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Player Features and Ideas Discussion

 
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Planetary Colony

Author
Madlightning
State War Academy
Caldari State
#1 - 2017-04-01 17:51:08 UTC  |  Edited by: Madlightning
I had started a Post in the wrong place https://forums.eveonline.com/default.aspx?g=posts&m=6894704#post6894704
Part 1.1 top (review)

#1 - 2017-03-28 02:58:25 UTC |
2
I was thinking along with a few friends and Eve buddies ( i hope this is a decent spot to post this but here goes nothing)

When you 1st hear PI when you start to play eve, setting up a industry Chain on a planet is not always the 1st thought that comes to mind. sometimes when i have idle time i sit at a planet in on eve normally a temperate planet on the dark side and look at the Cities on the planet. and wonder I wonder when it comes to Eve how are the citizens on this planet impacting Eve(lore)

Would it not be cool if we could found a Colony they could Grow a generate Raw Isk from Taxes or The colony Requires items we capsuleers would have to Provide for them. on a Weekly basis. or Make small structures in Space that could Liven up the Eve world..

When i say Generate Isk i don't mean "who needs PI then" for example this would be more of a corporation effort Structure that would Create Traffic at planets, Prefect example. customs offices every so often you see a flash on the planet and suddenly you see a container of some sort come from the planet only to be pulled into the POCO. give a feeling stuff is being transported off world. thing of the same thing except Colonies will generate Garbage, Tourists, homeless, refugees to name a few. and would require janitors, Soldiers would Need P3-4 PI(advanced Growth) Transportation Hubs space structures we would build(eve motto: if we can build it we can destroy it) these things would need to be addressed for colonies to grow. The colony would function on a Population system. larger the population the more Basic needs it will go until you can't handle it.
(this does not need to be as complicated as the current PI. )


Twistednow for fun stuff Twisted Planets are different and the same in eve, if a Group of people would like to be.. "pirates" they could deploy spies, slavers, or soldiers to interfere with your Colony to kidnap people, steal tax income. or to wage war on a planet. this would not require Wardecs on our level of gameplay. BUT! it can if we feel we want.

"bla bla bla if you do not stop attacking my our colony on planet jita 4 we will wardec you." (only i it ever happend that way)

CoolNow for the the ladies and gents who like to make a decent Isk pool from this. (please note all skills would be omega)

Colonies would function on a lvl 1-10 scale 5 levels basic 5 advanced

For a lvl 1 corporation colony functioning at 100% effectiveness in a lets say... 1 month period would push out 5-10 mill
For a lvl 10 colony would push out 150mil a month (max number of colonies would be 5)
750 mill a month for 5 lvl 10 colonies working at 100% effectiveness

for Industrial corporations this could be a popular venture for corporations who like to leech of a weak minded colony could work. highsec empire Tax would be 50% lowsec 0% null 0%

skepticsBlink "madlightning thats stupid it would flood the game with isk"

Ugh Yes.. to get a colony start would take a decent investment.. (100% isk sink to CCP) to start off... 50-100mill.. lvl 0 colony (settlers) have no money to give. they need you more you need them. on top of If you forget about a colony and a pandemic. breaks out because you neglected it and it completely dies off RIP colony start over the Square 1 may take a colony 5-6 months to get to lvl 10 if you forget about the lvl 10 for an extended amount of time. it could be destroyed. please note if you send soldiers to effect the colony it will only affect its effectiveness as long as you are still caring for it in the slightest there will not be any issues. other then the risk being generated taking a Hit. also Solider can be Sent remotely 1-2 times in a Week depending on distance NPC ship would appear at planet and attempt to enter the planets atmosphere

Straightcaring for a colony would not be a day to day job. a task for 1-2 people (colony sickness outbreak transport antibiotics to planet DONE!) lol


thats enough for a start people could very well think this is stupid. and me being here wasting time putting this up. BUT not looking for anything complicated. gotta get the foot in the door somewhere. lol
but here i will continue in a more indepth
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Part 1.2 details
Ok. 1st all the numbers and values or subject to change(lol duh). 2nd this will appeal to base builder players
This idea can lead to Planetary conquest, for our Null sec. alliances


Most of us that are not into PI for the sake of passive income that enjoy the beauty of eve see that planets are some what wasted most planets have crap resources and PI-tuned players normally avoid them leaving a Godly number of planets unloved.

http://i.imgur.com/wlsIKZI.jpg

Planets do not only have to be industry installations, they can be something the Eve community can help or watch grow.

an alliance can ask all of its corporations to build up on a planet to turn a planet into our Version of Coruscant. the can Generate NPC ships the fly around solar systems
Madlightning
State War Academy
Caldari State
#2 - 2017-04-01 18:15:14 UTC  |  Edited by: Madlightning
This would be a crude example of social impact on Eve but not everyone look at eve this way alot of people think of it on a day by day isk gain or loss let's get into this

Tourists ingame item what are the used for? missions from time to time yes.
A better question would be, what could they be used for? I say making Isk. and they would be used as such.

a colony on its upgrade path would come to a point where people would like to travel to other planets to purchase items or to just move.
(colonies are a corporation asset)
let's say a lvl 2 Colony has a Surge in planetary citizens wanting to Visit planets in a week Generating 3 units of Tourists (each unit = 10k people) and wish to travel off world using some kind of planetary border crossing, likes customs at a airport
oh we have 1 of them a POCO who would have thought. lolBlink randomplayer 1 could Transport those tourists to another colony, upon bringing them to Colony B the Transporter would Make isk depending on the size of the package making 10-50k, depending on the colonies distance corp Tax would be pulled from rewards,
colonies within the same system a flat 5k reward. planet B colony would Make a Flat amount of isk also from the tourists (per unit) 5k per unit

(Sounds kinda like a distribution mission weird. except this would mean something)

Colony 1(level 2) that generated the Tourists would then gain "outside stimulation" (would functions like infrastructure system in null) that it needed to hit a lvl 3 colony

taking a step back. the Total Isk Transfer in this transaction is sum 30k for a lvl 2 Colony

let's say this is month 2 in this idea and 100 corporations have done this 3 mill has been generated During this "event" this amount of isk a random week would seemingly as far as i know not really take a dent in eve economy seeing to set up a colony would cost you 50-100mill this is not a Money making ploy but it does give people who want to an incentive to develop Eve's world.

All colonys would have stat charts (Population, Security, outside stimulation, Profits(work with another corporation CCP wants you to, here is a reason), supplies. Colonies would have Different mindsets on creation.


  1. Military(demands less O.S.and profits, demands more Security and supplies) Harder to influence from outside less profits..


http://i.imgur.com/tdk0Q1g.jpg

2. Economic(Demands A LOT less security, demands more Population and outside stimulation) more easy to influence more profitable please note jut because demands for security are low does not mean you can't put alot there anyways.

3. Neutral(Balanced demands ) jack of all trade would be Most common colony

4. Nomadic (DEMANDS bigtime O.S. and reduced demand on everything els) Easy to upgrade would take least amount of time to get to lvl 10 but will be making the least amount of isk once at the point in a major way