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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
CupKate
Burning Skull Syndicate
#21 - 2017-04-13 00:13:15 UTC  |  Edited by: CupKate
Suggestion: Allow remote trading of assets between characters.
Keywords: trading between characters
Note:

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Allow two characters to initiate a trade no matter their location. Make the location of the asset mean nothing. Let me drag an asset from my asset window into the trade window. completing the trade will transfer ownership if the item(s) but the item(s) will still reside at the same location they were traded from.

tl/dr example -- I should be able to open a trade and instantly transfer ownership of a ship that I have docked in some station several jumps away, rather than setting up an item exchange contract.
CupKate
Burning Skull Syndicate
#22 - 2017-04-13 00:18:12 UTC  |  Edited by: CupKate
Suggestion: Make the Industry window resizeable, make better use of screen real estate around the area that shows me minerals, and blueprint, and output product...etc
Keywords: Industry, screen size, real estate
Note: need better use of real estate on the screen.

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The largest single graphic in the industry window is a picture of the blueprint and the circle graphics that surround it. You can't change the size of this part of the window, yet it provides the least amount of value. I want to see the list of jobs, I want to have a larger size list of blueprints, i want more detail on the costs or the inputs of the job.... i want to make the best use of my screen size. This graphic is cool, but with it's hard set size, it makes the rest of the important stuff get scrunched into a small space.

Just a lot of inefficiently used real estate in the top 2/3 of the industry window.
Cade Windstalker
#23 - 2017-04-13 00:40:52 UTC  |  Edited by: Cade Windstalker
Suggestion: Add more options for target UI positioning beyond the current auto-align and horizontal/vertical options.
Keywords: ui, targeting, targets, in-space
Note: Right now it can be hard to fit the active targets list onto the screen in a convenient way.
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The list of targets is pretty much the limiting factor in my UI setup right now. Everything else has to accommodate the target list because there are so few options for it. If we could have the option to specify an area it would occupy, or even flip the orientation relative to the existing target point that would be fantastic. Right now I have it in the lower left, but I can only fit about 8 targets before it overflows into other UI elements. Even the ability to have it flow targets down while in the lower half of the screen would be nice.
Stridsflygplan
Deliverance.
Arrival.
#24 - 2017-04-13 01:30:58 UTC
Suggestion: make shuttles gain the 90% reduction to effective distance traveled for jump fatigue
Keywords: travel, industry, ship balance, QOL, industrial
Note: all ships in the industrial line have a 90% reduction except the first ships in the industry line... the shuttle.

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really silly but you have to use a badger or iteron when using a jump bridge or titan bridge when you just want to relocate and not get to much jump fatigue when the shuttle should be the obvious ship for the job
CupKate
Burning Skull Syndicate
#25 - 2017-04-13 03:55:30 UTC
Suggestion: Pick one of the following:
1) Make the popup windows in the skill category browser of the skill queue window only show up using a right mouseclick, remove the auto-display of popups when hovering over skills.
2) Push the popup to the right, just like when hovering over a skill.

Keywords: skill queue browser, popup reduction

Note: If i'm browsing the skill queue I want to see the categories, as I scroll around, but the category description popups sometimes show up ABOVE the skill title making scrolling up and down columns very annoying. Right now the right-click doesn't do anything here, so make the popup tied to a right click button, or some other hotkey, but not automatically popping up. experienced players probably don't need that popup all the time anyway.

OR, push the popup to the right of the category title, it doesn't seem as annoying to scroll through the skills themselves, because the popup there ends up to the right of the
Panzerledi
Weyland-Yutani Panzer Industry and Mining Group
Cyno.Up
#26 - 2017-04-13 10:29:08 UTC
Suggestion: move to QT5.8 instead QT5.7
Keywords: Launcher
Note: Fixed black screen.
https://bugreports.qt.io/browse/QTBUG-51892
Quote:
I confirm on my side, the black screen is only available on Qt5.7 not Qt5.8, I hope the not just a QT_OPENGL_BUGLIST exclusion of my card.
If the resolution is confirmed, a pass around the several card defined under OpenGL Buglist is necessary to remove other opengl issue resolution thanks to the new implementation.
Panzerledi
Weyland-Yutani Panzer Industry and Mining Group
Cyno.Up
#27 - 2017-04-13 10:41:31 UTC
Suggestion: lockdown BPO/BPC on corp hangar on Citadel/EC
Keywords: Industry
Note: Now we can't do it on Citadels/EC - only on outpost....
Gilbaron
The Scope
Gallente Federation
#28 - 2017-04-13 11:27:48 UTC
Suggestion: When delivering items to someone (citadel feature), change the preselected window for user input
Keywords: Citadels
Note: right now, it's the search by window (Partial Term, Exact Phrase, ...). Should be the search field itself
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2017-04-13 12:17:16 UTC
Suggestion: Highlighting drones under targeted items.
Keywords: UI, drones,
Note: Mouse over drones in the drone window and they highlight under the targeted item they are.
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Sometimes we spread drones (mining), it would be great if we could tell which drone is on which target by mousing over them. much in the same way we can do with modules.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dominous Nolen
The Graduates
The Initiative.
#30 - 2017-04-13 14:20:14 UTC
Suggestion: Drone UI agression feedback
Keywords: UI, Drones
Note: Drone status updates for agression (red flash similar to Fleet watchlist), Yellow or blue for jammed (Drone owners are not advised aside from looking for max drone count on messages that drones are engaging their target)

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We often employ jams on heavy hitting drones to break damage application or are on the receiving end of this.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

CupKate
Burning Skull Syndicate
#31 - 2017-04-13 15:04:34 UTC  |  Edited by: CupKate
Suggestion: Remember tab and scroll location when using forward/back arrow in the Show Info screen.
Keywords: Show Info
Note:

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When I am researching and comparing modules that aren't comparable using the "compare" feature, I want to flip back and forth between the show info screens using the forward/back arrow in the upper right. But, each time I flip, the screen resets to the top of the tab that I was on, meaning if I want to see a set of attributes that are far down a list, I have to rescroll down each time I flip back and forth.

tl/dr, remember the tab and scrollbar location in "show info" when using the forward/back arrows between items.
Drabbin Mishi
Ministry of War
Amarr Empire
#32 - 2017-04-13 16:12:06 UTC
Suggestion: Have completed Industry jobs cause Notifications
Keywords: industry, notifications
Note: Useful to remember to to update industry jobs
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Even useless items (eg. you have Unallocated Skillpoints) generate Notifications sometimes. But not "Your Industry job is complete".
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#33 - 2017-04-13 17:41:02 UTC
Suggestion: Add Suns to right-click menu in space
Keywords: UI, Suns
Note: Adds convenience to warping to suns as suns gain a greater role in game
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For those of us that like to right-click in space instead of using overview for everything, adding suns as an option would be a nice benefit. Right now planets, stargates, structures, etc are included in the right-click menu in space, but suns are excluded. I frequently right-click thinking it will be easy to warp to the sun, then realize I need to search for it on the overview.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#34 - 2017-04-14 15:29:07 UTC
Suggestion: Allow forming a fleet with a template, rather than having to wait for it to load, dragging yourself into fleet position, and then assigning the template.
Keywords: Fleet UI
Note:


Suggestion: Swap the fleet window back to the fleet search window when you leave a fleet, rather than just closing the window.
Keywords: Fleet UI
Note: Mostly when leaving a fleet it's to move to another fleet.


Suggestion: Prevent fleet from automatically closing when you're the last person in it
Keywords: Fleet UI
Note: This would be a big benefit for standing fleets created at the start of the day. If people log in and out the fleet can get closed when you're not paying attention.


Suggestion: Secondary Fleet Bosses
Keywords: Fleet UI
Note: Would allow secondary bosses to do everything that a fleet boss can do (moving themselves into wing / fleet commander, posting an advert).



Suggestion: Better being-targeted / aggresed icons on the overview. Rather than just the little red / yellow square, allow us to set a much larger area (or foreground) to flash.
Keywords: Overview
Note:


Suggestion: When you are being attacked by drones, show the person controlling them as a red-box.
Keywords: Overview
Note:

Rowells
Blackwater USA Inc.
Pandemic Horde
#35 - 2017-04-14 19:04:50 UTC
Suggestion: Add a drag and drop feature to the autopilot route
Keywords: autopilot, route, starmap, destination, waypoint
Note:
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Just a way to more easily manage and adjust routes on the fly without needed to open the route planner or remake the entire route. Possibly even going as far as to allow linked systems to be simply dropped directly into the route between waypoints.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#36 - 2017-04-14 21:54:55 UTC
Sugestion : Make fighter don''t stop after killing something, make they orbit....
keywords: Game accessibility, player healthy, fighter, carrier, cap
Note : It will avoid player can't play due to Real life problem (all people can't click on W and move mouse in same time for a lot of reason).
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#37 - 2017-04-14 23:45:59 UTC  |  Edited by: Nicen Jehr
Suggestion: Add "Toggle active window windowshading" shortcut
Keywords: window, keybind, shortcut
Note: un/collapsing a window that is snapped to screen top or bottom
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I like to see space, but i need to see windows, even at full HD. So almost all of my windows are in one stack or another, snapped to top or bottom screen edge. I frequently doubleclick the window title bars to collapse the windows and see beautiful things but very soon I need to doubleclick again to uncollapse and use the windows. Please let me hit a keybind instead of a precise mouse moves and doubleclick!

thx for the new thread Karkur
also, thx for the launch drone shortcut!
Tobias Frank
#38 - 2017-04-15 15:04:01 UTC  |  Edited by: Tobias Frank
Suggestion: Expiring bookmarks
Keywords: Bookmarks, temporary, expire
Note: Give bookmarks the option to delete themself after a previously determined timeframe (e.g. 3h, 6h, 12h…).
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It would eleminate a lot of work deleting old bookmarks that were meant for temporary use (e.g. wormholes, ded sites, warpins…), especially on a corporate level where multiple users access and modify the same bookmark-database.
Thai Mhalbarei
Caldari Provisions
Caldari State
#39 - 2017-04-15 18:44:13 UTC
Suggestion: Ability to move modules panel
Keywords: ui, hud, modules
Note: Add the possibility to move modules location anywhere on the frame like fighters control panel and ability to move the HUD everywhere at the same time ?
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Could be cool to be fully free in the UI personalization
Terminal Insanity
KarmaFleet
Goonswarm Federation
#40 - 2017-04-16 17:48:55 UTC
Fighting for control of the camera as you undock. - This is massively annoying. every time i undock i have to click and drag and shake my mouse until eve relinquishes control of the camera to me, so i can see whats happening around me

Fighters shouldnt stop moving. - Have them automatically continue orbiting the wreck or just the spot they are at... or make them just fly straight, i dont care. but they should never come to a complete stop unless i tell them to.

Drag/Drop from ship to cargo via 3d view - I should be able to drag/drop items from my ship's cargo into the station's 3d view, and have it placed in my cargo (so i dont need to open up more windows)

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP