These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

The Social Experiment that is Eve Online

Author
Chris Ishar
Digital Zone Corp
#21 - 2017-04-06 14:38:15 UTC
Neuntausend wrote:
In Counter Strike, you would not think twice about shooting another dude in the face.

People would if it was divided into zones. in the (high sec) chatroom everyone talks. In the (nullsec) people from different teams shoot each other. And yes, most people would like to keep using their guns in the chatrooms.
Salvos Rhoska
#22 - 2017-04-06 14:44:15 UTC
According to self-reporting, we have instances of persons playing this game that have impairments to their empathetic faculty.

Is everyone in EVE a sociopath? No. Some might be.
Does everyone in EVE have a psychiatric disorder? No. Some might have.

Are there douches in EVE? Yes.

On the otherhand, why do people get so defensive on the part of claiming "Im really a good guy IRL, I just play a bad one in EVE".

99.9% of EVE doesnt care who or what you are IRL.
Salvos Rhoska
#23 - 2017-04-06 14:46:47 UTC
Jenn aSide wrote:
Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.


Not yet.

But its clear there are many who do.
Black Pedro
Mine.
#24 - 2017-04-06 15:02:39 UTC
Jenn aSide wrote:
I don't think the is true of everyone. Hell, my main activities are "peaceful" (from the standpoint of real people, the NPCs would call me a genocidal murder that needs to be hung), and my side pvp activities are always consensual (ie you are either in my null space, or you are in null period and while being in any space in this game is consenting to pvp, being in null is begging for pvp, so my pvp more akin to sports than war).

Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.
I agree. In fact, I bet the amount of "anti-social" or belligerent behaviour that goes on in this game is disappointingly low for the designers of the game. CCP spent much effort making us vulnerable to the other players, but if you look at the economic numbers it seems people much prefer to just gather resources and build things then actually go out and destroy each other's things. In aggregate we produce 3X what we destroy each month, and more worryingly, over 30X the value of goods leaves the economy each month by people quitting the game than by destruction. Even in New Eden most players seem to prefer to cooperate together to hoard and build wealth, rather than revel in destruction and sociopathy as some on the forums would like you to believe.

I love that Eve allows open play with real loss that includes crime, wars and unbalanced PvP. I really love the player-driven economy that all of this enables. But I don't think it provides any insight into human nature other than how humans best choose to operate within the rule set of this particular game.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#25 - 2017-04-06 15:17:14 UTC
Barnabas Fresante wrote:
we could very easily achieve the greatest amount of wealth through purely PVE activities and not aggress one another at all


While there have been posts on why this isn't exactly true on the not-greedy side, I'll approach it from the greedy side.

What do you think is cheaper? buying all the moon goo produced by Delve in a month, or putting a POS on every moon in Delve and extracting it yourself?

What do you think is less SP / time / isk intensive, farming 10/10s or killing 10/10 runners when they auto-pilot their freighter thru high sec trying to cash out?

The point is, one of the most successful aspects of EVE is that you can choose to put in the month(s) of training needed to farm a part of the game, or you can spend week(s) training into ships that can take that loot from them.

Same loot, but the agressor committed less SP / time / isk to achieve the same result. This is simply lowering your cost, and frees up more of your assets for other projects.

While a lot of the people whining on the forums call it griefing, its simply business, not personal.

Yes, we as a collective become wealthy when we leave each other alone, but I become even more wealthy by using force to take from the guy next to me.
Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2017-04-06 15:18:17 UTC
Black Pedro wrote:
Jenn aSide wrote:
I don't think the is true of everyone. Hell, my main activities are "peaceful" (from the standpoint of real people, the NPCs would call me a genocidal murder that needs to be hung), and my side pvp activities are always consensual (ie you are either in my null space, or you are in null period and while being in any space in this game is consenting to pvp, being in null is begging for pvp, so my pvp more akin to sports than war).

Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.
I agree. In fact, I bet the amount of "anti-social" or belligerent behaviour that goes on in this game is disappointingly low for the designers of the game. CCP spent much effort making us vulnerable to the other players, but if you look at the economic numbers it seems people much prefer to just gather resources and build things then actually go out and destroy each other's things. In aggregate we produce 3X what we destroy each month, and more worryingly, over 30X the value of goods leaves the economy each month by people quitting the game than by destruction. Even in New Eden most players seem to prefer to cooperate together to hoard and build wealth, rather than revel in destruction and sociopathy as some on the forums would like you to believe.

I love that Eve allows open play with real loss that includes crime, wars and unbalanced PvP. I really love the player-driven economy that all of this enables. But I don't think it provides any insight into human nature other than how humans best choose to operate within the rule set of this particular game.


This is why a lot of CCP's null sec sov efforts have failed. They thought that if they did things like make space unequal (like with the anomaly nerfs around 2011-12), people would fall all over themselves in a killing frenzy to get better space.

What ended up happening is that more and more people and groups started COOPERATING more, forming bigger coalitions and groups like OTEC. Human IMO aren't either naturally competitive or cooperative, but rather opportunistic and will do whateve ris best in a given situation.

I think EVE does teach a bunch of lessons about real life behavior. Look at how EVE has nominally better rewards outside of high sec yet many people never leave. This means that for many (but not all) human,s safety IS more important than either freedom or wealth.

And look at scams, scams prove that even in an environment where EVERYONE is screaming "be careful", greed and haste can still overcome good sense, because without those 2 things scams can't exist.

Look at awoxxing and corp theft. In a game were this is actually true, it still happens. It means that even people on guard can be duped, and some people will trust even when trust isn't warranted.

On and on. Some people try to make up self serving scenarios about what EVE teaches us about real life (the main one is the 'sociopath in RL' bs), but if we really pay attention, EVE can teach us valuable lesson about people.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#27 - 2017-04-06 16:59:30 UTC
So the simple answer is "its a game so the fact I'm an SOB in Eve is fine and doesn't reflect poorly on me".

But let me provided a deeper response. There are some very smart people that think it is a very real possibility the what we call "real life" is indeed a simulation itself. If that is true the a "simulated persisted world" like Eve is basically the same as what we call real life. While Eve and "rel life' are very different in most ways there is one universal constant.

Time.

The only real thing you have in real life of any actual value is time. Sure we trade the finite resource for other things but it all comes down to time as the basic currency we all trade in. So here is where I think this all blends actions in Eve with what our true character is. If I spend 100 hours building/accumulating something in Eve that is persisted then that has the same value as when I could have gotten from 100 hours in real life. Now not every hour you spend in real life nets you the same material return so I am reluctant to say because my current peak per hour real life return is $100 dollars that the POS I spent 100 hours getting is worth $10,000. I agree that is a stretch but I think it is an easy case to make that the POS has some equivalent real life monetary value.

The courts have already decided cases to that effect for other games where people had items either stolen or destroyed. I know some folks tiny brains can't allow them to process this fact but if you can trade your time for anything that remains when you are done that thing has value. This is how society is evolving its thinking. So someday it may be more understood that being an asshat in a game like Eve makes you an asshat everywhere.

Now some folks are going to say my Eve "thing" isn't the same as my real life thing because its "virtual" but what if my real life "thing" is virtual as well? I'm just pointing out that this is a very slippery slope as is anything involving "morality".

So next time you 'splode someone's shiny in Eve for the grins ask yourself if you'd do the same thing in "real life" if the consequences were the same (basically none)? I think if you are being honest with yourself and in real life if you basically had the same "peer" influences you would. Because Eve really is just a big personality simulator. We regularly see examples in real life that show this to be true. Humans kind of suck sometimes.

Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2017-04-06 17:20:44 UTC  |  Edited by: Herzog Wolfhammer
There is no better example or study to be had anywhere else on the subject of what happens when ultra-atomized people (individualism) goes up against people under some actual civilizational approaches to organization (nationalism/tribalism/factionalism/ethnocentrism).

Yes it's true. And it's a perfect study in human organization and the effects. No individual is going to be a hero and single-handedly get anything real done. But then we also lend much credit to our own madmen, saying "he killed 6 million!" when in fact he personally killed only a tiny fraction if at all.

And nowhere else is that driven home as hard than in this petri dish.

When you have one "group" (of "the other" or "they who are not in any group") that is "all about me me me me" and "what that guy over there is doing might be wrong, but it's not harming MEEEEEE" versus another actual group where everybody is aligned on anything from identity to commonality of objectives and acts on the needs of their side, the latter is going to win every time.

Don't believe me? Just look at the real world. I know "Hurrr durr Eve is not the real world!" yes but humans occupy the real world and humans play this game too. You can swap out space ships for castles and lasers for swords, as has been the case with every MMO and even FPS games with team play, and you will get the same result.

Do we need to run comparisons between "groups" where everybody ruthless competes with each other versus actual groups where they all look out for and help each other? (This is why I don't pay much mind to calls to hate those "groups" that all help and look out for each other as if they are the cause of my troubles. Everybody who ever tried to screw me over looked, sounded, and spoke the same language as me).


And the worse civilization gets the more the point gets driven home. Or for a less scenic route to a shorter conclusion you see the same thing in prison: if you are not "with" any group then your butt will look like O instead of *.

I know this grates on people, just like when the baddies in a game get organized. It grates on people because it's already stalking everybody IRL: the organized groups that all look out for and help each other will always steamroll the crap out of you and ensure that they have the jobs while you don't, while they get to live well while you don't, while they get into positions of power while you scream impotently in the wilderness with no platform and being an "un-person".

This is the one thing I would hope that people take away from this "game". So we can finally, one player at a time, put to death this hyper-atomized mindset of self-absorption and solipsism that will be the end of western civilization.

We hang together or we hang separately. Still don't believe me? Just hang around in the Uedama-Niarja pipeline. Or go to nullsec alone.

Or if you are offline try a no-go zone in your own country where the people who will beat you up for being there are the ones breaking the law, but still get away with it and act with impunity merely because they banded together such that the cops are afraid of them physically and/or politically.

We see this constant crap of "Everybody in Eve is competing. You undock you are competing with everybody!" But notice how those who band together and compete with everybody else not in their group does far better? Legends in this game have been made on that. Even if you did become the king of solo PVP or corner a market in something you won't even be a footnote.

You won't make a difference. And you won't be able to avoid being made an example of, to have your story serve as little more than a warning for others.

The social experiment of Eve is already proven for the real world. Don't take what is learned here lightly. You can be John Galt all you want at your own peril. How far does that get you in Eve? Now you know how far that will get you in a real society.

Bring back DEEEEP Space!

Barnabas Fresante
Jack Trades Unlimited
#29 - 2017-04-06 17:57:40 UTC
I'm at work replying on my phone so I'm not going to try to quote a bunch of people, but all in all I'm very impressed with the variety and thoughtfulness of the posts in this thread. To reiterate, I wasn't trying to say that if you do "mean" things in Eve then you must be a psychopath in real life. I'm not even saying that it means you're CLOSE to being such a person. But I do find one basic premise interesting to consider: nothing can come out of us that isn't already in us, at least to some degree. And while some have denied it, saying eve is "just a game," I wholeheartedly agree with those who say that Eve is indeed a Petrie dish in which we can make significant observations relating to our nature as human beings. Is it a game? Certainly. But it's still YOU playing it. And you're playing it with other real people. Your interactions are real interactions and they have weight and meaning. And this is true of all games, from other MMOs to physical sporting events. But Eve gives you the opportunity to explore "life" basically free of the consequences that keeps you "in line" in real life (or constrains you by default in other games). Again, I'm not saying we are all murderers and thieves in real life but we've only been restrained by the rules and as soon as those rules go away we'd turn into Mr. Hyde. I just see the realm of Eve and can't help but think, "Gosh, I think we can learn a lot about ourselves based on what's happening here."

Incidentally, the openness of Eve is what keeps me coming back. So I'm definitely not saying it's a bad thing for the game to be this way. But I believe it is clearly a mirror we can look into, even if it wasn't originally intended as such.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#30 - 2017-04-06 18:57:51 UTC  |  Edited by: Yebo Lakatosh
Issler Dainze wrote:
Now not every hour you spend in real life nets you the same material return so I am reluctant to say because my current peak per hour real life return is $100 dollars that the POS I spent 100 hours getting is worth $10,000. I agree that is a stretch but I think it is an easy case to make that the POS has some equivalent real life monetary value.
Don't want to burst a bubble here, but if you equate time with the monetary value you -could have- created instead of playing silly videogames...

...than you already wasted that time/money. Your POS doesn't have a $10.000 value, but it signifies $10.000 you have -already- 'lost'. From that perspective, destroying it and your time invested into it seems like a charity. It may reveal to you how you are putting your energy into something a meta-level more virtual and pointless than the otherwise possibly also virtual and pointless real life (mehh). Feels like your whole brains-in-jars argument is there to protect you from this realization.

Unless of course we suspect that people aren't playing games to create value, but to have fun. But disregard that thought. I'm just part of the great evil simulation that's designed to confuse you, drive you into desperation, and make you escape into a tad less complex simulation.

I hope The Supervisor won't delete me for revealing this to you. Please disregard me - it may save my existence.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Salvos Rhoska
#31 - 2017-04-06 19:18:55 UTC  |  Edited by: Salvos Rhoska
Just to make myself clear:

I dont see awoxxing, scamming, theft, ship destruction etc as anti-social or sociopathic in the context of EVE, in the least.
All are perfectly healthy EVE behavior. The more, the better.


There are however some incidents of inter-personal behavior that does take on aspects that make me question the mental stability of some people in this game. (Bonus Room debacle as the worst example of that)

Just as some people (hopefully temporarily) lose their minds in rage over a loss and start making death-threats etc, there are those that genuinely get a kick out of goading that reaction out of them for pleasure and enjoyment.

Just as much as the rager loses sight of the fact that this is just a game, and these are real people they are dealing with (and whos mothers, children, livelihood etc they are threatening), so do those goading that reaction also have seemingly forgotten this is just a game and its real people they are dealing with.

See what I mean?

At that points its no longer about the game.
It then becomes personal, between two people, rather than two players.

Some shiptalking is fine and part of competitive gaming, but there is a threshold of human decency.

Exceeding that has nothing to with EVE, as the game, or its lack of rules.
It has to do with who you, as a person, are.
And for that you can be called to account. Therafter "its just a game" no longer applies as an excuse.
Scialt
Corporate Navy Police Force
#32 - 2017-04-06 19:24:02 UTC
I'm relying on memory for some of this... so bear with me if I say some things that are inaccurate.

I started playing in 2006... left in 2009 and came back with Alpha's being added. I have a picture in my head of how Eve was fairly early on and of how it is now.

I believe that Eve was more trusting and peaceful back when I started then it is today. It still was fairly cutthroat... but there was a bit more trust and a bit less belief that everyone in your corp is a potential awoxer or spy for goonswarm (because everyone is a spy for goonswarm, right?). I was part of a corp where a toon built up trust for over a year, got named as a director to reward that trust... and stole everything. The corp that was created out of that theft was completely dictatorial and untrusting... for good reason.

Back in 2006 and 2007 the instances of that happening were either less frequent or less publicized. Now... the way that corp ended up after that theft is pretty much the default for all corps in EVE. Theft is expected. Awoxing is expected. Nobody trusts anyone.

In general, society's general behavior is dictated by the worst actions that are tolerated by society. If society allows constant sales phone calls... the societal norm switches from always answering your phone to only answering if it's someone you know. The behavior changed due to the worst use of the phone that's allowed... not more positive potential reasons (hey, it could be my grandma calling from her friends phone).

Eve is no different in that regard. We see what happens in Eve that is allowed by the game. Scams. Awoxing. Corporate theft. It may not be the majority of players... but we see it happen and realize that some number of players do that activity. Because it's possible that anyone could do those things... we behave based on the assumption that everyone is a threat to do those things. In the end... I think we reach the point of saying... "Well, everyone else is doing that stuff... so I might as well do the same."

And that essentially leads to the dystopian wonderland of EVE that we all love. Eve is on a road where it constantly becomes more paranoid and aggressive towards other players. That's a natural result of seeing creative players finding more ways to screw each other over... and not being confidant that your corp mate won't do that to you.
Mukali
Defying Vision
#33 - 2017-04-06 20:08:14 UTC
I see several posts commenting on the darker parts of Eve, on how it allows us to act out our darker desires free from punishment. Whether or not that affects our daily actions will probably never be known. I admit I would be very intrigued to see self-professed awoxers and scammers filling out anonymous surveys on possible criminal activities in RL. But without any sort of research with Eve all we are left with is our subjective opinions. Scammers will naturally profess being good people in RL and victims will consider them RL convicts.

On the flip side, Eve rewards loyalty more than any other game. What could a spy in world of tanks do besides leaking positions during a battle? That's laughable in comparison to the trust placed on corp and alliance leadership. I am free to screw over everyone I know. Honestly I like that feeling. I have the freedom of choice. And choosing not to actually matters, unlike other games.
Herzog Wolfhammer
Sigma Special Tactics Group
#34 - 2017-04-06 20:15:45 UTC
Salvos Rhoska wrote:
Just to make myself clear:

I dont see awoxxing, scamming, theft, ship destruction etc as anti-social or sociopathic in the context of EVE, in the least.
All are perfectly healthy EVE behavior. The more, the better.


There are however some incidents of inter-personal behavior that does take on aspects that make me question the mental stability of some people in this game. (Bonus Room debacle as the worst example of that)

Just as some people (hopefully temporarily) lose their minds in rage over a loss and start making death-threats etc, there are those that genuinely get a kick out of goading that reaction out of them for pleasure and enjoyment.

Just as much as the rager loses sight of the fact that this is just a game, and these are real people they are dealing with (and whos mothers, children, livelihood etc they are threatening), so do those goading that reaction also have seemingly forgotten this is just a game and its real people they are dealing with.

See what I mean?

At that points its no longer about the game.
It then becomes personal, between two people, rather than two players.

Some shiptalking is fine and part of competitive gaming, but there is a threshold of human decency.

Exceeding that has nothing to with EVE, as the game, or its lack of rules.
It has to do with who you, as a person, are.
And for that you can be called to account. Therafter "its just a game" no longer applies as an excuse.



Careful every time I stated something like that the d-bag patrol would flag-brigade my post and get it removed. (Metaphoric)Vampires can't stand reflection.

Bring back DEEEEP Space!

Salvos Rhoska
#35 - 2017-04-06 20:35:23 UTC
Herzog Wolfhammer wrote:
Salvos Rhoska wrote:
Just to make myself clear:

I dont see awoxxing, scamming, theft, ship destruction etc as anti-social or sociopathic in the context of EVE, in the least.
All are perfectly healthy EVE behavior. The more, the better.


There are however some incidents of inter-personal behavior that does take on aspects that make me question the mental stability of some people in this game. (Bonus Room debacle as the worst example of that)

Just as some people (hopefully temporarily) lose their minds in rage over a loss and start making death-threats etc, there are those that genuinely get a kick out of goading that reaction out of them for pleasure and enjoyment.

Just as much as the rager loses sight of the fact that this is just a game, and these are real people they are dealing with (and whos mothers, children, livelihood etc they are threatening), so do those goading that reaction also have seemingly forgotten this is just a game and its real people they are dealing with.

See what I mean?

At that points its no longer about the game.
It then becomes personal, between two people, rather than two players.

Some shiptalking is fine and part of competitive gaming, but there is a threshold of human decency.

Exceeding that has nothing to with EVE, as the game, or its lack of rules.
It has to do with who you, as a person, are.
And for that you can be called to account. Therafter "its just a game" no longer applies as an excuse.



Careful every time I stated something like that the d-bag patrol would flag-brigade my post and get it removed. (Metaphoric)Vampires can't stand reflection.


Thanks, but this aint my first rodeo :D

YEEEHAAAA!
Vash Bloodstone
State War Academy
Caldari State
#36 - 2017-04-06 22:04:31 UTC
This post is pretty close to being a political question and should be closed by the moderators, but lets just call all it a philosophical discussion and it should be good.



There is, I think, a tendency for people to want to believe that people are generally "good." (non-violent and respective of other's rights).

You may think you have an answer, but I would ask you to pause and re-think it. One thing to remember is that we humans are animals and if you know animals, than you know how savage and brutal they can be. There is nothing pleasant or kind about nature. Many predators, if given half a chance, could eat you.

It's important to remember that Eve online is just a fictional world, and in here were immortal. One way to make Eve more like the real world would be to give us just one life. No more immortal capsules. If you get podded, it's game over, you can't play Eve ever again. The exact way people would respond to this, I don't know, but I would venture to guess people would be a lot more peaceful and take less risks, although I still think there would be violence and real killing.


Ill just get straight to the point, humans are violent animals and will often take every opportunity they can to survive and thrive. They can be cruel, vindictive and callous. This isn't to say they all are. Humans are also some of most social animals around and be incredibly cooperative. It may seem strange, but humans have traits of both social cooperation and violence. The reason for this is because the adoption of any one strategy would lead to failure. An overly violent society would destroy itself in a bloodbath. While an overly cooperative society would be vulnerable to a few violent people. (like a herd of sheep being killed by 1 wolf). Therefore, we humans adopt a balance, were cooperative with those we can trust when its in our interest, but at the same time, were always on the lookout to utilize violence in order to take advantage of others. This is because using violence, while incredibly risky, can also be really rewarding.


You could see this happening in Eve online, Just imagine if everybody In null space decided to ally, end war and have everlasting peace! Sounds cool? Well, as you should already know, it'd end in abysmal failure. The reason is, because, say as a result of the peace, people would let down their guards. There would be less lookouts, ships wouldn't be tanked as well, and basically, people would become big fat juicy targets ripe for plucking. If some "a-hole" decided to go around and kill these fools, he could make a killing and have a easy time of it! It'd be like lambs to the slaughter! Ultimately, this wouldn't last, factions would form and war would break out again.

Now, if your one of "those" people, you may believe that if we just got rid of the "a-holes", we might be able to have ever lasting peace. But this is impossible in my opinion. You'll never be able to get rid of them, because the opportunity for them is too great. So long as there are people with lots of juicy resources that can be taken in a instant, there will be those who work to take that away. Because it is often easier to steal someone's else resources than it is to gather your own. You may disagree with it, but its a fundamental fact of life.


Some take issue with the fact that I am saying Humans can be violent animals, but I say to you: just take a look at history. For the vast majority of history is filled with the rise and fall of empires. Empires that plundered and conquered other empires and kingdoms. You might even be able to draw comparisons between the real rise and fall of empires between the rise and fall of various null-sec alliances.

In this regard, Eve helps dispel the notion that we humans are all peaceful and cooperative. Were not.

Now, let's reverse the previous hypothetical I proposed above where we would only have 1 life in Eve. What would happen to the real world, if we became immortal like in Eve, where violence and death became much less of a consequence. I would dare say that any person that still held on to the ideal that humans are most peaceful would soon lose such an ideal.


Jenn aSide
Worthless Carebears
The Initiative.
#37 - 2017-04-06 22:25:38 UTC
Vash Bloodstone wrote:


In this regard, Eve helps dispel the notion that we humans are all peaceful and cooperative. Were not.




EVE proves that we are, most people don't even actively PVP in a game that allows PVP everywhere, and most people never participate in most of the things that EVE is known for. You can see it every time CCP published info about both character and player activity.

The people who do the violent things , or the 'dirty' things, simply make the news. It's the same in real life, people in other countries come to mine and always comment about how they thought they'd get shot getting off of the plane, because that's what makes the news where they are from. The news never says "today in the news, The vast overwhelming majority of America's 320 million people lived mostly mundane lives and mostly didn't screw with each other, now for the weather" lol.
Salvos Rhoska
#38 - 2017-04-06 22:33:13 UTC
Vash Bloodstone wrote:
What would happen to the real world, if we became immortal like in Eve, where violence and death became much less of a consequence. I would dare say that any person that still held on to the ideal that humans are most peaceful would soon lose such an ideal.


If we where immortal IRL as in EVE, there would be no point to violence.

I kill you, you kill me, we all kill happily together till we get bored of it and actually do something constructive, together.
Vash Bloodstone
State War Academy
Caldari State
#39 - 2017-04-06 22:47:43 UTC
Jenn aSide wrote:
Vash Bloodstone wrote:


In this regard, Eve helps dispel the notion that we humans are all peaceful and cooperative. Were not.



EVE proves that we are, most people don't even actively PVP in a game that allows PVP everywhere, and most people never participate in most of the things that EVE is known for. You can see it every time CCP published info about both character and player activity.
The people who do the violent things , or the 'dirty' things, simply make the news. It's the same in real life, people in other countries come to mine and always comment about how they thought they'd get shot getting off of the plane, because that's what makes the news where they are from. The news never says "today in the news, The vast overwhelming majority of America's 320 million people lived mostly mundane lives and mostly didn't screw with each other, now for the weather" lol.



Well, I am just wondering, are there actual numbers to back up anything you say? I don't have numbers myself, but I'll just ask a few probing questions. How many people in Eve online, most of whom don't pvp apparently, have been killed by another player at some point? I would venture to guess, that it's quite a number. It seems that most people, probably at least 50%, if not more have been killed by a player at some point. Maybe it's less or more, i don't know, but it's likely very significant. Just imagine that if a poll in a country said that 50% of it's population said it had been violently attacked, beaten to a pulp and had stuff stolen at least once. Wouldn't you say that's a pretty violent a country? Yea, there are lots of peaceful people out there, probably the majority, but also many violent animals. And you'd be wise to remember that both in Eve and the real world, lest your naivete lead you to slaughter.
Vash Bloodstone
State War Academy
Caldari State
#40 - 2017-04-06 22:54:43 UTC
Salvos Rhoska wrote:
Vash Bloodstone wrote:
What would happen to the real world, if we became immortal like in Eve, where violence and death became much less of a consequence. I would dare say that any person that still held on to the ideal that humans are most peaceful would soon lose such an ideal.

If we where immortal IRL as in EVE, there would be no point to violence.
I kill you, you kill me, we all kill happily together till we get bored of it and actually do something constructive, together.



Well, real life is more complex than EVE, but if you think there would be peace in the real world if we were immortal, than your simply naive. If there would be no point to violence in real life while immortal, than why do we have violence in eve? We have violence in eve to take resources!, or sometimes just for the pleasure of it! This wouldn't change in the real world, where the prizes would be even greater. Your living in a fantasy world! And unluckily for you, if someone wanted to stop you if you were immortal, they could just lock you in a cage, take your stuff and be done.


Previous page123Next page