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A different Role for assault frigates. PVE

Author
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#21 - 2017-04-08 21:02:25 UTC
Alderson Point wrote:
Nalena Linova wrote:
"Don't worry about the hilariously exploitable problems with my idea guys, the omniscient devs at CCP will solve them all. Trust me."



No, the idea is not exploitable, putting it on an existing ship without changing all the stats would be.

The idea is simply the mechanism where a ship would be able to have higher stats than traditional because a new mechanism was providing a hard counter in a PVP situation.

It does NOT mean building an OMGBBQPWNMOBILE and calling it a PVE ship.

But if thats easier for you to understand, carry on have fun.


except that the hard counter you have described WILL NOT prevent it from being used and abused in pvp constantly.

yes they would have all the durability of a wet paper bag when scrammed, simple solution, fight outside of scram range, with the kinds of dps you are suggesting, particularly with the damage application of small guns, you wouldn't even need to fit a disruptor.

what you have described is a glass cannon fit interceptor with battleship level damage application. how can you not recognize that it is broken as **** and would be abused in about 2 seconds flat.
Merin Ryskin
Peregrine Industries
#22 - 2017-04-08 21:22:27 UTC
Alderson Point wrote:
The idea is simply the mechanism where a ship would be able to have higher stats than traditional because a new mechanism was providing a hard counter in a PVP situation


The point you keep ignoring is that it isn't a hard counter. First of all, any ship with a warp disruptor instead of a scrambler (IOW, anything intended for medium or long range fights) gets massacred by your ridiculous super-frigates with battleship stats on a frigate hull. Any ship that can't get into range to us its defensive scram (for example, a battleship against a kiting AF) gets massacred by a super-frigate. And even if you manage to apply the scram you're still vulnerable to blobbing. Sure, you kill one AF pretty easily, but the rest of the blob of 1000-DPS super-frigates will kill you before you can get another one.

So, will it win every single conceivable PvP fight? Of course not. Will it be a blatantly overpowered PvP ship in addition to whatever it can do in PvE? Yes.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#23 - 2017-04-08 21:29:56 UTC
Simpler solution: delete the t3s and admit they were a poorly implemented idea and refund the SP.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#24 - 2017-04-08 22:42:27 UTC
Matthias Ancaladron wrote:
Simpler solution: delete the t3s and admit they were a poorly implemented idea and refund the SP.


Honestly I'd rather they just get rid if AF altogether. They barely had a niche as it was. (A slightly tougher frigate is hardly an interesting or unique role)
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#25 - 2017-04-09 00:34:53 UTC  |  Edited by: Matthias Ancaladron
Bjorn Tyrson wrote:
Matthias Ancaladron wrote:
Simpler solution: delete the t3s and admit they were a poorly implemented idea and refund the SP.


Honestly I'd rather they just get rid if AF altogether. They barely had a niche as it was. (A slightly tougher frigate is hardly an interesting or unique role)


I was always an advocate of solo play for assault suits in dust when people couldn't find a role for them.
Maybe toss some warp core strength there way and make them immune to logis or fleet boosts so they don't benefit from help but that's not altogether that different from op just in a different way and would still just use them to escape from group fights and come back. Plus idk enough about pvp to make that decision. I just hate the t3s.

Maybe assault frigates could be like the battlecruisers that fit battleship guns.
Frigates with medium guns and tracking bonuses.
But again... Op wants that kinda damage already.

Which only leaves me with giving them super tank bonuses and bonuses to tackling or something.
Like a double armor for amarr.
4% armor HP and resistances per level.
7.5% armor repairer hp and something like 3% less armor repair cap usage.
But it comes back to t3s for me, they do too much too well. Not why we have one ship filling several roles outperforming all the other ships that should outperform them in specialized roles from what I understand the intention was.

I always wondered what an attack speed ship would be like with a 100% bonus to ROF. And ROF mods. But I imagine it would just blow through ammo and be demlolished by anything with resists towards its weak fast damage. Like a machine gun bonus.
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