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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
Tricia McManus
T-T-S
#41 - 2017-04-16 18:49:41 UTC
Suggestion: Export Wallet Transactions to CSV
Keywords: ui, market, wallet, export
Note: Useful for us not-so-geeky people who can't use the API to export our financial data.
---

Essentially I'm asking for a feature to export all my wallet transactions to a comma-separated-textfile, which could then be imported and further processed through all sorts of neat calculation and analysis tools (e.g. OpenOffice Calc / MS Excel etc).
I wouldn't want to install yet another third-party-gizmo which then requires yet another limited API key and whatnot, if such a thing even exists yet.
Plain-and-simple export to CSV please, so I can do some magic with my calc software.

For detailed responses see also https://forums.eveonline.com/default.aspx?g=posts&t=517072&find=unread

"What are you looking at?!"

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#42 - 2017-04-16 20:04:40 UTC  |  Edited by: Nana Skalski
Suggestion: Ability to make pools on forum
Keywords: pool, vote, voting
Note: Useful to gather opinions on forum and to troll CCP devs
manus
Subhypersonics
#43 - 2017-04-17 10:18:15 UTC  |  Edited by: manus
Suggestion: Ability to see volume in Survey Scan results
Keywords: mining, survey scanner
Note: Useful to understand how much m3 is left in the asteroid
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Strip miners have a long duration, if you are not calculating volume by hand you can waste a cycle if the asteroid was near empty when it began. If suvery scanner also shows m3 left, it becomes easier to understand how empty the ateroid is and how long you should run the miner before switching. **** ccp.
Yankee AirPirate
State War Academy
Caldari State
#44 - 2017-04-17 15:57:04 UTC  |  Edited by: Yankee AirPirate
Suggestion: Have a single stationary pop-up window that sits outside the skill window that shows the scroll over information
Keywords: skills, UI, pop-up, window
Note: The seizure inducing, click-blocking pop-up windows are too much. Move them to the side where they can be read without interfering with the UI.

Suggestion: Move the pop-up on the scan control window for the notification that there is no scanner installed on the ship away from the window.
Keywords: UI, scan, probe launcher
Note: It interferes with selecting other tabs docked to the same window.

Suggestion: Revamp P.I.
Keywords: UI, planetary interaction
Note: https://forums.eveonline.com/default.aspx?g=posts&t=517192&find=unread

Suggestion: Make the items hot-swap capable in the simulated fitting tool.
Keywords: UI, simulated fitting tool
Note: Having to unfit an item before trying a different item is tedious.
Terianna Eri
Ministry of War
Amarr Empire
#45 - 2017-04-17 16:47:29 UTC
Suggestion: Increase the size or prominence of the "stop ship" and "full speed" buttons on the capacitor readout
Keyword: UI, new players
Note: The stop-ship shortcut is pretty useful but I've found new players having trouble finding these two buttons, and they seem like fairly important commands to make clear. Also, since they're currently displayed as - and + signs, they can be read as "decrease/increase speed incrementally" instead of as what they actually do.
manus
Subhypersonics
#46 - 2017-04-17 16:58:58 UTC  |  Edited by: manus
Suggestion: Ability to pause jobs
Keywords: manufacturing, research, science
Note: Usefull to pause a job that takes 23 days to make room to make something quick.
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ColdCutz
Frigonometry
#47 - 2017-04-17 19:21:42 UTC
Suggestion: 'Find in Assets' option in Right-Click Menu
Keywords: find, asset, context, menu, search
Note: Quick step to see if you already own an item in a fit or on the market
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Just like the 'Find in Contracts' context menu option this would allow players to see if they already own an item listed in a fit, on the market, or in their hangar, etc. Currently players have to first open the Asset tool and then start manually typing the item name, which can be rather long at times. This would IMMENSELY speed up a frequently performed task for the player, decreasing abhorrent tedium and thus overall enjoyment of the game.
ColdCutz
Frigonometry
#48 - 2017-04-17 19:22:30 UTC
Suggestion: Remove autosearch function in Asset Search
Keywords: remove, autosearch, asset
Note: Causes game to hang everytime search tab is opened
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The Personal Assets Tool automatically searches all assets when the Search tab is initially opened. For players with myriad assets this causes the game to hang momentarily (2-3 seconds) every time the tool is reopened and pointed to the Search tab. If a player needs to look through all of their assets they can simply go to the All Items tab, so this makes the 'autosearch all' action wholly unnecessary and even detrimental to the player experience when they have to frequently use the Personal Assets tool.
Jinn Esubria
Federal Navy Academy
Gallente Federation
#49 - 2017-04-18 06:15:05 UTC
Suggestion: Mining Drones should trigger the "asteroid depleted" voice line and ore hold full sound effects like mining lasers do.
Keywords: ui, drones, mining
Notes: Currently mining drones do not properly trigger the same sound effects mining lasers do when depleting an asteroid or filling the cargo hold full. This creates situations where you are not properly notified of an event when it occurs on the cycle of a mining drone. This is an inconsistency in the current ui design where you are only notified some of the time but not every time.
anci Death
R.I.P. Legion
Fanatic Legion.
#50 - 2017-04-18 11:08:47 UTC
Suggestion: Replace all civilian modules by a normal modules
Keywords: npe, modules
Notes: need to replace this modules because it is misleading new players and they try to use it outside of the "NPE"



manus
Subhypersonics
#51 - 2017-04-18 14:48:44 UTC  |  Edited by: manus
Suggestion: Implement folders in orders section of wallet
Keywords: wallet, orders, trade
Note: Enables players to sort orders.
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I have some orders i dont want to update every day. If i can put them in a folder and collapse it, it would make things easier. Generally i think its a small improvement that will make things a little better for traders who want to structure their orders a little more because the order overview can be a little confusing if you have 50+.
Maenth
The Thirteen Provinces
#52 - 2017-04-18 16:02:39 UTC  |  Edited by: Maenth
Suggestion: Allow players to change the volume of an existing market trade order
Keywords: market, orders, trade, restock
Note: Add product to a sale order or expand the volume of a buy order
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Many market and industry players would enjoy being able to 'restock' their existing market sell orders without cancelling and making a new order, which costs extra broker's fee for product they never really stopped selling. Also, it would be really nice to be able to expand (change) the volume of a buy order without having to create a whole new buy order.

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Lord Haur
Star Frontiers
Brotherhood of Spacers
#53 - 2017-04-18 20:32:38 UTC
Suggestion: Add "Voucher" to the Item Group filter in contracts when filtering by the "Accessories" Item Category
Keywords: ui, contracts
Note: Useful when looking for bookmarks on contracts
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There is currently no way to filter down to purely bookmarks in the contract search UI. The most you can filter is by the "Accessories" Item Group, which also includes things like PLEX, SKINs and Skill Injectors.
Yankee AirPirate
State War Academy
Caldari State
#54 - 2017-04-18 21:58:41 UTC
Drabbin Mishi wrote:
Suggestion: Have completed Industry jobs cause Notifications
Keywords: industry, notifications
Note: Useful to remember to to update industry jobs
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Even useless items (eg. you have Unallocated Skillpoints) generate Notifications sometimes. But not "Your Industry job is complete".



Would be nice to see a little industry icon on your login screen signifying an industry job is complete, so you can tell if an individual character needs to deliver a job.
Jinn Esubria
Federal Navy Academy
Gallente Federation
#55 - 2017-04-19 01:53:54 UTC
Suggestion: Add the ability to group identical non-weapon modules on the hotbar (i.e. 2x adaptive invulnerability field) so they only take up one button and can be all be activated/deactivated with one button press.
Keywords: ui, modules, grouping, hotbar
manus
Subhypersonics
#56 - 2017-04-19 16:20:18 UTC  |  Edited by: manus
Suggestion: Ability to precisely specify max speed. Ie. 1 m/s
Keywords: ui, align
Note: Useful when aligned toward something, but dont wish to move out of range of something else.


Suggestion: Drag and drop items to show info window or market browser
Keywords: ui, market
Note: If you have a bunch of items in your stash you want to read the details of it gets tedius. Drag and drop into the respective windows makes it a breeze.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#57 - 2017-04-20 06:38:31 UTC  |  Edited by: Rivr Luzade
Suggestion: Move citadels and all future structures out of the Orbital Bodies tab into the Stations tab in the system info window.
Keywords: UI, windows, info windows, structures
Note: And rename the tab to Structures

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#58 - 2017-04-20 06:42:58 UTC  |  Edited by: Rivr Luzade
Related to #57:

Suggestion: Add expandable/collapsible category headers to the Stations/Structures tab in the system info window.
Keywords: UI, windows, info windows, structures
Note: Make structure display in System Info windows easier to comprehend.
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Especially in systems like Perimeter or New Caldari, the list of structures is extremely long and hard to read. With all structures moved to that tab, you should be able to hide/show citadels when you want to see engineering complexes only, or hide cit/EC when you only want to see refineries. Function similar to the market categories or search results in Peoples & Places.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aaven Talguard
O U A T I A D
#59 - 2017-04-20 06:47:48 UTC
Suggestion: Order overview by group and distance
Keywords: ui,
Note: Helps with readability on larger dpi screens
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Enables the player to quickly look at a specific group and view distances.
Thread I made on the subject with example - here
Rivr Luzade
Coreli Corporation
Pandemic Legion
#60 - 2017-04-20 06:50:49 UTC  |  Edited by: Rivr Luzade
Suggestion: Right click option "Show Transactions" in the orders tab
Keyword: UI, market, wallet, transactions
Note: Make it easier to find transactions of a particular thing.
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Right now, in order to view transactions for a particular item, you need go to the Transactions tab of the wallet and enter the item name in the small search box. Naturally, as it is an old functionality and UI part, the box is small and can't be widened, which makes entering long item names cumbersome. This should be easier to handle.

Many more things to improve the UI can be found in the link in my signature.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.