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The Social Experiment that is Eve Online

Author
Barnabas Fresante
Jack Trades Unlimited
#41 - 2017-04-06 23:37:41 UTC
Vash Bloodstone wrote:
This post is pretty close to being a political question and should be closed by the moderators, but lets just call all it a philosophical discussion and it should be good.


The question at hand is purely philosophical and we can safely discuss it without any real life politics getting in the way. People just need to keep their sensibilities (a tall order on the internet, I know) and we'll be just fine.

Vash Bloodstone wrote:
You may think you have an answer, but I would ask you to pause and re-think it. One thing to remember is that we humans are animals and if you know animals, than you know how savage and brutal they can be. There is nothing pleasant or kind about nature. Many predators, if given half a chance, could eat you.


You weren't quoting anyone here so I'm not sure if that was directed toward me as the OP or if you were just addressing the general audience, but I doubt anyone here (me least of all) is approaching this topic assuming that humans are by nature innocent cherubs. We all play Eve, after all :-) and what's more we are reading these forums! We've seen what humans can be and do! Haha!

Mukali wrote:
I see several posts commenting on the darker parts of Eve, on how it allows us to act out our darker desires free from punishment. Whether or not that affects our daily actions will probably never be known.


This is an interesting angle. I was approaching this whole topic in terms of what is already inside us affecting how we interact in the world Eve provides. Here you posit the idea that what we do in Eve might actually affect our personality or actions in the real world. Obviously a person's personality and personal code of ethics is an intricate thing, but just as I read in another thread about how a person spends so much time in the Eve universe that they sometimes refer to real life money as "isk" mistakenly . . . well, whatever we spend a vast amount of our time doing can certainly have profound effects on who we are as basic people, I suppose. I seriously doubt a "life of crime" in Eve would help lead a person toward planning actual murder in real life, but I would be far less surprised if someone admitted that they got so used to "working the system" in Eve to take advantage of other players that they might dabble in seeing what kind of low-level scam they might be able to get away with in real life . . . or maybe even something as simple as cheating on a test. This is all conjecture, obviously, but it wouldn't surprise me.



I would definitely be interested in some of those statistics. Does anyone know if any such numbers have already been gathered? How many players have had their ships destroyed by other players? how many have been podded? Of those how many occured as ganks in high-sec, piracy in low-sec, or "get off my lawn" in null-sec? (etc etc etc) I wonder what the percentage of players is that have perpetrated the destruction/podding of another player. How many players, including "carebears" fully embrace the PvP aspect of the game (as in they may not engage in it willingly themselves but they understand that if it happens to them, well, them's the breaks) and how many truly believe its outrageous that they can't just be left alone.

Honestly I think that is an aspect of all this. And again, I don't want to introduce a completely different topic so if you would, just stick with me in not going too far down the rabbit hole. But here's the deal. Some people, clearly, want to play Eve as if it were a "you need to ask me first before we PvP" style game. Now, by the pure game mechanics, they can demand that all they want, but if they undock, the simple truth is they can be blown up whether they consent or not. This is where I'm asking us not to get off track. Let's please not start complaining about or deriding such people or saying that they chose a PvP game so they need to live with it. My point is simply this: The situation exists. Some people just want to be left alone, run their missions or do all their industrial activity in peace. Other people see them and want their stuff. After all, if they undock and they have something you want and you have the wherewithal to take it from them, then they are indeed fair game, right? That, of course, is the basic logic that seems to justify blowing up their ship and taking whatever drops.

And honestly, I just paused for a few minutes after writing that paragraph to contemplate what I'd written and what the implications are as I was really just writing whatever came to mind, haha.... and the point ISN'T whether or not such actions are "ok" in the game. Of course they are. They are perfectly within the bounds CCP has set, the game mechanics allow for it and even expedite it. I think that's just the point, though. We're back to the, "What would I do if the 'rules' that say, 'don't steal what's not yours' goes away?" The answer? If you're strong enough to do what you want, you do it. Might makes right. Or perhaps a better what of doing it, "Might makes it permissible." If you can take it and keep it, then you've earned it and it's rightfully yours as long as you have the ability to keep it, so to speak. And like has been mentioned before, I wonder what would have to happen for us to start living like that in the real world?
Ranzabar
Doomheim
#42 - 2017-04-07 01:09:26 UTC
Yes it is a game.

Well that's about it.

Abide

Barnabas Fresante
Jack Trades Unlimited
#43 - 2017-04-07 01:38:22 UTC
Ranzabar wrote:
Well that's about it.


Demonstrably and obviously untrue. Thank you for providing some weight on the far end of the spectrum so we don't teeter too much on the end of rationality and thoughtfulness.
Beta Maoye
#44 - 2017-04-07 03:06:48 UTC
EVE is as free as it can be. It allows good behaviors as well as bad behaviors in the game. Most people are accustomed to live under laws and order in real life. They don't like chaotic or illegal events such as non-consensual pvp, scamming, bullying in an environment of Anarchism. By the law of natural selection, those players who remained in the game would be those who like the freedom, without laws and orders, that allowed by the game. Those who don't like these ideas would have already quited the game. EVE represents the characteristics of a portion of human nature which is highly complicated than what EVE shows us. The game just selected those players that like to play in a game with minimum restriction to what they can do. It is perfectly fine in a game, as long as they don't take the matters into real life.

I think EVE is good to the society in the sense that people can safely release their behaviors of the 'other sides' without risking their real lives or hurting other people next to them.
Teckos Pech
Hogyoku
Goonswarm Federation
#45 - 2017-04-07 04:38:30 UTC
Barnabas Fresante wrote:
Yes, the rules are very different between Eve and real life. As mentioned in my OP, not having a fear of death is a big one. Having said that, since CCP provides us with a setting but does not force us into conflict (we could very easily achieve the greatest amount of wealth through purely PVE activities and not aggress one another at all) then why does conflict exist in EvE? Why is it that we, as humans, haven't come into the Eve world and set up a peaceful system where no ones tears need to be harvested?


Aggression is just another form of competition. And in EVE one major downside has been removed: death, or at least its permanency. If you die in EVE you reship and go back out.

Resources are also finite so people are going to compete for them. And again one way of competing is via combat.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#46 - 2017-04-07 05:07:38 UTC
Jenn aSide wrote:
Salvos Rhoska wrote:
I for one can say that if laws and/or their policing IRL where removed, my behavior and priorities would change dramatically.

I also think anyone that claims theirs would not, is a liar.

Even if you did not wish to change your behavior/values/priorities, you would be forced to by everyone around you, inorder to survive.


I don't think the is true of everyone. Hell, my main activities are "peaceful" (from the standpoint of real people, the NPCs would call me a genocidal murder that needs to be hung), and my side pvp activities are always consensual (ie you are either in my null space, or you are in null period and while being in any space in this game is consenting to pvp, being in null is begging for pvp, so my pvp more akin to sports than war).

Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.


Agreed. I am not convinced that laws written on a piece of paper are what is restraining people. It is more likely the punishment and even there that doesn't necessarily go away if the pieces of paper with the laws go away. How those punishments are implemented might change.

In EVE though punishment is hard to impose. In fact trying to impose a punishment many might just consider it content.. The ability to drop to an NPC corp, or even transfer ISK and assets to an alt, make imposing punishment problematic. It can be done, but it is not easy. At least between players.

Looking at groups they can impose punishment/consequences more effectively. Break a groups rules and you are expelled, possibly at the most inopportune time. You might be awoxed, depending on the situation. But even there it isn't that bad. I have had assets stranded in stations that changed hands and yet, via sell orders and contracts I have managed to regain the majority of the ISK value that is stuck.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#47 - 2017-04-07 09:35:16 UTC
Teckos Pech wrote:
Jenn aSide wrote:
Salvos Rhoska wrote:
I for one can say that if laws and/or their policing IRL where removed, my behavior and priorities would change dramatically.

I also think anyone that claims theirs would not, is a liar.

Even if you did not wish to change your behavior/values/priorities, you would be forced to by everyone around you, inorder to survive.


I don't think the is true of everyone. Hell, my main activities are "peaceful" (from the standpoint of real people, the NPCs would call me a genocidal murder that needs to be hung), and my side pvp activities are always consensual (ie you are either in my null space, or you are in null period and while being in any space in this game is consenting to pvp, being in null is begging for pvp, so my pvp more akin to sports than war).

Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.


Agreed. I am not convinced that laws written on a piece of paper are what is restraining people. It is more likely the punishment and even there that doesn't necessarily go away if the pieces of paper with the laws go away. How those punishments are implemented might change.

In EVE though punishment is hard to impose. In fact trying to impose a punishment many might just consider it content.. The ability to drop to an NPC corp, or even transfer ISK and assets to an alt, make imposing punishment problematic. It can be done, but it is not easy. At least between players.

Looking at groups they can impose punishment/consequences more effectively. Break a groups rules and you are expelled, possibly at the most inopportune time. You might be awoxed, depending on the situation. But even there it isn't that bad. I have had assets stranded in stations that changed hands and yet, via sell orders and contracts I have managed to regain the majority of the ISK value that is stuck.


What is perhaps a more interesting question, is what if there was true permadeath in EVE.

Unworkable in EVE, I know, but since we are talking about social experiments, might as well consider that theoretical situation as well.

(Albeit, CCP could implement SP loss for clone death, similar to the TC3 precedent.)
Mr Epeen
It's All About Me
#48 - 2017-04-08 15:01:06 UTC
Salvos Rhoska wrote:

(Albeit, CCP could implement SP loss for clone death, similar to the TC3 precedent.)
There used to be the possibility of that back when we had to keep our clones up to date by purchasing clone grades. I lost plenty of SP over those years.

I suspect the threadnought would be of epic proportions if CCP decided to revert to that again.

Mr Epeen Cool
Salvos Rhoska
#49 - 2017-04-08 15:31:44 UTC
Mr Epeen wrote:
Salvos Rhoska wrote:

(Albeit, CCP could implement SP loss for clone death, similar to the TC3 precedent.)
There used to be the possibility of that back when we had to keep our clones up to date by purchasing clone grades. I lost plenty of SP over those years.

I suspect the threadnought would be of epic proportions if CCP decided to revert to that again.

Mr Epeen Cool


Sounds good to me.
It equalizes risk between predator and prey.

As typically prey, Im ok with losing SP for failing.

Infact the more I think about it, the more it would fix as a solution around sector mechanics.
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