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RWM Play Station Wallets buying advantage in DUST is NOT gonna buy advantage in EVE ??

First post
Author
isk4trade
Cogitation Mining and Industrial Trading
#1 - 2011-12-29 05:32:29 UTC
I REALLY don't understand how ...

"In a departure from the traditional subscription or one-time purchase model, DUST 514 will be supported by revenues from the in-game sale of virtual goods, allowing players to purchase advanced weaponry, battle gear and

vehicles using both earned virtual currency and real money from their PlayStation wallet."

and ...

"With DUST 514, EVE’s starship pilots can forge alliances with DUST 514 mercenaries to engage in fierce surface firefights to conquer territories on the planets of New Eden, which are common to both games. The actions of ground

troops and orbiting attack fleets are tightly interwoven, with the real time actions of players in one game directly affecting the other. A single bullet fired on the planet below can pivot the balance of power in EVE Online.

Every action has consequences, and every reaction has the potential to topple empires."

(both quotes from this source ... http://www.mmoreviews.com/ccp-and-sony-computer-entertainment-inc-has-announced-the-shooter-dust-514/ )

... reconcile with the attitude that one gets from CCP that one will never be able to buy serious advantage in EVE with RWM.

- - - - - - - - - -

Am I totally thick or what? I cannot see why being able to change the outcome of battles that change the outcome of wars that change entire empire structures of EVE Online does NOT mean that one will be able to buy actual

tactical and wealth-building advantage in EVE Online with RWM from Play Station Wallets via DUST!

I won't even get into the NeX store controversy and what CCP's pledge to not sell game changing items in THERE for AURUM (yet another "currency" to muddy the waters that are already silty with being able to buy AURUM with PLEX

that you CAN buy with RWM Online through EVE) will mean if Sony buys out or into CCP.

It just seems to me to translate to ... whoever is willing and able to dig into their VISA card balance the deepest will gain the most advantageous "Empire" within New Eden or their little corner of it until a bigger wallet

comes along?

Sure ... it's not that straightforward - but its not far from A+B+C = C+B+A either !

Is that how its going to be? Why not your brother or spouse or buddy (or business partner) on the PS3 in the next room? Could we have Alliances housed in buildings with a dedicated PC (EVE) and PS3 (DUST) floors or wings?

Does that sound or feel ANYthing like EVE Online's roots that are praised and that we are supposed to be on our way back to the concept of?

I tend to believe that if it CAN happen that someone(s) can buy advantage in real time in EVE that it WILL happen.

... or am I TOTALLY missing something HUGELY "other" that would be the case instead and I just don't see it ?

me
Chevy Hakoke
Caldari Provisions
Caldari State
#2 - 2011-12-29 06:41:16 UTC
This may be CCP's Waterloo. I seriously think someone (probably the same people who said Incarna was a good idea) told the executives "HEY FPS GAMES ARE ALL THE RAGE, AND THE CONSOLE HAS MORE GAMERS THEN THE PC... SOOOOO
CONSOLE+ FPS WILL BRING THE BEST OF BOTH WORLD'S TOGETHER... THIS CAN'T FAIL, YOUR GONNA MAKE TONS OF CASH"

Reasons Dust will fail.... horribly

REASON 1
Most FPSes usually flop because the market is saturated with them, and if they do well its very short lived.... so what happens when DUST players move on?

REASON 2
FPSers have little patience, they want instant gratification NOW.... you think they are gonna wait for you to pick them up/drop them off? You think excuses like "Sorry they set up a bubble" will make sense to them? Eve is a game of patience, FPSers don't have that

REASON 3
FPSer are known to be cheap... if you mention anything about a PC they will say "Yeah right, so I have to buy a thousand dollar computer just to play a $50 game?" So I can only imagine how they will react when they see the game ask them for real money just to stay competitive

REASON 4
If DUST doesn't get a 9 or higher on the gaming review sites, forget about it. According to FPSers that game has been deemed unplayable, I mean look how they rage when a popular game gets a anything lower then a 9.5. I doubt DUST will get a 9 since its treading on sacred HALO territory (Space FPS). Not to mention the first ever pay to play FPS on consoles will lose BIG points come review day

REASON 5
As touched upon in reason 1, players WILL LEAVE
Eve's "Wait 2 year until you can be effective" leveling system WON'T WORK in the FPS console world cause console players want to be LEET NOW, not a year.... or even a week from now. When they do move on, what happens to Dust?

REASON 6
From what I hear, you have to be dropped off at a Planet by another ship.... tell me what alliance/corp would let a hostile even close to his space, let alone let them land a force there? Even if they do land, how will they be reinforced since now the whole corp/alliance knows where the landing party is a will send in an army of guys to instantly wipe them out. Wheres the fun in that for the FPSer?
Land-See little to no resistance-Have reinforcements cut off-Get overran/Repeat

REASON 7
According to what I'm hearing the only thing DUST players will fight over are Planets. Have you ever heard of a EVE war that was over Planets? You notice that most Planets aren't even occupied with CCs. Even if you did have the option to take Tech Moons, how long would that last? Since friendly ship won't be able to use the planet/moon/station (Refer to Reason 6).
If thats the main attraction for DUST then you can count it a failure before it even comes out.

REASON 8
No PC... REALLY?
The place where 100% of you revenue comes from will be completely cut out in favor of consoles? I heard the argument that too many EVE players would stop playing EVE and start playing DUST instead. All I have to say to this logic is WTF

Something tells me the person who said Incerna was a good idea also came up with the logic to cut off its 100% source of income and bet big on CCPs first venture into consoles. I mean why would you basically force your bread and butter to have to put up $300 instead of just making the game for PCs ( I mean thats kinda where CCPs income comes from)

Overall it seems DUST514 will be a game about taking PI, Moons, and possibly stations from other people.... thats pretty much it. And FPSer just want to shoot things now.. not be called into battle "if" something happens. CCP should just focus on EVE and stick to the PC

-My 2 isk
Ranger 1
Ranger Corp
Vae. Victis.
#3 - 2011-12-29 06:46:33 UTC
isk4trade wrote:
I REALLY don't understand how ...

"In a departure from the traditional subscription or one-time purchase model, DUST 514 will be supported by revenues from the in-game sale of virtual goods, allowing players to purchase advanced weaponry, battle gear and

vehicles using both earned virtual currency and real money from their PlayStation wallet."

and ...

"With DUST 514, EVE’s starship pilots can forge alliances with DUST 514 mercenaries to engage in fierce surface firefights to conquer territories on the planets of New Eden, which are common to both games. The actions of ground

troops and orbiting attack fleets are tightly interwoven, with the real time actions of players in one game directly affecting the other. A single bullet fired on the planet below can pivot the balance of power in EVE Online.

Every action has consequences, and every reaction has the potential to topple empires."

(both quotes from this source ... http://www.mmoreviews.com/ccp-and-sony-computer-entertainment-inc-has-announced-the-shooter-dust-514/ )

... reconcile with the attitude that one gets from CCP that one will never be able to buy serious advantage in EVE with RWM.

- - - - - - - - - -

Am I totally thick or what? I cannot see why being able to change the outcome of battles that change the outcome of wars that change entire empire structures of EVE Online does NOT mean that one will be able to buy actual

tactical and wealth-building advantage in EVE Online with RWM from Play Station Wallets via DUST!

I won't even get into the NeX store controversy and what CCP's pledge to not sell game changing items in THERE for AURUM (yet another "currency" to muddy the waters that are already silty with being able to buy AURUM with PLEX

that you CAN buy with RWM Online through EVE) will mean if Sony buys out or into CCP.

It just seems to me to translate to ... whoever is willing and able to dig into their VISA card balance the deepest will gain the most advantageous "Empire" within New Eden or their little corner of it until a bigger wallet

comes along?

Sure ... it's not that straightforward - but its not far from A+B+C = C+B+A either !

Is that how its going to be? Why not your brother or spouse or buddy (or business partner) on the PS3 in the next room? Could we have Alliances housed in buildings with a dedicated PC (EVE) and PS3 (DUST) floors or wings?

Does that sound or feel ANYthing like EVE Online's roots that are praised and that we are supposed to be on our way back to the concept of?

I tend to believe that if it CAN happen that someone(s) can buy advantage in real time in EVE that it WILL happen.

... or am I TOTALLY missing something HUGELY "other" that would be the case instead and I just don't see it ?

me


In short, yes.

Currently in EVE you can do exactly the same thing by buying PLEX.

This does not become an issue because all items that can be purchased with PLEX are also available for purchase with ISK, just as all things that can only be purchased initially with cash in DUST can also be resold and purchased on the secondary market for ISK.

A pay-to-win scenario can only occur if the items that grant an advantage are only available for cash and cannot be acquired with in game currency or time spent.


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2011-12-29 06:52:14 UTC  |  Edited by: Ranger 1
Chevy Hakoke wrote:


-My 2 isk


That's a fine collection of opinion mixed liberally with a fair amount of disdain for people who game on consoles.

I think you'll find that the gaming industry as a whole disagrees with you on pretty much every point.

Check any major game review site on the web.... and pay particular attention to the subscriber responses to articles about DUST.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Professor Alphane
Les Corsaires Diable
#5 - 2011-12-29 07:52:02 UTC
Would have to say Plex is a somewhat diffent animal than FPS RMT for a couple of reasons.

1/ EVE isn't a 'fair fight' game. So buying plex and pimping my ship isn't going to mean I'm not getting ganked. Buying advantages in a FPS is totally diffrent, should they be too big players will complain of inbalance, too small and no-one will buy, it's a very tricky balancing act that could quite easily fall on it's face.

2/ The bonuses you can buy with plex are in a way time restricted as you might have the money for the T2 battleship but your skills won't be available for a month, lessening the overall advantage that can be gained.

As far as believing the 'industry press' goes, I gave up listening to there hype years ago, you can't tell if a games any good until it's on your rig and running. And quite frankly the bigger the hype, the higher the expectations, the greater the chance of mass disapointment.

Also I agree with the OP trying to balance the nature and amount of interaction with EVE is going to be difficult. Plaiyng around with Sov ain't gonna make the hrdcore 0.0ers happy at all, I'd be intersted how there going to work that particular idea of theres. Again another tricky balancing act ... too much influence podders are going to hate it, too little and dusters are gonna feel conned that at the end of the day there actions really mean squat.

Other than sov the only 'stake' is PI, which frankly isn't of significant value to podders to be bothered about, especially as apparently dusters will be restricted to barren and temperate planets. And considering the amount of those planets out there the chance your little world become 'dusty' is probably quite slight.

At the end of the day though we will just have to see how it works out but I think CCP have bitten of more than they can chew .

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Nova Fox
Novafox Shipyards
#6 - 2011-12-29 09:42:35 UTC  |  Edited by: Nova Fox
Dust is a different animal from the standard FPS. the reason why the FPS market goes from game to game becuase there reallly arent that many good ones. Same maps over and over again, nothing changes the whole reason why its short becuase there isnt anything left to do or the game just utterly sucks (Im looking at you terminator and jericho and bullet storm even) but is this really a console FPS problem? answer is easily no its always has been a Game problem since... 1984? Game runs out time to move on.

DUST 514 however has something special, its capable of moving on, even wtihout the developers, or modders or tweakers.
DUST 514 can move on because they will have an assest no other shooter ever used before. The players themselves.

There is not another shooter in the world that does this.
There is not another shooter where I can answer you what is next because its something we want to do.
There is not anther shooter where my answer can be so easily interrupted by someone elses answer which can be just as fun or that one absolute terrifying moment of dread.

This isnt red vs blue
This isnt allaince vs horde
This is not heros vs villans
This is you vs the whole amarr damned galaxy.
You decide who to work with.
You only make the plans you can afford to risk.
You will have a plan to kill everyone you meet.
You will only trust the guy next to you as far as you can shoot him from.
You will have a plan to worm your way to the top
and if you are lucky enough you will hopefully have a plan on staying there.

History.

Who was the david that shot down golaith's titan down in the battle of PCR-8 IV?
Who was the heros that defended the lone communications tower that was so critical to coordinate the defense of Faythbolis preventing its invasion?
Who was the scoundroul that robbed the Allaince's entire Armory?
Who was the Liar, who sold you the worst gun in the history of instellar warfare under the guise of the world's most powerful prototype?
Who was the betrayer that ended the most powerful mercanary corporation in the history fo the game?
What was the homeworld you fought for months on end to defend and only to lose.
Does that scar still remain there the ache and pains it caused to lose it.
Will you ever get around to fullfilling that promise to return one day?
To restore her to her former glory?
Or will you burn it all to the ground?

Names will rise, battles will happen, people will talk, some will look up, some will look at the backs of others charging ahead only to follow, some will leave but those who stay are staying for the long haul for there is only one direction for them to go, Foward and amarr damn any soldier, mercenary, tank, fighter, tower, or even a demigod to get in thier way.

Welcome to eve online my friend. Welcome to eve online of these ammar forsakened grounds, enjoy the smell of freshly ashened plasma lands in the morning, for that my friend will be the smell of victory.

edit
I should probably this reworked out a bit get it better smoothed out and present it again as a manifesto or something I dunno. I like it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Valei Khurelem
#7 - 2011-12-29 10:06:22 UTC  |  Edited by: Valei Khurelem
They need to release this as an expansion for the PC version, what in bloody hell do they think they're doing? If they did it just as an expansion and maybe gave PS3 players the option of joining in their subscriber base would easily go up, why not offer up EVE for free for awhile if they purchase a single player of DUST you could give them a years subscription or something like that.

This kind of system is going to be even more imbalanced than EVE currently is because it will be the people who have the most money RL and not the ones with actual skill that will win in this game which is a ******* shame because I'd love to be able to take a break on Dust and kick some ass on ground while waiting for my skills to train etc. in space.

I can't begin to tell you CCP devs what a huge mistake this is going to be if you actually go through with this. The free to play model does not work for games it only works as a business model and you are a games company not a business despite how your fanbois might try and justify this type of thing while completely ignoring the fact that you're making games and not virtual goods.

If you make Dust like counter-strike and put it on PC you'll have it going on for several years at least and I mean, I should be able to shoot a player in the head with ANY weapon and they'll die, or if I shoot them enough they should die and not be immune from a rocket to the gut somehow etc. just ARGH STOP IT STOP LETTING WHOEVERS MAKING DECISIONS FOR YOU DO THIS FFS I'M BEGGING YOU! FIRE THEM! OR DEMOTE THEM!

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Xavier Quo
Royal Amarr Institute
Amarr Empire
#8 - 2011-12-29 12:57:20 UTC
Dust's strength must come from its economics, like eve. It must complement eve in almost every way, lore, economics, scale, ISK prices etc. Essentially it IS part of new eden, and therefore in my eyes, EVE.

Highly skilled FPS players & clans will be in such demand to take planets that corporations in eve should be able to buy all the RMT equipment they need, hopefully with ISK. Maybe something similar to PLEX would also work in DUST (although I'm not convinced it solves more problems than it causes in eve). Like eve, there has to be a way for people to not pay anything to play fully if they have the time & skill, with the other side of people with little time or skill being taken care of with MT (and indeed taking care of CCP's balance sheet Big smile )

Also if this takes off in the highly competitive way it needs to, in 6 months every regular non casual PS3 player will be using mouse and keyboard adaptors. hopefully then the PC release will come.

It does look however that they are trying to replicate the depth of module fitting to ground combat. If they get things right with some interesting range tactics and flanking (maps maps maps), whilst thinking about the progression from small gang up to fleet equivalent engagements as they have with eve it could surpass BF3 quite easily. Some unreal-y kind of vehicles would not go amiss either as long as it doesn't go too mental.

If any of these things don't/can't happen I'm not massively hopeful of its longevity.

Disdaine
#9 - 2011-12-29 13:11:34 UTC
Xavier Quo wrote:

Also if this takes off in the highly competitive way it needs to, in 6 months every regular non casual PS3 player will be using mouse and keyboard adaptors. hopefully then the PC release will come.


Controller only.
Xerces Ynx
Aliastra
Gallente Federation
#10 - 2011-12-29 13:20:04 UTC  |  Edited by: Xerces Ynx
Chevy Hakoke wrote:
REASON 8
No PC... REALLY?
The place where 100% of you revenue comes from will be completely cut out in favor of consoles? I heard the argument that too many EVE players would stop playing EVE and start playing DUST instead. All I have to say to this logic is WTF


I can see the problem here.
* EVE Universe (in-game) is not divided into sections/servers/realms, we all roam in one cosmic soup
* Consoles have a majority of FPS players
* PC players have a major advantage over console players in FPS world (controls)
Resolve this.

EDIT: Oh, I see the solution: more dense gradation of roles. For example: Company and High Command level players (EVE Online) issuing orders to the Strategic Command players (Dust on PC) commanding the soldiers executing orders on a tactical level (Dust on consoles). This could work, but it's a hell of a challange.

Error reading signature file: /home/xerces/.signature: No such file or directory

Signal11th
#11 - 2011-12-29 13:30:18 UTC
Not going to go into a diatribe of causes and effect;

I will give DUST 2 years max if its console only.
To survive past this it will need porting to PC.

Unfortunately the game already has an air of failure about it which is a shame.

And really any one who keeps saying you need 1000's to build a PC that will run everything for at least a couple of years really doesn't know what they are talking about. I think I've spent 400(and the original machine only cost me 350 to build) in 4 years and it still plays everything near enough top quality.

Just these idiots that think you have to run 2 590's otherwise it's slow, you want to run your stuff on 2x/3x 30" monitors you have to expect to have to pay for it.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2011-12-29 14:36:34 UTC
Signal11th wrote:
Not going to go into a diatribe of causes and effect;

I will give DUST 2 years max if its console only.
To survive past this it will need porting to PC.

Unfortunately the game already has an air of failure about it which is a shame.

And really any one who keeps saying you need 1000's to build a PC that will run everything for at least a couple of years really doesn't know what they are talking about. I think I've spent 400(and the original machine only cost me 350 to build) in 4 years and it still plays everything near enough top quality.

Just these idiots that think you have to run 2 590's otherwise it's slow, you want to run your stuff on 2x/3x 30" monitors you have to expect to have to pay for it.


Interesting. The only place that thinks DUST has an "air of failure" about it is these forums, where the population itself admits it knows little to nothing about console games.

Somehow, I"m not too worried. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2011-12-29 14:55:30 UTC  |  Edited by: Ranger 1
Valei Khurelem wrote:
They need to release this as an expansion for the PC version, what in bloody hell do they think they're doing? If they did it just as an expansion and maybe gave PS3 players the option of joining in their subscriber base would easily go up, why not offer up EVE for free for awhile if they purchase a single player of DUST you could give them a years subscription or something like that.

This kind of system is going to be even more imbalanced than EVE currently is because it will be the people who have the most money RL and not the ones with actual skill that will win in this game which is a ******* shame because I'd love to be able to take a break on Dust and kick some ass on ground while waiting for my skills to train etc. in space.

I can't begin to tell you CCP devs what a huge mistake this is going to be if you actually go through with this. The free to play model does not work for games it only works as a business model and you are a games company not a business despite how your fanbois might try and justify this type of thing while completely ignoring the fact that you're making games and not virtual goods.

If you make Dust like counter-strike and put it on PC you'll have it going on for several years at least and I'm mean, I should be able to shoot a player in the head with ANY weapon and they'll die, or if I shoot them enough they should die and not be immune from a rocket to the gut somehow etc. just ARGH STOP IT STOP LETTING WHOEVERS MAKING DECISIONS FOR YOU DO THIS FFS I'M BEGGING YOU! FIRE THEM! OR DEMOTE THEM!


It may interest you to know that all gaming companies have a business model, many of which are based around free to play. For those that believe that free to play is not a viable business model for a gaming company need to educate themselves. I'd start with looking at the more successful games out of Japan and Korea for a start, then follow up by taking a peek at the incredible success of WOT out of Russia... none of which have the benefit of an inherent balancing mechanic of a secondary player driven economy to remove the pay-to-win aspects.

Apparently you have no issue with people being able to pay cash for what they want in EVE (as an alternative to paying in ISK), yet you maintain that this very same system will somehow ruin game play in DUST. That makes little sense my friend.

What does make sense is that you are angry because DUST was not an expansion of EVE aimed at it's current PC player base, and instead is aimed at a different (and far more lucrative) market.

I sympathize with your disappointment, but that does not mean your justifications make any sense.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#14 - 2011-12-29 15:10:26 UTC  |  Edited by: Tippia
…because the chain of events is too long, too uncertain, and simply too unknown to make the $$ in → EVE Win out anything but very tenuous.

Yes. With real money, you can buy a PLEX.
With that PLEX, you can buy AUR.
With that AUR, you can pay some Dust bunnies.
…who might use that AUR to buy some more advanced gear (in some way we know nothing about).
…which might give them an edge in battle (in some way we know nothing about).
…which might overcome the better skill and tactics of the other team.
…which might let them sway the balance on some godforsaken planet (to some degree which we know nothing about).
…which might have some effect on the planet in EVE (in a way we know nothing about).
…which will give you… what advantage, exactly?

Yay. You blew up someone's Robotics factory (or… well… you blew up someone's felsic magma plant — P3 manufacturing is usually done in highsec where there won't be any Dust). That doesn't really qualify as a “serious advantage”, and you're most certainly not buying it with your real money — at best, you might nudge things a bit in your favour if the bunnies do their job right with your help.
r0selan
Lostvilla
#15 - 2011-12-29 15:11:53 UTC
one of the major drawback dust has with eve community is that, due to timing, it's associated with incarna mess.

If you can pay for better stuff, it soon becomes leets vs noobs. And both sides complain. A lot. Balance is the major hurdle dust will face.

Again, the interaction between both games can be a real plus. New ideas will have to come up, and I'm quite curious how this will pan out. I try to imagine what dust players would be able to do thanx to eve. Walking in stations? Access the market? But it's quite hard to do.

Up to now, very little did surface about the specifics of this unique interaction. I'm quite certain there has been a lot of (heated) brainstorming sessions in CCP meeting rooms. And I would love a devblog on these specifics.



r0selan
Lostvilla
#16 - 2011-12-29 15:16:53 UTC
Tippia wrote:
…because the chain of events is too long to make the $$ in → EVE Win out anything but very tenuous.

Yes. With real money, you can buy a PLEX.
With that PLEX, you can buy AUR.
With that AUR, you can pay some Dust bunnies.
…who might use that AUR to buy some more advanced gear (in some way we know nothing about).
…which might give them an edge in battle (in some way we know nothing about).
…which might overcome the better skill and tactics of the other team.
…which might let them sway the balance on some godforsaken planet (to some degree which we know nothing about).
…which might have some effect on the planet in EVE (in a way we know nothing about).
…which will give you… what advantage, exactly?

Yay. You blew up someone's Robotics factory (or… well… you blew up someone's felsic magma plant — P3 manufacturing is usually done in highsec where there won't be any Dust). That doesn't really qualify as a “serious advantage”, and you're most certainly not buying it with your real money — at best, you might nudge things a bit in your favour if the bunnies do their job right with your help.


I do believe CCP has planned a major overhaul of the sov thing in EvE. My guess is that moons/pos access will be dependent on the planet ownership. But we have to wait to see.

That said dust players will need a way to play when/if eve alliances have no jobs for them. I don't see planet invasion as the only/main way to play for dust players. Some form of random match should be possible, but with less rewards of course.
Ranger 1
Ranger Corp
Vae. Victis.
#17 - 2011-12-29 15:28:42 UTC  |  Edited by: Ranger 1
r0selan wrote:
Tippia wrote:
…because the chain of events is too long to make the $$ in → EVE Win out anything but very tenuous.

Yes. With real money, you can buy a PLEX.
With that PLEX, you can buy AUR.
With that AUR, you can pay some Dust bunnies.
…who might use that AUR to buy some more advanced gear (in some way we know nothing about).
…which might give them an edge in battle (in some way we know nothing about).
…which might overcome the better skill and tactics of the other team.
…which might let them sway the balance on some godforsaken planet (to some degree which we know nothing about).
…which might have some effect on the planet in EVE (in a way we know nothing about).
…which will give you… what advantage, exactly?

Yay. You blew up someone's Robotics factory (or… well… you blew up someone's felsic magma plant — P3 manufacturing is usually done in highsec where there won't be any Dust). That doesn't really qualify as a “serious advantage”, and you're most certainly not buying it with your real money — at best, you might nudge things a bit in your favour if the bunnies do their job right with your help.


I do believe CCP has planned a major overhaul of the sov thing in EvE. My guess is that moons/pos access will be dependent on the planet ownership. But we have to wait to see.

That said dust players will need a way to play when/if eve alliances have no jobs for them. I don't see planet invasion as the only/main way to play for dust players. Some form of random match should be possible, but with less rewards of course.


Correct, which is where Empire space affects the playing field. If you are in between contracts you can join a random match at any time and the battle will be fought on one of the Empire planets. The only difference is that actual PI infrastructure will not be at risk in those matches.

I believe you may be right about moon/POS placement rights being at risk if a planet falls into non-friendly hands. I could see it affecting SOV benefits as well, depending on how many planets in your SOV are not actually under your control. Realistically, it might be difficult to have a thriving economy in a system where none of the planets are cooperating with your efforts.

Edit: Here is an interesting thought. If you have an Outpost built over a planet that eventually falls into unfriendly hands... and they have a Skyfire emplacement there... what exactly are the possibilities?

Can the Outpost be reinforced or have services destroyed solely from the planets defenses?

If destruction of Outposts becomes possible, what then?

Would the taking of the planet then become an overwhelming priority?

I certainly hope so.

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Scatim Helicon
State War Academy
Caldari State
#18 - 2011-12-29 15:37:30 UTC
At this stage the extent of the Dust/Eve link is too vague for us to know what the end effect on Eve itself could be.

When we hear more details we can decide whether to worry or not.

Every time you post a WiS thread, Hilmar strangles a kitten.

Corina Jarr
en Welle Shipping Inc.
#19 - 2011-12-29 15:39:40 UTC
I could see it as not so much pay to win, as you could just as easily lose even if you pay more.

In game advantage does not replace out of game skill (or luck).
Skydell
Bad Girl Posse
#20 - 2011-12-29 15:39:51 UTC
Great, another attempt to condense Sov effects. Still no efforts being put in play to address lack of content for the 2000 people who need to be on standby in case someone decides to siege one of those systems.
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