in Nullsec.
Othran
Route One
#104 - 2017-04-22 20:06:54 UTC
Fish Hunter wrote:
The Goons have no reason to move from Delve and the Russians have no reason to move from Drone Lands. Every entity is entrenched and aside from someone starting a raze campaign nothing big is going to go down in Nullsec.


I have a feeling of deja vue to the max Roll

Long time since Fortress Delve BoB days.....

Everything you think can't happen now Fish Hunter has happened before. Many times. Many many times. Perhaps that's the real trouble....
Vokan Narkar
Doomheim
#105 - 2017-04-23 01:04:06 UTC  |  Edited by: Vokan Narkar
Darth Krillus wrote:
CCP needs to board the mordern train a bit, and I say that as an EVE veteran .. I am talking automatic PVP queues , matchmaking based on skp and ship types, mini PVP objective based games that a player can queue for .. yes you still lose your ships when you explode, no forgiveness there. Alliances like red and blue are "trying" to do such things but it would be a lot easier if there was a formal method in place so even new players can queue for and experience some pvp that could be fun instead of being ganked mercilessly in a 0.6..anywayy

Yes it would take a bit of coolness factor and seriousness from the game but cmon.. its time. Almost all games have these things these days, even if its released in antiquated format where you have to sit and wait for your queue in a special warp disabled area filled with rats.... so be it

Yes I agree. After I almost died of boredom from mining and PvE (after doing it for 4 months) I started to looking for a PvP. However I soon found out there is no place to do it for a new player (into pvp).

Sure I was fighting with corp in fleet before, but thats totally different experience than solo PvP. I end up fighting with alt in one of the starting location spamming duel invites to undocking players. Everytime I lost I learned something and slowly shaped my fit. But then I received an email from CPP that Im griefing new players and I need to stop or be banned. I was trying to convo those who lost a ship to me and I send some iskies to those who lost more than mil, but its not allowed. So what are my options then? Is there any place where players can duel each other regularly? Everywhere else than in rookie systems, when you accept duel and start shooting that guy dock and brings proteus and oneshot your frigate/destroyer/cruiser (awesome mechanics btw). And trying to spam duels outside trade hubs is not going to bring anyone willing to fight because there is not enough traffic and many players travel on autopilot or semi-afk. Going into lowsec solo or joining the FW is not attractive for a new/unskilled player as well. Its just a place where 50mil SP vets flying speedanking Garmur harvests weakers. 0 risk from them, 100% inevitable lost of ship from me unless I run like coward so basically FW for new player is farming the LP in some unpopulated system silently which is not fun. I want PvP but I want to have a chance. I did not find such. The difference between full t2 max skills is extremely hard. Even a basic frigate with max skills and full t2 fit can kill my t1 guns t2 tank Caracal easily - so easily that I can say that I had no chance - and that is not fun, again.
Mr Epeen
It's All About Me
#106 - 2017-04-23 02:00:42 UTC
Brigadine Ferathine wrote:

If they kill implants they must give us non high SP chars a way to train faster.
I don't know why people say this.

If they kill implants - an idea I support, by the way - it's across the board. Both old and new players. You'll be in exactly the same place you are now compared to vets. No more. No less.

But, I suspect that they would do the same as they did for learning skills and simply make it so that everyone trains at the upper limit. The equivalent of plus four or plus fives. New players would actually come out ahead as they would be training faster than they normally could afford to.

Mr Epeen Cool
Mara Pahrdi
The Order of Anoyia
#107 - 2017-04-23 02:41:31 UTC
I'm a HS player and the little spare time I have is mostly spent playing there. Every time I did PvP it actually took place in lowsec or wh space.

That said, I like the way HS mechanics work and the risk they bring to the players in HS.

Due to the various changes in mechanics, HS got safer since I started playing, by increasing the level of effort and dedication required for nonconsensual combat. HS PvPers have adapted to that and become very good in many aspects of gameplay. This "professionalism" mostly does not find a match in the way, their targets handle the game and results in a perceived disadvantage. It doesn't help either, to tell an autopiloting freighter pilot, that he is doing it wrong, because anything else is simply not the way he wants to play the game.

Now what would I do, if CCP removed non consensual combat fom HS? The HS I like would no longer exist and I'd have to permanently move either into lowsec or maybe NPC nullsec. This would force a type gameplay upon me, that as far as I know today, I wouldn't want. For sure, I wouldn't be able to spend the time required to adapt in the next 6 to 12 months. So I'd most likely let lapse my accounts until I have more spare time again.

Would I come back then? I don't know, to be honest.

Remove standings and insurance.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#108 - 2017-04-23 07:34:29 UTC
Kathern Aurilen wrote:
I would love to go out and join a fleet and make some boom happen. BUT I can't afford to replace my implants(no problem now, thank you ganker). I don't mind at all, I kinda wanted to get in PvP, but I'm not willing to really risk more than a cruser. I'm NOT going to risk it plus 50-150mil ISK implants.
You can switch to an empty jumpclone for risky stuff while keeping the precious head of yours at home..

Well, unless you are like me who can't keep such simple things in mind (too literally). Bought implants once, self-destructed them with my pod the next day out of habit. Big smile

Teros Hakomairos wrote:
not more pvp...less pvp is the answer.....
Not argument, but repeating the same thing over and over is the answer. Use a lot of caps if they still don't get it!

Naw, just joking. I know you are incapable of more, don't be embarrassed. It's painful to do anyways without looking up the facts, and that would take more effort that you are willing to dedicate to EvE. Besides those facts are hiding in very long sentences. Like these:

CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.
(source: https://forums.eveonline.com/default.aspx?g=posts&m=5504221#post5504221 )

Pleease, don't try to argue with the quoted part. It wouldn't look good. You do the "GRRR PVP, HAT PVP" thing pretty well, and that's more amusing.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Nevyn Auscent
Broke Sauce
#109 - 2017-04-23 08:29:25 UTC
Yebo Lakatosh wrote:


CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.
(source: https://forums.eveonline.com/default.aspx?g=posts&m=5504221#post5504221 )

Pleease, don't try to argue with the quoted part. It wouldn't look good. You do the "GRRR PVP, HAT PVP" thing pretty well, and that's more amusing.

Note that the study they did was actually very poor for isolating that factor, poor enough that attempting to use it for any real statistical purposes would get laughed at. Especially since the time period they were looking at is not actually the time period basic logic tells us is the most vulnerable to loss of player due to a gank.
And well.... Rise used VERY bad language there, since Griefing is distinct from Ganking and the former is against the EULA.

I'm still on board with ganking being in the game of course, as while their study was bad for that purpose, it is a core part of the EVE idea either way, so even if it was poor for player retention it's important to keep in EVE.
But ganking could be made a stronger interaction, while simultaneously feeling less oppressive by increasing the gank timer and giving industrials real fittings including a few weapons. This would create the feeling of a desperate fight instead of a blink and you missed it you had no chance once you were at the gate event. Insti ganks are bad and don't create that feeling of involvement and effort. (this is true even for combat ships which get insti blapped in any situation). And if you want to increase that social side, you need to do so in the antagonistic area as well as the ally area.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#110 - 2017-04-23 08:57:02 UTC  |  Edited by: Scipio Artelius
Nevyn Auscent wrote:
CCP Rise wrote:
We have tried and tried ...

Note that the study they did was actually very poor for isolating that factor,...

We don't really know that.

CCP Rise's quote in that post suggests they have done more than they presented at Fanfest. "...tried and tried..."

The one study doesn't mean much other than what it specifically found, but that doesn't mean it's all CCP have done.

We just don't know, so either have to accept the statement of CCP Rise, or reject it. Mostly that will come down to what people already believe anyway, rather than what is actually written.
Mister Tuggles
Heretic Army
Sedition.
#111 - 2017-04-23 22:07:53 UTC
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.
Piugattuk
Litla Sundlaugin
#112 - 2017-04-23 22:20:11 UTC
Mister Tuggles wrote:
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.


"large group gate camping"

This or just gate camping in general, make it feel like you'll just get insta popped going into a low sec gate, so people just don't bother.
oiukhp Muvila
Doomheim
#113 - 2017-04-23 22:27:04 UTC
Scipio Artelius wrote:
Nevyn Auscent wrote:
CCP Rise wrote:
We have tried and tried ...

Note that the study they did was actually very poor for isolating that factor,...

We don't really know that.

CCP Rise's quote in that post suggests they have done more than they presented at Fanfest. "...tried and tried..."

The one study doesn't mean much other than what it specifically found, but that doesn't mean it's all CCP have done.

We just don't know, so either have to accept the statement of CCP Rise, or reject it. Mostly that will come down to what people already believe anyway, rather than what is actually written.


Sometimes studies can give you the exact answer you are looking for, even though the result of pure BS.
rl politicians do it all the time.

But yeah, until CCP does and releases something that is hard to spin, most players will just support the answers that jive with their own prejudices. Its human nature.




Cade Windstalker
#114 - 2017-04-23 23:45:26 UTC
Nevyn Auscent wrote:
Yebo Lakatosh wrote:


CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.
(source: https://forums.eveonline.com/default.aspx?g=posts&m=5504221#post5504221 )

Pleease, don't try to argue with the quoted part. It wouldn't look good. You do the "GRRR PVP, HAT PVP" thing pretty well, and that's more amusing.

Note that the study they did was actually very poor for isolating that factor, poor enough that attempting to use it for any real statistical purposes would get laughed at. Especially since the time period they were looking at is not actually the time period basic logic tells us is the most vulnerable to loss of player due to a gank.
And well.... Rise used VERY bad language there, since Griefing is distinct from Ganking and the former is against the EULA.

I'm still on board with ganking being in the game of course, as while their study was bad for that purpose, it is a core part of the EVE idea either way, so even if it was poor for player retention it's important to keep in EVE.
But ganking could be made a stronger interaction, while simultaneously feeling less oppressive by increasing the gank timer and giving industrials real fittings including a few weapons. This would create the feeling of a desperate fight instead of a blink and you missed it you had no chance once you were at the gate event. Insti ganks are bad and don't create that feeling of involvement and effort. (this is true even for combat ships which get insti blapped in any situation). And if you want to increase that social side, you need to do so in the antagonistic area as well as the ally area.


This isn't really accurate. We have basically one vague data point for what they've actually studied, a Fanfest presentation from 2 years ago which was relatively light on details and was intentionally newbro focused.

We have no idea what else CCP have looked at as far as ganking, suicide ganking, ect and its impact on the game. What we do know is they've found nothing compelling enough to act on as far as reducing this factor or making it harder to gank someone.

Personally I also don't think the mechanics justify adding a huge variety to possible Freighter EHP or giving them guns. As things stand right now being able to shoot back isn't going to save someone because the gankers project losses into their equation.

It's also worth noting that the vast majority of ganks are small affairs and don't actually involve Freighters, because those require a fair amount of people and coordination to gank effectively and there are few people willing or able to put in that kind of effort. It's rather telling that the 2-3 biggest Freighter ganker groups are each one guy multiboxing a lot of alts.
Charley Varrick
State War Academy
Caldari State
#115 - 2017-04-24 02:06:03 UTC
Mister Tuggles wrote:
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.


No bearing on PvP? Well I dont have 80 hours a week to play. 4 or 5 if im lucky...So yea, Pricing has a lot of bearing on weather or not I PvP. . .I would agree gate camping is a contributing factor.
Kaeden 3142
State War Academy
Caldari State
#116 - 2017-04-24 03:31:09 UTC
The harshness of Eve does work against itself . This is because earning ISK takes time; buying game assets takes time; logistics takes time; setting up fits takes time.
Shallanna Yassavi
qwertz corp
#117 - 2017-04-24 04:21:43 UTC
Charley Varrick wrote:
Mister Tuggles wrote:
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.


No bearing on PvP? Well I dont have 80 hours a week to play. 4 or 5 if im lucky...So yea, Pricing has a lot of bearing on weather or not I PvP. . .I would agree gate camping is a contributing factor.

That's why they made PLEX: so you can pay someone else to grind out everything.

A signature :o

Commander Spurty
#118 - 2017-04-24 04:28:42 UTC
Why would cheaper ships be bad?!? Doesn't this incentivize you to pvp?

Don't understand the desire to acquire so much ISK with no goal for it other than making more ISK

I'm wondering if the static nature of eves systems could do with some attention. We know exactly what is on the other side of every gate in new eden. Please roll out new places to explore. Don't forget to give us reasons to undock.

Other players make the exploration richer, but just "other players", it's not as fun as you're telling us.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#119 - 2017-04-24 04:55:15 UTC
Shallanna Yassavi wrote:
Charley Varrick wrote:
Mister Tuggles wrote:
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.


No bearing on PvP? Well I dont have 80 hours a week to play. 4 or 5 if im lucky...So yea, Pricing has a lot of bearing on weather or not I PvP. . .I would agree gate camping is a contributing factor.

That's why they made PLEX: so you can pay someone else to grind out everything.

What happens when nobody else wants to grind anything?
Shallanna Yassavi
qwertz corp
#120 - 2017-04-24 08:26:02 UTC
Brigadine Ferathine wrote:
Shallanna Yassavi wrote:
Charley Varrick wrote:
Mister Tuggles wrote:
Charley Varrick wrote:
I happen to believe falling prices are a good thing. A lot of players don't PvP because crap is too expensive.



Pricing of ships has no bearing on PvP. A frig with t2 fittings is what, 5-10m? That is nothing. A lot of people don't PvP because going out for a solo/small gang roam generally ends in getting pooped on by a large group gate camping.


No bearing on PvP? Well I dont have 80 hours a week to play. 4 or 5 if im lucky...So yea, Pricing has a lot of bearing on weather or not I PvP. . .I would agree gate camping is a contributing factor.

That's why they made PLEX: so you can pay someone else to grind out everything.

What happens when nobody else wants to grind anything?

EVE implodes.

Depending on how crazy the whaling gets, that's a possibility. But, I don't see that happening, because there are lots and lots of people with way too much spare time on their hands.

A signature :o