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Player Features and Ideas Discussion

 
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T3 Battleship Idea

Author
Clair lunski
Angel's Legion
#1 - 2017-03-28 04:29:08 UTC
So today I’m going to post a dodgy T3 Battleship idea and as I know some people may disagree on this as T3 ships do seem unbalanced to a lot of players but I aim to try and suggest some ideas on a decently balanced ship.
The idea is pretty simple should I put it and doesn’t stick to the new theme of mode switching ships instead goes back to an idea leaning on the t3 cruisers and their modular design yet scaled back to a certain extent, the deal here is to try make a ship that is similar to the current t3s but tends to lean to a more dedicated platform compared to the modular T3 cruiser and the mode switching in destroyers. The idea centres around the ships taking the form of a hull with the idea of a t3 cruiser and their modular design and focusing it into specific category’s, instead of having the ship being built around multiple subsystems I believe the ship could be focused around a single one that modifies or adds onto the ships traits. This would mean instead of having a ship that’s a mixture of things it would fall a little more in line with t2 ships with their focused traits and usage.
The way the ships would work is that they would be limited to one or two subsystems that are focused to do dedicated things such as a Defensive subsystem, Offensive Subsystem, Scanning/Exploration, Electronic warfare/Logistics and Engineering/Ship Agility. This would limit the ship down to two things and could be mixed or matched to the players liking or their usage of the ship.

Some ideas for the stats

Offensive - Racial damage bonuses, Tracking, Missile bonuses targeting range so on.
Defensive - racial tanking bonuses e.g. damage resistances so on.
Scanning/Exploration - Easier to scan down ships and things like sites as well as maybe the possibility of scanning cloaked ships but not making it too easy to scan them down >.>
Electronic warfare/Logistics - electronic warfare racial bonuses strength range it can work so on.
Engineering/Agility – bonuses towards ship capacitor or ships overall agility maybe dropping it down to either battlecruiser agility or somewhere in between the two classes.

Just an idea room for change I guess any ideas or changes or comments sorry I can’t put my idea out very well
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-03-28 06:10:30 UTC
Posting in a stealth 'delete cloaking' thread.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#3 - 2017-03-28 06:40:26 UTC
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2017-03-28 06:48:28 UTC
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.

^^
baltec1
Bat Country
Pandemic Horde
#5 - 2017-03-28 09:20:13 UTC
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.



Also no more T3 anything till they fix the current ones.
Clair lunski
Angel's Legion
#6 - 2017-03-28 09:32:49 UTC
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.

rip dreams just n idea don't care much for cloaky afks not realy a problem
elitatwo
Zansha Expansion
#7 - 2017-03-28 10:50:40 UTC
Clair lunski wrote:
...Some ideas for the stats...
Offensive - Racial damage bonuses, Tracking, Missile bonuses targeting range so on.
Defensive - racial tanking bonuses e.g. damage resistances so on....


Those are the main problem of the sleeper cruisers.

And we don't need to scan down someone who isn't there. That is what the NSA is for or the FBI or the Federal Marshall Service or the Ghost Busters or NASA or VISA or The Bank of Switzerland are for.

I can promise you that, never have I ever killed a boat while I wasn't there.

Eve Minions is recruiting.

This is the law of ship progression!

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Frostys Virpio
State War Academy
Caldari State
#8 - 2017-03-28 16:35:19 UTC
elitatwo wrote:


I can promise you that, never have I ever killed a boat while I wasn't there.


I did. Drone assist is stupid as hell. P
Cade Windstalker
#9 - 2017-03-28 19:10:24 UTC
baltec1 wrote:
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.



Also no more T3 anything till they fix the current ones.


Even CCP has said they have no plans for a T3 Battleship. Cruisers were ridiculous enough, we don't need something that's a Battleship++ with a swiss army knife strapped to it.

Granted that was back when the design of T3s called for as much tank as the next full class step up, but still no. Also having a single hull that can select a single specialty is, um, not a very T3 thing. It's not like Battleships even have very many T2 specialist hulls for a T3 to emulate off of. There's Black Ops and Marauders and that's it.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2017-03-28 19:17:45 UTC
My older thread on tech 3 battleship: https://forums.eveonline.com/default.aspx?g=posts&t=383318&find=unread

baltec1 wrote:
Also no more T3 anything till they fix the current ones.

But I have to side with baltec1 on this one. I'd love to have a tech 3 battleship, but first we need CCP to understand how to make a good tech 3 ship.

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elitatwo
Zansha Expansion
#11 - 2017-03-28 21:28:56 UTC
Frostys Virpio wrote:
elitatwo wrote:


I can promise you that, never have I ever killed a boat while I wasn't there.


I did. Drone assist is stupid as hell. P


Okay that one time my alliance mate had a 15 drone svipul doesn't count.

Eve Minions is recruiting.

This is the law of ship progression!

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Clair lunski
Angel's Legion
#12 - 2017-03-29 06:18:19 UTC
Cade Windstalker wrote:
baltec1 wrote:
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.



Also no more T3 anything till they fix the current ones.


Even CCP has said they have no plans for a T3 Battleship. Cruisers were ridiculous enough, we don't need something that's a Battleship++ with a swiss army knife strapped to it.

Granted that was back when the design of T3s called for as much tank as the next full class step up, but still no. Also having a single hull that can select a single specialty is, um, not a very T3 thing. It's not like Battleships even have very many T2 specialist hulls for a T3 to emulate off of. There's Black Ops and Marauders and that's it.

ye I guess t2 battleships are lacking but like for the t3 mabe 1 subsystem is pretty depresso mebe 2 or 3 but not as many as the cruiser coz like too many the ship starts to turn into a jack of all trades n starts to kinda feel like my t3 cruiser cloakly scanny dpsy tanky n mebe limiting it down might make it less op? idk im having trouble getting my idea across
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#13 - 2017-03-29 06:33:15 UTC
Clair lunski wrote:
idk im having trouble getting my idea across


You are getting your idea across just fine. It's just an idea that has been suggested many many times before abd each time was rejected for the reasons listed above.

You deffinetly didn't do yourself any favors by mentioning locating cloaky ships though. That is always a hot button topic.
Frostys Virpio
State War Academy
Caldari State
#14 - 2017-03-30 13:38:03 UTC
Clair lunski wrote:
Cade Windstalker wrote:
baltec1 wrote:
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.



Also no more T3 anything till they fix the current ones.


Even CCP has said they have no plans for a T3 Battleship. Cruisers were ridiculous enough, we don't need something that's a Battleship++ with a swiss army knife strapped to it.

Granted that was back when the design of T3s called for as much tank as the next full class step up, but still no. Also having a single hull that can select a single specialty is, um, not a very T3 thing. It's not like Battleships even have very many T2 specialist hulls for a T3 to emulate off of. There's Black Ops and Marauders and that's it.

ye I guess t2 battleships are lacking but like for the t3 mabe 1 subsystem is pretty depresso mebe 2 or 3 but not as many as the cruiser coz like too many the ship starts to turn into a jack of all trades n starts to kinda feel like my t3 cruiser cloakly scanny dpsy tanky n mebe limiting it down might make it less op? idk im having trouble getting my idea across


For a ship to be designed as a jack of all trade master of none like a T3 is supposed to be (as opposed to what T3C still are), you need those trade to exist. Battleship don't have many roles where they are master used for wihch isn't outdone by something else anyway. T3C were "easy" to design because cruisers do "everything" anyway. You could then make a hull and give it the option to be a so-so logi, a so-so combat cruiser, a so-so scanner or a so-so cov-op. It didn't pan out like that but that's essentially the point of having a multitool ship. The problem we got is the swiss army knife ended up being a pertter pair of pliers than dedicated pliers, a better hammer than regular hammers and a better knife than regular knives.
Kenrailae
Center for Advanced Studies
Gallente Federation
#15 - 2017-03-30 13:45:24 UTC
Personally I'm waiting on T4 destroyers. What could go wrong?

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#16 - 2017-03-31 14:46:40 UTC
baltec1 wrote:
Danika Princip wrote:
Posting in a stealth 'delete cloaking' thread.



Also no more T3 anything till they fix the current ones.


Not to mention, they need to roll out T2 variants for the remaining battleship hulls.

(DISCLAIMER: I am not in favor of CCP rolling out useless/pointlessly overpowered ships, but I do think that an actual torp-spewing Khanid Abaddon would be hella cool, so I'm holding out hope.)

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Deckel
Island Paradise
#17 - 2017-03-31 18:05:55 UTC
They already handled the T3 battleship issue, its called the Bastion module.

The better way to handle this would probably be to create multiple types of Bastion modules that can alter the ship in different ways, with each needing to be separately trained.