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Ships & Modules

 
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Why warp from and to 0m/s velocity?

Author
Ionaru Otsada
Shadows Of Saturn
#1 - 2017-04-05 00:19:22 UTC
It has bugged me for a long time that my ship comes to an abrupt dead stop before entering warp, while I had to travel at 75% of its maximum speed to engage warp.

Why do ships drop to 0m/s velocity when jumping into warp. And why do they decelerate to 0m/s when exiting warp?
Wouldn't it be a much smoother (interesting too maybe?) if ships were to enter and exit warp at the speed they were moving at before warp was engaged (with the ship's maximum sub-light speed as an obvious limit)?

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Soel Reit
The Scope
Gallente Federation
#2 - 2017-04-05 04:07:08 UTC  |  Edited by: Soel Reit
:thinking:

impulse?
https://en.wikipedia.org/wiki/Impulse_drive

no clues actually :)
it may be just game design or with some scientific theory behind.
i'm pretty sure that eve's lore experts can answer your question.

you just need to hope that they pass from here
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eventually post in general section (more visibility)
Skinnereal
Republic Military School
Minmatar Republic
#3 - 2017-04-05 12:10:33 UTC
Since the exhaust changes colour when you go from normal movement to warp, it will be due to the warp drives taking over from the normal engines.
Why it has to be done when at a stop would be to calibrate the navigation.

Or something.
Do Little
Bluenose Trading
#4 - 2017-04-05 15:34:05 UTC
I haven't experienced this. Ships need to be travelling at 75% of maximum velocity to enter warp and I have insta-undock bookmarks that let me warp instantly after undocking with the ship at maximum velocity. Ships will slow down to align but I've never seen one come to a stop.

Jumps are different. Your ship is omni-aligned and at rest when it lands after a jump. I don't know if there is any lore to explain this but it's not unreasonable. The locations you are jumping between are unlikely to be at relative rest - it's a dynamic system with stars, planets, moons and presumably stargates all following orbits. Perhaps the mechanism that allows the gates to work requires the ship to be at rest relative to the stargate.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2017-04-05 16:07:15 UTC
There are three "states" for a ship to be in when it is undocked and not undergoing a session change: in warp, pre-warp, and normal.

Normal is just that, the state your ship is normally in when it's maneuvering, stationary, or doing anything else, where you have full control over your ship.

In warp is also just that, the state that you're in after you enter warp and before you land where you have no control over your ship.

Pre-warp is that weird state that only exists from the time you command your ship to warp until you actually hit warp. Your ship is automatically aligning and accelerating to your destination and you can't manually navigate, but you can still stop the warp, activate modules, etc. if you act soon enough.

I think that the dip in speed that the OP is mentioning is a result of the server moving your ship from "pre-warp" to "in warp". I don't know if the dip is real or just a result of server mechanics. I have seen it hit zero before, but rarely; usually it's more like one half or two thirds previous speed.



Also, I too find it odd that when you land out of warp, your speed is near zero. I've always kind of figured it should stay at max speed (or maybe 75%) along the direction of travel, rather like a MJD.

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Kathern Aurilen
#6 - 2017-04-05 18:47:27 UTC
Bronson Hughes wrote:
There are three "states" for a ship to be in when it is undocked and not undergoing a session change: in warp, pre-warp, and normal.

Normal is just that, the state your ship is normally in when it's maneuvering, stationary, or doing anything else, where you have full control over your ship.

In warp is also just that, the state that you're in after you enter warp and before you land where you have no control over your ship.

Pre-warp is that weird state that only exists from the time you command your ship to warp until you actually hit warp. Your ship is automatically aligning and accelerating to your destination and you can't manually navigate, but you can still stop the warp, activate modules, etc. if you act soon enough.

I think that the dip in speed that the OP is mentioning is a result of the server moving your ship from "pre-warp" to "in warp". I don't know if the dip is real or just a result of server mechanics. I have seen it hit zero before, but rarely; usually it's more like one half or two thirds previous speed.



Also, I too find it odd that when you land out of warp, your speed is near zero. I've always kind of figured it should stay at max speed (or maybe 75%) along the direction of travel, rather like a MJD.

I think of it as a server tick between warp and prewarp.

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Ionaru Otsada
Shadows Of Saturn
#7 - 2017-04-06 12:07:03 UTC
Do Little wrote:
I haven't experienced this. Ships need to be travelling at 75% of maximum velocity to enter warp and I have insta-undock bookmarks that let me warp instantly after undocking with the ship at maximum velocity. Ships will slow down to align but I've never seen one come to a stop.

Jumps are different. Your ship is omni-aligned and at rest when it lands after a jump. I don't know if there is any lore to explain this but it's not unreasonable. The locations you are jumping between are unlikely to be at relative rest - it's a dynamic system with stars, planets, moons and presumably stargates all following orbits. Perhaps the mechanism that allows the gates to work requires the ship to be at rest relative to the stargate.

It's easy to see when flying near big immobile structures, at the moment your ship activates the warp drive it will stop briefly and accelerate from 0 into warp.

Kathern Aurilen wrote:
I think of it as a server tick between warp and prewarp.

This seems like the most logical explanation, for me it breaks immersion a little bit.

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